Damage

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Damage is made up of 3 major components:

Your colonists are likely going to get injured at some point in RimWorld (or suffer a horrific death). Here's a list of damage types currently in RimWorld:

Armor Categories

Armor protects against certain things. Cross-reference this with the damage types table to see what's category protects what.

Main article: Armor Categories
Name Label Description
Blunt Armor - Blunt The chance to prevent blunt damage like club attacks, rock falls, and explosions.
Piercing Armor - Piercing The chance to prevent piercing damage like bullets, knife stabs, and animal bites.
Heat Armor - Heat The chance to prevent temperature-related damage like burns.
Electric Armor - Electric The chance to prevent electric damage like EMP pulses.
Toxic Armor - Toxic The chance to prevent toxic damage.

Damage Types

Damage is split into 5 different types.

Main article: Damage Types
Not to be confused with health difficulties. These provide the armor categories and death messages for injuries.
Name Label Armor Category Death Message[1] General Injury Skin Injury Solid Injury Harms Outer Layers[2]
Cut cut Piercing {0} has been cut to death. Cut Cut Crack true
Crush crush Blunt {0} has been crushed to death. Crush Cut Crack true
Blunt blunt Blunt {0} has been beaten to death. Crush Bruise Crack true
Stab stab Piercing {0} has been stabbed to death. Stab Stab Crack true
Bullet bullet Piercing {0} has been shot to death. Gunshot Gunshot Gunshot true
Arrow arrow Piercing {0} has been shot to death. Cut Cut Crack true
Scratch scratch Piercing {0} has been torn to death. Scratch Scratch Crack true
Bite bite Piercing {0} has been bitten to death. Bite Bite Crack true
Bomb bomb Blunt {0} has died in an explosion. Shredded Shredded Crack true
Flame flame Heat {0} has burned to death. Burn Burn Burn false[3]
Surgical Cut surgical cut - {0} has died during surgery - - - false[4]
  1. {0} represents a pawn's name.
  2. Surgery doesn't hurt your outside bits, but getting shot and stuff will.
  3. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  4. Able to remove organs without harming outer body parts.

Health Difficulties

Main article: Health Difficulties

These are the general types of injuries that can be inflicted on a colonist. A bladed weapon would cut you, while a firearm would inflict gunshots, etc.

Name Pain[1] Old Pain[2] Old Label Combines?[3] Bleeding Become Old Chance Naturally Heals Destroyed[4] Destroyed Out[5] Treated Well Treated Inner Treated Well Inner Treated Solid Treated Well Solid Treated
Burn 1.5 0.5 Burn scar Yes 0.0 1% Yes Burned off Burned out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Crush 1.0 0.5 Scar Yes 0.4 1% Yes Crushed Crushed Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Crack 0.8 0.5 Scar  ?[6] 0.0 0% Yes Shattered Shattered Healed Poorly healed Healed Poorly Healed Set Poorly set
Cut 1.0 0.5 Cut scar Yes 1.0 1% Yes Cut off Cut out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Scratch 1.0 0.5 Scratch scar No 0.1 1% Yes Torn off Torn out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Bite 1.0 0.5 Bite scar No 0.1 1% Yes Bitten off Bitten out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Stab 1.0 0.5 Stab scar No 0.8 1% Yes Cut off Cut out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Gunshot 1.0 0.5 Old gunshot No 0.92 1% Yes Shot off Shot out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Shredded 1.0 0.5 Scar Yes 1.0 1% Yes Torn off Torn out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Bruise 1.0 0.5 Old bruise No 0.0 0% Yes Destroyed Destroyed Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Missing Body Part[7] - - - - - - - - - - - - - - -
Misc[8] 1.0 0.0 Scar No 1.0 1% Yes Destroyed Destroyed Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
  1. Pain per point of damage. See pain for how it works.
  2. Pain per point of damage. See pain for how it works.
  3. Whether or not this injury stacks to become something like 'Burn ×2'
  4. Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
  5. Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
  6. Not defined in the files whether or not it combines.
  7. Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
  8. Default/debug damage type. Doesn't occur in the normal game.