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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 7 | | skill 1 level = 7 | ||
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| weaponTags = SniperRifle | | weaponTags = SniperRifle | ||
| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
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}} | }} | ||
{{Info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}} | {{Info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}} | ||
== Acquisition == | == Acquisition == | ||
− | Sniper rifles can be crafted at a [[ | + | Sniper rifles can be crafted with skill level 7 at a [[machining table]] once the [[Research#Precision rifling|precision rifling]] research has been completed; with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
− | Sniper rifles can | + | Sniper rifles can be purchased from outlander and orbital combat suppliers or from outlander settlements, or recovered from [[raider#Humanlike|raider]]s: |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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== Analysis == | == Analysis == | ||
− | + | The sniper rifle has the longest range of all weapons in the game, along with excellent long-distance accuracy and high per-shot damage. Like the [[pila]] and [[charge lance]], the sniper rifle a reputation of maiming or even outright killing its victims. Due to the propensity of destroying limbs, it tends to make a poor choice if you intend to take [[prisoner]]s after a raid. | |
− | + | But, due to its sluggish firerate, actual {{DPS}} is one of the worst of the firearms, just on par with the neolithic [[greatbow]]. This leaves the sniper rifle to roles where the range is useful, such as provoking a [[siege]] to attack, or as one of best weapons to go hunting with. Also, close range accuracy is quite weak. As accuracy is reduced for each tile, this makes the sniper one of the most skill-heavy weapons of the game. | |
− | + | Compared to the [[bolt-action rifle]], the sniper rifle trades firing rate and accuracy at shorter distances for additional range, extra damage and improved long-distance accuracy. The sniper rifle is more expensive and has a larger research requirement, and isn't common from raiders, outside of sniper-only mercenary raids. | |
− | + | === Stats === | |
+ | The sniper rifle can kill from 2 shots to the torso, or 1 shot to the head, brain, or any vital organ. | ||
− | + | On average, the sniper rifle is best paired with a careful shooter up to level 14, then with a trigger-happy shooter beyond that point. | |
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− | {{Weapon | + | {{Weapon Quality Table}} |
== Version history == | == Version history == | ||
* Aproximately A9 - Name changed from '''M-24''' to '''Sniper Rifle''', sprite changed. | * Aproximately A9 - Name changed from '''M-24''' to '''Sniper Rifle''', sprite changed. | ||
− | * Beta 19 - | + | * Beta 19 - received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed. |
* Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2. | * Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2. | ||