Editing Sculptures
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− | '''Sculptures''' are | + | '''Sculptures''' are buildings of art that have a high [[beauty]] stat. There are four types of sculptures: |
* [[Small sculpture]] | * [[Small sculpture]] | ||
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* [[Terror sculpture]] {{IdeologyIcon}} | * [[Terror sculpture]] {{IdeologyIcon}} | ||
− | == | + | == Acquisition == |
[[File:UnfinishedSculpture.png|left|thumb|Unfinished sculpture]] | [[File:UnfinishedSculpture.png|left|thumb|Unfinished sculpture]] | ||
− | All four sculptures are created from an [[art bench]] using {{Icon Small|stuff}} [[Wood]], [[Stone|Stony]], or [[Metal]]lic ingredients. | + | All four sculptures are created from an [[art bench]] using {{Icon Small|stuff}} [[Wood]], [[Stone|Stony]], or [[Metal]]lic ingredients. Counter-intuitively, stone sculptures are not made from stone [[chunk]]s, but from [[stone block]]s. |
− | + | Small sculptures require 50 materials and {{Ticks|18000}} of work, large sculptures require 100 materials and {{Ticks|30000}} of work, and grand sculptures require 400 materials and {{Ticks|105000}} of work. Note that [[small volume material]]s ([[silver]] and [[gold]]) require ten times more items to create. | |
− | The | + | The sculpter's [[Artistic]] skill is the primary factor in determining the sculptures' [[quality]]. A sculptor cannot work on another sculptor's piece. |
− | + | == Summary == | |
− | + | Sculptures have a high [[beauty]] rating, which depends on the sculpture size, material, and [[quality]]. For the same material and quality, a small sculpture has half the beauty of a large sculpture, which has 4x less beauty than a grand sculpture. Small and large sculptures take 1 tile, and grand sculptures take a 2x2 grid of tiles. Also, all sculptures have a 1.1x [[Sell Price Multiplier]], making them sell for more when compared to other items of the same [[market value]]. | |
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The following table compares the four sculptures: | The following table compares the four sculptures: | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| sortable c_24 text-center}} | {| {{STDT| sortable c_24 text-center}} | ||
− | ! Sculpture !! Size !! Materials !! | + | ! Sculpture !! Size !! Materials !! Beauty<ref group="*" name="quality">Base values. Ignoring multipliers and offsets from materials or [[quality]].</ref> !! {{HP}}<ref group="*" name="quality" /> !! Work to make<ref group="*" name="quality" /> !! Market<br/>value<ref group="*" name="quality" /> !! Beauty/work !! Value/Work !! Value/Material |
|- | |- | ||
! {{DLC Icons| {{#vardefineecho:art|Small sculpture}} }} | ! {{DLC Icons| {{#vardefineecho:art|Small sculpture}} }} | ||
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| {{Q|{{#var:art}}|Max Hit Points Base}} | | {{Q|{{#var:art}}|Max Hit Points Base}} | ||
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }} | | {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }} | ||
+ | | {{#vardefineecho:value| {{Market Value Calculator|{{#var:art}}|Steel|simple=1}} }} {{Icon Small|silver}} | ||
+ | | {{#expr: {{#var:beauty}}/{{#var:work}} round 4}} | ||
+ | | {{#expr: {{#var:value}}/{{#var:work}} round 4}} | ||
+ | | {{#expr: {{#var:value}}/{{Q|{{#var:art}}|Resource 1 Amount}} round 1}} | ||
|- | |- | ||
! {{DLC Icons| {{#vardefineecho:art|Large sculpture}} }} | ! {{DLC Icons| {{#vardefineecho:art|Large sculpture}} }} | ||
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| {{Q|{{#var:art}}|Max Hit Points Base}} | | {{Q|{{#var:art}}|Max Hit Points Base}} | ||
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }} | | {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }} | ||
+ | | {{#vardefineecho:value| {{Market Value Calculator|{{#var:art}}|Steel|simple=1}} }} {{Icon Small|silver}} | ||
+ | | {{#expr: {{#var:beauty}}/{{#var:work}} round 4}} | ||
+ | | {{#expr: {{#var:value}}/{{#var:work}} round 4}} | ||
+ | | {{#expr: {{#var:value}}/{{Q|{{#var:art}}|Resource 1 Amount}} round 1}} | ||
|- | |- | ||
! {{DLC Icons| {{#vardefineecho:art|Grand sculpture}} }} | ! {{DLC Icons| {{#vardefineecho:art|Grand sculpture}} }} | ||
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| {{Q|{{#var:art}}|Max Hit Points Base}} | | {{Q|{{#var:art}}|Max Hit Points Base}} | ||
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }} | | {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }} | ||
+ | | {{#vardefineecho:value| {{Market Value Calculator|{{#var:art}}|Steel|simple=1}} }} {{Icon Small|silver}} | ||
+ | | {{#expr: {{#var:beauty}}/{{#var:work}} round 4}} | ||
+ | | {{#expr: {{#var:value}}/{{#var:work}} round 4}} | ||
+ | | {{#expr: {{#var:value}}/{{Q|{{#var:art}}|Resource 1 Amount}} round 1}} | ||
|- | |- | ||
! {{DLC Icons| {{#vardefineecho:art|Terror sculpture}} }} | ! {{DLC Icons| {{#vardefineecho:art|Terror sculpture}} }} | ||
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| {{Q|{{#var:art}}|Max Hit Points Base}} | | {{Q|{{#var:art}}|Max Hit Points Base}} | ||
| {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }} | | {{Ticks| {{#vardefineecho:work| {{formatnum:{{Q|{{#var:art}}|Work To Make}}|R}} }} }} | ||
+ | | {{#vardefineecho:value| {{Market Value Calculator|{{#var:art}}|Steel|simple=1}} }} {{Icon Small|silver}} | ||
+ | | {{#expr: {{#var:beauty}}/{{#var:work}} round 4}} | ||
+ | | {{#expr: {{#var:value}}/{{#var:work}} round 4}} | ||
+ | | {{#expr: {{#var:value}}/{{Q|{{#var:art}}|Resource 1 Amount}} round 1}} | ||
|} | |} | ||
</li></div> | </li></div> | ||
<references group="*"/> | <references group="*"/> | ||
+ | |||
+ | [[Terror sculpture]]s do not increase beauty, but instead increase [[suppression]] of [[slave]]s.{{IdeologyIcon}} | ||
+ | |||
+ | All sculptures will have a name and story, like items of excellent or higher qualities. See [[#Story Generation]] below for more details. | ||
=== Meditation === | === Meditation === | ||
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== Analysis == | == Analysis == | ||
− | + | Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual [[beauty|beauty need]]. Certain rooms give increasing [[mood]] buffs for being more impressive: | |
* Dining room | * Dining room | ||
* Rec room | * Rec room | ||
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* Throne room {{RoyaltyIcon}} & Ritual room {{IdeologyIcon}} | * Throne room {{RoyaltyIcon}} & Ritual room {{IdeologyIcon}} | ||
− | Other than these rooms, place art where pawns will stay for a long time, such as | + | Other than these rooms, place art where pawns will stay for a long time, such as a [[research]] station. For extra points, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth. |
− | Note that sculptures increase a ''room'''s beauty rating from anywhere inside, but will only | + | Note that sculptures increase a ''room'''s beauty rating from anywhere inside, but will only fulfil the beauty ''need'' when in an 8-tile radius from a pawn. |
=== Which sculpture to create === | === Which sculpture to create === | ||
− | + | Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest [[Market Value]] per material. Therefore, small sculptures are the most profitable to sell (per material). Small sculptures also have another advantage when selling: [[quality]] is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of [[gold]] or [[silver]], are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture. | |
− | |||
− | Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest [[Market Value]] per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: [[quality]] is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of [[gold]] or [[silver]], are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture. | ||
Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally. | Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally. | ||
− | Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have [[inspiration#inspired creativity|inspired creativity]], assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A [[gold]] grand sculpture costs {{Market Value Calculator|Grand sculpture|Gold|Normal}} {{Icon Small|Silver}} at Normal quality and {{Market Value Calculator|Grand sculpture|Gold|Legendary}} {{Icon Small|Silver}} at Legendary quality, an increase of {{#expr:{{Market Value Calculator|Grand sculpture|Gold|Legendary}}-{{Market Value Calculator|Grand sculpture|Gold|Normal}}}} {{Icon Small|Silver}}. Four large sculptures would cost {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Normal}}}} {{Icon Small|Silver}} at Normal quality and {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Legendary}}}} {{Icon Small|Silver}} at Legendary quality, an increase of {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Legendary}}- 4*{{Market Value Calculator|Large sculpture|Gold|Normal}}}} {{Icon Small|Silver}}.< | + | Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have [[inspiration#inspired creativity|inspired creativity]], assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A [[gold]] grand sculpture costs {{Market Value Calculator|Grand sculpture|Gold|Normal}} {{Icon Small|Silver}} at Normal quality and {{Market Value Calculator|Grand sculpture|Gold|Legendary}} {{Icon Small|Silver}} at Legendary quality, an increase of {{#expr:{{Market Value Calculator|Grand sculpture|Gold|Legendary}}-{{Market Value Calculator|Grand sculpture|Gold|Normal}}}} {{Icon Small|Silver}}. Four large sculptures would cost {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Normal}}}} {{Icon Small|Silver}} at Normal quality and {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Legendary}}}} {{Icon Small|Silver}} at Legendary quality, an increase of {{#expr: 4*{{Market Value Calculator|Large sculpture|Gold|Legendary}}- 4*{{Market Value Calculator|Large sculpture|Gold|Normal}}}} {{Icon Small|Silver}}.<noinclude> |
== Material table == | == Material table == | ||
− | + | All sculptures can be made out of [[metals]], [[stone]] and [[wood]]. Note that for [[gold]] and [[silver]] ten times the amount is necessary since they are [[small volume material]]s. | |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
− | {| {{STDT|sortable | + | {| {{STDT| sortable c_24 text-center}} |
− | + | ! Material !! Work<br/>factor !! Beauty<br/>factor !! Beauty<br/>offset !! {{HP}}<br/>factor !! Flammability<br/>factor !! Market<br/>value | |
− | ! Material | + | |- |
− | ! | + | {{#ask: [[Stuff Category::Metallic||Woody||Stony]] |
− | ! | + | | ?Work To Make Factor |
− | + | | ?Beauty Factor | |
− | + | | ?Beauty Offset | |
− | + | | ?Max Hit Points Factor | |
− | + | | ?Flammability Factor | |
− | ! Beauty<br> | + | | ?Market Value Base |
− | ! | + | | format = template |
− | ! | + | | template = Ask Table Formatter |
− | + | | link = none | |
− | + | | sort = Stuff Category | |
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}} | }} | ||
|} | |} | ||
− | </li></div> | + | </li></div></noinclude> |
== Quality table == | == Quality table == | ||
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The events sometimes depicted in the story can be about any of the following that occurred in the colony's history: | The events sometimes depicted in the story can be about any of the following that occurred in the colony's history: | ||
* killings | * killings | ||
− | |||
* drunkenness | * drunkenness | ||
* vomiting | * vomiting | ||
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* someone [[Mood#Mental Breakdowns|gave up]] | * someone [[Mood#Mental Breakdowns|gave up]] | ||
− | Alternatively, they can contain something random, without relating to any events in the colony at all (e.g. "this sculpture bears a portrayal of a cube"). Because of this grammar generator, artwork can have some humorous descriptions | + | Alternatively, they can contain something random, without relating to any events in the colony at all (e.g. "this sculpture bears a portrayal of a cube"). Because of this grammar generator, artwork can have some humorous descriptions.<noinclude> |
== Version history == | == Version history == | ||
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{{Nav|furniture|wide}} | {{Nav|furniture|wide}} | ||
[[Category:Furniture|#Sculptures]] | [[Category:Furniture|#Sculptures]] | ||
+ | </noinclude> |