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{{#vardefine:cellsize|width=100px height=50px}}{{For|strategies on building defenses|Defense structures}}
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{{#vardefine:cellsize|width=100px height=50px}}{{for|strategies on building defenses|Defense structures}}
  
 
Colonists can build the following '''security''' structures to help protect the colony from harm:
 
Colonists can build the following '''security''' structures to help protect the colony from harm:
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
| {{#var:cellsize}} | [[{{Q|Sandbags|Image}}           |64px|link=Sandbags|Sandbags]]
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| {{#var:cellsize}} | [[{{Q|Sandbags|Image}}                 |64px|link=Sandbags|Sandbags]]
| {{#var:cellsize}} | [[{{Q|Barricade|Image}}         |86px|link=Barricade|Barricade]]
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| {{#var:cellsize}} | [[{{Q|Barricade|Image}}                 |86px|link=Barricade|Barricade]]
| {{#var:cellsize}} | [[{{Q|Mortar|Image}}             |64px|link=Mortar|Mortar]]
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| {{#var:cellsize}} | [[{{Q|Mortar|Image}}                   |64px|link=Mortar|Mortar]]
| {{#var:cellsize}} | [[{{Q|Spike trap|Image}}         |64px|link=Spike trap|Spike trap]]
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| {{#var:cellsize}} | [[{{Q|Spike trap|Image}}               |64px|link=Spike trap|Spike trap]]
| {{#var:cellsize}} | [[{{Q|Mini-turret|Image}}       |64px|link=Mini-turret|Mini-turret]]
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| {{#var:cellsize}} | [[{{Q|Mini-turret|Image}}               |64px|link=Mini-turret|Mini-turret]]
| {{#var:cellsize}} | [[{{Q|Uranium slug turret|Image}}|64px|link=Uranium slug turret|Uranium slug turret]]
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| {{#var:cellsize}} | [[{{Q|Uranium slug turret|Image}}       |64px|link=Uranium slug turret|Uranium slug turret]]
| {{#var:cellsize}} | [[{{Q|Autocannon turret|Image}} |64px|link=Autocannon turret|Autocannon turret]]
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| {{#var:cellsize}} | [[{{Q|Autocannon turret|Image}}         |64px|link=Autocannon turret|Autocannon turret]]
| {{#var:cellsize}} | [[{{Q|Foam turret|Image}}       |64px|link=Foam turret|Foam turret]]
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| {{#var:cellsize}} | [[{{Q|Foam turret|Image}}         |64px|link=Foam turret|Foam turret]]
 
|- style="font-size: 95%;"
 
|- style="font-size: 95%;"
 
| <div><small>[[Sandbags]]</small></div>
 
| <div><small>[[Sandbags]]</small></div>
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| <div><small>[[IED smoke trap]]</small></div>
 
| <div><small>[[IED smoke trap]]</small></div>
 
| <div><small>[[IED antigrain warhead trap]]</small></div>
 
| <div><small>[[IED antigrain warhead trap]]</small></div>
| <div><small>[[IED tox trap]] {{BiotechIcon}}</small></div>
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| <div><small>[[IED tox trap]]{{BiotechIcon}}</small></div>
 
|}
 
|}
 
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==Security constructions==  
== Security constructions ==
 
 
A security construction is a building your colonists can build that helps protect your colony.
 
A security construction is a building your colonists can build that helps protect your colony.
  
 
Types of security structures:
 
Types of security structures:
* '''Cover''' - Barricades and sandbags both provide good cover, excellent for defensive firing positions. Largely interchangable except for crafting recipes, with barricades using [[wood]], [[stone]] and [[metals]] and sandbags using [[textiles]]. See below for summary, or either [[barricades]] or [[sandbags]] for material comparisons.
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* '''Cover''' - Barricades and sandbags both provide good cover, excellent for defensive firing positions. Largely interchangable except for crafting recipes, with barricades using [[wood]], [[stone]] and [[metals]] and sandbags using [[textiles]]. See below for summary, or either [[Barricades]] or [[Sandbags]] for material comparisons.
 
* '''Turrets''' - Several types of totally autonomous weapons with different optimum ranges. Best when placed to cover common entry points, but requires power and occasional rearming.
 
* '''Turrets''' - Several types of totally autonomous weapons with different optimum ranges. Best when placed to cover common entry points, but requires power and occasional rearming.
* '''Mortar''' - Long-range and very damaging manned turret but requires [[mortar shell|ammunition]] and [[reinforced barrel|replacement barrels]], have long warmup and cooldown times, and are highly inaccurate. Also has a variety of ammunition types for different effects. See [[mortar]] for details.
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* '''Mortar''' - Long-range and very damaging manned turret but requires [[mortar shell|ammunition]] and [[reinforced barrel|replacement barrels]], have long warmup and cooldown times, and are highly inaccurate. Also has a variety of ammunition types for different effects. See [[Mortar]] for details.
 
* '''Traps''' - Single use, passive structures that inflict a one-time injury. Colonists and friendlies will try to avoid them, and some enemies are smart enough to avoid them. Friendlies have a 0.4% chance of triggering traps. They are categorized into two types:
 
* '''Traps''' - Single use, passive structures that inflict a one-time injury. Colonists and friendlies will try to avoid them, and some enemies are smart enough to avoid them. Friendlies have a 0.4% chance of triggering traps. They are categorized into two types:
** '''Spike trap''' - a simple single-target damage source. See [[spike trap]] for material comparisons.
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**'''Spike trap''' - a simple single-target damage source. See [[Spike trap]] for material comparisons.
** '''IEDs''' - made from [[mortar shell]]s, they explode in a radius for an effect dependent on their type. See below for summary.
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**'''IEDs''' - made from [[mortar shell]]s, they explode in a radius for an effect dependent on their type. See below for summary.
  
=== Cover ===
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===Cover===
Note that these values are the base values - all stats will be affected by material choices. See either [[barricades]] or [[sandbags]] for material comparisons.
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Note that these values are the base values - all stats will be affected by material choices. See either [[Barricades]] or [[Sandbags]] for material comparisons.
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
 
! Name !! HP base !! Cover !! Beauty !! Work to Make !! Flammable !! Material Cost  
 
! Name !! HP base !! Cover !! Beauty !! Work to Make !! Flammable !! Material Cost  
 
|-
 
|-
! [[Barricade]]
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! [[Barricade]]  
| {{Q|Barricade|Max Hit Points Base}} || {{#expr: 100* {{Q|Barricade|Cover Effectiveness}}}}% || {{Q|Barricade|Beauty}} || {{Q|Barricade|Work To Make}} || {{#expr: 100* {{Q|Barricade|Flammability Base}}}}%<br/><small>Material dependent</small> || {{Icon Small|stuff}} {{Q|Barricade|Resource 1 Amount}}  
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| {{Q|Barricade|Max Hit Points Base}} || {{#expr: 100* {{Q|Barricade|Cover Effectiveness}}}}% || {{Q|Barricade|Beauty}} || {{Q|Barricade|Work To Make}} || {{#expr: 100* {{Q|Barricade|Flammability Base}}}}%<br><small>Material dependent</small> || {{icon small|stuff}} {{Q|Barricade|Resource 1 Amount}}  
 
|-
 
|-
! [[Sandbags]]
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! [[Sandbags]]
| {{Q|Sandbags|Max Hit Points Base}} || {{#expr: 100* {{Q|Sandbags|Cover Effectiveness}}}}% || {{Q|Sandbags|Beauty}} || {{Q|Sandbags|Work To Make}} || {{#expr: 100* {{Q|Sandbags|Flammability Base}}}}%|| {{Icon Small|stuff}} {{Q|Sandbags|Resource 1 Amount}}  
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| {{Q|Sandbags|Max Hit Points Base}} || {{#expr: 100* {{Q|Sandbags|Cover Effectiveness}}}}% || {{Q|Sandbags|Beauty}} || {{Q|Sandbags|Work To Make}} || {{#expr: 100* {{Q|Sandbags|Flammability Base}}}}%|| {{icon small|stuff}} {{Q|Sandbags|Resource 1 Amount}}  
 
|}
 
|}
 
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===Turrets===
=== Turrets ===
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{{stub|section=1}}
{{Stub|section=1|reason=Put something here to make valid comparison. True dps? Weapon DPS? etc.}}
 
 
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Idk what to put here to make valid comparison. True dps? Weapon DPS? etc.
 
Idk what to put here to make valid comparison. True dps? Weapon DPS? etc.
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=== Traps ===
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===Traps===
Spike traps deal 100 Sharp damage to a single, modified by the material's [[Melee Sharp Damage]] multiplier. See [[spike trap]] for material comparisons.
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Spike traps deal 100 Sharp damage to a single, modified by the material's [[Melee Sharp Damage]] multiplier. See [[Spike trap]] for material comparisons.
  
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
 
! Name !! Damage !! Type !! Radius || Notes
 
! Name !! Damage !! Type !! Radius || Notes
 
|-
 
|-
! [[IED trap]]
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! [[IED trap]]                  
| 50  || [[Damage Types#Bomb|Bomb]] || 4 || -
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| 50  || [[Damage_Types#Bomb|Bomb]] || 4 || -
 
|-
 
|-
! [[IED incendiary trap]]
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! [[IED incendiary trap]]      
| 10  || [[Damage Types#Flame|Flame]] || 4 || Ignites pawns and surroundings causing further damage
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| 10  || [[Damage_Types#Flame|Flame]] || 4 || Ignites pawns and surroundings causing further damage
 
|-
 
|-
! [[IED EMP trap]]
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! [[IED EMP trap]]              
 
| 50  || [[EMP]] || 11 || Does no actual HP damage, stuns mechanoids and some structures
 
| 50  || [[EMP]] || 11 || Does no actual HP damage, stuns mechanoids and some structures
 
|-
 
|-
! [[IED firefoam trap]]
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! [[IED firefoam trap]]        
 
| -  || [[Firefoam]] || 10 || Does no damage, puts out and prevents fires
 
| -  || [[Firefoam]] || 10 || Does no damage, puts out and prevents fires
 
|-
 
|-
! [[IED smoke trap]]
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! [[IED smoke trap]]            
 
| -  || [[Smoke]] || 8.6 || Does no damage, only deploys smoke.
 
| -  || [[Smoke]] || 8.6 || Does no damage, only deploys smoke.
 
|-
 
|-
! [[IED antigrain warhead trap]]
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! [[IED antigrain warhead trap]]  
| 550 || [[Damage Types#BombSuper|BombSuper]] || 15 || [[Antigrain warhead]]s are not craftable
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| 550 || [[Damage_Types#BombSuper|BombSuper]]|| 15 || [[Antigrain warhead]]s are not craftable
 
|}
 
|}
  
{{Nav|security}}
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{{nav|security}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

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