Difference between revisions of "Standing lamp"

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== Illumination area ==
 
== Illumination area ==
[[File:Standing lamp illumination area.png|400px|thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
+
[[File:Standing lamp illumination area.png|300px|thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
  
 
Standing lamps light areas to 50% in a "7 tile" radius circle, then lighting fades rapidly, as shown in the image below.
 
Standing lamps light areas to 50% in a "7 tile" radius circle, then lighting fades rapidly, as shown in the image below.
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==== Visual representation ====
 
==== Visual representation ====
[[File:Illumination in 1-square wide corridor.png|500px|thumb|left| Line of sight is not always a limitation with light sources.]]
 
 
 
Also, the lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit.  
 
Also, the lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit.  
  
 
In the image above, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot.
 
In the image above, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot.
 
+
[[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]]
 
== Colored lights ==
 
== Colored lights ==
 +
[[File:ColoredLights.jpg|300px|thumb|left|Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.]]
 
{{see also|Standing lamp (blue)|Standing lamp (red)|Standing lamp (green)}}
 
{{see also|Standing lamp (blue)|Standing lamp (red)|Standing lamp (green)}}
[[File:ColoredLights.jpg|500px|thumb|left|Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.]]
 
 
 
There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp.  
 
There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp.  
  

Revision as of 11:27, 2 August 2022

Standing lamp

Standing lamp

An electrical standing lamp that lights an area. People need light to move and work at full speed.

Base Stats

Type
BuildingFurniture
Market Value
39 Silver [Note]
Mass
4 kg
Style Dominance
5
HP
50
Flammability
100%
Path Cost
14

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Power
-30 W
Light Radius
9.09

Creation

Required Research
Electricity
Work To Make
300 ticks (5 secs)
Resources to make
Steel 20
Deconstruct yield
Steel 10
Destroy yield
nothing
Technical
thingCategories
BuildingsFurniture


A standing lamp is a furniture item that produces light at 50% up to seven squares away. Placing standing lamps in dark rooms eliminates the debuff "In darkness". Unlike most other powered structures, the lamp will not short circuit when unroofed in the rain. Standing lamps are constructed with Steel 20 Steel in 300 ticks (5 secs) after Electricity has been researched.

Illumination area

The white area (7 tiles out) is 50% illumination, required for best surgery success chance; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding mood penalties, and for growing decorative plants indoors in plant pots.

Standing lamps light areas to 50% in a "7 tile" radius circle, then lighting fades rapidly, as shown in the image below.

Note that 50% illumination is the maximum available for this kind of lamp, no matter how many are used. Only the sun or the sun lamp give "Brightly lit" (100%), necessary for most plant growth, but pawns are perfectly fine with "Lit" (30%) or better.

Visual representation

Also, the lighting that can be seen represented by in-game visual differences does not always correspond to the actual % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit.

In the image above, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot.

Line of sight is not always a limitation with light sources.

Colored lights

Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.

There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp.

By using colored lights near each other, you can combine the colors.

Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game.

Styles

Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.