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:::: Edit: And other editors are welcome to jump in on this - use one of the tables on the Article page for this Discussion and open the 8 diff Drug pages, compare/contrast for yourself.
 
:::: Edit: And other editors are welcome to jump in on this - use one of the tables on the Article page for this Discussion and open the 8 diff Drug pages, compare/contrast for yourself.
 
:::: (@ H - re "+/- [[Ailments]]" - now I have no idea. I saw it as deleted, no idea how/why. It's good as is/was, def, sorry for confustication.)[[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 01:45, 12 April 2022 (UTC)
 
:::: (@ H - re "+/- [[Ailments]]" - now I have no idea. I saw it as deleted, no idea how/why. It's good as is/was, def, sorry for confustication.)[[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 01:45, 12 April 2022 (UTC)
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::::: Just a note on the +40% vs. x40%. I think the format on pages like [[Moving]] is the way to go here. Although one could argue that x0.4 without the unit would be better. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 06:29, 12 April 2022 (UTC)
 
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::::: I'm unclear as to what the problem is; is the issue the difference between instaneous (e.g. a one time recreation offset) and continous effects (e.g. rest fall rate multi while high), or is the issue that you don't think readers will notice the difference between a + and x? Go juice solves the first by splitting the two types of effects, though a short explanatory sentence should be added as to what the difference is. I think we can trust that they can tell the difference between a a + and a x though.
 
 
::::: Wrt [[Flake]], it puts everything in the intro and that has problems. First is that the effects are hidden in the paragraph. You can pick them out because they're numbers but its still not ideal. More importantly, the wiki doesn't put detail in the intro because 1) pages should be consistent - if we train readers that substantive detail isn't in the intro, it makes it confusing to find when it is; and 2) substantive detail can't be in the intro as the standard because it precludes the use of headings and more detailed pages end up with walls of text and shunting the TOC further and further down the page. Non-standard standards makes comparing multiple pages as a reader annoying too.
 
::::: Acquisition is the same - every other pages type puts it first. The intro should give a rough idea of what it does, and acquisition is typically short anyway.
 
::::: Meanwhile, and likely most importantly, '''YOU''' might be looking for a list of the effects, someone else might be looking for who it spawns on, and another reader might be looking for the cost analysis for selling over Yayo etc. We have a very wide range of user skills and interests - its easy to remember what flake or ambrosia do, less so other details/analyses. Thats why the intro is kept short and the headings are used, so that they can instantly see the TOC and go to the content that they want to see. That serves EVERY reader, rather than some, and makes navigating the pages consistently easier.
 
 
::::: I like the idea of the tables for clarity and catching the eye. Good call on that. Cell fills don't always play nice with wiki color themes or with STDT templates, and can be a little garish, but a lot of the stat and capacity pages use the following templates for modifiers to indicate if they're a bonus or a malus (e.g. [[Moving#Base_factors]].
 
:::::* {{+|10%}} (A postive value with an advantageous effect e.g. Moving)
 
:::::* {{---|10%}} (A negative value with an advantageous effect e.g. mental break threshold)
 
:::::* '''+10%''' (A neutral effect, regardless of whether its a postive value or not e.g. pain[by some arguments])
 
:::::* {{--|10%}} (A negative value with a disadvantageous effect e.g. Moving)
 
:::::* {{++|10%}} (A positive value with a disadvantageous effect e.g. e.g. risk of dying )
 
::::: Plus again, its the standard in other contexts and that aids understanding. Thoughts?
 
::::: - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 23:09, 12 April 2022 (UTC)
 
: ''(Starting a new indent sequence, just because 6 colons already...)''<br>
 
Re ''"...is the issue (re %'s)...?"'' - Unfortunately, the issue is the English language, and how % math is read, or ''can'' be read, and how it ''is'' read by most of the population - which is random. When we see "+40%", it's never clear (without specific explanation or context) if the author meant "(X + .40)%" or "net (X x 1.40)%". Sure, there is a standard accepted/expected "default" reading in mathematics, but only those familiar w/ formal math operations and expressions are going to know that rule - the majority read it randomly (apparently depending on the phases of the moon).  It's just an awkward fact that "a 50% increase" or "50% more" sometimes means "add .50" and sometimes means "multiply by 1.50" -  and that's how (non-math) people (i.e. the ''vast'' majority of the population) read "+50%".  For many, they simply fog over when they see "that squiggle symbol" (%).  And then there are common poor wording choices, and misreadings of "clear" wordings, that only make things worse. To top it all off, in-game the stats are given as %'s but only if you mouse-hover, so we get the common reading of ".00 to 1.00" (or higher), which can be read as %'s - or not. And in game most stat mods are additive, but some few (e.g. [[Bionic_heart#Analysis|bionic heart]]) are in fact multiplicative - yay.<br><br>
 
My Wiki rule is to try to write for a 3rd grader - we have some actual 8 year olds playing the game, we have some players who are ot-nay oo-tay ight-bray, we have non-native speakers - it's just a good rule to Keep It Simple, whenever.  If possible it would be clearer if we moved all discussion of stat values from %'s to flat 3-digit values - 0.00 to 1.00 and beyond, so modifiers could clearly be ''either'' a "+.50" or a "x1.50" - done.  Even if that doesn't ''perfectly'' mirror the game - it's still clear, and clear''er'', and it mirrors what people see when they are ''not'' specifically mouse-hovering, and it's not open to (mis)interpretation.  What we want to avoid are wordings like "increased by 50%" or "a 20% penalty", etc. - and their symbol counterparts, all of which are rife in these articles, unfortunately.  But in the end, whatever works, so long as it's 100% clear and not taken for granted - we have to beware the curse of knowledge, that we (you two more than I) understand the deeper machinery behind the UI, but not every player will, nor will they be as intuitive re mathemagic distinctions.<br><br>
 
As for page layout order - yeah, true, standardization as it stands, agreed.  re colors - some combos can certainly be garish and obscure the words they are highlighting - but that can be avoided, there are combos (tend to be on the softer side) that work fine.  But if automatic templates/tables work better w/ colored letters rather than cells, that serves just as well.[[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 01:57, 14 April 2022 (UTC)
 
:: Based on this discussion (and my personal preferences ofcorse) I worked on [[go-juice]]. I'm happy with the result for now. I would like to hear your feedback, however! --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 14:50, 18 April 2022 (UTC)
 
 
== Safe dose intervals ==
 
 
Hi [[User:MortalSmurph|MortalSmurph]], how did you come up with the numbers for the safe dose intervals? I always prefer calculating the values in place since that necessarily means the formula is provided as well, which helps finding and fixing errors.
 
 
What would fit (most of) your numbers would be if "tolerance per dose" was divided by "body size factor"-squared. That would result in the following formula: <code>safe dose interval in days = tolerance per dose / body size factor^2 / tolerance decrease rate per day</code> which could be simplified to <code>safe dose interval in days for adult human / body size factor^2</code>. Cold that be it?
 
 
I tested it by giving an iguana some beer. It resulted in an "Alcohol effect multiplier" of 92% which is what I would expect if I calculate the tolerance as suggested above to be 10% and convert that according to [[Drugs#Tolerance|this formula]].
 
 
That would mean that we have to update all drug pages accordingly. And it probably should be reported as a bug. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 10:01, 21 December 2023 (UTC)
 

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