Editing Sculptures
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'''Note:''' The table below assumes Normal quality. For the effect of other qualities, see the [[#Quality table|Quality table]] or the [[Quality]] page. Keep in mind that while Beauty is multiplied by the factor from quality directly, the market value increase from quality is capped. As such, the qualitative differences between 2 sculptures may be different at different qualities. The ratios of Beauty/Value, Value/Work, and Value/Material are provided as a rough guide only. | '''Note:''' The table below assumes Normal quality. For the effect of other qualities, see the [[#Quality table|Quality table]] or the [[Quality]] page. Keep in mind that while Beauty is multiplied by the factor from quality directly, the market value increase from quality is capped. As such, the qualitative differences between 2 sculptures may be different at different qualities. The ratios of Beauty/Value, Value/Work, and Value/Material are provided as a rough guide only. | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
− | {| {{STDT|sortable c_01 text-right}} | + | {| {{STDT|sortable c_01 text-right}}<!-- |
+ | -->{{#vardefine:multipleBuildings|true}} | ||
! Sculptures | ! Sculptures | ||
! Material | ! Material | ||
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! Value<br>/Work | ! Value<br>/Work | ||
! Value<br>/Material <!-- | ! Value<br>/Material <!-- | ||
− | + | -->{{#vardefine:workValueRatios|1}}<!-- | |
− | -->{{#vardefine:workValueRatios | + | -->{{#vardefine:name | Small sculpture }}<!-- |
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− | + | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- | |
− | + | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- | |
− | -->{{#vardefine:name | + | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- |
− | -->{{#vardefine:beauty | + | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}}<!-- |
− | -->{{#vardefine:HP | + | -->{{#if:{{{3|}}}|{{#vardefine:useTerrainAffordance|1}} }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:useWorkToMake|1}}<!-- |
− | + | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}} | |
− | -->{{#vardefine:value | + | <!-- #pos returns 0 if its at the first place in the string, thus an {{#if:{{#pos:{{#var:stufftags}}|Leathery|}} fails to detect leathery if its the first vs a null response. This just tests that it doesn't return nothing essentially. --> |
− | -->{{#vardefine: | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || |
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| format = template | | format = template | ||
− | | template = Building | + | | template = Building Material Table Row |
| link = none | | link = none | ||
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− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || | |
− | + | {{#ask: [[Stuff Category::Fabric]] | |
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| format = template | | format = template | ||
− | | template = Building | + | | template = Building Material Table Row |
| link = none | | link = none | ||
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− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || | |
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| format = template | | format = template | ||
− | | template = Building | + | | template = Building Material Table Row |
| link = none | | link = none | ||
− | }} | + | }} }}<!-- |
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || | ||
+ | {{#ask: [[Stuff Category::Stony]] | ||
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+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || | ||
+ | {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | |||
+ | -->{{#vardefine:name | Large sculpture }}<!-- | ||
+ | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}}}}<!-- | ||
+ | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- | ||
+ | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}}<!-- | ||
+ | -->{{#if:{{{3|}}}|{{#vardefine:useTerrainAffordance|1}} }}<!-- | ||
+ | -->{{#vardefine:useWorkToMake|1}}<!-- | ||
+ | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || | ||
+ | {{#ask: [[Stuff Category::Leathery]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || | ||
+ | {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || | ||
+ | {{#ask: [[Stuff Category::Woody]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || | ||
+ | {{#ask: [[Stuff Category::Stony]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || | ||
+ | {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | |||
+ | -->{{#vardefine:name | Grand sculpture }}<!-- | ||
+ | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}}}}<!-- | ||
+ | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- | ||
+ | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}}<!-- | ||
+ | -->{{#if:{{{3|}}}|{{#vardefine:useTerrainAffordance|1}} }}<!-- | ||
+ | -->{{#vardefine:useWorkToMake|1}}<!-- | ||
+ | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || | ||
+ | {{#ask: [[Stuff Category::Leathery]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || | ||
+ | {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || | ||
+ | {{#ask: [[Stuff Category::Woody]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || | ||
+ | {{#ask: [[Stuff Category::Stony]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || | ||
+ | {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }} | ||
|} | |} | ||
</li></div> | </li></div> |