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{{Infobox main|structure
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{{infobox main|structure|
 
| name = Stone tile
 
| name = Stone tile
| image = StoneTile.png
 
 
| description = Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.
 
| description = Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.
<!-- Base Stats -->
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| image = StoneTile.png|Stone tile
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| info =
 
| type = Floor
 
| type = Floor
| marketvalue = 8
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| type2 =  
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| placeable = True
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| deconstructable = true
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| size = 1 ˣ 1
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| speed = 1
 
| beauty = 1
 
| beauty = 1
 
| flammability = 0
 
| flammability = 0
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
| cleaning time factor = 0.8
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Stonecutting
 
| research = Stonecutting
 
| work to make = 1100
 
| work to make = 1100
| skill 1 = Construction
 
| skill 1 level = 3
 
 
| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 4
 
| resource 1 amount = 4
 
| stuff tags = Stony
 
| stuff tags = Stony
| deconstructable = true
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| marketvalue = 8
<!-- Wiki -->
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| skill 1 = Construction
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| skill 1 level = 3
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
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Constructing stone tiles of any type requires [[Research#Stonecutting|Stonecutting]] to be researched. Each tile requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}}, and a [[construction]] skill of 3.
 
Constructing stone tiles of any type requires [[Research#Stonecutting|Stonecutting]] to be researched. Each tile requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}}, and a [[construction]] skill of 3.
  
== Summary ==
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==Summary==
 
Stone tiles add {{+|1}} [[beauty]] per tile, and cleaning [[filth]] takes 80% the work. They are not [[flammable]] and do not penalize walk speed.
 
Stone tiles add {{+|1}} [[beauty]] per tile, and cleaning [[filth]] takes 80% the work. They are not [[flammable]] and do not penalize walk speed.
  
All stone tiles have the same stats and differ only in name and color; even marble has the same beauty value, despite its higher beauty when used for other buildings.
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All stone tiles have the exact same stats; even [[marble]] has the same beauty value, despite its higher beauty when used for other buildings.
  
== Analysis ==
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==Analysis==
Stone tiles share a similar role to [[concrete]], [[paved tile]]s, and [[flagstone]], as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time or stone blocks are at an excess.
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Stone tiles share a similar role to [[concrete]], [[paved tile]]s, and [[flagstone]], as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time is at an excess.
  
Stone is a reasonably common material, and stone tile only requires [[Research#Stonecutting|Stonecutting]]. Stone tiles are reasonably impressive flooring that can be constructed early in a colony's life, as opposed to more beautiful flooring like [[carpet]] and [[fine stone tile]]{{RoyaltyIcon}}.
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===Compared to sculptures===
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Creating [[sculpture]]s can be more efficient for beauty, so long as you have a competent artist.  
  
=== Compared to sculptures ===
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For 100 {{icon small|stuff}}, you could create 25 stone tiles, or {{+|25}} beauty ({{+|50}} from concrete). This same material can make a stone [[large sculpture]]; a normal [[quality]] sculpture is anywhere from {{+|100}} (granite, limestone) to {{+|170}} (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take from {{ticks|30000*1.1}} to {{ticks|30000*1.3}} of work, but paving 25 stone tiles would cost {{ticks|{{P|Work To Make}}*25}} of work.  
Creating [[sculpture]]s can be more efficient for beauty, so long as you have a competent artist.
 
  
For 100 {{Icon Small|stuff}}, you could create 25 stone tiles, or {{+|25}} beauty ({{+|50}} relative to concrete). The same material can make a stone [[large sculpture]]; a normal [[quality]] sculpture is anywhere from {{+|100}} (granite, limestone) to {{+|170}} (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take more work: up to {{Ticks|30000*6}} work, but paving 100 stone tiles would cost {{Ticks|{{P|Work To Make}}*100}} of work (for Construction 8).
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[[Wood]] is easier to work with ({{ticks|30000*0.7}} of work), is a generally easier material to obtain, and has the same beauty as granite. Using wood is even better than stone for this purpose.
* [[Wood]] is easier to work with (taking {{Ticks|30000*0.7}} of work for large sculpture), is a generally easier material to obtain, and has the same beauty as granite. Therefore, using wood is even better than stone for this purpose.
 
  
However, sculptures have a key drawback - they reduce a [[room]]'s space. Stone tiles add to both beauty and wealth, without impacting effective space. This can be relevant for smaller rooms like bedrooms. Making rooms more cramped reduces [[impressiveness]] - both directly, and by reducing the impact of beauty on impressiveness. So in small rooms, stone tiles can be an effective installation. In large, barracks + dining room + rec room structures, sculptures end up being more efficient choice.
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What this means is that stone tiles should be used alongside sculptures, once you have excess material and work, rather than being the first flooring used in your colony. It competes heavily with [[carpet]] and [[fine floor]]s{{RoyaltyIcon}} for this purpose, which all have more beauty per tile.
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
  
{{Nav|floor|wide}}
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{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]

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