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* [[Monument marker]]
 
* [[Monument marker]]
 
* [[Work site]] (Section exists on [[Quests]], but should be own page)
 
* [[Work site]] (Section exists on [[Quests]], but should be own page)
* [[Burning power cell]]
 
* [[Burnout low-shield]] {{IdeologyIcon}}
 
* All the [[terrain]]s
 
  
 
==== Biotech ====
 
==== Biotech ====
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* [[megascarab cocoon]]
 
* [[megascarab cocoon]]
 
* [[spelopede cocoon]]
 
* [[spelopede cocoon]]
 +
* [[chopped polux stump]] (only redirect to ''chopped stump'', add images and description there)
 +
* [[smashed polux stump]] (only redirect to ''chopped stump'', add images and description there)
 
* [[Mech Repair Speed]]
 
* [[Mech Repair Speed]]
 
* [[Subcore Encoding Speed]]
 
* [[Subcore Encoding Speed]]
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  | intro = ''This automated list displays a random selection of up to '''#50''' pages out of '''#{{#ask: [[Category:Pages using duplicate arguments in template calls]] | format = count}}''' designated as in need of recoding. For a complete, see [[:Category:Pages using duplicate arguments in template calls]].''
 
  | intro = ''This automated list displays a random selection of up to '''#50''' pages out of '''#{{#ask: [[Category:Pages using duplicate arguments in template calls]] | format = count}}''' designated as in need of recoding. For a complete, see [[:Category:Pages using duplicate arguments in template calls]].''
 
  | default = This [[:Category:Pages using duplicate arguments in template calls|category]] is currently empty. Good work!
 
  | default = This [[:Category:Pages using duplicate arguments in template calls|category]] is currently empty. Good work!
}}
 
 
=== Pages with wrong property definitions ===
 
{{#ask: [[Has improper value for::+]]
 
| limit = 50 | format = category | order = random | columns = 0 | searchlabel =
 
| intro = ''This automated list displays a random selection of up to '''#50''' pages out of '''#{{#ask: [[Has improper value for::+]] | format = count}}''' designated as in need of recoding. For a complete, see [[Property:Has improper value for]].''
 
| default = This category is currently empty. Good work! {{Check}}
 
 
}}
 
}}
  
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* '''Deathrest building default text:''' A default spiel for every deathrest building covering the shared mechanics of deathrest buildings. How they bond, connection distance, deathrest capacity limitations, bonding etc. Ideally it can be placed in a template ala [[Template:Apparel_Social_Impact_Note]] so it can standard across all pages and updated all at once.
 
* '''Deathrest building default text:''' A default spiel for every deathrest building covering the shared mechanics of deathrest buildings. How they bond, connection distance, deathrest capacity limitations, bonding etc. Ideally it can be placed in a template ala [[Template:Apparel_Social_Impact_Note]] so it can standard across all pages and updated all at once.
 
* ''Lifestage and gendered names for animals:'' Lots of animals have different names at different life stages e.g. a baby [[cat]] is called a [[kitten]]. They need to be documented in the intro of the page, bolded for their first use as with the animal name, and ideally a redirect to the page from the alternate names. Some are complete, but not all. Similarly, some names are gendered - in RW, the [[cow]] species has female [[cow]]s and male [[bull]]s. These should be included similarly - afaik these are all done, but any missing ones noticed while adding the lifestages should be added. - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 12:21, 18 March 2023 (UTC)
 
* ''Lifestage and gendered names for animals:'' Lots of animals have different names at different life stages e.g. a baby [[cat]] is called a [[kitten]]. They need to be documented in the intro of the page, bolded for their first use as with the animal name, and ideally a redirect to the page from the alternate names. Some are complete, but not all. Similarly, some names are gendered - in RW, the [[cow]] species has female [[cow]]s and male [[bull]]s. These should be included similarly - afaik these are all done, but any missing ones noticed while adding the lifestages should be added. - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 12:21, 18 March 2023 (UTC)
* ''Pyromaniac mood boosts'': different firey objects add stacks to a moodlet for [[pyromaniac]]s. these stacks should be noted on the individual pages.
 
  
 
== Updates and maintenance needed on the Wiki ==
 
== Updates and maintenance needed on the Wiki ==
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* [[Butcher table]]
 
* [[Butcher table]]
 
* [[Animals#Slaughtering]]
 
* [[Animals#Slaughtering]]
* [[Corpse]]
 
 
* [[Meat Amount]]
 
* [[Meat Amount]]
 
* [[Leather Amount]]  
 
* [[Leather Amount]]  
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* [[Version/1.4.3682|1.4.3682]] - Pawns that generate with passion-dropping genes will no longer generate with passion for those skills.
 
* [[Version/1.4.3682|1.4.3682]] - Pawns that generate with passion-dropping genes will no longer generate with passion for those skills.
 
* [[Version/1.4.3682|1.4.3682]] - Fix: Ranged weapons that don't do bullet damage don't display "Headshot" text on head hit.
 
* [[Version/1.4.3682|1.4.3682]] - Fix: Ranged weapons that don't do bullet damage don't display "Headshot" text on head hit.
 +
* [[Version/1.4.3682|1.4.3682]] - Fix: Pawns incapable of manipulation are able to strip targets via float menu option.
 +
* [[Version/1.4.3682|1.4.3682]] - Fix: Pollution overlay grid not updating after cell-filling buildings are destroyed.
 +
* [[Version/1.4.3682|1.4.3682]] - Fix typo: "Do really want to hack..."
  
 
== Version/1.4.3641 ==  
 
== Version/1.4.3641 ==  
 
* [[Version/1.4.3641|1.4.3641]] - Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any. <!-- this needs to he verified in game before putting it up on the page - does this apply only before the join offer or at all times? -->
 
* [[Version/1.4.3641|1.4.3641]] - Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any. <!-- this needs to he verified in game before putting it up on the page - does this apply only before the join offer or at all times? -->
 +
* [[Version/1.4.3641|1.4.3641]] - Don't display owner types for cribs since cribs don't have their owner types changed as the room changes.
 
* [[Version/1.4.3641|1.4.3641]] - Colonists can now put unadopted babies born to prisoners in cribs.
 
* [[Version/1.4.3641|1.4.3641]] - Colonists can now put unadopted babies born to prisoners in cribs.
 
* [[Version/1.4.3641|1.4.3641]] - Allow rescuing babies, even if they are from a hostile faction, without having to adopt them first.
 
* [[Version/1.4.3641|1.4.3641]] - Allow rescuing babies, even if they are from a hostile faction, without having to adopt them first.
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* [[Version/1.4.3641|1.4.3641]] - Fix: UI scale resetting to higher numbers for monitors with height below expected values. (eg 1280x720)   
 
* [[Version/1.4.3641|1.4.3641]] - Fix: UI scale resetting to higher numbers for monitors with height below expected values. (eg 1280x720)   
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Colonist in labor letter doesn't have look target set.  
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Colonist in labor letter doesn't have look target set.  
 +
* [[Version/1.4.3641|1.4.3641]] - Fix: Error on releasing space refugee prisoners.
 +
* [[Version/1.4.3641|1.4.3641]] - Fix: Pawns considered free when using shuttle/pods, causing "Relic lost" thought if equipped.
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Generated immediate family relationships unable to generate.  
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Generated immediate family relationships unable to generate.  
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Mech global work speed is affected by darkness. Inconsistent with move speed.  
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Mech global work speed is affected by darkness. Inconsistent with move speed.  
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Beard and genes offset incorrectly based on rotation in some situations.  
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Beard and genes offset incorrectly based on rotation in some situations.  
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Growth stat appearing on humans.  
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Growth stat appearing on humans.  
 +
* [[Version/1.4.3641|1.4.3641]] - Fix: Lancer shoulder parts labels inconsistent.
 
* [[Version/1.4.3641|1.4.3641]] - Fix typo "crytosleep".  
 
* [[Version/1.4.3641|1.4.3641]] - Fix typo "crytosleep".  
 
* [[Version/1.4.3641|1.4.3641]] - Fix typo: "means that so"  
 
* [[Version/1.4.3641|1.4.3641]] - Fix typo: "means that so"  
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* [[Version/1.4.3580|1.4.3580]] - Check if region has deadly danger before giving nature running learning.
 
* [[Version/1.4.3580|1.4.3580]] - Check if region has deadly danger before giving nature running learning.
 
* [[Version/1.4.3580|1.4.3580]] - Show rejected float menu option for slaves attempting to use non-slave medical beds.
 
* [[Version/1.4.3580|1.4.3580]] - Show rejected float menu option for slaves attempting to use non-slave medical beds.
 +
 +
=== Fixes ===
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Archonexus quest generates "Caravan lost" letters for any pawns left behind.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Archonexus quest generates "Caravan lost" letters for any pawns left behind.
 +
* [[Version/1.4.3580|1.4.3580]] - Fix: Consume drug commands not appearing.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Furskin_Average3 head uses the wrong graphic.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Furskin_Average3 head uses the wrong graphic.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Cannot absorb xenogenes from target if target has custom xenotype and selected pawn is baseliner.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Cannot absorb xenogenes from target if target has custom xenotype and selected pawn is baseliner.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Tattoos render below heavy brow.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Tattoos render below heavy brow.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Traits selected during growth moments don't modify skills.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Traits selected during growth moments don't modify skills.
 +
* [[Version/1.4.3580|1.4.3580]] - Fix: Being carried by a pawn removes any tox gas buildup on a pawn. 
 +
* [[Version/1.4.3580|1.4.3580]] - Fix: Faulty report string "Extracting limestone reliquary to inventory."
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Child not allowed to enter shuttle called via permit.  
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Child not allowed to enter shuttle called via permit.  
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Typo "worshiped".
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Typo "worshiped".
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* [[Version/1.4.3580|1.4.3580]] - Fix: Deathless pawns who have the deathless gene removed don't have their health updated.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Deathless pawns who have the deathless gene removed don't have their health updated.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Searching for gene in create xenogerm dialog doesn't highlight selected genes.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Searching for gene in create xenogerm dialog doesn't highlight selected genes.
 +
* [[Version/1.4.3580|1.4.3580]] - Fix: Bandwith loss warning shown when pawn drops non-worn mechanitor equipment
 +
* [[Version/1.4.3580|1.4.3580]] - Fix: Inspect pane displaying incorect power consumption with research.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Some buildings able to overlap zones where nonsensical.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Some buildings able to overlap zones where nonsensical.
 +
* [[Version/1.4.3580|1.4.3580]] - Fix: Typo in colonist ripscanned thought description.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Exception trying to visit sick pawn with neversleep gene.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Exception trying to visit sick pawn with neversleep gene.
 +
* [[Version/1.4.3580|1.4.3580]] - Fix: Radiotalking doesn't adhere to child's allowed area.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Wrong description and tooltip shown for custom xenotype pawns
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Wrong description and tooltip shown for custom xenotype pawns
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Biostats calculate incorrectly for xenogerms created with 3 of the same gene.
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Biostats calculate incorrectly for xenogerms created with 3 of the same gene.
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* [[Version/1.4.3563|1.4.3563]] - Update rewards for OpportunitySite_AncientComplex. Higher value rewards can now occasionally appear, along with genepacks, archite capsules, and deathrest capacity serums.
 
* [[Version/1.4.3563|1.4.3563]] - Update rewards for OpportunitySite_AncientComplex. Higher value rewards can now occasionally appear, along with genepacks, archite capsules, and deathrest capacity serums.
 
* [[Version/1.4.3563|1.4.3563]] - Hospitality refugee uses the same system to determine refugee count as for beggars.
 
* [[Version/1.4.3563|1.4.3563]] - Hospitality refugee uses the same system to determine refugee count as for beggars.
 +
* [[Version/1.4.3563|1.4.3563]] - Fix: Infinite loop of hauling mech to charger outside the mech's allowed area.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Inconsistent psychic bond torn when one partner is in a suspendable building.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Inconsistent psychic bond torn when one partner is in a suspendable building.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Hemogen wasted when refueling deathrest buildings.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Hemogen wasted when refueling deathrest buildings.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Food restrictions now respect eg "Allow vegetarian food" for instances of food and not just based on def.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Food restrictions now respect eg "Allow vegetarian food" for instances of food and not just based on def.
 +
* [[Version/1.4.3563|1.4.3563]] - Fix: "Tend to self" emergency work giver appears below non-emergency work giver on UI.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: "Slept in cold" and "Slept in heat" memories don't take into account gene-related comfortable temperature offsets.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: "Slept in cold" and "Slept in heat" memories don't take into account gene-related comfortable temperature offsets.
  
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* [[Version/1.4.3557|1.4.3557]] - Dependency genes override other drug-related genes.
 
* [[Version/1.4.3557|1.4.3557]] - Dependency genes override other drug-related genes.
 
* [[Version/1.4.3557|1.4.3557]] - Fix: Children get mood debuff for not having gauranlen connection, but cannot connect to tree.
 
* [[Version/1.4.3557|1.4.3557]] - Fix: Children get mood debuff for not having gauranlen connection, but cannot connect to tree.
 +
* [[Version/1.4.3557|1.4.3557]] - Fix typo: "yielding" -> "wielding". (this relates to the addition in 3552 of the "is happier when yielding an incendiary weapon" to the pyro trait desc - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]))
 
* [[Version/1.4.3557|1.4.3557]] - Fix: 100% chance for tattoos if pawn has no ideoligion.
 
* [[Version/1.4.3557|1.4.3557]] - Fix: 100% chance for tattoos if pawn has no ideoligion.
 
* [[Version/1.4.3557|1.4.3557]] - Fix: Banishing colonists doesn't recalculate faction ideoligions.
 
* [[Version/1.4.3557|1.4.3557]] - Fix: Banishing colonists doesn't recalculate faction ideoligions.
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* [[Version/1.4.3555|1.4.3555]] - Update the description for "child not in growth vat" to make it clearer that it relates to the colonist's child, not just any child.
 
* [[Version/1.4.3555|1.4.3555]] - Update the description for "child not in growth vat" to make it clearer that it relates to the colonist's child, not just any child.
 
* [[Version/1.4.3555|1.4.3555]] - Slightly reduce the impact that player mechanoids have on raid points.
 
* [[Version/1.4.3555|1.4.3555]] - Slightly reduce the impact that player mechanoids have on raid points.
 +
* [[Version/1.4.3555|1.4.3555]] - Slightly reduce work needed for terminate pregnancy operation and increase medicine needed to 2.
 
* [[Version/1.4.3555|1.4.3555]] - Update non-combatant debug view to not draw timer on pawns which are permanently combatants.
 
* [[Version/1.4.3555|1.4.3555]] - Update non-combatant debug view to not draw timer on pawns which are permanently combatants.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Children attempting to draw on the floor of areas with dangerous temperatures.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Children attempting to draw on the floor of areas with dangerous temperatures.
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=== Big new stuff ===
 
=== Big new stuff ===
 
* [[Version/1.4.3555|1.4.3555]] - Added a new category of precept: Preferred xenotypes.
 
* [[Version/1.4.3555|1.4.3555]] - Added a new category of precept: Preferred xenotypes.
* [[Version/1.4.3555|1.4.3555]] - Single-xenotype NPC factions have a chance to generate with Preferred Xenotypes about themselves.  
+
* [[Version/1.4.3555|1.4.3555]] - Single-xenotype NPC factions have a chance to generate with Preferred Xenotypes about themselves.
* [[Version/1.4.3555|1.4.3555]] - For the purposes of precepts, autonomous weapons include colony-controlled mechanoids.
+
* [[Version/1.4.3555|1.4.3555]] - Autonomous weapons include colony-controlled mechanoids for precepts.
  
 
=== Smaller new stuff ===
 
=== Smaller new stuff ===
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=== Miscellaneous ===
 
=== Miscellaneous ===
 +
* [[Version/1.4.3555|1.4.3555]] - For the purposes of precepts, autonomous weapons include colony-controlled mechanoids.
 
* [[Version/1.4.3555|1.4.3555]] - Increased the availability of gene packs from various traders.
 
* [[Version/1.4.3555|1.4.3555]] - Increased the availability of gene packs from various traders.
 
* [[Version/1.4.3555|1.4.3555]] - Yttakin factions no longer get desired apparel precepts, because they’re uncomfortable in all clothes.
 
* [[Version/1.4.3555|1.4.3555]] - Yttakin factions no longer get desired apparel precepts, because they’re uncomfortable in all clothes.
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* [[Version/1.4.3555|1.4.3555]] - Player is given the choice to set mechs to escort when a mechanitor leaves a map.
 
* [[Version/1.4.3555|1.4.3555]] - Player is given the choice to set mechs to escort when a mechanitor leaves a map.
 
* [[Version/1.4.3555|1.4.3555]] - Ability UI buttons can now shrink like psycasts if there are too many, to avoid covering the screen.
 
* [[Version/1.4.3555|1.4.3555]] - Ability UI buttons can now shrink like psycasts if there are too many, to avoid covering the screen.
 
+
* [[Version/1.4.3555|1.4.3555]] - Update the wording of the stillbirth letter to be a bit clearer about the choice of naming the baby, and allow the player to decide not to name the baby.
 +
* [[Version/1.4.3555|1.4.3555]] - Fathers now get a negative thought if their child is stillborn.
 +
* [[Version/1.4.3555|1.4.3555]] - If a baby is stillborn from a surrogate mother, the gene-mother gets a negative thought.
 
* [[Version/1.4.3555|1.4.3555]] - If player sends a pregnant colonist on a “pawn lending” quest in a shuttle, and she gives birth during the quest, the baby will be returned with her instead of being kept by the questgiver.  
 
* [[Version/1.4.3555|1.4.3555]] - If player sends a pregnant colonist on a “pawn lending” quest in a shuttle, and she gives birth during the quest, the baby will be returned with her instead of being kept by the questgiver.  
 
* [[Version/1.4.3555|1.4.3555]] - Added a thing category for mechanitor body parts (used on stockpile config etc.)
 
* [[Version/1.4.3555|1.4.3555]] - Added a thing category for mechanitor body parts (used on stockpile config etc.)
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=== Fixes ===
 
=== Fixes ===
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Pilgrims coming to venerate a relic cause charity believers to get unhappy regardless of outcome.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Pilgrims coming to venerate a relic cause charity believers to get unhappy regardless of outcome.
 +
* [[Version/1.4.3555|1.4.3555]] - Fix: Unwaveringly loyal inspect pane text not appearing for slaves.
 +
* [[Version/1.4.3555|1.4.3555]] - Fix: Kills with body part weapons like knee spike and power claw don't satisfy kill satiety.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Custom xenotypes show up with relationships that make no genetic sense.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Custom xenotypes show up with relationships that make no genetic sense.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Hair color genes have a chance to not be passed on.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Hair color genes have a chance to not be passed on.
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* [[Version/1.4.3530|1.4.3530]] - Babies that have fallen asleep in someone's arms no longer immediately wake up.
 
* [[Version/1.4.3530|1.4.3530]] - Babies that have fallen asleep in someone's arms no longer immediately wake up.
 
* [[Version/1.4.3530|1.4.3530]] - Fix: With toxic fallout active, inspecting items from trade ships causes errors.
 
* [[Version/1.4.3530|1.4.3530]] - Fix: With toxic fallout active, inspecting items from trade ships causes errors.
 +
* [[Version/1.4.3530|1.4.3530]] - Fix: Children gain growth points in cryptosleep.
 
* [[Version/1.4.3530|1.4.3530]] - Fix: Paramedic not counted as doctor in solo mechanitor run.
 
* [[Version/1.4.3530|1.4.3530]] - Fix: Paramedic not counted as doctor in solo mechanitor run.
 
* [[Version/1.4.3530|1.4.3530]] - Fix: Archonexus quest allows taking mechanoid weapons with you to a new colony.
 
* [[Version/1.4.3530|1.4.3530]] - Fix: Archonexus quest allows taking mechanoid weapons with you to a new colony.
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* [[Version/1.4.3529|1.4.3529]] - Added missing fill percent for gene and mech buildings.
 
* [[Version/1.4.3529|1.4.3529]] - Added missing fill percent for gene and mech buildings.
 
* [[Version/1.4.3529|1.4.3529]] - Update go to bed float menu option if pawn is waiting for surgery and no doctors can do it.
 
* [[Version/1.4.3529|1.4.3529]] - Update go to bed float menu option if pawn is waiting for surgery and no doctors can do it.
 +
* [[Version/1.4.3529|1.4.3529]] - Fix: Some Biotech buildings can have un-reachable fires in the center cell.
 
* [[Version/1.4.3529|1.4.3529]] - Fix: Some mechs cannot load into a shuttle.
 
* [[Version/1.4.3529|1.4.3529]] - Fix: Some mechs cannot load into a shuttle.
 
* [[Version/1.4.3529|1.4.3529]] - Fix: Highmates can create bonds with quest visitors and vice versa.
 
* [[Version/1.4.3529|1.4.3529]] - Fix: Highmates can create bonds with quest visitors and vice versa.
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* [[Version/1.4.3528|1.4.3528]] - Fix: Letting a pawn die on the world map with wastepacks will not pollute terrain.
 
* [[Version/1.4.3528|1.4.3528]] - Fix: Letting a pawn die on the world map with wastepacks will not pollute terrain.
 
* [[Version/1.4.3528|1.4.3528]] - Fix: Eye cut out graphics are misaligned.
 
* [[Version/1.4.3528|1.4.3528]] - Fix: Eye cut out graphics are misaligned.
 +
* [[Version/1.4.3528|1.4.3528]] - Fix: Ancient exostrider remains are failing to generate in swamp maps.
 
* [[Version/1.4.3528|1.4.3528]] - Fix: Bossgroup drop pods don't use mechanoid drop pods.
 
* [[Version/1.4.3528|1.4.3528]] - Fix: Bossgroup drop pods don't use mechanoid drop pods.
 
* [[Version/1.4.3528|1.4.3528]] - Fix: Do a better job of displaying hulk body types in the pawn portrait in the rename UI.
 
* [[Version/1.4.3528|1.4.3528]] - Fix: Do a better job of displaying hulk body types in the pawn portrait in the rename UI.
Line 1,253: Line 1,271:
 
== Version/1.4.3525 ==  
 
== Version/1.4.3525 ==  
 
* [[Version/1.4.3525|1.4.3525]] - Disable growth moment letter for quest lodgers.
 
* [[Version/1.4.3525|1.4.3525]] - Disable growth moment letter for quest lodgers.
 +
* [[Version/1.4.3525|1.4.3525]] - Fix: Temporary work restrictions affect growth moment passion choices.
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Clicking on the "carry pawn" checkbox in caravan screen opens health card.
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Clicking on the "carry pawn" checkbox in caravan screen opens health card.
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Attempting to absorb a xenogerm of your own colonist displays a warning message saying you'll anger your faction.  
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Attempting to absorb a xenogerm of your own colonist displays a warning message saying you'll anger your faction.  
 +
* [[Version/1.4.3525|1.4.3525]] - Adjust some quest text to be a bit less dark.
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Babies causing bad thoughts for bigotry ideoligions.  
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Babies causing bad thoughts for bigotry ideoligions.  
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Babies born from parents sharing the same custom xenotype don't inherit all endogenes from parents.
 
* [[Version/1.4.3525|1.4.3525]] - Fix: Babies born from parents sharing the same custom xenotype don't inherit all endogenes from parents.
Line 1,262: Line 1,282:
  
 
=== New stuff - base game ===
 
=== New stuff - base game ===
* [[Version/1.4.3523|1.4.3523]] - Painting and color customization  
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Added painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop.
+
 
* [[Version/1.4.3523|1.4.3523]] - Under the “Orders” tab, you can direct colonists to “paint wall”, “paint floor”, and “remove paint.”
+
* Painting and color customization  
* [[Version/1.4.3523|1.4.3523]] - Choose from a large variety of colors to customize your colony!
+
* Added painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop.
* [[Version/1.4.3523|1.4.3523]] - Added many new carpet colors.
+
* Under the “Orders” tab, you can direct colonists to “paint wall”, “paint floor”, and “remove paint.”
 +
* Choose from a large variety of colors to customize your colony!
 +
* Added many new carpet colors.
  
 
==== Turrets, gas, gear, and medicine ====
 
==== Turrets, gas, gear, and medicine ====
* [[Version/1.4.3523|1.4.3523]] - Added new gas health conditions.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Rotten corpses and meat now release disgusting rot stink gas. Colonists that are chronically exposed to rot stink may develop the new “lung rot” disease.
+
 
* [[Version/1.4.3523|1.4.3523]] - Added an explicit “tend (without medicine)” option to drafted pawns which appears after the tend with medicine order.
+
* Added new gas health conditions.
 +
* Rotten corpses and meat now release disgusting rot stink gas. Colonists that are chronically exposed to rot stink may develop the new “lung rot” disease.
 +
* Added recipe for bulk medicine creation.
 +
* Added an explicit “tend (without medicine)” option to drafted pawns which appears after the tend with medicine order.
  
 
==== UI ====
 
==== UI ====
* [[Version/1.4.3523|1.4.3523]] - Completely overhauled the options menu. Options are grouped into different tabs, including a new mod tab. Screenshake was added as a new option.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Completely reworked mods manager and mods mismatch UI.
+
 
* [[Version/1.4.3523|1.4.3523]] - Added tile inspector. View info about a specific tile by holding the “alt” key.
+
* Completely overhauled the options menu. Options are grouped into different tabs, including a new mod tab. Screenshake was added as a new option.
* [[Version/1.4.3523|1.4.3523]] - Added pawn icons to many menus.
+
* Completely reworked mods manager and mods mismatch UI.
* [[Version/1.4.3523|1.4.3523]] - Created a square grid float menu for paint and carpets.
+
* Added tile inspector. View info about a specific tile by holding the “alt” key.
* [[Version/1.4.3523|1.4.3523]] - Weapons are displayed below drafted colonist portraits.
+
* Added pawn icons to many menus.
 +
* Created a square grid float menu for paint and carpets.
 +
* Weapons are displayed below drafted colonist portraits.
  
 
==== Miscellaneous ====
 
==== Miscellaneous ====
* [[Version/1.4.3523|1.4.3523]] - In addition to all the prisoners you got before, now you’ll get a new class of prisoner who is unwaveringly loyal to their home. They can’t be recruited, but they can be sold, sent home for diplomatic benefits, used for gene extraction or blood farming in Biotech, or used in rituals and enslaved in Ideology. (We did it this way because we wanted to make all the uses for prisoners besides recruitment more viable. Adding a new stream of unwaveringly loyal prisoners does that without destroying the population progression balance.) They can be disabled in the storyteller settings.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Starting colonists can begin with certain possessions. These can come from backstories, health conditions, and rarely from a pool of items.
+
 
* [[Version/1.4.3523|1.4.3523]] - Added a toggleable heat overlay that shows the air temperature indoors and outdoors.
+
* In addition to all the prisoners you got before, now you’ll get a new class of prisoner who is unwaveringly loyal to their home. They can’t be recruited, but they can be sold, sent home for diplomatic benefits, used for gene extraction or blood farming in Biotech, or used in rituals and enslaved in Ideology. (We did it this way because we wanted to make all the uses for prisoners besides recruitment more viable. Adding a new stream of unwaveringly loyal prisoners does that without destroying the population progression balance.) They can be disabled in the storyteller settings.
* [[Version/1.4.3523|1.4.3523]] - Added a search bar to the quests list.
+
* Starting colonists can begin with certain possessions. These can come from backstories, health conditions, and rarely from a pool of items.
* [[Version/1.4.3523|1.4.3523]] - Added "bald" hair style.
+
* Added a toggleable heat overlay that shows the air temperature indoors and outdoors.
* [[Version/1.4.3523|1.4.3523]] - Added an option to randomize the menu background every game launch.
+
* Added a search bar to the quests list.
* [[Version/1.4.3523|1.4.3523]] - Added stats for crop growth rate, age, and lifespan and the length of time to clean filth on surfaces
+
* Added "bald" hair style.
* [[Version/1.4.3523|1.4.3523]] - Added prisoner recruitment last resistance reduction info in prisoner tab.
+
* Added an option to randomize the menu background every game launch.
* [[Version/1.4.3523|1.4.3523]] - Added “research bench required” alert.
+
* Added stats for crop growth rate, age, and lifespan and the length of time to clean filth on surfaces
* [[Version/1.4.3523|1.4.3523]] - Added build hopper command to nutrient paste dispenser.
+
* Added prisoner recruitment last resistance reduction info in prisoner tab.
* [[Version/1.4.3523|1.4.3523]] - Drafted colonists can pick up downed people and carry them around.
+
* Added “research bench required” alert.
 +
* Added build hopper command to nutrient paste dispenser.
 +
* Drafted colonists can pick up downed people and carry them around.
  
 
=== Improvements and adjustments - base game ===
 
=== Improvements and adjustments - base game ===
 
==== Performance ====
 
==== Performance ====
* [[Version/1.4.3523|1.4.3523]] - Major startup and load time improvements. Launching RimWorld and loading savegames are both roughly 37% faster. On an example system, this is a startup time improvement from 33 to 21 seconds. Loading a fresh savegame dropped from 7.9 to 4.6 seconds.
+
* [[Version/1.4.3523|1.4.3523]] -  
 +
 
 +
* Major startup and load time improvements. Launching RimWorld and loading savegames are both roughly 37% faster. On an example system, this is a startup time improvement from 33 to 21 seconds. Loading a fresh savegame dropped from 7.9 to 4.6 seconds.
  
 
==== Pawns ====
 
==== Pawns ====
* [[Version/1.4.3523|1.4.3523]] - Colonists can be ordered to re-arm turrets while drafted.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Wild people no longer get mood debuffs for sleeping outside or on the ground.
+
 
* [[Version/1.4.3523|1.4.3523]] - Allow amputation on body parts with scars and other permanent injuries.
+
* Pyromaniacs are happier around fires and get a stacking (up to 4x) mood buff for nearby fires. This includes torches and campfires.
* [[Version/1.4.3523|1.4.3523]] - Very hungry pawns now wake up if there is food available and they aren't very tired.
+
* Colonists can be ordered to re-arm turrets while drafted.
* [[Version/1.4.3523|1.4.3523]] - Pawns kicked out of bed (due to healing completing, bedroom becoming a prison, etc.) are moved to the bottom of the bed to prevent them from interfering with other pawns wanting to use the same bed.
+
* Pawns no longer hunt animals outside their allowed area.
* [[Version/1.4.3523|1.4.3523]] - Wardens take downed pawns to bed so they can medically rest for non-urgent reasons (Eg. building immunity to an infection) and urgent reasons (Eg. need tending or have an operation).
+
* Wild people no longer get mood debuffs for sleeping outside or on the ground.
 +
* Allow amputation on body parts with scars and other permanent injuries.
 +
* “Wimp” trait’s pain shock threshold has been increased from 50% to 60%.
 +
* Very hungry pawns now wake up if there is food available and they aren't very tired.
 +
* Pawns kicked out of bed (due to healing completing, bedroom becoming a prison, etc.) are moved to the bottom of the bed to prevent them from interfering with other pawns wanting to use the same bed.
 +
* Wardens take downed pawns to bed so they can medically rest for non-urgent reasons (Eg. building immunity to an infection) and urgent reasons (Eg. need tending or have an operation).
  
 
==== UI ====
 
==== UI ====
* [[Version/1.4.3523|1.4.3523]] - Screenshot mode no longer draws inspect pane, gizmos, and paths for selected objects.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Adjustments to world creation faction config. Instead of +/- buttons, there is a simple list of factions with an "add" button.
+
 
* [[Version/1.4.3523|1.4.3523]] - Improved pawn name rendering with "disable tiny fonts" active.
+
* Screenshot mode no longer draws inspect pane, gizmos, and paths for selected objects.
* [[Version/1.4.3523|1.4.3523]] - Adjust default medicine settings window. Added a title, increased the size of text and unified the space between elements.
+
* Adjustments to world creation faction config. Instead of +/- buttons, there is a simple list of factions with an "add" button.
* [[Version/1.4.3523|1.4.3523]] - Added small circular dots around the radius of a downed projectile interceptor.
+
* Improved pawn name rendering with "disable tiny fonts" active.
* [[Version/1.4.3523|1.4.3523]] - Display recipe ingredients/products tooltip when hovering over recipe float menu options.
+
* Adjust default medicine settings window. Added a title, increased the size of text and unified the space between elements.
* [[Version/1.4.3523|1.4.3523]] - When multiple identical messages are sent, the original message is highlighted instead of adding a new message.
+
* Added small circular dots around the radius of a downed projectile interceptor.
* [[Version/1.4.3523|1.4.3523]] - Letters are bundled together if they can’t all fit on the screen.
+
* Display recipe ingredients/products tooltip when hovering over recipe float menu options.
 +
* When multiple identical messages are sent, the original message is highlighted instead of adding a new message.
 +
* Letters are bundled together if they can’t all fit on the screen.
  
 
==== Miscellaneous ====
 
==== Miscellaneous ====
* [[Version/1.4.3523|1.4.3523]] - Carried things can now be added to caravans.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Trade menu always shows player currency, even when it is at 0.
+
 
* [[Version/1.4.3523|1.4.3523]] - Updated SFX for a number of designators in the architect menu.
+
* Carried things can now be added to caravans.
* [[Version/1.4.3523|1.4.3523]] - Predators limit their hunting range to the same as their scavenging range.
+
* Trade menu always shows player currency, even when it is at 0.
* [[Version/1.4.3523|1.4.3523]] - Items deteriorate at 3x the regular rate when in an unroofed area during toxic fallout.
+
* Updated SFX for a number of designators in the architect menu.
* [[Version/1.4.3523|1.4.3523]] - Reduced the rate of toxic buildup from game conditions by 20%.
+
* Predators limit their hunting range to the same as their scavenging range.
* [[Version/1.4.3523|1.4.3523]] - Hide pawn headgear when in bed.
+
* Items deteriorate at 3x the regular rate when in an unroofed area during toxic fallout.
* [[Version/1.4.3523|1.4.3523]] - Rename the rest need to sleep (this avoids confusion with pawns that are "resting" but not recovering the rest need)
+
* Reduced the rate of toxic buildup from game conditions by 20%.
* [[Version/1.4.3523|1.4.3523]] - Added stat entries to meals displaying ingredients and dietary type.
+
* Hide pawn headgear when in bed.
* [[Version/1.4.3523|1.4.3523]] - Combined hunger rate and food consumption stats.
+
* Rename the rest need to sleep (this avoids confusion with pawns that are "resting" but not recovering the rest need)
* [[Version/1.4.3523|1.4.3523]] - Prevent trees marked for extraction to be cut for construction.
+
* Added stat entries to meals displaying ingredients and dietary type.
* [[Version/1.4.3523|1.4.3523]] - Growing zone description now has information on the average and maximum age and maturity of the plants in the zone, if there are any.
+
* Combined hunger rate and food consumption stats.
* [[Version/1.4.3523|1.4.3523]] - Growing zones and stockpiles now have a description for how many cells are in the zone.
+
* Prevent trees marked for extraction to be cut for construction.
* [[Version/1.4.3523|1.4.3523]] - Allow players to select Things pawns are holding by either slow clicking, using the widget when the carrying pawn is selected, or using the "next thing in cell" button.
+
* Growing zone description now has information on the average and maximum age and maturity of the plants in the zone, if there are any.
* [[Version/1.4.3523|1.4.3523]] - Add command to pawns and buildings for selecting their held things.
+
* Growing zones and stockpiles now have a description for how many cells are in the zone.
* [[Version/1.4.3523|1.4.3523]] - Locked many dev gizmos behind god mode toggle.
+
* Allow players to select Things pawns are holding by either slow clicking, using the widget when the carrying pawn is selected, or using the "next thing in cell" button.
* [[Version/1.4.3523|1.4.3523]] - Backstory mod source is shown if it's not from an official expansion.
+
* Add command to pawns and buildings for selecting their held things.
* [[Version/1.4.3523|1.4.3523]] - When selecting a steam geyser, the geothermal generator build gizmo is shown (if unlocked).
+
* Locked many dev gizmos behind god mode toggle.
* [[Version/1.4.3523|1.4.3523]] - Moved ranged weapon, melee weapon, armor, clothing and art stock gen to a tagged based system and adjusted market value selection weight for all items.
+
* Backstory mod source is shown if it's not from an official expansion.
* [[Version/1.4.3523|1.4.3523]] - Keep selection on things which become despawned in some circumstances.
+
* When selecting a steam geyser, the geothermal generator build gizmo is shown (if unlocked).
* [[Version/1.4.3523|1.4.3523]] - Selection is preserved as a blueprint becomes a frame and finally a finished building.
+
* Moved ranged weapon, melee weapon, armor, clothing and art stock gen to a tagged based system and adjusted market value selection weight for all items.
 +
* Keep selection on things which become despawned in some circumstances.
 +
* Selection is preserved as a blueprint becomes a frame and finally a finished building.
  
 
=== Improvements and adjustments - Royalty ===  
 
=== Improvements and adjustments - Royalty ===  
 +
* [[Version/1.4.3523|1.4.3523]] - Skip and chaos skip have a max body size set.
 
* [[Version/1.4.3523|1.4.3523]] - Limit noble wimp to knight or praetor.
 
* [[Version/1.4.3523|1.4.3523]] - Limit noble wimp to knight or praetor.
 
* [[Version/1.4.3523|1.4.3523]] - Ensure persona weapons are unbound if you leave them on a temporary map.
 
* [[Version/1.4.3523|1.4.3523]] - Ensure persona weapons are unbound if you leave them on a temporary map.
  
 
=== Improvements and adjustments - Ideology ===
 
=== Improvements and adjustments - Ideology ===
* [[Version/1.4.3523|1.4.3523]] - “Ideology system inactive” games can set and use all styles of buildings, items and floors.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Moved ideology buildings to new Ideology architect tab.
 
* [[Version/1.4.3523|1.4.3523]] - Downed pawns can perform duties in a ritual if their ritual role allows them to be downed.
 
* [[Version/1.4.3523|1.4.3523]] - Allow style selection in bill configuration dialog in classic mode.
 
* [[Version/1.4.3523|1.4.3523]] - Added a gizmo to blueprints in classic ideology mode that allows changing the built style.
 
* [[Version/1.4.3523|1.4.3523]] - Ensure ideoligions are recalculated after an archonexus win.
 
* [[Version/1.4.3523|1.4.3523]] - Added complex furniture as a prerequisite for reliquary and styling station.
 
* [[Version/1.4.3523|1.4.3523]] - Negative thoughts related to not having enough scarification scars do not apply at very low expectations or lower.
 
* [[Version/1.4.3523|1.4.3523]] - "No slaves in colony" thought does not apply at "Very low" expectations or below.
 
* [[Version/1.4.3523|1.4.3523]] - Rituals are called off if the target is reserved by another pawn during the ritual.
 
* [[Version/1.4.3523|1.4.3523]] - Ritual opportunity letters are skipped for most rituals for the first 10 days of play.
 
* [[Version/1.4.3523|1.4.3523]] - Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
 
* [[Version/1.4.3523|1.4.3523]] - Added “cannot be assigned” reason to pawn portrait tooltip on the ritual begin window.
 
* [[Version/1.4.3523|1.4.3523]] - Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
 
  
 +
* “Ideology system inactive” games can set and use all styles of buildings, items and floors.
 +
* Moved ideology buildings to new Ideology architect tab.
 +
* Downed pawns can perform duties in a ritual if their ritual role allows them to be downed.
 +
* Allow style selection in bill configuration dialog in classic mode.
 +
* Added a gizmo to blueprints in classic ideology mode that allows changing the built style.
 +
* Ensure ideoligions are recalculated after an archonexus win.
 +
* Added complex furniture as a prerequisite for reliquary and styling station.
 +
* Negative thoughts related to not having enough scarification scars do not apply at very low expectations or lower.
 +
* "No slaves in colony" thought does not apply at "Very low" expectations or below.
 +
* Rituals are called off if the target is reserved by another pawn during the ritual.
 +
* Ritual opportunity letters are skipped for most rituals for the first 10 days of play.
 +
* Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
 +
* Added “cannot be assigned” reason to pawn portrait tooltip on the ritual begin window.
 +
* Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
 +
*
 
=== Dev tools ===
 
=== Dev tools ===
* [[Version/1.4.3523|1.4.3523]] - Added a debug option "palette" that allows the user to select a set of debug actions/tools to appear on a resizable and draggable window.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Debug actions use a node tree for navigation.
+
 
* [[Version/1.4.3523|1.4.3523]] - Added pin icons to the debug menu allowing users to pin multiple debug tools to the palette at once.
+
* Added a debug option "palette" that allows the user to select a set of debug actions/tools to appear on a resizable and draggable window.
* [[Version/1.4.3523|1.4.3523]] - Implemented dev mode camera controls dialog with saveable presets.
+
* Debug actions use a node tree for navigation.
* [[Version/1.4.3523|1.4.3523]] - Added a simple debug tool for framerate/ticks per second performance benchmarking.
+
* Added pin icons to the debug menu allowing users to pin multiple debug tools to the palette at once.
* [[Version/1.4.3523|1.4.3523]] - Added dev add/remove hediff buttons to a pawn’s health card.
+
* Implemented dev mode camera controls dialog with saveable presets.
* [[Version/1.4.3523|1.4.3523]] - Added gear-related debug options to gear screen.
+
* Added a simple debug tool for framerate/ticks per second performance benchmarking.
 +
* Added dev add/remove hediff buttons to a pawn’s health card.
 +
* Added gear-related debug options to gear screen.
  
 
=== Technical ===
 
=== Technical ===
* [[Version/1.4.3523|1.4.3523]] - Replaced CrownType with headTypeDef
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Carpet defs are generated from blueprints, creating variants for each color.
+
 
* [[Version/1.4.3523|1.4.3523]] - Pawns can now path to a destination if the destination is a Thing that's being held.
+
* Replaced CrownType with headTypeDef
* [[Version/1.4.3523|1.4.3523]] - Check if food need is null in MeditationUtility.CanMeditate.
+
* Carpet defs are generated from blueprints, creating variants for each color.
 +
* Pawns can now path to a destination if the destination is a Thing that's being held.
 +
* Check if food need is null in MeditationUtility.CanMeditate.
  
 
=== Bugfixes ===
 
=== Bugfixes ===
* [[Version/1.4.3523|1.4.3523]] - Fix: Meals with meat shown as "acceptable for everyone".
+
* [[Version/1.4.3523|1.4.3523]] -
* [[Version/1.4.3523|1.4.3523]] - Fix: Pawns will now try to make the largest pile possible when dropping an item instead of adding the dropped item to an arbitrary pile. This was causing a loop for pawns trying to merge two stacks in the same cell if they couldn't fully pick up one of the stacks.
+
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Fluid ideology is loaded as non-fluid. (Only new saved ideoligions are affected) Ideoligions loaded from "Create custom (fluid)" are set to fluid. Ideoligions loaded from "Create custom (fixed)" are set to fixed.
+
* Fix: Meals with meat shown as "acceptable for everyone".
* [[Version/1.4.3523|1.4.3523]] - Fix: Some apparel is smeltable when it would not give anything for smelting.
+
* Fix: Pawns will now try to make the largest pile possible when dropping an item instead of adding the dropped item to an arbitrary pile. This was causing a loop for pawns trying to merge two stacks in the same cell if they couldn't fully pick up one of the stacks.
* [[Version/1.4.3523|1.4.3523]] - Fix: Incorrect float menu label for prioritizing surgery when there is medicine available, but none of it matches medicine restriction.  
+
* Fix: Fluid ideology is loaded as non-fluid. (Only new saved ideoligions are affected) Ideoligions loaded from "Create custom (fluid)" are set to fluid. Ideoligions loaded from "Create custom (fixed)" are set to fixed.
* [[Version/1.4.3523|1.4.3523]] - Fix: Wild people can steal ingredients while they are being cooked.
+
* Fix: Some apparel is smeltable when it would not give anything for smelting.
* [[Version/1.4.3523|1.4.3523]] - Fix: Hidden and temporary factions can own work sites.
+
* Fix: Incorrect float menu label for prioritizing surgery when there is medicine available, but none of it matches medicine restriction.
* [[Version/1.4.3523|1.4.3523]] - Fix: Having ideology installed in classic mode causes nudity thoughts to be ignored.
+
* Fix: Proximity activator is not triggered by skip psycasts happening in its range.  
* [[Version/1.4.3523|1.4.3523]] - Fix: During ideoligion reform, hairstyle and tattoo changes remain even if reform is canceled.
+
* Fix: Wild people can steal ingredients while they are being cooked.
* [[Version/1.4.3523|1.4.3523]] - Fix: You can shoot through some ancient buildings, but can't pass through them.
+
* Fix: Drug take to inventory in policy can exceed def-defined limit.
* [[Version/1.4.3523|1.4.3523]] - Fix: "Cannot feed: No food" displayed while pawn has "nothing" food restriction.
+
* Fix: Hidden and temporary factions can own work sites.
* [[Version/1.4.3523|1.4.3523]] - Fix: Bestower shuttle won't leave if one of the guards is downed or left the map.
+
* Fix: Having ideology installed in classic mode causes nudity thoughts to be ignored.
* [[Version/1.4.3523|1.4.3523]] - Fix: Shuttle stays forever if all passengers cannot get on board.
+
* Fix: During ideoligion reform, hairstyle and tattoo changes remain even if reform is canceled.
* [[Version/1.4.3523|1.4.3523]] - Fix: Zone area restrictions can cause an endless loop of pawns trying to tend to a pawn outside the allowed area.
+
* Fix: You can shoot through some ancient buildings, but can't pass through them.
* [[Version/1.4.3523|1.4.3523]] - Fix: Pawns will no longer drop the thing they're carrying when going to pick up another thing as part of a hauling task.
+
* Fix: "Cannot feed: No food" displayed while pawn has "nothing" food restriction.
* [[Version/1.4.3523|1.4.3523]] - Fix: Bestower could suffer from heatstroke with minimal goodwill loss.
+
* Fix: Bestower shuttle won't leave if one of the guards is downed or left the map.
* [[Version/1.4.3523|1.4.3523]] - Fix: Classic ideoligion pawns cannot extract skulls.
+
* Fix: Shuttle stays forever if all passengers cannot get on board.
* [[Version/1.4.3523|1.4.3523]] - Fix: Shuttle crash quest fails if you have VIP boarded.
+
* Fix: SetBiotuned() method resets the biosculpter timer.
* [[Version/1.4.3523|1.4.3523]] - Fix: Some offenses done to slave upset the slave’s home faction in ways that don’t make sense.
+
* Fix: Zone area restrictions can cause an endless loop of pawns trying to tend to a pawn outside the allowed area.
* [[Version/1.4.3523|1.4.3523]] - Fix: Public execution can be started for any ideoligion from any ideogram and still get a quality bonus.
+
* Fix: Pawns will no longer drop the thing they're carrying when going to pick up another thing as part of a hauling task.
* [[Version/1.4.3523|1.4.3523]] - Fix: Nullified thoughts being counted against food optimality.
+
* Fix: Sleeping pawns wearing burkas don’t have hair rendered, even though you can see their face/head.
* [[Version/1.4.3523|1.4.3523]] - Fix: Geysers have a deconstruct gizmo in god mode which causes and error when clicked.
+
* Fix: Bestower could suffer from heatstroke with minimal goodwill loss.
* [[Version/1.4.3523|1.4.3523]] - Fix: Explosive projectiles disappear when impacting a shield. They now detonate when impacting.
+
* Fix: Classic ideoligion pawns cannot extract skulls.
* [[Version/1.4.3523|1.4.3523]] - Fix: Incorrect values given when evaluating how much each item is worth when giving as a gift to other factions.
+
* Fix: Shuttle crash quest fails if you have VIP boarded.
* [[Version/1.4.3523|1.4.3523]] - Fix: Rebelling slaves could be sold to tribute collectors.
+
* Fix: Some offenses done to slave upset the slave’s home faction in ways that don’t make sense.
* [[Version/1.4.3523|1.4.3523]] - Fix: Guilty status for melee and ranged combat cannot be created by drafting a pawn.
+
* Fix: Public execution can be started for any ideoligion from any ideogram and still get a quality bonus.
* [[Version/1.4.3523|1.4.3523]] - Fix: Placing 0 work buildings beside/on mechanoids wakes them up. This can be used as an exploit to trigger mechanoids when hostile raiders are nearby.
+
* Fix: High Life harvest yield for Drug Use: Essential precept doesn't work.
* [[Version/1.4.3523|1.4.3523]] - Fix: Jumping resets "Fire at will" toggle.
+
* Fix: Nullified thoughts being counted against food optimality.
* [[Version/1.4.3523|1.4.3523]] - Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
+
* Fix: Geysers have a deconstruct gizmo in god mode which causes and error when clicked.
* [[Version/1.4.3523|1.4.3523]] - Fix: Doctors sometimes go to bed and attempt to start surgery on themselves.  
+
* Fix: Explosive projectiles disappear when impacting a shield. They now detonate when impacting.
* [[Version/1.4.3523|1.4.3523]] - Fix: Missing feedback when trying to tame an animal with no acceptable food.
+
* Fix: Deep drilling job not canceling when forbidden or exhausted the resource.
* [[Version/1.4.3523|1.4.3523]] - Fix: No feedback when trying to order fire extinguishing from a pawn incapable of firefighting.
+
* Fix: Incorrect values given when evaluating how much each item is worth when giving as a gift to other factions.
* [[Version/1.4.3523|1.4.3523]] - Fix: When searching in an information panel, clicking any stat will scroll to the top
+
* Fix: Rebelling slaves could be sold to tribute collectors.
* [[Version/1.4.3523|1.4.3523]] - Fix: Colonists deconstructing walls even though they are not assigned to construction.
+
* Fix: Berserker trance makes pawn guilty even though they cannot attack allies.
 +
* Fix: Guilty status for melee and ranged combat cannot be created by drafting a pawn.
 +
* Fix: Placing 0 work buildings beside/on mechanoids wakes them up. This can be used as an exploit to trigger mechanoids when hostile raiders are nearby.
 +
* Fix: Jumping resets "Fire at will" toggle.
 +
* Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
 +
* Fix: When forming a caravan, downed pawns are sometimes left behind near the map edge.
 +
* Fix: Permit shuttle fails when sent to a worksite.
 +
* Fix: Bonsai tree reminds of unharvested resources even though it's a decorative plant.
 +
* Fix: Doctors sometimes go to bed and attempt to start surgery on themselves.  
 +
* Fix: Missing feedback when trying to tame an animal with no acceptable food.
 +
* Fix: No feedback when trying to order fire extinguishing from a pawn incapable of firefighting.
 +
* Fix: When searching in an information panel, clicking any stat will scroll to the top.
 +
* Fix: Pawns resting in caravans don't show the 'Z' icon on their portraits to indicate rest.
 +
* Fix: Resurrected executed prisoners retain the execute option and usually immediately get executed after being resurrected.
 +
* Fix: Colonists deconstructing walls even though they are not assigned to construction.
  
 
== Version/1.3.3387 ==
 
== Version/1.3.3387 ==
Line 1,467: Line 1,528:
  
 
=== UI improvements ===
 
=== UI improvements ===
* [[Version/1.3.3287|1.3.3287]] - Reworked ideoligion setup UI. Classic, custom and load buttons are now selectable elements that take effect when the player hits "next".
+
* [[Version/1.3.3287|1.3.3287]] -  
* [[Version/1.3.3287|1.3.3287]] - The old "classic" mode is now called "classic-like" and is one of the "mild" presets.
+
 
* [[Version/1.3.3287|1.3.3287]] - Meme tooltips now list all prevented precepts instead of just saying how many there are.
+
* Reworked ideoligion setup UI. Classic, custom and load buttons are now selectable elements that take effect when the player hits "next".
* [[Version/1.3.3287|1.3.3287]] - Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
+
* The old "classic" mode is now called "classic-like" and is one of the "mild" presets.
* [[Version/1.3.3287|1.3.3287]] - Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
+
* Meme tooltips now list all prevented precepts instead of just saying how many there are.
* [[Version/1.3.3287|1.3.3287]] - A "Show all" checkbox on ideo dialog shows all hidden precepts.
+
* Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
* [[Version/1.3.3287|1.3.3287]] - Updated meat eating precept and thought labels and descriptions to better match gameplay.
+
* We now draw a thin faint box around ideoligion preset selectables, precept and meme boxes. Looks better.
 +
* Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
 +
* A "Show all" checkbox on ideo dialog shows all hidden precepts.
 +
* Updated meat eating precept and thought labels and descriptions to better match gameplay.
  
 
=== Tuning - General ===
 
=== Tuning - General ===
* [[Version/1.3.3287|1.3.3287]] - Reduced mechanoid CenterDrop raid arrival mode weight at 1000+ points 3.5 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
+
* [[Version/1.3.3287|1.3.3287]] -  
* [[Version/1.3.3287|1.3.3287]] - Reduced mechanoid RandomDrop raid arrival mode weight at 1000+ points 1.9 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
+
 
 +
* Reduced mechanoid CenterDrop raid arrival mode weight at 1000+ points 3.5 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
 +
* Reduced mechanoid RandomDrop raid arrival mode weight at 1000+ points 1.9 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
  
 
=== Tuning - Ideoligions ===
 
=== Tuning - Ideoligions ===
* [[Version/1.3.3287|1.3.3287]] - Bigotry precepts don't have associated memes any more, so won't appear unless specifically configured by the player. This reduces annoyances around dealing with bigoted guests and recruits.
+
* [[Version/1.3.3287|1.3.3287]] -  
* [[Version/1.3.3287|1.3.3287]] - Remove the carnivore precept requirements from the Rancher meme. Reduce Rancher meme's plant work speed factor from 0.9 to 0.70. Reduce Rancher meme's impact from 3 to 2. This reduces annoyances and fiddliness with carnivore food restrictions, and balances the meme more simply, with an upside to animal raising matched by a downside to crop raising.
+
 
* [[Version/1.3.3287|1.3.3287]] - Remove most meme associations from vegetarian and carnivore precepts. These shouldn't appear unless player specifically configures them. This should reduce annoyances around food requirements of specific guests or recruits.
+
* Meme FleshPurity no longer forces the anti-biosculpting precept. This should allow players to use biosculpting to recover limbs for their purists so they don't end up being all amputees after a while.
 +
* Bigotry precepts don't have associated memes any more, so won't appear unless specifically configured by the player. This reduces annoyances around dealing with bigoted guests and recruits.
 +
* Remove the carnivore precept requirements from the Rancher meme. Reduce Rancher meme's plant work speed factor from 0.9 to 0.70. Reduce Rancher meme's impact from 3 to 2. This reduces annoyances and fiddliness with carnivore food restrictions, and balances the meme more simply, with an upside to animal raising matched by a downside to crop raising.
 +
* Remove most meme associations from vegetarian and carnivore precepts. These shouldn't appear unless player specifically configures them. This should reduce annoyances around food requirements of specific guests or recruits.
  
 
=== Misc ===
 
=== Misc ===
Line 1,489: Line 1,558:
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3287|1.3.3287]] - Fix: Faction ideoligions are not reset on going back from colonist selection screen if the player first chooses classic, then another option.
+
* [[Version/1.3.3287|1.3.3287]] -  
* [[Version/1.3.3287|1.3.3287]] - Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
+
 
* [[Version/1.3.3287|1.3.3287]] - Fix: Non-site psychic emanation and suppression ship parts don't have their gender randomized.
+
* Fix: Faction ideoligions are not reset on going back from colonist selection screen if the player first chooses classic, then another option.
* [[Version/1.3.3287|1.3.3287]] - Fix: Loading classic mode game gives the player non-classic rituals.
+
* Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
* [[Version/1.3.3287|1.3.3287]] - Fix: Execution requires altar or ideogram in classic mode.
+
* Fix: Non-site psychic emanation and suppression ship parts don't have their gender randomized.
* [[Version/1.3.3287|1.3.3287]] - Fix: Research warning doesn't check for minor ideoligions.
+
* Fix: Loading classic mode game gives the player non-classic rituals.
* [[Version/1.3.3287|1.3.3287]] - Fix: Fluid ideoligion with proselytizer gains development points for all conversions, including conversions to other ideoligions.
+
* Fix: Execution requires altar or ideogram in classic mode.
 +
* Fix: Research warning doesn't check for minor ideoligions.
 +
* Fix: Fluid ideoligion with proselytizer gains development points for all conversions, including conversions to other ideoligions.
  
 
== Version/1.3.3200 ==
 
== Version/1.3.3200 ==
Line 1,502: Line 1,573:
  
 
=== Combat - Enemies ===
 
=== Combat - Enemies ===
* [[Version/1.3.3200|1.3.3200]] - Added a way to make special per-faction raid strategy probabilities.
+
* [[Version/1.3.3200|1.3.3200]] -
* [[Version/1.3.3200|1.3.3200]] - Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time.
+
 
* [[Version/1.3.3200|1.3.3200]] - Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid.
+
* Added a way to make special per-faction raid strategy probabilities.
 +
* Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time.
 +
* Breachers no longer want to attack passable player buildings. They only target impassable buildings like walls.
 +
* Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid.
 +
* Adjusted human factions' raid strategy selection weights for slightly more variation.
  
 
=== Food handling ===
 
=== Food handling ===
* [[Version/1.3.3200|1.3.3200]] - We now vary meal textures depending on ingredients.
+
* [[Version/1.3.3200|1.3.3200]] -
* [[Version/1.3.3200|1.3.3200]] - Food restrictions are automatically applied to pawns from ideoligions that require a specific food type.
+
 
* [[Version/1.3.3200|1.3.3200]] - Meals now look differently depending on whether they were made from vegetarian, carnivore, or mixed ingredients. This will help you manage stockpiles of food for pawns with different dietary demands.
+
* We now vary meal textures depending on ingredients.
* [[Version/1.3.3200|1.3.3200]] - Meal inspect strings now display information regarding their ingredients and who would accept eating them.
+
* Food restrictions are automatically applied to pawns from ideoligions that require a specific food type.
* [[Version/1.3.3200|1.3.3200]] - With Ideology active, colonists will not automatically merge meals with different food kinds (i.e. meat only or veg only).
+
* Meals now look differently depending on whether they were made from vegetarian, carnivore, or mixed ingredients. This will help you manage stockpiles of food for pawns with different dietary demands.
* [[Version/1.3.3200|1.3.3200]] - Meal-related thoughts now display which meal caused the thought.
+
* Meal inspect strings now display information regarding their ingredients and who would accept eating them.
* [[Version/1.3.3200|1.3.3200]] - Added food restrictions for meat or veg only meals.
+
* With Ideology active, colonists will not automatically merge meals with different food kinds (i.e. meat only or veg only).
* [[Version/1.3.3200|1.3.3200]] - Added special thing filters for meat and veg ingredient-filled meals.
+
* Meal-related thoughts now display which meal caused the thought.
* [[Version/1.3.3200|1.3.3200]] - Add insect meat food restriction and special things filter.
+
* Added food restrictions for meat or veg only meals.
* [[Version/1.3.3200|1.3.3200]] - Add cannibal food restriction and special thing filter.
+
* Added special thing filters for meat and veg ingredient-filled meals.
* [[Version/1.3.3200|1.3.3200]] - Don't apply ate meat thought if vegetarian eats human meat, allow strong cannibal precepts with meat eating negative precepts.
+
* Add insect meat food restriction and special things filter.
 +
* Add cannibal food restriction and special thing filter.
 +
* Don't apply ate meat thought if vegetarian eats human meat, allow strong cannibal precepts with meat eating negative precepts.
  
 
=== Misc improvements ===
 
=== Misc improvements ===
* [[Version/1.3.3200|1.3.3200]] - Reworked how tree-lovers respond to the destruction of trees to be smoother and more consistent. Tree Density ideo precept now has a mood penalty directly proportional to the number of destroyed trees, with no effect from biome.
+
* [[Version/1.3.3200|1.3.3200]] -  
* [[Version/1.3.3200|1.3.3200]] - Biosculpter inspect string now says which pawn and cycle will be run while pawn has job to enter in progress.  
+
 
* [[Version/1.3.3200|1.3.3200]] - Biosculpter's inspect pane readout now notes if biosculpting cycle is accelerated by precept (i.e. if the pawn is a transhumanist).
+
* Reworked how tree-lovers respond to the destruction of trees to be smoother and more consistent. Tree Density ideo precept now has a mood penalty directly proportional to the number of destroyed trees, with no effect from biome.
* [[Version/1.3.3200|1.3.3200]] - Buildings in non-player non-hostile maps can no longer be claimed while there are members of the owner faction active.
+
* Biosculpter inspect string now says which pawn and cycle will be run while pawn has job to enter in progress.  
* [[Version/1.3.3200|1.3.3200]] - Added a loading tip describing fixed wealth mode.
+
* When you r-click on a biosculpter with a pawn selected, we now show biosculpter cycles' durations in the context menu.
 +
* Biosculpter's inspect pane readout now notes if biosculpting cycle is accelerated by precept (i.e. if the pawn is a transhumanist).
 +
* Show biosculpter cycle duration for both normal and transhumanist pawns in cycle button's tooltip.
 +
* Buildings in non-player non-hostile maps can no longer be claimed while there are members of the owner faction active.
 +
* Added a loading tip describing fixed wealth mode.
 +
* Total tend quality info is now only displayed if the hediff disappears after a certain level of tend quality (since it's fairly useless otherwise).
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3200|1.3.3200]] - Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen.
+
* [[Version/1.3.3200|1.3.3200]] -  
* [[Version/1.3.3200|1.3.3200]] - Fix: Newborn animals from other factions don't leave with faction.
+
 
* [[Version/1.3.3200|1.3.3200]] - Fix: High life precept description doesn't properly display mood range.
+
* Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen.
* [[Version/1.3.3200|1.3.3200]] - Fix: Less-restrictive nudism precepts are inconsistent with allowed gear.
+
* Fix: Newborn animals from other factions don't leave with faction.
* [[Version/1.3.3200|1.3.3200]] - Fix: Special characters on named precepts can break UI.
+
* Fix: High life precept description doesn't properly display mood range.
* [[Version/1.3.3200|1.3.3200]] - Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters.
+
* Fix: Less-restrictive nudism precepts are inconsistent with allowed gear.
* [[Version/1.3.3200|1.3.3200]] - Fix: Work speed penalty reasons formatting issues.
+
* Fix: Special characters on named precepts can break UI.
* [[Version/1.3.3200|1.3.3200]] - Fix: Trade price tooltip for selling bonus when player's negotiator has ideo leader role.
+
* Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters.
* [[Version/1.3.3200|1.3.3200]] - Fix: If a hosted guest is imprisoned and enslaved, the gear he is wearing remains locked.
+
* Fix: Work speed penalty reasons formatting issues.
* [[Version/1.3.3200|1.3.3200]] - Fix: Meals with no ingredients cause "ate non-meat" thought.
+
* Fix: Trade price tooltip for selling bonus when player's negotiator has ideo leader role.
* [[Version/1.3.3200|1.3.3200]] - Fix: Pawns grow at incorrect rate and do not reach adulthood at the age specified in relevant race defs. - [[User:Cheldra]] does this affect your work with animal growth? Must be checked before this is removed from to-do list. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 01:15, 2 December 2021 (UTC)
+
* Fix: If a hosted guest is imprisoned and enslaved, the gear he is wearing remains locked.
* [[Version/1.3.3200|1.3.3200]] - Fix: Darkness pawns have a 'outdoors lit' accuracy debuff when targeting something in a cave.
+
* Fix: Meals with no ingredients cause "ate non-meat" thought.
* [[Version/1.3.3200|1.3.3200]] - Fix: Bestowing ceremony target is undraftable even after ceremony ended.
+
* Fix: Pawns grow at incorrect rate and do not reach adulthood at the age specified in relevant race defs. - [[User:Cheldra]] does this affect your work with animal growth? Must be checked before this is removed from to-do list. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 01:15, 2 December 2021 (UTC)
* [[Version/1.3.3200|1.3.3200]] - Fix: Hackables can be instantly hacked.
+
* Fix: Darkness pawns have a 'outdoors lit' accuracy debuff when targeting something in a cave.
* [[Version/1.3.3200|1.3.3200]] - Fix: Raiders attacking non-aggressive roamers.
+
* Fix: Bestowing ceremony target is undraftable even after ceremony ended.
* [[Version/1.3.3200|1.3.3200]] - Fix: Vegetarian pawns get mad eating vegetarian-made pemmican.
+
* Fix: Hackables can be instantly hacked.
 +
* Fix: Raiders attacking non-aggressive roamers.
 +
* Fix: Vegetarian pawns get mad eating vegetarian-made pemmican.
  
 
==Version/1.3.3159==
 
==Version/1.3.3159==
 
 
=== Caravan improvements ===
 
=== Caravan improvements ===
* [[Version/1.3.3159|1.3.3159]] - Caravan pawns gathering items now haul items in their inventory to pack animals. This drastically speeds up caravan formation.
+
* Caravan pawns gathering items now haul items in their inventory to pack animals. This drastically speeds up caravan formation.
* [[Version/1.3.3159|1.3.3159]] - Allow caravan pawns to sleep in bed while packing, less dire hunger threshold before eat, and allow pawn to regain excited travel thought after draft.
+
* Allow caravan pawns to sleep in bed while packing, less dire hunger threshold before eat, and allow pawn to regain excited travel thought after draft.
* [[Version/1.3.3159|1.3.3159]] - Change caravan hauling behavior to cancel enroute instead of waiting for arrival if ticks after first item pickup timeout exceeded.
+
* Change caravan hauling behavior to cancel enroute instead of waiting for arrival if ticks after first item pickup timeout exceeded.
* [[Version/1.3.3159|1.3.3159]] - Added a positive thought when pawns have been preparing a caravan for a long time, to reduce pawns going insane from caravan prep.
+
* Added a positive thought when pawns have been preparing a caravan for a long time, to reduce pawns going insane from caravan prep.
* [[Version/1.3.3159|1.3.3159]] - Joy decreases more slowly when a pawn is preparing a caravan.
+
* Joy decreases more slowly when a pawn is preparing a caravan.
* [[Version/1.3.3159|1.3.3159]] - Colonists will now look for food in pack animal inventory if no better food sources available.
+
* Colonists will now look for food in pack animal inventory if no better food sources available.
* [[Version/1.3.3159|1.3.3159]] - Colonists will grab food from pack animal to feed patients if no other food available.
+
* Colonists will grab food from pack animal to feed patients if no other food available.
* [[Version/1.3.3159|1.3.3159]] - Colonists can grab medicine from pack animals.
+
* Colonists can grab medicine from pack animals.
* [[Version/1.3.3159|1.3.3159]] - Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available.
+
* Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available.
* [[Version/1.3.3159|1.3.3159]] - Update pen needed alert to take into account hitching post and handling skill for roping removal.
+
* Update pen needed alert to take into account hitching post and handling skill for roping removal.
  
 
=== Archonexus improvements ===
 
=== Archonexus improvements ===
* [[Version/1.3.3159|1.3.3159]] - Add animal pregnancy, gender, and bonded information to archonexus settlement dialog.
+
 
* [[Version/1.3.3159|1.3.3159]] - Sort items players take to new archonexus settlement more in line with usefulness.
+
* Add animal pregnancy, gender, and bonded information to archonexus settlement dialog.
* [[Version/1.3.3159|1.3.3159]] - Update new archonexus settlement confirm dialog always show and warn if all items or relics not selected.
+
* Sort items players take to new archonexus settlement more in line with usefulness.
* [[Version/1.3.3159|1.3.3159]] - Tweak count of items players can bring to new archonexus settlement.
+
* Update new archonexus settlement confirm dialog always show and warn if all items or relics not selected.
* [[Version/1.3.3159|1.3.3159]] - Change archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen.
+
* Tweak count of items players can bring to new archonexus settlement.
* [[Version/1.3.3159|1.3.3159]] - Remove pawn hediffs like hypothermia and malnutrition upon new archonexus settlement.
+
* Change archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen.
* [[Version/1.3.3159|1.3.3159]] - Reset pawn food and rest levels when starting new archonexus colony.
+
* Remove pawn hediffs like hypothermia and malnutrition upon new archonexus settlement.
* [[Version/1.3.3159|1.3.3159]] - Add animation after selecting new archonexus settlement to make moment feel more significant.
+
* Reset pawn food and rest levels when starting new archonexus colony.
 +
* Add animation after selecting new archonexus settlement to make moment feel more significant.
  
 
=== Misc improvements ===
 
=== Misc improvements ===
* [[Version/1.3.3159|1.3.3159]] - Ideoligious buildings are no longer expected to be placed in non-home maps.
+
* Ideoligious buildings are no longer expected to be placed in non-home maps.
* [[Version/1.3.3159|1.3.3159]] - Separated "Weapon" stat category into "Weapon (melee)" and "Weapon (ranged)".
+
* Display current and required total tend qualities in the tooltip for hediffs with HediffComp_TendDuration comp. (Muscle parasites, athsma, gut worms, etc...)
* [[Version/1.3.3159|1.3.3159]] - New colony optimism thought is now given to all colonists after the player settles a tile and he had no home map elsewhere and when player abandons his last home map. This makes relocating much more feasible, especially in emergencies.
+
* Separated "Weapon" stat category into "Weapon (melee)" and "Weapon (ranged)".
* [[Version/1.3.3159|1.3.3159]] - Reduced the amount of ancient junk that spawns on newly-generated maps.
+
* New colony optimism thought is now given to all colonists after the player settles a tile and he had no home map elsewhere and when player abandons his last home map. This makes relocating much more feasible, especially in emergencies.
* [[Version/1.3.3159|1.3.3159]] - Blind pawns who venerate trees can now sense nearby trees and enjoy their presence even without sight.
+
* Reduced the amount of ancient junk that spawns on newly-generated maps.
* [[Version/1.3.3159|1.3.3159]] - Update predators hunting across fences tooltip to match current functionality.
+
* Blind pawns who venerate trees can now sense nearby trees and enjoy their presence even without sight.
* [[Version/1.3.3159|1.3.3159]] - Ensure the trigger conditions for scarification/blinding are clear to the player.
+
* Update predators hunting across fences tooltip to match current functionality.
* [[Version/1.3.3159|1.3.3159]] - Right clicking on ancient junk with drafted pawn shows option to attack.
+
* Ensure the trigger conditions for scarification/blinding are clear to the player.
* [[Version/1.3.3159|1.3.3159]] - Unforbid items in pawn inventory if taken by caravan from temporary map.
+
* Right clicking on ancient junk with drafted pawn shows option to attack.
* [[Version/1.3.3159|1.3.3159]] - Animals with paralytic abasia can be tamed or hunted without penalty after a animal hospitality quest ends. Hospitality joiners and prisoners can now arrived paralyzed as well.
+
* Unforbid items in pawn inventory if taken by caravan from temporary map.
* [[Version/1.3.3159|1.3.3159]] - Added range values to darkness combat stats.
+
* Animals with paralytic abasia can be tamed or hunted without penalty after a animal hospitatlity quest ends. Hospitality joiners and prisoners can now arrived paralyzed as well.
* [[Version/1.3.3159|1.3.3159]] - Added charity events for not helping pilgrims.
+
* Added range values to darkness combat stats.
* [[Version/1.3.3159|1.3.3159]] - Added hacking progress stat to hackable things.
+
* Added charity events for not helping pilgrims.
* [[Version/1.3.3159|1.3.3159]] - Clarify age reversal precept.
+
* Added hacking progress stat to hackable things.
 +
* Resurrected pawns with titles that were inherited lose all permits associated with the lost titles.
 +
* Clarify age reversal precept.
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3159|1.3.3159]] - Fix: Royal ascent shuttle can only take 1000kg of colonists
+
* Fix: Royal ascent shuttle can only take 1000kg of colonists
* [[Version/1.3.3159|1.3.3159]] - Fix: "Melee warmup time" is actually ranged warmup time. Melee weapons use only cooldown.
+
* Fix: "Melee warmup time" is actually ranged warmup time. Melee weapons use only cooldown.
* [[Version/1.3.3159|1.3.3159]] - Fix: PainIsVirtue meme doesn't guarantee the presence of scarification precept.
+
* Fix: PainIsVirtue meme doesn't guarantee the presence of scarification precept.
* [[Version/1.3.3159|1.3.3159]] - Fix: Plants previously designated to be grown on buildings aren't cleared when a new plant is selected.
+
* Fix: Burned tree description states it doesn't drop wood when it does.
 +
* Fix: Plants previously designated to be grown on buildings aren't cleared when a new plant is selected.
  
 
== Version/1.3.3117 ==
 
== Version/1.3.3117 ==
 
=== Multi-ideo colony viability ===
 
=== Multi-ideo colony viability ===
* [[Version/1.3.3117|1.3.3117]] - Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable.
+
* [[Version/1.3.3117|1.3.3117]] -
* [[Version/1.3.3117|1.3.3117]] - Allow celebrating rituals for an ideo even if there's not enough members to create an obligation.
+
 
* [[Version/1.3.3117|1.3.3117]] - Members of ideoligions that dislike diversity get a negative thought from participating in rituals from other ideoligions.
+
* Pawns of any ideo can now spectate any ritual, even if it's not of their own ideo.
 +
* Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable.
 +
* Allow celebrating rituals for an ideo even if there's not enough members to create an obligation.
 +
* Members of ideoligions that dislike diversity get a negative thought from participating in rituals from other ideoligions.
 +
* Ritual setup dialog now says what ideoligion the ritual comes from.
  
 
=== New stuff ===
 
=== New stuff ===
 +
* [[Version/1.3.3117|1.3.3117]] -
  
* [[Version/1.3.3117|1.3.3117]] - While starting a game with fluid ideoligions, you can now customize and load NPC faction ideoligions.
+
* Some things, like rock chunks, are now considered beautiful when outdoors but ugly when indoors. This solves a problem where a person standing in a nice forest will think their surroundings are ugly.
* [[Version/1.3.3117|1.3.3117]] - You can now randomize fluid ideos before applying changes.
+
* While starting a game with fluid ideoligions, you can now customize and load NPC faction ideoligions.
* [[Version/1.3.3117|1.3.3117]] - You can now randomize normal memes during fluid ideo reforming.
+
* You can now randomize fluid ideos before applying changes.
 +
* You can now randomize normal memes during fluid ideo reforming.
  
 
=== Improvements ===
 
=== Improvements ===
* [[Version/1.3.3117|1.3.3117]] - Blind pawns' stats are now unaffected by light and darkness.
+
* [[Version/1.3.3117|1.3.3117]] -
* [[Version/1.3.3117|1.3.3117]] - Adjust the role tooltip area on the pawn's social tab.
+
 
* [[Version/1.3.3117|1.3.3117]] - Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen.
+
* Blind pawns' stats are now unaffected by light and darkness.
* [[Version/1.3.3117|1.3.3117]] - Some situational ideo thoughts now apply to quest lodgers. Previously, they were totally disabled.
+
* Adjust the role tooltip area on the pawn's social tab.
* [[Version/1.3.3117|1.3.3117]] - Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded.
+
* Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen.
* [[Version/1.3.3117|1.3.3117]] - Increased chance for ancient security crates to spawn in ancient complexes.
+
* Some situational ideo thoughts now apply to quest lodgers. Previously, they were totally disabled.
* [[Version/1.3.3117|1.3.3117]] - Removed min points limit on security crate spawning in ancient complexes.
+
* Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded.
* [[Version/1.3.3117|1.3.3117]] - We now warn player if important plants like anima trees are marked for cutting or in grow zone.
+
* Increased chance for ancient security crates to spawn in ancient complexes.
* [[Version/1.3.3117|1.3.3117]] - Improved UI feedback in trade window when pawn refuses to sell another pawn into slavery due to the ideo.
+
* Removed min points limit on security crate spawning in ancient complexes.
* [[Version/1.3.3117|1.3.3117]] - Having a missing tongue now gives a negative mood thought because it's frustrating when you can't speak because your tongue was cut out.
+
* We now warn player if important plants like anima trees are marked for cutting or in grow zone.
* [[Version/1.3.3117|1.3.3117]] - Improve feedback when we cannot assign a pawn to ritual role by clicking their portrait in the ritual setup dialog.
+
* Improved UI feedback in trade window when pawn refuses to sell another pawn into slavery due to the ideo.
* [[Version/1.3.3117|1.3.3117]] - Change to randomized memes for fluid ideo based on feedback.
+
* Having a missing tongue now gives a negative mood thought because it's frustrating when you can't speak because your tongue was cut out.
 +
* We now warn the player if they are trying to put a pawn in a regeneration or medic cycle that would not heal any conditions.
 +
* Improve feedback when we cannot assign a pawn to ritual role by clicking their portrait in the ritual setup dialog.
 +
* Change to randomized memes for fluid ideo based on feedback.
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3117|1.3.3117]] - Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep.
+
* [[Version/1.3.3117|1.3.3117]] -
* [[Version/1.3.3117|1.3.3117]] - Fix: Gauranlen tree miscalculates dryad count on creating seed pod.
+
 
* [[Version/1.3.3117|1.3.3117]] - Fix: Text of funeral ritual states bonus awards are available after randomizing name.
+
* Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep.
* [[Version/1.3.3117|1.3.3117]] - Fix: Totemic sculpture is pixelated.
+
* Fix: Gauranlen tree miscalculates dryad count on creating seed pod.
* [[Version/1.3.3117|1.3.3117]] - Fix: Research command ability icon is pixelated on non-uniform ui scales.
+
* Fix: Text of funeral ritual states bonus awards are available after randomizing name.
* [[Version/1.3.3117|1.3.3117]] - Fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely.
+
* Fix: Totemic sculpture is pixelated.
* [[Version/1.3.3117|1.3.3117]] - Fix: Wild people can be enslaved while arrested.
+
* Fix: Research command ability icon is pixelated on non-uniform ui scales.
* [[Version/1.3.3117|1.3.3117]] - Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns.
+
* Fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely.
* [[Version/1.3.3117|1.3.3117]] - Fix: Archonexus quest line cannot be continued if map part holder faction defeated.
+
* Fix: Sunlamp does not trigger blinding light for Darkness pawns.
* [[Version/1.3.3117|1.3.3117]] - Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, and behave oddly.
+
* Fix: Wild people can be enslaved while arrested.
* [[Version/1.3.3117|1.3.3117]] - Fix: Regression - Colonists no longer automatically take yayo and a few other drugs.
+
* Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns.
* [[Version/1.3.3117|1.3.3117]] - Fix: Pawns ignore food restrictions and bring nutrient paste to prisoner
+
* Fix: Archonexus quest line cannot be continued if map part holder faction defeated.
* [[Version/1.3.3117|1.3.3117]] - Fix: You can assign a role changer of non-player ideo on the ritual config screen.
+
* Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, and behave oddly.
* [[Version/1.3.3117|1.3.3117]] - Fix: Bestower sometimes arrives malnourished.  
+
* Fix: Regression * Colonists no longer automatically take yayo and a few other drugs.
* [[Version/1.3.3117|1.3.3117]] - Fix: Trader caravans have their animals leave the map on arrival when attempting to path through doors.
+
* Fix: Pawns ignore food restrictions and bring nutrient paste to prisoner
* [[Version/1.3.3117|1.3.3117]] - Fix: Cannot plant flowers/bonsai trees in plant pots when there is a floor covering beneath the pot.
+
* Fix: You can assign a role changer of non-player ideo on the ritual config screen.
* [[Version/1.3.3117|1.3.3117]] - Fix: 'No recent raid' thoughts for raiding precepts can occur immediately after reform or archonexus restart.
+
* Fix: Bestower sometimes arrives malnourished.  
* [[Version/1.3.3117|1.3.3117]] - Fix: Beggar quest can grant fail and complete bonus simultaneously if the original timer expires after beggars have been given items
+
* Fix: Trader caravans have their animals leave the map on arrival when attempting to path through doors.
* [[Version/1.3.3117|1.3.3117]] - Fix: Skip abilities don't update cover grid.
+
* Fix: Cannot plant flowers/bonsai trees in plant pots when there is a floor covering beneath the pot.
 +
* Fix: 'No recent raid' thoughts for raiding precepts can occur immediately after reform or archonexus restart.
 +
* Fix: Beggar quest can grant fail and complete bonus simultaneously if the original timer expires after beggars have been given items
 +
* Fix: Skip abilities don't update cover grid.
  
 
==Version/1.3.3101==
 
==Version/1.3.3101==
Line 1,650: Line 1,749:
  
 
=== Improvements ===
 
=== Improvements ===
* [[Version/1.3.3101|1.3.3101]] - Update royal title room requirement grace period to include the first 10 days after a new archonexus settlement.
+
* [[Version/1.3.3101|1.3.3101]] -
* [[Version/1.3.3101|1.3.3101]] - Draw lines when placing blueprints displaying what would affect Gauranlen trees' connection strength. Display the artificial buildings connection strength loss radius when the tree is selected.
+
 
* [[Version/1.3.3101|1.3.3101]] - We now remove ship to stars tile from map after new archonexus settlement, confirm the player is okay with this.
+
* Update royal title room requirement grace period to include the first 10 days after a new archonexus settlement.
* [[Version/1.3.3101|1.3.3101]] - On ritual config window, draw a highlight over pawns that can be assigned to a role you're currently hovering over.
+
* Draw lines when placing blueprints displaying what would affect Gauranlen trees' connection strength. Display the artificial buildings connection strength loss radius when the tree is selected.
* [[Version/1.3.3101|1.3.3101]] - Extractable trees are no longer auto-minifiable in caravan forming dialog.
+
* We now remove ship to stars tile from map after new archonexus settlement, confirm the player is okay with this.
* [[Version/1.3.3101|1.3.3101]] - We now hide quests that are ended by starting a new archonexus settlement
+
* On ritual config window, draw a highlight over pawns that can be assigned to a role you're currently hovering over.
* [[Version/1.3.3101|1.3.3101]] - Re-enabled random social interactions for bestowing ceremony and fixed it breaking down when pawns start social fighting.
+
* Extractable trees are no longer auto-minifiable in caravan forming dialog.
* [[Version/1.3.3101|1.3.3101]] - Starting with an ideoligion that dislikes animal bonding now causes all starting animals to be unbonded.
+
* We now hide quests that are ended by starting a new archonexus settlement
* [[Version/1.3.3101|1.3.3101]] - Tweaked the archonexus "choose items to take to new colony" dialog formatting.
+
* Re-enabled random social interactions for bestowing ceremony and fixed it breaking down when pawns start social fighting.
* [[Version/1.3.3101|1.3.3101]] - The mood bonus for relics in the same room as ritual can be now increased by installing up to 3 relics. Adjusted mood impacts.
+
* Starting with an ideoligion that dislikes animal bonding now causes all starting animals to be unbonded.
* [[Version/1.3.3101|1.3.3101]] - Ideoligion buildings are now only demanded for the player's faction ideoligion and secondary ideoligions that have 3 colonist members or more.
+
* Tweaked the archonexus "choose items to take to new colony" dialog formatting.
* [[Version/1.3.3101|1.3.3101]] - Destroying rocks with weapons now triggers a bad thought for ideoligions where mining is disapproved.
+
* The mood bonus for relics in the same room as ritual can be now increased by installing up to 3 relics. Adjusted mood impacts.
* [[Version/1.3.3101|1.3.3101]] - Change ritual quality check graphics to look less like togglable ones for better UI clarity.
+
* Ideoligion buildings are now only demanded for the player's faction ideoligion and secondary ideoligions that have 3 colonist members or more.
* [[Version/1.3.3101|1.3.3101]] - Don't show anima linking command on every nature focus capable pawn anymore, to reduce UI spam. You can still start it via float command or from anima tree directly.
+
* Destroying rocks with weapons now triggers a bad thought for ideoligions where mining is disapproved.
* [[Version/1.3.3101|1.3.3101]] - Dryad healing pods now heal all negative hediffs including missing body parts. When return to healing pod is toggled on, dryads will return to healing pods if they have any missing parts.
+
* Change ritual quality check graphics to look less like togglable ones for better UI clarity.
* [[Version/1.3.3101|1.3.3101]] - Update descriptions of individualist and collectivist memes.
+
* Don't show anima linking command on every nature focus capable pawn anymore, to reduce UI spam. You can still start it via float command or from anima tree directly.
* [[Version/1.3.3101|1.3.3101]] - We now avoid using sun blocker as a threat if any colonist or prisoner has an ideo with darkness/tunneler, since it's kind of meaningless to them. <!--This is on the sunblocker page, but it should be mentioned on the ideoligion page somewhere besides the version history - Harakoni --->
+
* Dryad healing pods now heal all negative hediffs including missing body parts. When return to healing pod is toggled on, dryads will return to healing pods if they have any missing parts.
* [[Version/1.3.3101|1.3.3101]] - Add note about work to deconstruct to 'work to build' stat description.
+
* Update descriptions of individualist and collectivist memes.
* [[Version/1.3.3101|1.3.3101]] - Adjust some thought descriptions so that they still make sense for blind people.
+
* We now avoid using sun blocker as a threat if any colonist or prisoner has an ideo with darkness/tunneler, since it's kind of meaningless to them.
* [[Version/1.3.3101|1.3.3101]] - Removed culture restrictions when choosing ideoligion
+
* Add note about work to deconstruct to 'work to build' stat description.
* [[Version/1.3.3101|1.3.3101]] - Changed extract tree hotkey to be the same as uninstalling.
+
* Adjust some thought descriptions so that they still make sense for blind people.
* [[Version/1.3.3101|1.3.3101]] - Smoothed out tree cutting anger thought from the tree connection meme by adding more steps in between the stages.
+
* Removed culture restrictions when choosing ideoligion
 +
* Changed extract tree hotkey to be the same as uninstalling.
 +
* Smoothed out tree cutting anger thought from the tree connection meme by adding more steps in between the stages.
  
 
===Tuning===
 
===Tuning===
* [[Version/1.3.3101|1.3.3101]] - Reduce intensity of 'ate meat' opinion maluses for vegetarians.
+
* [[Version/1.3.3101|1.3.3101]] -  
* [[Version/1.3.3101|1.3.3101]] - Adjust mood impact of relic-in-ritual-room thought.
+
 
 +
* Reduce intensity of 'ate meat' opinion maluses for vegetarians.
 +
* Adjust mood impact of relic-in-ritual-room thought.
  
 
===Technical===
 
===Technical===
Line 1,693: Line 1,796:
 
* Fix: Tree lovers don't care about harvesting / chopping down cocoa trees.
 
* Fix: Tree lovers don't care about harvesting / chopping down cocoa trees.
 
* Fix: If a slave rebels while carrying a person, they can kidnap the carried pawn with no feedback to player.
 
* Fix: If a slave rebels while carrying a person, they can kidnap the carried pawn with no feedback to player.
 +
* Fix: Psychically deaf pawns get anima linking alert and can start the ceremony.
 
* Fix: Worshipped terminal quest is failed if you deconstruct the terminal after hacking it.   
 
* Fix: Worshipped terminal quest is failed if you deconstruct the terminal after hacking it.   
 
* Fix regression: Bestower doesn't care about roof collapsing on top of him.
 
* Fix regression: Bestower doesn't care about roof collapsing on top of him.
Line 1,771: Line 1,875:
 
* Fix: Badly formatted relic name in relic hunt quest description.
 
* Fix: Badly formatted relic name in relic hunt quest description.
  
== Version/1.3.3080 ==
+
==Version/1.3.3080==
 
=== Improvements ===
 
=== Improvements ===
* [[Version/1.3.3080|1.3.3080]] - Increased plant harvest yield stats' max values. (''Note: that this needs more integration than just a update to the [[Plant Harvest Yield]] page, as it has rammifications to other aspects of the game and wiki inc. guides, strategies, and analyses. - [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]))
+
* Increased plant harvest yield stats' max values. (''Note: that this needs more integration than just a update to the [[Plant Harvest Yield]] page, as it has rammifications to other aspects of the game and wiki inc. guides, strategies, and analyses. - [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]))
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3080|1.3.3080]] - Fix: Pawns who prefer indoors do outdoor joy activities
+
* Fix: Pawns who prefer indoors do outdoor joy activities
* [[Version/1.3.3080|1.3.3080]] - Fix: Dryads can bond with pawns other than the connected one.
+
* Fix: Dryads can bond with pawns other than the connected one.
* [[Version/1.3.3080|1.3.3080]] - Fix: Deserter quest doesn't count as raiding.
+
* Fix: Deserter quest doesn't count as raiding.
* [[Version/1.3.3080|1.3.3080]] - Fix: Rusted car only appears in north orientation.
+
* Fix: Rusted car only appears in north orientation.
* [[Version/1.3.3080|1.3.3080]] - Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map
+
* Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map
* [[Version/1.3.3080|1.3.3080]] - Fix: Dryad can spawn over graves.
+
* Fix: Dryad and Gaumaker pods can spawn over graves.
  
 
== Version/1.3.3076 ==
 
== Version/1.3.3076 ==
Line 1,822: Line 1,926:
 
== Version/1.3.3067 ==
 
== Version/1.3.3067 ==
 
=== Improvements ===
 
=== Improvements ===
* [[Version/1.3.3067|1.3.3067]] - Blind people no longet get the darkness mood debuff.
+
* [[Version/1.3.3067|1.3.3067]] -  
* [[Version/1.3.3067|1.3.3067]] - Reduced min colony wealth to 150k for firing archonexus endgame quest.
+
 
* [[Version/1.3.3067|1.3.3067]] - Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
+
* Blind people no longet get the darkness mood debuff.
* [[Version/1.3.3067|1.3.3067]] - Allow starting the bestowing ceremony via right click.
+
* Reduced min colony wealth to 150k for firing archonexus endgame quest.
* [[Version/1.3.3067|1.3.3067]] - Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
+
* Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
* [[Version/1.3.3067|1.3.3067]] - Building damage factors are drawn for projectile weapons in their info card.
+
* Allow starting the bestowing ceremony via right click.
* [[Version/1.3.3067|1.3.3067]] - Mechanoid breach raids spawn with one breacher.
+
* Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
* [[Version/1.3.3067|1.3.3067]] - Breach raids never have 'drop-in' arrival mode.
+
* Building damage factors are drawn for projectile weapons in their info card.
* [[Version/1.3.3067|1.3.3067]] - Prisoners now produce a mood malus if they escape.
+
* Metallic fence and walls now use stuff-specific ui and blueprint graphics.
* [[Version/1.3.3067|1.3.3067]] - Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
+
* Mechanoid breach raids spawn with one breacher.
 +
* Breach raids never have 'drop-in' arrival mode.
 +
* Prisoners now produce a mood malus if they escape.
 +
* Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
  
 
=== Fixes ===
 
=== Fixes ===
Line 1,957: Line 2,064:
  
 
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
 
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
 +
* Fix: Food binging pawns try to eat recreational drugs.
 
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.
 
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.
 
* Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree.
 
* Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree.
Line 1,966: Line 2,074:
 
* Fix: Brawler guards can still arrive with ranged weapons.  
 
* Fix: Brawler guards can still arrive with ranged weapons.  
 
* Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B.
 
* Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B.
 +
* Fix: During food binges, sometimes pawns will use recreational drugs.
 
* Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload.
 
* Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload.
 
* Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans.
 
* Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans.
Line 1,985: Line 2,094:
  
 
== Update 1.2.2753 ==
 
== Update 1.2.2753 ==
* [[Version/1.2.2753|1.2.2753]] - <s>When forming a caravan, animals now instantly go to the caravan packing spot instead of waiting for a colonist to take them. This speeds up the caravan formation process significantly.</s> DONE. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 18:54, 2 April 2021 (UTC)
+
* [[Version/1.2.2753|1.2.2753]] -  
* [[Version/1.2.2753|1.2.2753]] - You can now place blueprints separately for different types of buildings in a monument, so you can make them of different materials.
+
Not as major as the main ones, but there are important some changes. Have started implementing some. Need help to do them all though [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 07:13, 12 September 2020 (UTC)
* [[Version/1.2.2753|1.2.2753]] - If you have a menu with a very large number of commands, as in a powerful psycaster, some of them will be displayed smaller.
+
* <s>When forming a caravan, animals now instantly go to the caravan packing spot instead of waiting for a colonist to take them. This speeds up the caravan formation process significantly.</s> DONE. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 18:54, 2 April 2021 (UTC)
* [[Version/1.2.2753|1.2.2753]] - Use drug commands are now condensed onto a single command if a pawn carries more than one drug type.
+
* You can now place blueprints separately for different types of buildings in a monument, so you can make them of different materials.
* [[Version/1.2.2753|1.2.2753]] - Allow right clicking on the shuttle with multiple pawns selected to load all allowed ones.
+
* If you have a menu with a very large number of commands, as in a powerful psycaster, some of them will be displayed smaller.
* [[Version/1.2.2753|1.2.2753]] - We now automatically add appropriate bedrolls to caravan.
+
* Use drug commands are now condensed onto a single command if a pawn carries more than one drug type.
* [[Version/1.2.2753|1.2.2753]] - Added a warning confirmation for calling for resources that would cause the caravan to be immobile.
+
* Allow right clicking on the shuttle with multiple pawns selected to load all allowed ones.
* [[Version/1.2.2753|1.2.2753]] - Allow quick loading via permit shuttle from non-home maps with no hostiles.
+
* We now automatically add appropriate bedrolls to caravan.
 +
* Added a warning confirmation for calling for resources that would cause the caravan to be immobile.
 +
* Allow quick loading via permit shuttle from non-home maps with no hostiles.
  
 
===Adjustments===
 
===Adjustments===
* [[Version/1.2.2753|1.2.2753]] - Changed psychic droner to start off with medium bad strength as baseline and when spawned on sites its determined by points now, same as the 'raw' gamecondition.
+
* Changed psychic droner to start off with medium bad strength as baseline and when spawned on sites its determined by points now, same as the 'raw' gamecondition.
* [[Version/1.2.2753|1.2.2753]] - Make pawns count as guilty while in aggro mental state.
+
* Make pawns count as guilty while in aggro mental state.
* [[Version/1.2.2753|1.2.2753]] - Food and medicine renamed to travel supplies
+
* Food and medicine renamed to travel supplies
* [[Version/1.2.2753|1.2.2753]] - Apparel with utility now has a score offset to make AI more likely to automatically wear it.
+
* Apparel with utility now has a score offset to make AI more likely to automatically wear it.
* [[Version/1.2.2753|1.2.2753]] - Colonists and pack animals unload inventory automatically once farskipped to a player home map.
+
* Farskip now affects colony animals if not on the home map.
* [[Version/1.2.2753|1.2.2753]] - Added quest look target when bestowing ceremony cannot be accepted due to threat.
+
* Colonists and pack animals unload inventory automatically once farskipped to a player home map.
* [[Version/1.2.2753|1.2.2753]] - Ensure auto-selected travel supplies doesn't exceed caravan mass capacity.
+
* Added quest look target when bestowing ceremony cannot be accepted due to threat.
* [[Version/1.2.2753|1.2.2753]] - <s>Don't autoselect [[beer]], [[ambrosia]], flowers or [[insect jelly]] in the form caravan dialog.</s> Detail not needed. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 19:14, 2 April 2021 (UTC)
+
* Ensure auto-selected travel supplies doesn't exceed caravan mass capacity.
* [[Version/1.2.2753|1.2.2753]] - Member stripped goodwill penalty increased from 10 to 40.
+
* Removed full-map light up effect of all strikes except orbital beam.
* [[Version/1.2.2753|1.2.2753]] - Improve meditation and medical rest priorities to allow meditation for pawns with healing injuries if they're on meditation schedule.
+
* <s>Don't autoselect [[beer]], [[ambrosia]], flowers or [[insect jelly]] in the form caravan dialog.</s> Detail not needed. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 19:14, 2 April 2021 (UTC)
 +
* Member stripped goodwill penalty increased from 10 to 40.
 +
* Improve meditation and medical rest priorities to allow meditation for pawns with healing injuries if they're on meditation schedule.
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.2.2753|1.2.2753]] - Fix: Colonist with a sick thought won't meditate at all.
+
* Fix: Colonist with a sick thought won't meditate at all.
* [[Version/1.2.2753|1.2.2753]] - Fix: Becoming neutral/allied with imperials after taking the deserter quest then entering their site allows you to take the neuroformers without a fight.
+
* Fix: Becoming neutral/allied with imperials after taking the deserter quest then entering their site allows you to take the neuroformers without a fight.
* [[Version/1.2.2753|1.2.2753]] - Fix: Colonist pods returning from a 'pawn lend' quest can roof punch.
+
* Fix: Auto mortars are always active.
* [[Version/1.2.2753|1.2.2753]] - Fix: Rescuing downed noble ends shuttle rescue [[quest]].
+
* Fix: Colonist pods returning from a 'pawn lend' quest can roof punch.
* [[Version/1.2.2753|1.2.2753]] - Fix: Its possible to arrest non-violent/downed pawns and not have their faction notified of member captured.
+
* Fix: Psylink neuroformers that are in a storage area do not appear on a resource readout.
* [[Version/1.2.2753|1.2.2753]] - Fix: Meditation preventing pawn from attending a gathering or giving speech.
+
* Fix: Rescuing downed noble ends shuttle rescue [[quest]].
* [[Version/1.2.2753|1.2.2753]] - Fix: Condition causer can be spawned ontop of power conduits (wiping them).
+
* Fix: Its possible to arrest non-violent/downed pawns and not have their faction notified of member captured.
* [[Version/1.2.2753|1.2.2753]] - Fix: Finding throne room spot for bestowing ceremony does not work if throne is blocked in front and back.
+
* Fix: Meditation preventing pawn from attending a gathering or giving speech.
* [[Version/1.2.2753|1.2.2753]] - Fix: If the "Insect spawning rate" custom difficulty setting was set to zero, it caused insect/mech hives to spawn every tick once they reached their next spawn time.
+
* Fix: Condition causer can be spawned ontop of power conduits (wiping them).
* [[Version/1.2.2753|1.2.2753]] - Fix: Bestowing ceremony escorte can be used as a fighting force. There will now be negative effects if they are killed.
+
* Fix: Finding throne room spot for bestowing ceremony does not work if throne is blocked in front and back.
* [[Version/1.2.2753|1.2.2753]] - Fix: Bestower goes to wrong room for ceremony (added fallbacks when no spot in thronerome can be found).
+
* Fix: If the "Insect spawning rate" custom difficulty setting was set to zero, it caused insect/mech hives to spawn every tick once they reached their next spawn time.
* [[Version/1.2.2753|1.2.2753]] - Fix: Animals refusing to eat reachable food when restricted to an area.
+
* Fix: Bestowing ceremony escorte can be used as a fighting force. There will now be negative effects if they are killed.
* [[Version/1.2.2753|1.2.2753]] - Fix: Can't rescue invisible colonists.
+
* Fix: Bestower goes to wrong room for ceremony (added fallbacks when no spot in thronerome can be found).
* [[Version/1.2.2753|1.2.2753]] - Fix: Sick pawns falling out of bed because of trying to do meditation for joy
+
* Fix: Animals refusing to eat reachable food when restricted to an area.
 +
* Fix: Can't rescue invisible colonists.
 +
* Fix: Sick pawns falling out of bed because of trying to do meditation for joy
  
 
== Version/1.2.2719 ==
 
== Version/1.2.2719 ==
Line 2,165: Line 2,280:
 
* Adjusted doctors and patients work priorities a bit so they do urgent work first
 
* Adjusted doctors and patients work priorities a bit so they do urgent work first
 
* Most crafting benches are now uninstallable and reinstallable
 
* Most crafting benches are now uninstallable and reinstallable
 +
* Colonists will now take pemmican to inventory (like meals)
 
* Ores mined by non-colonists (e.g. insects) now spawn forbidden
 
* Ores mined by non-colonists (e.g. insects) now spawn forbidden
 
* Animals' melee damage now scales with life stage
 
* Animals' melee damage now scales with life stage
Line 2,181: Line 2,297:
 
* Table search radius 25 -> 32
 
* Table search radius 25 -> 32
 
* The “expectations” thoughts progress more rapidly.
 
* The “expectations” thoughts progress more rapidly.
 +
* Doubled initial blight size, increase spread rate by 30%.
 
* Wounds are 50% less likely to become permanent scars.
 
* Wounds are 50% less likely to become permanent scars.
 
* Removed the impact of item hit points on various stats: Apparel armor rating, apparel insulation, shield belt max energy, melee weapon damage, ranged weapon accuracy.
 
* Removed the impact of item hit points on various stats: Apparel armor rating, apparel insulation, shield belt max energy, melee weapon damage, ranged weapon accuracy.

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