Editing Autodoor
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== Summary == | == Summary == | ||
− | The autodoor draws 50 W of [[power]] at all times. If not enough power is available or the door [[Breakdown|breaks down]], it behaves exactly like a regular [[door]] of the same material. | + | The autodoor draws 50 W of [[power]] at all times. If not enough power is available or the door [[Breakdown|breaks down]], it behaves exactly like a regular [[door]] of the same material. |
− | Contrary to the in-game description, not all autodoors allow unimpeded movement. Actually, a powered autodoor opens at 400% speed. This means that all powered autodoors that are ''not made of stone'' indeed do not slow colonists down; | + | Contrary to the in-game description, not all autodoors allow unimpeded movement. Actually, a powered autodoor opens at 400% speed. This means that all powered autodoors that are ''not made of stone'' indeed do not slow colonists down; move speeds that would be high enough to have an effect in this case are not achievable in practice.{{Check Tag|Re-verify|Possible move speeds have ballooned massively since this statement was written}} Stone autodoors, however, open only slightly faster than regular wooden doors. |
The below animation shows a comparison of different door types and materials (the animals all have the same movement speed of 5 {{CS}}, comparable to a fast human pawn). | The below animation shows a comparison of different door types and materials (the animals all have the same movement speed of 5 {{CS}}, comparable to a fast human pawn). | ||
− | [[File:Door race.mp4|574x376px|thumb|center|Opening speed of various doors. Door materials from top to bottom: stone (manual), no door, steel (auto), wood (auto), stone (auto), steel (manual), wood (manual)]] | + | [[File:Door race.mp4|574x376px|thumb|center|Opening speed of various doors. Door materials from top to bottom: stone (manual), no door, steel (auto), wood (auto), stone (auto), steel (manual), wood (manual)]] |
=== Notes === | === Notes === | ||
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== Analysis == | == Analysis == | ||
− | + | The value proposition of autodoors must be considered - they cost more than regular doors, a large number of them will burn through your [[component]] stocks in [[breakdown]]s, and you need to power them. If pawns are not routinely passing through the door, it shouldn't be an autodoor. Generally only very high traffic doors should be converted, and even then they should be compared to a wooden door or a held open door. Since autodoors not only open, but also ''close'' fast, they help when a pawn needs to flee from a threat. This means that compared to the regular door, the auto door is more likely to close before the pursuer can step through or block the door. This makes them good choices for main entrances to the base | |
− | + | Material selection is also key. Generally speaking, autodoors are put in positions where their security matters, as otherwise an wooden or open door could be used instead. As such, durability and fire immunity is key alongside opening speed. With 0% flammability, the highest possible {{HP}}, and second highest door opening speed, [[plasteel]] is therefore the best possible material available but obviously comes at significant expense. While somewhat slower and less durable, [[uranium]] also makes for a very cost effective subsitute for the more in-demand plasteel. | |
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− | + | Autodoors allow the use of stone where their slow opening speed would otherwise preclude them. In most situations, this is where durability and fire immunity are required, but uranium and plasteel are in short supply. This is not without downsides though - stone autodoors are only slightly faster than (regular) wooden doors risky to use, and in times of power failure they will slow down colonists tremendously. This is especially painful because a blackout situation is very often also an emergency situation, where free movement is important. | |
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{{Building Stats Table}} | {{Building Stats Table}} |