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{{Stub|reason=Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis}}
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{{stub|reason=Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis}} {{infobox main|animal|
{{Infobox main|animal
 
 
| page verified for version = A14C
 
| page verified for version = A14C
 
| name = Spelopede
 
| name = Spelopede
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| flammability = 0.7
 
| flammability = 0.7
 
| marketvalue = 200
 
| marketvalue = 200
| combatPower = 75
 
 
| bodysize = 0.8
 
| bodysize = 0.8
 
| healthscale = 1.7
 
| healthscale = 1.7
 
| hungerrate = 0.25
 
| hungerrate = 0.25
| diet = omnivorous, animal products
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| diet = omnivorous and animal products
 
| wildness = 0.3
 
| wildness = 0.3
 
| manhuntertame = 0
 
| manhuntertame = 0
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{{Insectoid Summary}}
 
{{Insectoid Summary}}
  
== Analysis ==
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==Analysis==
 
Spelopedes are between [[megaspider]]s and [[megascarab]]s, with in-the-middle speed and health.
 
Spelopedes are between [[megaspider]]s and [[megascarab]]s, with in-the-middle speed and health.
  
Wild {{PAGENAME}}s always generate hostile, making them difficult to tame as they will try to attack the animal handler. However, animal interactions during the process will interrupt any attacks. It may be ideal to equip your handler with armor, or to select a handler with a high melee skill for a higher melee dodge chance to reduce the risk of harm, though this is not strictly necessary.
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There usually isn't much point in taming one, since if you can tame a spelopede, you could've tamed the stronger [[megaspider]] instead. Megaspiders are stronger in combat, though have more wildness and move {{Bad|{{#expr: {{P|Move Speed Base}} - {{Q|Megaspider|Move Speed Base}}}}}} {{CS}} slower. And if you really wanted a hauling animal, there are many options that don't start hostile to you.
  
{{PAGENAME}}s are practically impossible to tame when they first spawn from an infestation. In order to try and tame a {{PAGENAME}}, you will need to down them, then destroy all hives from the infestation. With Too Deep: Infestation event and Wastepack Infestations, there are no hives, so all you need to do is down the insect. This does not make them non-hostile, but it will prevent them from seeking out colonists like a raider would. Note that wild {{PAGENAME}}s unlike other animals cannot be operated on and thus can't be anesthetized, and they are prone to waking up and attacking the pawn treating them, Waiting for blood loss to reach extreme can prevent this.
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===Armor===
 
 
They are rather accessible and easy to maintain haulers having the lowest wildness, being only beaten by [[Husky|Huskies]], and [[Labrador retriever]]s however for most purposes the [[megaspider]] is the better option. Megaspiders are stronger in combat, but have 40% wildness and move {{Bad|{{#expr: {{P|Move Speed Base}} - {{Q|Megaspider|Move Speed Base}} }} }} {{CS}} slower along with slightly higher hunger rate.
 
 
 
=== Armor ===
 
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
! Armor
 
! Armor
 
|-
 
|-
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }}
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| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }}
 
|}
 
|}
  
== Training ==
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==Training==
 
{{TrainingTable}}
 
{{TrainingTable}}
  
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* [[Biotech DLC]] release - Now gains [[pollution stimulus]] on [[polluted]] terrain.
 
* [[Biotech DLC]] release - Now gains [[pollution stimulus]] on [[polluted]] terrain.
  
{{Nav|animal}}
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{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Insectoid]]
 
[[Category:Insectoid]]

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