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| flammability = 1
 
| flammability = 1
 
| stack limit = 10
 
| stack limit = 10
| path cost = 14
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| path cost = 15
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| taste = Simple
 
| taste = Simple
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<!-- Creation -->
 
<!-- Creation -->
 
| work to make = 300
 
| work to make = 300
| work speed stat = Cooking Speed
 
 
| production facility 1 = Campfire
 
| production facility 1 = Campfire
 
| production facility 2 = Fueled stove
 
| production facility 2 = Fueled stove
 
| production facility 3 = Electric stove
 
| production facility 3 = Electric stove
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| skill 1 = cooking
 
| resource 1 = Nutrition
 
| resource 1 = Nutrition
 
| resource 1 type = any
 
| resource 1 type = any
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| use hit points = true
 
| use hit points = true
 
}}
 
}}
{{Info|A '''simple meal''' is a [[meal]] and the most basic way to prepare [[raw food]] for consumption}}.
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{{Info|A '''simple meal''' is a basic and effective way to prepare food}}.
  
== Acquisition ==
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==Acquisition==
Simple meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. A simple meal requires 0.5 units of [[nutrition]] from [[raw food]] - this is equal to 10 units of [[rice]], [[potatoes]], [[meat]], and most foods. They require {{Ticks|{{P|Work To Make}}}} of work to make, and have no minimum cooking skill. Cooking at a campfire doubles the work required, to {{Ticks|2*{{P|Work To Make}}}} of work.
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Simple meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. A simple meal requires 0.5 units of [[nutrition]] from human edible ingredients - this is equal to 10 units of [[rice]], [[potatoes]], [[meat]], and most foods. They require {{Ticks|{{P|Work To Make}}}} of work to make, and have no minimum cooking skill. Cooking at a campfire doubles the work required, to {{Ticks|2*{{P|Work To Make}}}} of work.
  
== Summary ==
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==Summary==
A simple meal can be eaten by humans or animals for 0.9 [[nutrition]], or 90% of a human's hunger meter. As it takes 0.5 nutrition of [[raw food]] to create, simple meals provide 180% nutrition efficiency.  
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A simple meal can be eaten by humans or animals for 0.9 [[nutrition]], or 90% of a human's hunger meter. As it takes 0.5 nutrition of [[raw food]] to create, simple meals provide 180% nutrition efficiency. They do not have an effect on [[mood]], unless made from an (un)desirable ingredient.
  
Eating a simple meal has no intrinsic effect on [[mood]] like some other meals, however if it was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
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==Analysis==
 
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Upgrading from eating raw food to simple meals is a huge upgrade, since:
== Analysis ==
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* Simple meals give 80% more nutrition than raw food.
Going from eating raw food to simple meals is a huge upgrade, since:
 
* Simple meals give {{Good|x180%}} the nutrition of raw food.
 
 
* Simple meals avoid the {{--|7}} [[Thoughts#Ate_raw_food|''Ate raw food'']] [[mood]]let.
 
* Simple meals avoid the {{--|7}} [[Thoughts#Ate_raw_food|''Ate raw food'']] [[mood]]let.
* Simple meals have a lower chance of giving [[food poisoning]] than raw food, assuming a [[clean]] cooking area and a chef with a [[cooking]] skill of 3 or better.
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* Simple meals have a lower chance of giving [[food poisoning]], assuming a clean cooking area and a chef with a cooking stat of 3 or better.
* Simple meals last for 4 days compared to Raw Meat lasting for 2 days. however, Raw Vegetables last about over 30 days longer.
 
  
 
Compared to other meals:
 
Compared to other meals:
* [[Fine meal]]s give a {{+|5}} ''Ate fine meal'' mood boost and have the same nutrition efficiency, but require both meat and vegetables to create. They take more work and require a Cooking skill of 6. [[Vegetarian fine meal]]s and [[carnivore fine meal]]s can be made from 1 type of food, but waste food in the process.
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*[[Fine meal]]s give a {{+|5}} ''Ate fine meal'' mood boost and have the same nutrition efficiency, but require both meat and vegetables to create. They take more work and require a Cooking skill of 6. [[Vegetarian fine meal]]s and [[carnivore fine meal]]s can be made from 1 type of food, but waste food in the process.
 
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*[[Nutrient paste meal]]s give a {{--|4}} moodlet, require [[Research#Nutrient paste|Nutrient paste]] researched ([[New Arrivals]] start with this), and [[power]] to operate a [[nutrient paste dispenser|dispenser]]. However, nutrient paste gives 66% more nutrition, will not ever give [[food poisoning]], and takes no work to create. Paste becomes relatively better if you do not have a skilled cook, or are limited on food.
* [[Nutrient paste meal]]s give a {{--|4}} moodlet, require [[Research#Nutrient paste|Nutrient paste]] researched (which [[New Arrivals]] start with), and it takes [[power]] to operate a [[nutrient paste dispenser|dispenser]]. However, nutrient paste meals give {{Good|x166%}} the nutrition (300% the nutrition from raw food), never give [[food poisoning]], and take no work to create. Paste becomes relatively better if you do not have a skilled cook, or are limited on food.
 
  
 
== Gallery ==
 
== Gallery ==
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== Version history ==
 
== Version history ==
* [[Version/0.2.363|0.2.363]] - Added
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* [[Version/0.2.363|0.2.363]] - added
* Beta 19/1.0 - Traders will no longer accept typical short-life meals, including simple meals.
 
 
<gallery>
 
<gallery>
 
Simple meal old.png|Old texture
 
Simple meal old.png|Old texture

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