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− | '''Sculptures''' are | + | '''Sculptures''' are buildings of art that have a high [[beauty]] stat. There are three types of sculptures: |
− | * [[Small sculpture]] | + | *[[Small sculpture]] |
− | * [[Large sculpture]] | + | *[[Large sculpture]] |
− | * [[Grand sculpture]] | + | *[[Grand sculpture]] |
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− | == | + | ==Acquisition== |
− | + | All 3 sculptures are created from an [[art bench]] using {{Icon Small|stuff}} [[Wood]], [[Stone|Stony]], or [[Metal]]lic ingredients. Counter-intuitively, stone sculptures are not made from stone [[chunk]]s, but from [[stone block]]s. | |
− | All | ||
− | + | Small sculptures require 50 materials and {{ticks|18000}} of work, large sculptures require 100 materials and {{ticks|30000}} of work, and grand sculptures require 400 materials and {{ticks|105000}} of work. Note that "small volume" materials ([[silver]] and [[gold]]) require 10x more items to create. | |
− | The | + | The sculpter's Art skill is the primary factor in determining the sculpture's [[quality]]. A sculptor cannot work on another sculptor's piece. |
− | + | ==Summary== | |
+ | Sculptures have a high [[beauty]] rating, which depends on the sculpture size, material, and [[quality]]. For the same material and quality, a small sculpture (base of 50) has half the beauty of a large sculpture (100), which has 4x less beauty than a grand sculpture (400). Small and large sculptures take 1 tile, and grand sculptures take a 2x2 grid of tiles. The following table compares the three sizes of sculpture: | ||
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{| {{STDT| sortable c_24 text-center}} | {| {{STDT| sortable c_24 text-center}} | ||
− | ! | + | ! Sculptures!! Size !! Materials!! Beauty (Normal)!! Max HP !! Work to make !! Value (Normal)!! Beauty/work !! Value/Work !! Value/Material |
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− | ! | + | ! [[Small sculpture|Small]] |
− | | | + | | 1x1 || 50 || | 50 || | 90 || | 300 || | 159.8|| |0.1667 || |0.5327|| |3.196 |
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− | ! | + | ! [[Large sculpture|Large]] |
− | | | + | | 1x1 || 100 || | 100 || | 150 || | 500 || | 298|| | 0.2 || |0.596|| |2.98 |
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− | ! | + | ! [[Grand sculpture|Grand]] |
− | | | + | | 2x2 || 400 || | 400 || | 300 || | 1750 || | 1138 || | 0.2286|| | 0.6503|| |2.845 |
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|} | |} | ||
− | + | Sculptures have a 1.1x trade multiplier when compared to other items of the same [[market value]]. | |
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− | + | All sculptures will also have a name and story, like items of the masterwork or legendary qualities. See [[#Story Creation]] below for more details. | |
− | == Analysis == | + | ==Analysis== |
− | + | Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to increasing the actual [[Beauty (need)|beauty need]]. Certain rooms give increasing [[mood]] buffs for being more impressive: | |
* Dining room | * Dining room | ||
* Rec room | * Rec room | ||
− | * Bedroom | + | * Bedroom/Barracks |
* Hospital | * Hospital | ||
− | * | + | * Prison cell/Prison Barracks |
+ | * Throneroom {{RoyaltyIcon}} | ||
+ | * Ritual room {{IdeologyIcon}} | ||
− | Other than these rooms, place | + | Other than these rooms, place statues where pawns will stay for a long time, such as a [[research]] station. For extra points, you can combine these rooms to make the most out of the sculptures. Making your dining, recreation, and work all happen in the same room will have the same sculpture apply to all 3 places, in addition to combining the wealth stat of all 3. |
− | + | ===Which sculpture to create=== | |
+ | For each point of beauty, small sculptures require the most work and take up the most space. However, as they also have the highest work / material, and as [[Market Value]] takes work into account, they are the most profitable to sell (per material). Small sculptures also have another advantage - [[quality]] is a multiplier to price, but has a flat cap for increasing it. Small sculptures, especially of [[gold]] or [[jade]], are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough [[silver]] to afford a masterwork grand sculpture. | ||
− | + | Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding), but 4 large sculptures are more flexible to place than 1 grand sculpture. Making grand sculptures also exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. | |
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− | + | ==Material Table== | |
− | + | {| {{STDT| sortable c_24 text-center}} | |
− | + | ! Material !! Cost !! Work !! Beauty !! Max HP !! Flammability | |
− | + | |- | |
− | + | ! [[Silver]] | |
− | + | | 10 || | 1 || | 2 +6 || | 0.7 || | 0.4 | |
− | == Material | + | |- |
− | + | ! [[Gold]] | |
− | + | | 100 || | 0.9 || | 4 +20 || | 0.6 || | 0.4 | |
− | {| {{STDT|sortable | + | |- |
− | + | ! [[Steel]] | |
− | ! Material | + | | 1.9 || | 1 || | 1 || | 1 || | 0.4 |
− | ! | + | |- |
− | ! | + | ! [[Plasteel]] |
− | ! | + | | 9 || | 2.2 || | 1 || | 2.8 || | 0 |
− | ! | + | |- |
− | ! | + | ! [[Wood]] |
− | ! Beauty | + | | 1.2 || | 0.7 || | 1 || | 0.65 || | 1 |
− | ! | + | |- |
− | ! | + | ! [[Uranium]] |
− | ! | + | | 6 || | 1.9 || | 0.5 || | 2.5 || | 0 |
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− | + | ! [[Jade]] | |
− | + | | 5 || | 1.4 || | 2.5 +10 || | 0.5 || | 0 | |
− | + | |- | |
− | + | ! [[Sandstone Blocks|Sandstone]] | |
− | + | | .9 || | 1.1 || | 1.1 || | 1.4 || | 0 | |
− | + | |- | |
− | + | ! [[Granite Blocks|Granite]] | |
− | + | | .9 || | 1.3 || | 1 || | 1.7 || | 0 | |
− | + | |- | |
− | + | ! [[Limestone Blocks|Limestone]] | |
− | + | | .9 || | 1.3 || | 1 || | 1.55 || | 0 | |
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− | + | ! [[Slate Blocks|Slate]] | |
− | + | | .9 || | 1.3 || | 1.1 || | 1.3 || | 0 | |
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− | + | ! [[Marble Blocks|Marble]] | |
− | + | | .9 || | 1.15 || | 1.35 +1 || | 1.2 || | 0 | |
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|} | |} | ||
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− | == Quality | + | ==Quality Table== |
{| {{STDT|sortable c_24 text-center}} | {| {{STDT|sortable c_24 text-center}} | ||
− | ! Quality !! Base [[Beauty]]<br | + | ! Quality !! Base [[Beauty]]<br>Modifier !! Base Value<br>Modifier |
|- | |- | ||
− | ! Awful | + | !Awful |
| -10% | | -10% | ||
| 50% | | 50% | ||
|- | |- | ||
− | ! Poor | + | !Poor |
| 50% | | 50% | ||
| 75% | | 75% | ||
|- | |- | ||
− | ! Normal | + | !Normal |
| 100% | | 100% | ||
| 100% | | 100% | ||
|- | |- | ||
− | ! Good | + | !Good |
| 200% | | 200% | ||
| 125% (max +500) | | 125% (max +500) | ||
|- | |- | ||
− | ! Excellent | + | !Excellent |
| 300% | | 300% | ||
| 150% (max +1000) | | 150% (max +1000) | ||
|- | |- | ||
− | ! Masterwork | + | !Masterwork |
| 500% | | 500% | ||
| 250% (max +2000) | | 250% (max +2000) | ||
|- | |- | ||
− | ! Legendary | + | !Legendary |
| 800% | | 800% | ||
| 500% (max +3000) | | 500% (max +3000) | ||
+ | |- | ||
|} | |} | ||
− | == Story | + | == Story Generation == |
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Each sculpture has its own semi-randomly generated story based on past events in the colony and pre-written story segments. These stories tend to contain any of the following: | Each sculpture has its own semi-randomly generated story based on past events in the colony and pre-written story segments. These stories tend to contain any of the following: | ||
− | * A past event occurring in or to the colony (see below) | + | *A past event occurring in or to the colony (see below) |
− | * A seemingly random event with no relation to the colony (e.g. "hundreds of doctors and engineers eating mushrooms") | + | *A seemingly random event with no relation to the colony (e.g. "hundreds of doctors and engineers eating mushrooms") |
− | * A border to the art (e.g. "a triangular border") | + | *A border to the art (e.g. "a triangular border") |
− | * A texture (e.g. " | + | *A texture (e.g. "<i>insert texture example</i>") |
− | * A design style (e.g. "conveys a feeling of rage and happiness") | + | *A design style (e.g. "conveys a feeling of rage and happiness") |
− | * A location (e.g. "in a town") | + | *A location (e.g. "in a town") |
The events sometimes depicted in the story can be about any of the following that occurred in the colony's history: | The events sometimes depicted in the story can be about any of the following that occurred in the colony's history: | ||
− | * killings | + | *killings |
− | + | *drunkenness | |
− | * drunkenness | + | *vomiting |
− | * vomiting | + | *landing in drop pods |
− | * landing in drop pods | + | *artwork created |
− | * artwork created | + | *struck ore |
− | * struck ore | + | *person captured |
− | * person captured | + | *person recruited |
− | * person recruited | + | *animal trained |
− | * animal trained | + | *animal hunted |
− | * animal hunted | + | *surgery done |
− | * surgery done | + | *someone was on fire |
− | * someone was on fire | + | *someone went psychotic |
− | * someone went psychotic | + | *someone [[Mood#Mental Breakdowns|gave up]] |
− | * someone [[Mood#Mental Breakdowns|gave up]] | ||
− | Alternatively, they can contain something random, without relating to any events in the colony at all (e.g. "this sculpture bears a portrayal of a cube"). Because of this grammar generator, artwork can have some humorous descriptions | + | Alternatively, they can contain something random, without relating to any events in the colony at all (e.g. "this sculpture bears a portrayal of a cube"). Because of this grammar generator, artwork can have some humorous descriptions. |
== Version history == | == Version history == | ||
− | * [[Version/0.9.722|0.9.722]] - Sculptures now have sizes - small, large, and grand. Now have generated descriptions of what they depict. Will depict events that happened earlier in a colony’s life, include: killings, drunkenness, vomiting, landing in drop pods, artwork created, struck ore, person captured, person recruited, animal hunted, surgery done, someone was on fire, someone went psychotic, someone gave up | + | * [[Version/0.9.722|0.9.722]] - Sculptures now have sizes - small, large, and grand. Now have generated descriptions of what they depict. Will depict events that happened earlier in a colony’s life, include: killings, drunkenness, vomiting, landing in drop pods, artwork created, struck ore, person captured, person recruited, animal hunted, surgery done, someone was on fire, someone went psychotic, someone gave up |
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality. | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality. | ||
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[[Category:Furniture|#Sculptures]] | [[Category:Furniture|#Sculptures]] | ||
+ | <noinclude> | ||
+ | {{nav|furniture|wide}} |