T-shirt

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Revision as of 02:27, 5 July 2019 by Pangaea (talk | contribs) (clean up, typos fixed: T-Shirt → T-shirt)
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T-shirt

T-shirt

"A simple T-shirt."

Base Stats

Type
GearClothing
Market Value
120 Silver
Mass
0.25 kg
HP
100

Apparel

Insulation - Cold
°C (5.4 °F)
Armor - Sharp
3%
Armor - Blunt
3%

Creation

Work To Make
84 ticks (1.4 secs)

T-shirts are one of two available shirts available in RimWorld, and are inferior to the button-down shirt. T-shirts can be purchased from traders, crafted, or stripped from Outlanders and Pirates.

Crafting

As a complicated garment, t-shirts can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A t-shirt requires 50 of any textile, and 84 seconds of work (5,000 ticks) to be created, assuming baseline global work speed, consciousness, sight, or manipulation.

Conclusion & Comparison

T-shirts are overall not particularly useful in the game, as button-down shirts easily outplace t-shirts in terms of insulation and protection (more coverage). Although t-shirts are cheap to make, button-down shirts are barely more expensive and the only real difference is the moderate increase in labour, but this isn't significant enough to justify taking t-shirts over button-down shirts.

Insulation Information

The following table(s) will display how good a normal quality T-shirt is at insulating when made from various materials...

Keeps Warm
Minimum
Fabric Alpaca wool −90°C
Cloth −54°C
Devilstrand −60°C
Hyperweave −78°C
Megasloth wool −102°C
Muffalo wool −84°C
Synthread −66°C
Leather Bearskin −60°C
Birdskin −30°C
Bluefur −60°C
Camelhide −48°C
Chinchilla fur −90°C
Dog leather −42°C
Elephant leather −42°C
Foxfur −60°C
Heavy fur −90°C
Human leather −36°C
Lightleather −36°C
Lizardskin −36°C
Panthera fur −48°C
Patchleather −27°C
Plainleather −48°C
Rhinoceros leather −42°C
Thrumbofur −102°C
Wolfskin −72°C