Difference between revisions of "Synthread"

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(Category:Material)
(Switched from Define to Infobox main)
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{{Define|Fabric
+
{{Infobox main|fabric|
| category = Fabric
+
| name = Synthread
 +
| image = Synthread.png|Synthread
 
| description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
 
| description = Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Fabric
 +
| stuff category = fabric
 +
| hp = 150
 +
| deterioration = 3
 +
| flammability = 0.7
 +
| marketvalue = 4
 +
| mass base = 0.025
 +
| stack limit = 75
 +
| path cost = 15
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 2.3
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1.3
 +
| flammability factor = 0.7
 +
| armor - sharp factor = 0.94
 +
| armor - blunt factor = 0.26
 +
| armor - heat factor = 0.90
 +
| insulation - cold factor = 22
 +
| insulation - heat factor = 22
 +
<!-- Technical -->
 +
| def name = Synthread
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (174,219,228)
 
| color = (174,219,228)
| def name = Synthread
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = synthread
 
| label = synthread
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
| armor - sharp factor = 0.94
 
| armor - blunt factor = 0.26
 
| armor - heat factor = 0.90
 
| Max Hit Points Factor = 1.3
 
| deterioration rate base = 3.0
 
| flammability base = 0.7
 
| flammability factor = 0.7
 
| insulation - cold factor = 22
 
| insulation - heat factor = 22
 
| market value base = 4
 
| max hit points base = 150
 
| max hit points factor = 1.3
 
| mass = 0.025
 
| beauty factor = 2.3
 
| work to make factor = 1.0
 
| work to make offset =
 
| work to build factor = 1.0
 
| work to build offset =
 
| page verified for version = 1.2.2753
 
 
}}{{Info|'''Synthread''' is a space age type of [[fabric]] only available through [[trading]] or through random drops.}}
 
}}{{Info|'''Synthread''' is a space age type of [[fabric]] only available through [[trading]] or through random drops.}}
  
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{{nav|materials|wide}}
 
{{nav|materials|wide}}
[[Category:Material]]
+
[[Category:Material]] [[Category:Textile]] [[Category:Fabric]]

Revision as of 22:17, 14 March 2022

Synthread

Synthread

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.

Base Stats

Type
TextileFabric
"fabric" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
Stuff Categories
fabric
Market Value
Silver
Stack Limit
75
Mass
0.025 kg
HP
150
Deterioration Rate
3
Flammability
70%
Rotatable
False
Path Cost
15

Stat Modifiers

Beauty Factor
×2.3
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×0.7
Armor - Sharp
×0.94
Armor - Blunt
×0.26
Armor - Heat
×0.90
Insulation - Cold
+22 °C (39.6 °F)
Insulation - Heat
+22 °C (39.6 °F)
Technical
Color
(174,219,228)


Synthread is a space age type of fabric only available through trading or through random drops.

Acquisition

Synthread cannot be grown or manufactured, instead it is only available through trading or through the cargo pod event.

Additionally, the starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket or parka as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.

Analysis

The difficulty in sourcing sufficient synthread for use is not rewarded by its stats. It is the 9th most protective of the 31 textiles in the game against sharp damage, and the tied for second worst against heat damage. only beating patchleather. It has middling cold and heat insulation and provides the same item health as most leathers. Thus, if it should be found in the early game it is a decent candidate for dusters and other protective clothing, but it should be replaced by the better leathers or even devilstrand by the mid-game.

For use in furniture, it has a middle-of-the-road beauty factor, but its rapid redundancy as clothing and the demand for more beautiful textiles like Thrumbofur in other roles makes it a decent choice for improving furniture beauty once the colony has transitioned to more protective textiles.

Its one advantage over other textiles is that it, and its products, are 30% less flammable than normal textiles, though still more flammable than Hyperweave or Devilstrand, which are both 60% less flammable than normal.