Editing Ancient cryptosleep casket
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After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. | After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. | ||
− | In order to exit | + | In order to exit a regular cryptosleep casket, another pawn must be directed to open it. If everyone is in a casket, you are unable to do anything until a [[raider]] or another random event happens to destroy one. |
− | When | + | When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire. |
== Analysis== | == Analysis== | ||
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</li><div> | </li><div> | ||
− | Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, you are also required to empty out a potentially dangerous [[ancient shrine]], along with its [[Ancients|current inhabitants]] | + | Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, you are also required to empty out a potentially dangerous [[ancient shrine]], along with its [[Ancients|current inhabitants]]. Cryptosleep caskets can be built anywhere. The other two caskets can be built closer to or inside of your colony. |
== Version history == | == Version history == |