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{{See also|Small shelf}}
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<onlyinclude>{{infobox main|furniture|
{{Infobox main|furniture
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|name = Shelf
| name = Shelf
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|image = EquipmentRack.png|Shelf
| image = Shelf south.png
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|description = Items stored in this will not deteriorate, even if outside.
| description = A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.
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|type = Furniture
| type = Building
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|type2 = Equipment
| type2 = Furniture
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|placeable = Yes
| placeable = true
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|size = 2|1
| path cost = 50
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|beauty =  
| passability = pass through only
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|mass base = 8
| cover = 0.4
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|material amount  = 30
| minifiable = true
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|material 2 amount  =  
| size = 2 ˣ 1
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|material 2 name =  
| mass base = 8
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|material 3 amount  =  
| flammability = 1
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|material 3 name =  
| hp = 100
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|marketvalue =  
| sell price multiplier = 0.7
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|hp = 100
| beauty = 0.5
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|work to build = 18
| terrain affordance = light
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|cover = 0.4
| research = Complex furniture
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|flammability = 1
| work to make = 500
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}}</onlyinclude>
| stuff tags = Metallic, Woody, Stony
 
| resource 1 = Stuff
 
| resource 1 amount = 20
 
| has quality = false
 
}}
 
A '''shelf''' is an item of [[furniture]] item that stores up to six stacks of items and protects them from [[deterioration]].
 
  
== Acquisition ==
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{{Info|A '''shelf''' holds two stacks of items. Items stored in it will not deteriorate due to exposure.}}
{{Acquisition}}
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===Storage===
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A shelf's default storage settings are [[weapons]] only. Click the <span style="font-size:110%"><code>Storage</code></span> tab above the inspect pane to configure the shelf to store other types or items.
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<p>The command icons (Copy settings, Paste settings) can be used to copy storage settings between shelves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.</p>
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{|class="wikitable"
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|-
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| [[File:StorageSettingsCopy.png|60px|link= ]] || [[File:StorageSettingsPaste.png|60px|link= ]]
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|}
  
== Summary ==
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===Beauty===
A shelf acts like a [[stockpile zone]] that can hold 3 items a tile, or 6 items per shelf. They cannot hold [[chunk]]s, minified [[buildings]], [[plants]], [[toxic wastepack]]s {{BiotechIcon}} or corpses with a body size greater than 0.75. For a list of corpses that fit in a shelf when fully grown, see {{#ask: [[Body Size::<0.75]] | ?Body Size| ?Type | sort = Type, Type2, Name | limit = 0| searchlabel = here}}. It also protects items from [[deterioration]] and removes their [[beauty]] penalty. Instead, the beauty of the area covered by the shelf is only the combined beauty of the shelf itself and the underlying [[floor]] or [[terrain]].
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Items stored on a shelf do not affect the environmental [[beauty]] of the tile they are on, negating the beauty malus that most items (excluding furniture and art) have. A shelf on its own does not have a beauty stat, regardless of its [[quality]].
  
Shelves slow passage, but do not block movement. This trait makes it possible for pawns to pick up/place items without actually stepping on its tile. They can be reinstalled as needed.
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===Walking efficiency===
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Colonists can take many kinds of items from shelves by standing on adjacent tiles. This is significant because normally, pawns must actually stand on the actual tile the item is occupying in order to pick it up; thus, if you build a shelf or two right next to the tile a colonist stands at to perform a job at a production table, then set the shelf to only accept items relevant to that task (for example, leather on a shelf near an [[Electric tailoring bench]]), they will be able to instantly take the items, set them on the table and continue production. This is very useful if you set a work bill to "Drop on floor" when production is complete, so that the colonist will not spend time to take the new item to a stockpile, and instead leave it on the ground nearby, grab more resources and immediately get to work on another. This can dramatically improve crafting efficiency in many cases, especially with bills involving items with a significant stack size and low production time -- for example, preparing [[Meals|meals]] or [[Pemmican|pemmican]], [[Butcher table|butchering corpses]], or rolling [[Smokeleaf joint|smokeleaf joints]] or preparing [[Flake|flake]].
  
A shelf is functionally identical to a [[small shelf]] that takes up two tiles rather than one. There are a few minor differences as a building.
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However, it is worth noting that colonists still have to walk 'onto' the Shelf to equip a weapon or piece of apparel stored in it.
  
=== Storage settings ===
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<!--This comment to hide the table below, it doesn't currently apply to this page. --
[[File:Shelf linking.png|thumb|left|150px|Linking small shelves and blueprints.]]
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{| {{STDT| sortable c_01 text-center}}
The default storage settings is to contain general items at the "Preferred" priority level, but this can be changed at will, even while the shelf is still in an unfinished blueprint form.
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|-
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!
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! Material
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! Beauty
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! Flammability
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! Market value
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! Max hit points
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! Work to build
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{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|
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}}{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
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-->
  
Shelves can also be "linked" together in groups. Linked shelves will share the same storage settings. In order to link shelves, select the shelves you want to link (shift-click to select multiple items), then select the "Link settings" gizmo. You can link shelves, even if they are uncompleted. The link will keep the storage settings of the first shelf selected in a link.
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=== Version history ===
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In Alpha 16, it was known as the '''Equipment rack''' and can only store [[mortar shell]]s, weapons or apparel.
  
Shelves can be named, just like storage areas. It is done by clicking the "Rename" icon in the top left of the building info popup. This will give the shelf or the group it is linked to the name, which then can be used in [[bills]] to move the products to the specified shelf group. This allows for shelves to act in the same way as storage areas.
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{{nav|furniture|wide}}
 
 
== Analysis ==
 
[[File:Shelf_trick.png|thumb|left|200px|The "shelf trick". Shelves next to a worker's seat increase efficiency.]]
 
A shelf's main use is to store items. Each shelf gives thrice the storage space. They can store and "mask" many ugly items in your workstation, allow more [[meat]] into your freezer, protect weapons and mortar shells from [[deterioration]], etc. The removal of beauty penalty and their slight beauty boost make shelves convenient anywhere you want quick access to items, like medicine in a hospital.
 
 
 
Shelves can also make workers more efficient. Unlike actual storage zones, shelves allow a pawn to place or remove an item without walking on top of them. Working pawns can pick items off an adjacent shelf without needing to leave their seat, which significantly improves crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves. Even outside of workstations, not having to stand on top of the tile saves a very small amount of hauling time.
 
 
 
Eventually, any item that can be put on a shelf should be stored on a shelf - this saves space, which saves walking time, reduces the number of [[cooler]]s and [[firefoam popper]]s required, decreases the [[wall]]s required, etc.
 
 
 
=== Material analysis ===
 
You should make the shelves as cheap as possible - the material of a shelf is largely irrelevant. Material impacts beauty, HP, and flammability. Of these stats:
 
* The beauty and wealth increases are minimal, unless impractical materials like [[gold]] are used. If colonists spend only a short time near the shelf, such as in warehouse storage areas, then both stats don't matter at all.
 
* HP is redundant, as shelves should be very rarely under attack. In any case, shelves of cheap materials are cheap to replace.
 
* Flammability rarely matters, as a nonflammable shelf doesn't protect any items on it. If flammability is a concern, then [[stone]] is cheap, durable, and nonflammable.
 
For the purposes of [[raid points#Wealth points|raid points]], wealth from buildings is halved. Therefore the impact of shelf material on raids is practically nonexistent, unless you're playing on a 500% threat scale [[difficulty]], or if you're using shelves made of [[gold]].
 
 
 
Compared to 2 small shelves, the regular shelf takes 83% the work, but is a bigger loss if destroyed from a targeted [[tantrum]]. Either way, the differences are small - place mini shelves where they would fit, and regular shelves elsewhere.
 
 
 
{{Building Stats Table}}
 
 
 
== Styles ==
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
 
<gallery>
 
Shelf south.png|Base Variant
 
Techist shelf.png|Techist Variant
 
</gallery>
 
 
 
== Gallery ==
 
<gallery>
 
Shelf south.png|Facing south
 
Shelf north.png|Facing north
 
Shelf east.png|Facing east
 
</gallery>
 
 
 
== Version history ==
 
* Alpha 16, it was known as the '''Equipment rack''' and could only store apparel, [[mortar shell]]s, or weapons.
 
* [[Version/0.17.1546|0.17.1546]] - Renamed from '''Equipment rack''' to '''Shelf''', can now store anything instead of only apparel, mortar shells, and weapons
 
* [[Version/1.1.0|1.1.0]] - Shelves were given a path cost. This made them slower to move on top of, but also enabled the behavior of placing items on them without walking on top of them. Prior to this, players would use the "stool trick" for crafting stations, where several stools were placed around a crafting station that had high-priority stockpiles on top of them. Stools had a path cost (but allowed stockpile zones), achieving a similar effect. Description now states that they hide beauty of things inside of them.
 
* [[Version/1.3.3287|1.3.3287]] - Fix: Shelves, chairs and stools don't have style dominance.
 
* [[Version/1.4.3523|1.4.3523]] - Shelves can now hold 3 items stacks per tile, or 6 items total, making them much more efficient for space. Removed ability to store [[chunk]]s, [[corpse]]s, minified [[building]]s, and other large items. Resource amount lowered from 30 to 20, work to make lowered from 600 to 500. Shelves can be linked into groups for easier management. [[Small shelf]] variant added.
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Shelves cause non-haulable things in the same cell to not affect beauty.
 
* [[Version/1.5.4062|1.5.4062]] - Allow creating storage groups for single shelves by clicking the "rename" button on the inspect pane. Removed quality from the building
 
 
 
<gallery>
 
EquipmentRack.png|Equipment rack
 
</gallery>
 
 
 
{{Nav|furniture|wide}}
 
 
[[Category:Furniture]]
 
[[Category:Furniture]]
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[[Category:Equipment]]

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