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Latest revision | Your text | ||
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| type2 = Security | | type2 = Security | ||
| placeable = true | | placeable = true | ||
− | | path cost = 42 | + | | path cost = 42 |
− | |||
| passability = pass through only | | passability = pass through only | ||
| cover = 0.55 | | cover = 0.55 | ||
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| resource 1 amount = 5 | | resource 1 amount = 5 | ||
}} | }} | ||
− | '''Sandbags''' | + | '''Sandbags''' can be placed to provide pawns [[cover]], sheltering them from gunfire. |
− | == Acquisition == | + | ==Acquisition== |
Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | Sandbags require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} to build. | ||
− | == Summary == | + | ==Summary== |
{{See also|Barricade}} | {{See also|Barricade}} | ||
− | Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover | + | Sandbags provide {{%|{{P|Cover Effectiveness}}}} [[cover]] effectiveness, meaning that bullets aimed at targets behind them have a {{%|{{P|Cover Effectiveness}}}} chance to hit the barricades, leaving only a {{%|1-{{P|Cover Effectiveness}}}} chance to hit anything behind them. Cover won't shelter pawns from melee attacks, thrown projectiles, or explosions. Both colonists and [[raider|enemies]] benefit from cover. They provide identical cover to [[barricades]]. |
Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. | Sandbags are placed on the ground. They slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one. | ||
They take damage from bullets and explosions. | They take damage from bullets and explosions. | ||
− | Sandbags are | + | Sandbags are ''mostly identical'' to [[barricades]]s, as they both have identical [[cover]]. Sandbags are made of [[textile]]s, while barricades are made of wally materials. Sandbags require much less work to make, but barricades are somewhat prettier. |
− | = | + | === Material table === |
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− | == Material table == | ||
As sandbags and [[barricade]]s are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | As sandbags and [[barricade]]s are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | ||
Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice. | Note that cover effectiveness is {{%|{{P|Cover Effectiveness}}}} regardless of material or structure choice. | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
− | {| {{STDT|sortable c_01 text- | + | {| {{STDT|sortable c_01 text-center}} |
− | |||
! Material | ! Material | ||
+ | ! data-sort-type="number" | [[Stuff]] cost | ||
! data-sort-type="number" | Beauty | ! data-sort-type="number" | Beauty | ||
− | ! data-sort-type="number" | Work | + | ! data-sort-type="number" | Work |
! data-sort-type="number" | HP | ! data-sort-type="number" | HP | ||
− | ! data-sort-type="number" | | + | ! data-sort-type="number" | Flammability |
! Terrain Affordance | ! Terrain Affordance | ||
! data-sort-type="number" | Market Value<!-- | ! data-sort-type="number" | Market Value<!-- | ||
− | |||
− | |||
-->{{#vardefine:useTerrainAffordance|1}}<!-- | -->{{#vardefine:useTerrainAffordance|1}}<!-- | ||
− | + | -->{{#vardefine:name|Barricade}}<!-- | |
− | -->{{#vardefine:name | + | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- |
− | + | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- | |
− | -->{{#vardefine: | + | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}} |
− | -->{{#vardefine: | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} || |
− | -->{{# | + | {{#ask: [[Stuff Category::Leathery]] |
− | |||
− | |||
− | |||
− | |||
| format = template | | format = template | ||
− | | template = Building | + | | template = Building Material Table Row |
| link = none | | link = none | ||
− | + | }} }}<!-- | |
− | + | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} || | |
− | + | {{#ask: [[Stuff Category::Fabric]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | --> | ||
− | |||
− | |||
− | |||
− | |||
| format = template | | format = template | ||
− | | template = Building | + | | template = Building Material Table Row |
| link = none | | link = none | ||
− | }} | + | }} }}<!-- |
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} || | ||
+ | {{#ask: [[Stuff Category::Woody]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} || | ||
+ | {{#ask: [[Stuff Category::Stony]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} || | ||
+ | {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#vardefine:name|Sandbags}}<!-- | ||
+ | -->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}<!-- | ||
+ | -->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!-- | ||
+ | -->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- | ||
+ | -->{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}} || | ||
+ | {{#ask: [[Stuff Category::Leathery]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}} || | ||
+ | {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}} || | ||
+ | {{#ask: [[Stuff Category::Woody]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}} || | ||
+ | {{#ask: [[Stuff Category::Stony]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }}<!-- | ||
+ | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}} || | ||
+ | {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Building Material Table Row | ||
+ | | link = none | ||
+ | }} }} | ||
|} | |} | ||
</li><div> | </li><div> | ||
+ | |||
+ | ==Analysis== | ||
+ | Sandbags and barricades are, in most respects, identical. The material affects the building's health, but not its defensive properties. Sandbags are generally faster to create, making them better in an offensive operation. Barrciades are slightly more beautiful, but require more work to make, so are marginally better at permanent defenses. Just remember that [[raiders]] will use cover to the same effect, so deconstruct unneeded buildings when you can. | ||
+ | |||
+ | Either building can be combined with [[wall]]s for more cover. Walls provide superior cover, but a full wall will block line of fire. Having a wall with multiple 1-2 tile gaps of sandbags will give more cover than simply using sandbags, while still allowing pawns to fire through. | ||
+ | |||
+ | Other than their use for cover, sandbags and barricades can be used in [[killbox]]es. Enemies that funnel in from a hallway will normally use a wall's corner or side for cover. But as pawns can't fire while on a sandbag, they will be forced into the box itself. They will also slow down pawns. | ||
== Version history == | == Version history == | ||
− | * Alpha 16/17? | + | * In earlier versions (Alpha 16/17?) it used to have 70% cover rating. |
− | * Beta 19 - | + | * Beta 19 - received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5. |
− | * 1.1 - | + | * 1.1 - crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%). |
− | * [[Version/1.3.3066|1.3.3066]] - | + | * [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%. |
<gallery> | <gallery> | ||
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== See also == | == See also == | ||
− | |||
* [[Defense tactics]] | * [[Defense tactics]] | ||
* [[Defense structures#Sandbags|Defense structures]] | * [[Defense structures#Sandbags|Defense structures]] |