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  • |nutrition = 0.3 ...mal, but only factors in the nutritional value of the yield, and the yield per day:
    5 KB (712 words) - 19:31, 8 July 2023
  • | nutrition = 0.2 ...nist, but only factors in the nutritional value of the yield and the yield per day:
    3 KB (468 words) - 15:53, 5 March 2023
  • A female duck produces {{P|Eggs Per Clutch Average}} [[egg]] every {{P|Egg Laying Interval}} day. Ducks can lay ...ing the same yields in both meat and eggs. However, ducks consume 20% more nutrition, meaning that chickens are better livestock. If chickens are not available
    6 KB (905 words) - 02:04, 6 February 2024
  • | nutrition = 1.5 Cecropia trees have the lowest yield per day out of any tree in the game, thus making them the worst tree to farm fo
    3 KB (369 words) - 17:21, 5 March 2023
  • | nutrition = 2 ...ngular Gauranlen tree) in all soils. But on the other hand looking at wood per work it's one of the worst wood-yielding plants, especially in fertile soil
    3 KB (402 words) - 17:54, 5 March 2023
  • | nutrition = 0.2 ...the 50% selling markdown, the market value of the products, and the yield per day:
    3 KB (498 words) - 15:27, 12 February 2024
  • | nutrition = 2 ...the 50% selling markdown; the market value of the products; and the yield per day:
    2 KB (344 words) - 17:49, 5 March 2023
  • | nutrition = 1.5 ...the 50% selling markdown; the market value of the products; and the yield per day:
    3 KB (346 words) - 17:52, 5 March 2023
  • | nutrition = 2 ...the 50% selling markdown; the market value of the products; and the yield per day:
    2 KB (348 words) - 17:00, 5 March 2023
  • | nutrition = 2 In terms of yield per day, teak trees are the second best growable tree in the game; somewhat bet
    3 KB (418 words) - 17:59, 5 March 2023
  • ...oengineered mushroom grown for its nutritious value. It can grow on fungal gravel, but only in darkness - exposing it to any kind of light, including darklig | nutrition = 0.25
    4 KB (546 words) - 12:00, 27 January 2024
  • {{Stub|reason=Needs detail on mechanics e.g. nutrition etc.}} '''Food''' is the basic source of nutrition to both [[human]]s and [[animals]]. Consuming food provides [[saturation]].
    9 KB (1,480 words) - 11:14, 12 December 2023
  • | nutrition = 0.2 ...the 50% selling markdown, the market value of the products, and the yield per day:
    3 KB (420 words) - 02:53, 30 September 2023
  • | nutrition = 2 ...bout 50% as long to grow, but yielding 60% as much wood. In terms of yield per day, oak trees are smack-bang in the middle out of all seven trees in the b
    3 KB (478 words) - 17:43, 5 March 2023
  • ! [[Fungal gravel]] {{IdeologyIcon}} | ?Harvest Yield Per Day (70) # = Yield Per Day (Gravel)
    27 KB (3,764 words) - 04:40, 19 February 2024
  • ...plant|Harvest Yield Per Day (100)}}*{{Q|Rice|Nutrition}}*({{Q|Simple meal|Nutrition}}/{{Q|Simple meal|Resource 1 Amount}})))}} tiles of rice on normal soil wit * Yields ''a lot'' of [[corn]] per harvest
    25 KB (4,015 words) - 01:01, 28 December 2023
  • ...h soil, normal soil, stoney soil, lichen-covered soil in [[Ideology]], and gravel. See [[Plants#Fertility|Fertility]] for more details. ...dge of the zone without need for manual [[Orders#Haul_things|haul]] orders per item. Colonists also remove plants not of the type designated by the zone w
    9 KB (1,433 words) - 05:42, 29 December 2023