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− | {{ | + | {{Stub}}{{infobox main|furniture| |
− | | name = Royal bed | + | |name = Royal bed |
− | | image = Royal bed south.png | + | |image = Royal bed south.png|Royal bed |
− | | description = A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two. | + | |description = A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful, it is a work of art in itself. Fits two. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | + | |placeable = true | |
− | | placeable = true | + | |path cost = 42 |
− | | path cost = 42 | + | |passability = pass through only |
− | | passability = pass through only | + | |cover = 0.4 |
− | | cover = 0.4 | + | |minifiable = true |
− | | minifiable = true | + | |size = 2 ˣ 2 |
− | | size = 2 ˣ 2 | + | |mass base = 60 |
− | | mass base = 60 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 200 |
− | | hp = 200 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |beauty = 75 |
− | | beauty = 75 | + | |rest effectiveness = 1.05 |
− | | rest effectiveness = 1.05 | + | |immunity gain speed factor = 1.07 |
− | | immunity gain speed factor = 1.07 | + | |surgery success chance factor = 1 |
− | | surgery success chance factor = 1 | + | |comfort = 0.9 |
− | | comfort = 0.9 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |facility = end table, dresser, sleep accelerator |
− | | facility = end table, dresser, sleep accelerator | + | |research = Complex furniture |
− | | research = Complex furniture | + | |skill 1 = Construction |
− | | skill 1 = Construction | + | |skill 1 level = 8 |
− | | skill 1 level = 8 | + | |work to make = 50000 |
− | | work to make = 50000 | + | |stuff tags = Metallic, Woody, Stony |
− | | stuff tags = Metallic, Woody, Stony | + | |resource 1 = Stuff |
− | | resource 1 = Stuff | + | |resource 1 amount = 100 |
− | | resource 1 amount = 100 | + | |resource 2 = Gold |
− | | resource 2 = Gold | + | |resource 2 amount = 50 |
− | | resource 2 amount = 50 | ||
− | |||
}} | }} | ||
− | + | Royal Beds are highly resource-intensive to build, but they really liven up the [[beauty]] in a room, and also provide a slight bonus to the rate at which colonists recover during sleep, as well as lots of comfort for a good mood boost. So, it is generally wise to upgrade to them as time and resources permit. | |
− | Despite its name, it is part of the base game and not the [[Royalty DLC]]. It is however required for some content in that DLC, including keeping [[Noble]]s{{RoyaltyIcon}} happy. | + | Despite its name, it is part of the base game and not the [[Royalty DLC]]. It is however required for some content in that DLC, including keeping [[Noble]]s {{RoyaltyIcon}} happy. |
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | Constructing a royal bed requires [[Research#Complex furniture|Complex Furniture]] to be researched and a construction skill of 8. It requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == | ||
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=== Rest Effectiveness === | === Rest Effectiveness === | ||
− | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. |
− | + | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. | |
− | Rest effectiveness varies by [[quality]] and material. | ||
{{Rest Effectiveness Quality Table}} | {{Rest Effectiveness Quality Table}} | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | ||
{{Comfort Quality Table}} | {{Comfort Quality Table}} | ||
− | === Surgery Success Chance Factor === | + | === Surgery Success Chance Factor=== |
− | The | + | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. |
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− | + | <div><li style="display: inline-table;"> | |
+ | {{#vardefine:basesurgerychancefactor| 100 }} | ||
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
− | + | ==Analysis== | |
+ | {{Stub|section=1|reason=Comparison with other bed options needed}} | ||
− | {{Building | + | {{Building Material Table}} |
− | == Version | + | ==Version History== |
− | * [[Version/0.2.363|0.2.363]] - | + | * [[Version/0.2.363|0.2.363]] - created as a test mod by Ludeon. |
− | * ? - Integrated into the base game itself | + | * ? - Integrated into the base game itself |
− | * [[Version/0.13.1135|0.13.1135]] - Is now gold-trimmed and fancy to differentiate it from the new double bed. Colonists in relationships can now share beds. | + | * [[Version/0.13.1135|0.13.1135]] - Is now gold-trimmed and fancy to differentiate it from the new double bed. Colonists in relationships can now share beds. |
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− | {{ | + | <noinclude> |
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
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