Browse wiki

Jump to: navigation, search
Drugs
Note A synthetic combat drug developed for spacA synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.as a downside; others saw it as a benefit.  + , A concoction of advanced glitterworld mechA concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.of the seductive red pills could be found.  + , A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.  + , '''Penoxycyline''' is a medical drug in Ri'''Penoxycyline''' is a medical drug in RimWorld which was introduced in Alpha 16, and succeeds Malari-Block. Unlike its predecessor, Penoxycyline blocks against 3 diseases: [[malaria]], [[sleeping Sickness|sleeping sickness]], and the dreaded [[plague]] - whereas Malari-block only blocked against malaria. Like Malari-Block; Penoxycyline can either be purchased from traders, or crafted at a [[drug lab]] - but for a mere 3 [[neutroamine]] as opposed to the 5 which Malari-block took. However, in order to make Penoxycyline, you need to have [[research#PenoxycylineProduction|penoxycyline production]] researched, which in turn requires [[research#DrugProduction|drug production]], and Neutroamine has to either be purchased from traders, or found in cargo pods. Penoxycyline can be administered if one has one of the diseases it protects against, and doing so will boost the immunity to 61% if it's lower than that. Penoxycycline offers true immunity to plague & sleeping sickness for 12 hours, and malaria for 8 hours. After that period, it reduces the probably of that particular pawn getting sick (diseases cannot be acquired at 60%+ immunity, and Penoxy sets it to 61%, so there is a brief time before it decays below the threshold) The weird part is that the game first picks how many pawns will get sick, regardless of immunity, and then next picks which pawns get sick, weighted by immunity. If only one of your pawns has taken penoxy, and took it 24 hours ago, that pawn is 1/50th as likely to get sick as the other pawns. But if all of your pawns have taken it 24 hours ago, they're all just as likely to get sick and the same number of pawns total will get sick. But they'll still be starting at 59% immunity, pretty much guaranteeing survival, and a very short period of actual sickness. (A young, healthy pawn will be at 90%+ immunity when the plague/sleeping sickness is revealed; malaria never revealed at all). For plague & sleeping sickness, I would not recommend Penoxycycline prophylaxis for all healthy pawns; it can be taken reactively and still add 30%+ immunity, eliminating the need for bed rest or treatment to survive (and if treatment is provided it won't reach serious stages). Malaria does need proactive Penoxycycline. A healthy pawn will develop 55% immunity in the 4.6 days it takes to reveal itself, so reactive penoxy only adds 5%. Penoxy taken every 5 days will maintain a minimum of 46% immunity to malaria, so healthy pawns will never have a visible Malaria infection. But taken every 9 days, a healthy pawn will still develop immunity before malaria hits Major severity without any treatment or bed rest. A solo jungle explorer looking to conserve their supply might stretch it out to every 12 days (which will avoid extreme without any treatment or bed rest), or if they're particularly brave/desperate, every 15 days (but then there is a small risk that bed rest will be necessary). Taken every 20 days, Penoxy offers no guaranteed immunity, but on average will cut off 2.5 days before immunity is acquired. off 2.5 days before immunity is acquired.  +
Has queryThis property is a special property in this wiki. Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs + , Drugs +
Categories Unfinished pages  +
Modification dateThis property is a special property in this wiki. 1 February 2017 10:11:29  +
hide properties that link here 
Beer + , Flake + , Go-juice + , Luciferium + , Malari-block + , Penoxycyline + , Smokeleaf joint + , Wake-up + , Yayo + Thing Class
 

 

Enter the name of the page to start browsing from.