Editing Camelhide
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− | {{ | + | {{Verified|1.2.2753}}{{Define|Leather |
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| always haulable = true | | always haulable = true | ||
| color = (204,180,150) | | color = (204,180,150) | ||
| commonality = 0.05 | | commonality = 0.05 | ||
+ | | def name = Dromedary_Leather | ||
| default color = (204,180,150) | | default color = (204,180,150) | ||
| default color two = (204,180,150) | | default color two = (204,180,150) | ||
+ | | description = Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
| label = dromedary leather | | label = dromedary leather | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
+ | | armor - sharp factor = 0.81 | ||
+ | | armor - blunt factor = 0.24 | ||
+ | | armor - heat factor = 1.5 | ||
+ | | flammability = 1 | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 1.3 | ||
+ | | insulation - cold factor = 16 | ||
+ | | insulation - heat factor = 24 | ||
+ | | market value base = 2.3 | ||
+ | | market value factor = 1.3 | ||
+ | | max hit points base = 60 | ||
+ | | max hit points factor = 1.3 | ||
}} | }} | ||
{{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}} | {{Info|'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}} | ||
− | + | ==Acquisition== | |
− | == Acquisition == | ||
The following animals provide Camelhide. | The following animals provide Camelhide. | ||
{{Leather List}} | {{Leather List}} | ||
− | + | ==Analysis== | |
− | + | Camelhide is one of many [[textiles]] with stats almost identical to [[plainleather]], only diverging in having better heat insulation and slightly higher market value and [[Property:Beauty Factor|beauty factor]]. In this way, it can be considered the heat focused counterpart to [[Bluefur]] | |
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− | == Analysis == | ||
− | Camelhide is one of many [[textiles]] with stats almost identical to [[plainleather]], only diverging in having better heat | ||
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− | + | As it is 6-way tied for the 11th most protective [[textile]] in the game, it is largely irrelevant as protective [[clothing]] after the very early game, and even at that point there are many other options that are just as good or better. However, camelhide's heat insulation is exceptional, in a 3-way tie for second most heat insulative. This means that unlike comparably protective textiles, it can retain its utility into the mid-game in some [[biomes]]. Transitioning to [[Devilstrand]], which is as insulative and significantly more protective, should be made a priority however. When the absolute maximum heat insulation is not a necessity, more protective textiles should be adopted as soon as possible. | |
− | + | For use in [[furniture]], it only has a slightly improved [[Property:Beauty Factor|beauty factor]] than other common textiles, but its mid-game redundancy as clothing makes it a decent choice for improving furniture [[beauty]]. Its inferiority to [[wool]]s in this regard and the commonness of wools compared to camelhide limits its long term utility however. | |
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− | {{ | + | {{nav|materials|wide}} |
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