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* [[Version/1.3.3067|1.3.3067]] - Fixes to anima tree linking feedback for spectator role.
 
* [[Version/1.3.3067|1.3.3067]] - Fixes to anima tree linking feedback for spectator role.
  
== 1.3.3066 ==
+
==1.3.3066==
 +
* [[Version/1.3.3066|1.3.3066]]
 +
 
 
=== Pens and animals ===
 
=== Pens and animals ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Pen system: Create pens for your farm animals to keep them organized and safe.
 
* Pen system: Create pens for your farm animals to keep them organized and safe.
 
* Pen marker: Build a pen by placing a pen marker in an enclosed room or fenced off area. Once placed, you can assign a certain set of animals to the pen and handlers will bring the correct animals over. Pen markers have an “auto cut” option which will periodically designate inedible plants in the pen to be cut.
 
* Pen marker: Build a pen by placing a pen marker in an enclosed room or fenced off area. Once placed, you can assign a certain set of animals to the pen and handlers will bring the correct animals over. Pen markers have an “auto cut” option which will periodically designate inedible plants in the pen to be cut.
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=== Miscellaneous ===
 
=== Miscellaneous ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Added facial hair for pawns. The style of hair is based on the pawn’s background.
 
* Added facial hair for pawns. The style of hair is based on the pawn’s background.
 
* Added visual wound and prosthetic overlays on pawns.
 
* Added visual wound and prosthetic overlays on pawns.
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=== Improvements and adjustments: Base game ===
 
=== Improvements and adjustments: Base game ===
 
=== Goodwill ===
 
=== Goodwill ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* All goodwill changes are now multiplied by 1.25x when moving towards natural goodwill.
 
* All goodwill changes are now multiplied by 1.25x when moving towards natural goodwill.
 
* Goodwill with factions gradually shifts towards the faction’s natural goodwill.
 
* Goodwill with factions gradually shifts towards the faction’s natural goodwill.
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=== Animals and plants ===
 
=== Animals and plants ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Raiders no longer actively attack passive colony animals.
 
* Raiders no longer actively attack passive colony animals.
 
* Animals tab life stage tooltip now also shows the animal's exact age.
 
* Animals tab life stage tooltip now also shows the animal's exact age.
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=== Combat, weapons, gear ===
 
=== Combat, weapons, gear ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Grenade users are more aware of grenades they’ve thrown and do not run forward into them.
 
* Grenade users are more aware of grenades they’ve thrown and do not run forward into them.
 
* When a pawn is drafted while eating from inventory they will return the food to their inventory.
 
* When a pawn is drafted while eating from inventory they will return the food to their inventory.
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=== Pawns ===
 
=== Pawns ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Drafted pawns can be ordered to repair buildings. This is separate from the "prioritize" order.
 
* Drafted pawns can be ordered to repair buildings. This is separate from the "prioritize" order.
 
* On the health tab, hovering over a specific hediff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff.
 
* On the health tab, hovering over a specific hediff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff.
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* Pawn passion generation now applies a random (gaussian) offset to how many passions are generated. The number of passion types for every pawn is totally randomized, and then these passions are applied to the pawn’s existing highest skills. Older pawns no longer have far more passions than young pawns.
 
* Pawn passion generation now applies a random (gaussian) offset to how many passions are generated. The number of passion types for every pawn is totally randomized, and then these passions are applied to the pawn’s existing highest skills. Older pawns no longer have far more passions than young pawns.
 
* Changed the "Want to sleep with x" thought to "Sleeping alone". Sharing a bed with any lover or spouse will prevent this thought.
 
* Changed the "Want to sleep with x" thought to "Sleeping alone". Sharing a bed with any lover or spouse will prevent this thought.
 +
* Pawns now try a lot harder to avoid wearing tattered apparel.
 
* On a pawn’s gear tab, equipped utility items (shock lance, jump pack, etc.) are listed under “other equipment”.
 
* On a pawn’s gear tab, equipped utility items (shock lance, jump pack, etc.) are listed under “other equipment”.
 
* Assigning pawns to beds updates the room role, if possible.
 
* Assigning pawns to beds updates the room role, if possible.
 
* Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command.
 
* Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command.
 +
* Guests with "AllWork" disabled will no longer opportunistically haul.
 
* Recruit difficulty and resistance refactor. Removed concept of “resistance chance” for recruitment attempts. Added initial resistance range to pawnKindDef.
 
* Recruit difficulty and resistance refactor. Removed concept of “resistance chance” for recruitment attempts. Added initial resistance range to pawnKindDef.
 
* Pawns with the “Cannibal’ trait no longer dislike killing prisoners or harvesting their organs. They also get a mood buff from wearing human leather apparel, and an opinion boost from other cannibals while wearing human leather apparel.
 
* Pawns with the “Cannibal’ trait no longer dislike killing prisoners or harvesting their organs. They also get a mood buff from wearing human leather apparel, and an opinion boost from other cannibals while wearing human leather apparel.
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=== Caravans ===
 
=== Caravans ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Optimized caravan automatic food selection.
 
* Optimized caravan automatic food selection.
 
* Caravan speed: Caravan speed solely depends on carried mass, ridden animals, and terrain movement difficulty. Pawn speed no longer impacts caravan speed. Some animals (horses, donkeys, dromedaries) can be ridden by caravan members which boosts caravan speed. Downed pawns do not slow caravans down, but you still need at least one non-downed non-slave to operate the caravan.
 
* Caravan speed: Caravan speed solely depends on carried mass, ridden animals, and terrain movement difficulty. Pawn speed no longer impacts caravan speed. Some animals (horses, donkeys, dromedaries) can be ridden by caravan members which boosts caravan speed. Downed pawns do not slow caravans down, but you still need at least one non-downed non-slave to operate the caravan.
  
 
=== Miscellaneous ===
 
=== Miscellaneous ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Refactored incident selection. The system first selects whether or not to increase colony population, then finds an incident matching the selection.
 
* Refactored incident selection. The system first selects whether or not to increase colony population, then finds an incident matching the selection.
 
* Quests on the historical tab now have a tint to indicate if they were completed, expired, or failed.
 
* Quests on the historical tab now have a tint to indicate if they were completed, expired, or failed.
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=== Improvements and adjustments: Royalty ===
 
=== Improvements and adjustments: Royalty ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* The bestowing ceremony is now a gathering that everyone can attend.
 
* The bestowing ceremony is now a gathering that everyone can attend.
 
* Pawns lent to another faction have their wounds tended more competently.
 
* Pawns lent to another faction have their wounds tended more competently.
  
 
===Bugfixes===
 
===Bugfixes===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
 
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
 
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.
 
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.

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