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== Analysis ==
 
== Analysis ==
Autodoors open faster than regular doors, but are more expensive - building a large number of autodoors costs many [[component]]s, and you need to power them. High traffic doors should be converted first. Before the late game, you should compare autodoors to wooden or held open doors:
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The value proposition of autodoors must be considered - they cost more than regular doors, a large number of them will burn through your [[component]] stocks in [[breakdown]]s, and you need to power them. If pawns are not routinely passing through the door, it shouldn't be an autodoor. Generally only very high traffic doors should be converted, and even then they should be compared to a wooden door or a held open door. Since autodoors not only open, but also ''close'' fast, they help when a pawn needs to flee from a threat. This means that compared to the regular door, the auto door is more likely to close before the pursuer can step through or block the door. This makes them good choices for main entrances to the base
  
*A held open door takes no time to open. If a door does not need to be closed (e.g. a door safely inside your base where [[temperature]] control doesn't matter), then you can just keep it open, saving resources.
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Material selection is also key. Generally speaking, autodoors are put in positions where their security matters, as otherwise an wooden or open door could be used instead. As such, durability and fire immunity is key alongside opening speed. With 0% flammability, the highest possible {{HP}}, and second highest door opening speed, [[plasteel]] is therefore the best possible material available but obviously comes at significant expense. While somewhat slower and less durable, [[uranium]] also makes for a very cost effective subsitute for the more in-demand plasteel. [[Bioferrite]] is flammable, but has the lowest wealth footprint of any material while boasting good HP and opening speed.
*A wooden door opens relatively quickly. If a door needs to be closed, and is not opened frequently, then consider a wooden door. Since wooden doors have low HP, though, autodoors can be used in places you expect combat to happen.
 
  
Since autodoors not only open, but also ''close'' fast, they help when a pawn needs to flee from a threat. This means that compared to regular doors, autodoors are more likely to close before the pursuer can step through or block the door. This makes them good choices for main entrances to the base.
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Autodoors allow the use of stone where their slow opening speed would otherwise preclude them. In most situations, this is where durability and fire immunity are required, but uranium and plasteel are in short supply. This is not without downsides though - stone autodoors are only slightly faster than (regular) wooden doors risky to use, and in times of power failure they will slow down colonists tremendously. This is especially painful because a blackout situation is very often also an emergency situation, where free movement is important.
 
 
Material selection is also key. Generally speaking, autodoors are put in positions where their security matters, as otherwise an wooden or open door could be used instead.
 
*[[Plasteel]] has the highest {{HP}} and is not flammable, but is expensive. [[Uranium]] has the 2nd highest HP, nonflammable, and somewhat cheaper than plasteel.
 
*[[Steel]] has decent HP, and is cheaper than the above metals, but is flammable.
 
*[[Bioferrite]]{{AnomalyIcon}} is flammable, but has the lowest [[wealth]] footprint of any material while boasting good HP and opening speed.
 
*Stone autodoors open slower than other types of autodoors, though are still reasonably fast (opening slightly faster than regular wooden doors). They are cheap, have good HP, and are not flammable. Note that if the power goes out, then stone autodoors will open even slower. This can be a liability - a blackout situation can quickly turn into an emergency situation.
 
 
 
In the late game, where the material costs are irrelevant, then autodoors can be used anywhere you'd need a closed door.
 
  
 
{{Building Stats Table}}
 
{{Building Stats Table}}

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