Difference between revisions of "Weapons"

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(→‎Standard Weapons:: "Purchasable" and "Price" changed to "Buy" and "Sell")
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Revision as of 16:09, 25 December 2013

In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.

Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.

Here's the list of available weapons in the game as of build 254b.

Standard Weapons:

Name Class Damage Range Accuracy Mode Burst Speed Handling Warmup/Cooldown Buy Sell Aim time Damage per Second
Pistol Single 10 24 4 single - ++ 68/0 250 $ ? $ 1.1 sec 9.1
Pump shotgun Single 20 16 7 single - + 108/0 700 $ ? $ 1.8 sec 11.1
T9 Incendiary Launcher Single 4 24 1 burst(1) 182 - 182/0 1800 $ ? $ 3.0 sec. 1.3
Uzi SMG 5 24 3 burst(4) 7 + 108/0 800 $ ? $ 1.1 sec. 18.2
Lee-Enfield Rifle 18 37 9 single - - 182/0 750 $ ? $ 3.0 sec. 6.0
M-16 Assault Rifle Rifle 7 32 7 burst(3) 7 + 108/0 1300 $ ? $ 1.8 sec. 11.7
R4 Charge Rifle Rifle 14 24 6 burst(3) 12 + 108/0 2000 $ ? $ 1.8 sec. 23.3
M-24 Sniper Rifle Rifle 40 45 8 single - - 260/100 1500 $ ? $ 4.3 sec. 9.3
L-15 LMG LMG 7 25.9 3 burst(3) 8 - 108/0 Comes with Auto-turret
160 Mettal
80 Mettal ? sec. ?

Special Weapons:

Name Class Damage Type Range Radius Warmup/Cooldown Explosion Delay Impact World Building Destroyer Purchasable Price
Frag grenades Thrown 65 Bomb 12.9 1.9 108/120 100 + + + 1000
Molotov cocktails Thrown 15 Flame 12.9 1.1 108/120 0 + + + 800