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− | {{ | + | {{Define|Meal |
− | | | + | | always haulable = true |
− | | | + | | def name = Chocolate |
| description = A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious. | | description = A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious. | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Chocolate | | graphic path = Things/Item/Resource/Chocolate | ||
| is pleasure drug = true | | is pleasure drug = true | ||
+ | | joy = 0.07 | ||
| label = chocolate | | label = chocolate | ||
+ | | max num to ingest at once = 4 | ||
+ | | nutrition = 0.1 | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
+ | | preferability = DesperateOnly | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
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| sound eat = Meal_Eat | | sound eat = Meal_Eat | ||
| sound interact = Standard_Drop | | sound interact = Standard_Drop | ||
+ | | stack limit = 75 | ||
+ | | taste = Fine | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
− | + | | flammability base = 1.0 | |
− | + | | market value base = 2 | |
− | + | | max hit points base = 100 | |
− | + | | mass = 0.075 | |
− | + | }} | |
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− | + | ==Description== | |
− | + | Chocolate is a food item which provides a short-lived burst of nutrition, filling a colonist's hunger meter by 40%. Unlike other foods, it also grants a bonus to [[Joy]]. | |
− | Chocolate | ||
− | + | ===Usefulness=== | |
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− | + | The low nutritional value of chocolate makes it a poor choice to try to sustain a colony with, but its mood-boosting properties make it excellent for helping keep your colonists at risk of a [[mental break]] from snapping. | |
− | + | Your colonists will eat no more than 4 units of chocolate at a time, and they won't touch the stuff if there's any other food around (even raw food). Manually directing troubled colonists to eat chocolate is by far the easiest way to get them to do so. | |
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− | == | + | ===Acquiring chocolate=== |
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− | + | Chocolate cannot be produced by your colonists. It can be obtained semi-reliably through [[trade]] with a [[trade#Orbital Bulk Goods Trader|bulk goods trader]], and occasionally arrives in [[Events#Cargo_Pods|cargo pods]]. | |
− | [[ |