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* [[Monument marker]]
 
* [[Monument marker]]
 
* [[Work site]] (Section exists on [[Quests]], but should be own page)
 
* [[Work site]] (Section exists on [[Quests]], but should be own page)
* [[Burning power cell]]
 
* [[Burnout low-shield]] {{IdeologyIcon}}
 
* All the [[terrain]]s
 
  
 
==== Biotech ====
 
==== Biotech ====
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* [[megascarab cocoon]]
 
* [[megascarab cocoon]]
 
* [[spelopede cocoon]]
 
* [[spelopede cocoon]]
 +
* [[chopped polux stump]] (only redirect to ''chopped stump'', add images and description there)
 +
* [[smashed polux stump]] (only redirect to ''chopped stump'', add images and description there)
 
* [[Mech Repair Speed]]
 
* [[Mech Repair Speed]]
 
* [[Subcore Encoding Speed]]
 
* [[Subcore Encoding Speed]]
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{{#ask: [[Category:Pages that need fact checking]]
 
{{#ask: [[Category:Pages that need fact checking]]
 
  | limit = 50 | format = category | order = random | columns = 0 | searchlabel =
 
  | limit = 50 | format = category | order = random | columns = 0 | searchlabel =
  | intro = ''This automated list displays a random selection of up to '''#50''' pages out of '''#{{#ask: [[Category:Pages that need fact checking]] | format = count}}''' designated as in need of fact checking or additional details. For a complete, see [[:Category:Pages that need fact checking]].''
+
  | intro = ''This automated list displays a random selection of up to '''#50''' pages out of '''#{{#ask: [[Category:Pages that need fact checking]] | format = count}}''' designated as in need of fact checking or additional detailss. For a complete, see [[:Category:Pages that need fact checking]].''
 
  | default = This category is currently empty. Good work!
 
  | default = This category is currently empty. Good work!
 
}}
 
}}
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  | intro = ''This automated list displays a random selection of up to '''#50''' pages out of '''#{{#ask: [[Category:Pages using duplicate arguments in template calls]] | format = count}}''' designated as in need of recoding. For a complete, see [[:Category:Pages using duplicate arguments in template calls]].''
 
  | intro = ''This automated list displays a random selection of up to '''#50''' pages out of '''#{{#ask: [[Category:Pages using duplicate arguments in template calls]] | format = count}}''' designated as in need of recoding. For a complete, see [[:Category:Pages using duplicate arguments in template calls]].''
 
  | default = This [[:Category:Pages using duplicate arguments in template calls|category]] is currently empty. Good work!
 
  | default = This [[:Category:Pages using duplicate arguments in template calls|category]] is currently empty. Good work!
}}
 
 
=== Pages with wrong property definitions ===
 
{{#ask: [[Has improper value for::+]]
 
| limit = 50 | format = category | order = random | columns = 0 | searchlabel =
 
| intro = ''This automated list displays a random selection of up to '''#50''' pages out of '''#{{#ask: [[Has improper value for::+]] | format = count}}''' designated as in need of recoding. For a complete, see [[Property:Has improper value for]].''
 
| default = This category is currently empty. Good work! {{Check}}
 
 
}}
 
}}
  
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==General To-do List==
 
==General To-do List==
 
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)
 
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)
* Changelogs imply mech commanders can be summoned when the mechanoid faction is disabled. Confirm and add to pages.
 
 
* Combat Power on mechanoid pages. automate column on mechanoid hive
 
* Combat Power on mechanoid pages. automate column on mechanoid hive
 
*'''Defs''': Def elements might be something useful to add in for technical reference/modder wannabes. This stuff is being constantly revised and constructed upon, so it's your choice whether to make it its own page or to integrate it as part of another page (e.g. [[Colonist]]). I've only covered a small amount of defs (see [[:Category:Defs]] for a list), and that was ''a year ago''. [[User:Longbyte1|Longbyte1]] ([[User talk:Longbyte1|talk]]) 05:05, 16 February 2015 (UTC)  
 
*'''Defs''': Def elements might be something useful to add in for technical reference/modder wannabes. This stuff is being constantly revised and constructed upon, so it's your choice whether to make it its own page or to integrate it as part of another page (e.g. [[Colonist]]). I've only covered a small amount of defs (see [[:Category:Defs]] for a list), and that was ''a year ago''. [[User:Longbyte1|Longbyte1]] ([[User talk:Longbyte1|talk]]) 05:05, 16 February 2015 (UTC)  
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* '''Deathrest building default text:''' A default spiel for every deathrest building covering the shared mechanics of deathrest buildings. How they bond, connection distance, deathrest capacity limitations, bonding etc. Ideally it can be placed in a template ala [[Template:Apparel_Social_Impact_Note]] so it can standard across all pages and updated all at once.
 
* '''Deathrest building default text:''' A default spiel for every deathrest building covering the shared mechanics of deathrest buildings. How they bond, connection distance, deathrest capacity limitations, bonding etc. Ideally it can be placed in a template ala [[Template:Apparel_Social_Impact_Note]] so it can standard across all pages and updated all at once.
 
* ''Lifestage and gendered names for animals:'' Lots of animals have different names at different life stages e.g. a baby [[cat]] is called a [[kitten]]. They need to be documented in the intro of the page, bolded for their first use as with the animal name, and ideally a redirect to the page from the alternate names. Some are complete, but not all. Similarly, some names are gendered - in RW, the [[cow]] species has female [[cow]]s and male [[bull]]s. These should be included similarly - afaik these are all done, but any missing ones noticed while adding the lifestages should be added. - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 12:21, 18 March 2023 (UTC)
 
* ''Lifestage and gendered names for animals:'' Lots of animals have different names at different life stages e.g. a baby [[cat]] is called a [[kitten]]. They need to be documented in the intro of the page, bolded for their first use as with the animal name, and ideally a redirect to the page from the alternate names. Some are complete, but not all. Similarly, some names are gendered - in RW, the [[cow]] species has female [[cow]]s and male [[bull]]s. These should be included similarly - afaik these are all done, but any missing ones noticed while adding the lifestages should be added. - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 12:21, 18 March 2023 (UTC)
* ''Pyromaniac mood boosts'': different firey objects add stacks to a moodlet for [[pyromaniac]]s. these stacks should be noted on the individual pages.
 
  
 
== Updates and maintenance needed on the Wiki ==
 
== Updates and maintenance needed on the Wiki ==
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* [[Butcher table]]
 
* [[Butcher table]]
 
* [[Animals#Slaughtering]]
 
* [[Animals#Slaughtering]]
* [[Corpse]]
 
 
* [[Meat Amount]]
 
* [[Meat Amount]]
 
* [[Leather Amount]]  
 
* [[Leather Amount]]  
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== Version/1.4.3704 ==
 
== Version/1.4.3704 ==
* [[Version/1.4.3704|1.4.3704]] - Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt.
+
=== Changelog ===
* [[Version/1.4.3704|1.4.3704]] - Updated psychic bonding hediff tooltip to factor in pawns contained in buildings.
+
* Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt.
* [[Version/1.4.3704|1.4.3704]] - Fix: Pawns leaving map have their assignments reset. - ''"Does this relate to beds and caskets and such?" - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]])
+
* Updated psychic bonding hediff tooltip to factor in pawns contained in buildings.
 +
=== Fixes ===
 +
* Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable and the player isn't taking the whole stack.
 +
* Fix: Pawns leaving map have their assignments reset. - ''"Does this relate to beds and caskets and such?" - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]])
  
 
== Version/1.4.3682 ==
 
== Version/1.4.3682 ==
* [[Version/1.4.3682|1.4.3682]] - The bestowing ceremony lord will now be removed once the last pawn has left the map.
+
* [[Version/1.4.3682|1.4.3682]] -  
* [[Version/1.4.3682|1.4.3682]] - Update previous passion values if a child growth moment picks a skill with passion dropped by gene.
+
 
* [[Version/1.4.3682|1.4.3682]] - Pawns that generate with passion-dropping genes will no longer generate with passion for those skills.
+
=== Changelog ===
* [[Version/1.4.3682|1.4.3682]] - Fix: Ranged weapons that don't do bullet damage don't display "Headshot" text on head hit.
+
* The bestowing ceremony lord will now be removed once the last pawn has left the map.
 +
* Update previous passion values if a child growth moment picks a skill with passion dropped by gene.
 +
* Pawns that generate with passion-dropping genes will no longer generate with passion for those skills.
 +
 
 +
=== Fixes ===
 +
* Fix: Slaves freed on exiting map.
 +
* Fix: Ranged weapons that don't do bullet damage don't display "Headshot" text on head hit.
 +
* Fix: Pawns incapable of manipulation are able to strip targets via float menu option.
 +
* Fix: Caravans holding relics cause "relic lost" thought on map exit.
 +
* Fix: Pollution overlay grid not updating after cell-filling buildings are destroyed.
 +
* Fix typo: "Do really want to hack..."
  
 
== Version/1.4.3641 ==  
 
== Version/1.4.3641 ==  
* [[Version/1.4.3641|1.4.3641]] - Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any. <!-- this needs to he verified in game before putting it up on the page - does this apply only before the join offer or at all times? -->
+
* [[Version/1.4.3641|1.4.3641]] -  
* [[Version/1.4.3641|1.4.3641]] - Colonists can now put unadopted babies born to prisoners in cribs.
+
 
* [[Version/1.4.3641|1.4.3641]] - Allow rescuing babies, even if they are from a hostile faction, without having to adopt them first.
+
=== Changelog ===
* [[Version/1.4.3641|1.4.3641]] - Ageless gene stops aging progress at 18.5 instead of 18.
+
* Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any.
* [[Version/1.4.3641|1.4.3641]] - Added an alert for babies from other factions which have no local caregivers and can be adopted.
+
* Don't display owner types for cribs since cribs don't have their owner types changed as the room changes.
* [[Version/1.4.3641|1.4.3641]] - Fix: UI scale resetting to higher numbers for monitors with height below expected values. (eg 1280x720)   
+
* Colonists can now put unadopted babies born to prisoners in cribs.
* [[Version/1.4.3641|1.4.3641]] - Fix: Colonist in labor letter doesn't have look target set.  
+
* Allow rescuing babies, even if they are from a hostile faction, without having to adopt them first.
* [[Version/1.4.3641|1.4.3641]] - Fix: Generated immediate family relationships unable to generate.  
+
* Ageless gene stops aging progress at 18.5 instead of 18.
* [[Version/1.4.3641|1.4.3641]] - Fix: Mech global work speed is affected by darkness. Inconsistent with move speed.  
+
* Added an alert for babies from other factions which have no local caregivers and can be adopted.
* [[Version/1.4.3641|1.4.3641]] - Fix: Beard and genes offset incorrectly based on rotation in some situations.  
+
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Growth stat appearing on humans.  
+
=== Fixes ===
* [[Version/1.4.3641|1.4.3641]] - Fix typo "crytosleep".  
+
* Fix: UI scale resetting to higher numbers for monitors with height below expected values. (eg 1280x720)   
* [[Version/1.4.3641|1.4.3641]] - Fix typo: "means that so"  
+
* Fix: Colonist in labor letter doesn't have look target set.  
* [[Version/1.4.3641|1.4.3641]] - Fix typo "forth body ring".
+
* Fix: Error on releasing space refugee prisoners.
 +
* Fix: Pawns considered free when using shuttle/pods, causing "Relic lost" thought if equipped.  
 +
* Fix: Generated immediate family relationships unable to generate.  
 +
* Fix: Paramedics not fighting fires automatically.  
 +
* Fix: Psychic suppression targeted by healer mech serum.  
 +
* Fix: Mech global work speed is affected by darkness. Inconsistent with move speed.  
 +
* Fix: Beard and genes offset incorrectly based on rotation in some situations.  
 +
* Fix: Growth stat appearing on humans.  
 +
* Fix: Lancer shoulder parts labels inconsistent.  
 +
* Fix typo "crytosleep".  
 +
* Fix typo: "means that so"  
 +
* Fix typo "forth body ring".
  
 
== Version/1.4.3613 ==
 
== Version/1.4.3613 ==
* [[Version/1.4.3613|1.4.3613]] - Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead.
+
* Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead.
* [[Version/1.4.3613|1.4.3613]] - Xenotype name is locked when loading custom xenotypes from gene assembler.
+
* Xenotype name is locked when loading custom xenotypes from gene assembler.
* [[Version/1.4.3613|1.4.3613]] - Removed duplicate stat entry RestFallRateFactor.
+
* Removed duplicate stat entry RestFallRateFactor.
* [[Version/1.4.3613|1.4.3613]] - Fix: Power consumption on inspect string incorrect when using a consumer with idle power consumption.
+
 
* [[Version/1.4.3613|1.4.3613]] - Fix: AI trying to use tox gas on immune targets.
+
=== Fixes ===
* [[Version/1.4.3613|1.4.3613]] - Fix: Some recipes missing ingredients in tooltip.
+
* Fix: Styling station can instantly change hair and tattoo styles by pressing Escape or Enter while the dialog is open.
* [[Version/1.4.3613|1.4.3613]] - Fix: Colonists with pending bestowing ceremony quest in caravans don't have hediffs ticked.
+
* Fix: Power consumption on inspect string incorrect when using a consumer with idle power consumption.
* [[Version/1.4.3613|1.4.3613]] - Fix: Babies and children added onto total population for shuttle mission quests. Ensure that at least one adult pawn can be left behind before generating quest.
+
* Fix: Child prisoners attempt to wear adult clothing, causing it to disappear.
* [[Version/1.4.3613|1.4.3613]] - Fix: Pawn lend quests only take into consideration children and babies when determining colonist count when generating.
+
* Fix: Pawn auto-uses age reversal after changing from Transhumanist to Non-Transhumanist ideoligion.
* [[Version/1.4.3613|1.4.3613]] - Fixed issues dealing with betrayal and refugee quests around recruiting of refugees: Refugees are properly removed from extra faction lists when they are recruited. Recruiting a refugee will immediately fail the betrayal quest.
+
* Fix: AI trying to use tox gas on immune targets.
 +
* Fix: Randomize symbols doesn't update member noun in ideology's description.
 +
* Fix: Some recipes missing ingredients in tooltip.
 +
* Fix: Reimplant ability not working with custom xenotypes.
 +
* Fix: Colonists with pending bestowing ceremony quest in caravans don't have hediffs ticked.
 +
* Fix: Babies and children added onto total population for shuttle mission quests. Ensure that at least one adult pawn can be left behind before generating quest.
 +
* Fix: Pawn lend quests only take into consideration children and babies when determining colonist count when generating.
 +
* Fixed issues dealing with betrayal and refugee quests around recruiting of refugees: Refugees are properly removed from extra faction lists when they are recruited. Recruiting a refugee will immediately fail the betrayal quest.
  
 
== Version/1.4.3580 ==
 
== Version/1.4.3580 ==
* [[Version/1.4.3580|1.4.3580]] - Display genes regrowing duration on gene extractor float menu options if available.
+
* Display genes regrowing duration on gene extractor float menu options if available.
* [[Version/1.4.3580|1.4.3580]] - Check if region has deadly danger before giving nature running learning.
+
* Check if region has deadly danger before giving nature running learning.
* [[Version/1.4.3580|1.4.3580]] - Show rejected float menu option for slaves attempting to use non-slave medical beds.
+
* Update game UI to display that bionic stomachs prevent gut worms.
* [[Version/1.4.3580|1.4.3580]] - Fix: Archonexus quest generates "Caravan lost" letters for any pawns left behind.
+
* Show rejected float menu option for slaves attempting to use non-slave medical beds.
* [[Version/1.4.3580|1.4.3580]] - Fix: Furskin_Average3 head uses the wrong graphic.
+
 
* [[Version/1.4.3580|1.4.3580]] - Fix: Cannot absorb xenogenes from target if target has custom xenotype and selected pawn is baseliner.
+
=== Fixes ===
* [[Version/1.4.3580|1.4.3580]] - Fix: Tattoos render below heavy brow.
+
* Fix: Archonexus quest generates "Caravan lost" letters for any pawns left behind.
* [[Version/1.4.3580|1.4.3580]] - Fix: Traits selected during growth moments don't modify skills.
+
* Fix: Consume drug commands not appearing.
* [[Version/1.4.3580|1.4.3580]] - Fix: Child not allowed to enter shuttle called via permit.  
+
* Fix: Furskin_Average3 head uses the wrong graphic.
* [[Version/1.4.3580|1.4.3580]] - Fix: Typo "worshiped".
+
* Fix: Cannot absorb xenogenes from target if target has custom xenotype and selected pawn is baseliner.
* [[Version/1.4.3580|1.4.3580]] - Fix: Children cause the "anima linking ready" alert to be active when no adults can link
+
* Fix: Tattoos render below heavy brow.
* [[Version/1.4.3580|1.4.3580]] - Fix: Embryo and growth vat embryo insertion command tooltips display incorrect gestation duration.
+
* Fix: Traits selected during growth moments don't modify skills.
* [[Version/1.4.3580|1.4.3580]] - Fix: Furskin gene hair/fur color not staying when implanted with a skin color xenogene.
+
* Fix: Being carried by a pawn removes any tox gas buildup on a pawn.
* [[Version/1.4.3580|1.4.3580]] - Fix: Inconsistencies with psychic bond distance between a pawn in a suspended container and a spawned pawn.
+
* Fix: Faulty report string "Extracting limestone reliquary to inventory."
* [[Version/1.4.3580|1.4.3580]] - Fix: Deathless pawns who have the deathless gene removed don't have their health updated.
+
* Fix: Child not allowed to enter shuttle called via permit.
* [[Version/1.4.3580|1.4.3580]] - Fix: Searching for gene in create xenogerm dialog doesn't highlight selected genes.
+
* Fix: Second sentence of the biosculpter age reversal complete message begins in lower case.
* [[Version/1.4.3580|1.4.3580]] - Fix: Some buildings able to overlap zones where nonsensical.
+
* Fix: Typo "worshiped".
* [[Version/1.4.3580|1.4.3580]] - Fix: Exception trying to visit sick pawn with neversleep gene.
+
* Fix: Solar Pinhole cannot be created over non-edifice buildings.
* [[Version/1.4.3580|1.4.3580]] - Fix: Wrong description and tooltip shown for custom xenotype pawns
+
* Fix: Children cause the "anima linking ready" alert to be active when no adults can link
* [[Version/1.4.3580|1.4.3580]] - Fix: Biostats calculate incorrectly for xenogerms created with 3 of the same gene.
+
* Fix: Embryo and growth vat embryo insertion command tooltips display incorrect gestation duration.
 +
* Fix: Furskin gene hair/fur color not staying when implanted with a skin color xenogene.
 +
* Fix: Inconsistencies with psychic bond distance between a pawn in a suspended container and a spawned pawn.
 +
* Fix: Incorrect dialog when completing research other than active project in some modded cases.
 +
* Fix: Deathless pawns who have the deathless gene removed don't have their health updated.
 +
* Fix: Searching for gene in create xenogerm dialog doesn't highlight selected genes.
 +
* Fix: Bandwith loss warning shown when pawn drops non-worn mechanitor equipment
 +
* Fix: Inspect pane displaying incorect power consumption with research.
 +
* Fix: Some buildings able to overlap zones where nonsensical.
 +
* Fix: Typo in colonist ripscanned thought description.
 +
* Fix: Duels continue indefinitely if the duelists don't have beds.
 +
* Fix: Exception trying to visit sick pawn with neversleep gene.
 +
* Fix: Babies being assigned child body type on load.
 +
* Fix: Radiotalking doesn't adhere to child's allowed area.
 +
* Fix: Wrong description and tooltip shown for custom xenotype pawns
 +
* Fix: Ambrosia ingestion float menu option displays untranslated key "ConsumeThing".
 +
* Fix: Ambrosia ingestion command displays untranslated key "ConsumeThing".
 +
* Fix: Selecting autobong blueprint causes NullReferenceException.
 +
* Fix: Biostats calculate incorrectly for xenogerms created with 3 of the same gene.
  
 
== Version/1.4.3563 ==
 
== Version/1.4.3563 ==
* [[Version/1.4.3563|1.4.3563]] - Update rewards for OpportunitySite_AncientComplex. Higher value rewards can now occasionally appear, along with genepacks, archite capsules, and deathrest capacity serums.
+
* Update rewards for OpportunitySite_AncientComplex. Higher value rewards can now occasionally appear, along with genepacks, archite capsules, and deathrest capacity serums.
* [[Version/1.4.3563|1.4.3563]] - Hospitality refugee uses the same system to determine refugee count as for beggars.
+
* Hospitality refugee uses the same system to determine refugee count as for beggars.
* [[Version/1.4.3563|1.4.3563]] - Fix: Inconsistent psychic bond torn when one partner is in a suspendable building.
+
* Fix: Infinite loop of hauling mech to charger outside the mech's allowed area.
* [[Version/1.4.3563|1.4.3563]] - Fix: Hemogen wasted when refueling deathrest buildings.
+
* Fix: Inconsistent psychic bond torn when one partner is in a suspendable building.
* [[Version/1.4.3563|1.4.3563]] - Fix: Food restrictions now respect eg "Allow vegetarian food" for instances of food and not just based on def.
+
* Fix: Hemogen wasted when refueling deathrest buildings.
* [[Version/1.4.3563|1.4.3563]] - Fix: "Slept in cold" and "Slept in heat" memories don't take into account gene-related comfortable temperature offsets.
+
* Fix: Food restrictions now respect eg "Allow vegetarian food" for instances of food and not just based on def.
 +
* Fix: "Tend to self" emergency work giver appears below non-emergency work giver on UI.
 +
* Fix: "Slept in cold" and "Slept in heat" memories don't take into account gene-related comfortable temperature offsets.
 +
* Fix: Drug synthesis speed stat drawer is now consistent with whether a pawn is actually going to be able to craft drugs or not.
  
 
== Version/1.4.3558 ==
 
== Version/1.4.3558 ==
Line 1,102: Line 1,143:
  
 
== Version/1.4.3557 ==
 
== Version/1.4.3557 ==
* [[Version/1.4.3557|1.4.3557]] - Dependency genes override other drug-related genes.
+
* Assign a fallback ideo to non-baby colonists during load that don't have an ideo set.
* [[Version/1.4.3557|1.4.3557]] - Fix: Children get mood debuff for not having gauranlen connection, but cannot connect to tree.
+
* Colonists born in the colony no longer stay stuck in labor forever if the Ideology DLC was not active when they became a child.
* [[Version/1.4.3557|1.4.3557]] - Fix: 100% chance for tattoos if pawn has no ideoligion.
+
* Dependency genes override other drug-related genes.
* [[Version/1.4.3557|1.4.3557]] - Fix: Banishing colonists doesn't recalculate faction ideoligions.
+
* Fix: Children get mood debuff for not having gauranlen connection, but cannot connect to tree.
* [[Version/1.4.3557|1.4.3557]] - Fix: Skin or hair color xenogenes are able to be passed onto children in niche circumstances.
+
* Fix typo: "yielding" -> "wielding". (this relates to the addition in 3552 of the "is happier when yielding an incendiary weapon" to the pyro trait desc - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]))
* [[Version/1.4.3557|1.4.3557]] - Fix: Exception when attempting to feed arrested patient via right click menu when only food source is nutrient paste dispenser.
+
* Fix: "Child not in growth vat" thought appears for dead children.
 +
* Fix: Disabled "extract ovum for IVF" surgery option displays on some male pawns.
 +
* Fix: Inactive genes affecting needs.
 +
* Fix: 100% chance for tattoos if pawn has no ideoligion.
 +
* Fix: Banishing colonists doesn't recalculate faction ideoligions.
 +
* Fix: Skin or hair color xenogenes are able to be passed onto children in niche circumstances.
 +
* Fix: Exception when attempting to feed arrested patient via right click menu when only food source is nutrient paste dispenser.
  
 
== Version/1.4.3555 ==
 
== Version/1.4.3555 ==
 +
* [[Version/1.4.3555|1.4.3555]] -
 +
 
=== Changes since unstable ===
 
=== Changes since unstable ===
* [[Version/1.4.3555|1.4.3555]] - Removed xenotype sets from existing MemeDefs.
+
* Removed xenotype sets from existing MemeDefs.
* [[Version/1.4.3555|1.4.3555]] - Added a stat entry for humanlikes which displays their current age rate multiplier.
+
* Added a stat entry for humanlikes which displays their current age rate multiplier.
* [[Version/1.4.3555|1.4.3555]] - Chemically-dependent xenotypes can take their desired drug by right-clicking it, even if their ideoligion forbids it.
+
* Chemically-dependent xenotypes can take their desired drug by right-clicking it, even if their ideoligion forbids it.
* [[Version/1.4.3555|1.4.3555]] - Added a positive "child not in growth vat" thought to "Growth Vats: Prohibited" precept.
+
* Added a positive "child not in growth vat" thought to "Growth Vats: Prohibited" precept.
* [[Version/1.4.3555|1.4.3555]] - Update the description for "child not in growth vat" to make it clearer that it relates to the colonist's child, not just any child.
+
* Update the description for "child not in growth vat" to make it clearer that it relates to the colonist's child, not just any child.
* [[Version/1.4.3555|1.4.3555]] - Slightly reduce the impact that player mechanoids have on raid points.
+
* Slightly reduce the impact that player mechanoids have on raid points.
* [[Version/1.4.3555|1.4.3555]] - Update non-combatant debug view to not draw timer on pawns which are permanently combatants.
+
* Slightly reduce work needed for terminate pregnancy operation and increase medicine needed to 2.
* [[Version/1.4.3555|1.4.3555]] - Fix: Children attempting to draw on the floor of areas with dangerous temperatures.
+
* Update non-combatant debug view to not draw timer on pawns which are permanently combatants.
* [[Version/1.4.3555|1.4.3555]] - Fix: Administer drug doesn't display that teetotalers will be unhappy if there is a chemical dependency gene present.
+
* Fix: Teenagers getting random backstories on save/load.
* [[Version/1.4.3555|1.4.3555]] - Fix: Pollution goodwill loss during Archonexus questline.
+
* Fix: Mechlinks give the starting mechs more than once.
* [[Version/1.4.3555|1.4.3555]] - Fix: Ultraheavy boss mechs are never targetable by lances.
+
* Fix: Children attempting to draw on the floor of areas with dangerous temperatures.
* [[Version/1.4.3555|1.4.3555]] - Fix: 'Missing ideo building' debuff after reforming an ideo, even if the building is present.
+
* Fix: Checkbox cutoff on wind turbine's auto-cut settings tab.
* [[Version/1.4.3555|1.4.3555]] - Fix: New joiners can spawn as the children of colonists who grew up in the colony.
+
* Fix: Administer drug doesn't display that teetotalers will be unhappy if there is a chemical dependency gene present.
* [[Version/1.4.3555|1.4.3555]] - Fix: Impossible relationships appearing with custom xenotypes.
+
* Fix: If a pawn is designated to enter a gene extractor but dies before they get there, the order is not canceled.
* [[Version/1.4.3555|1.4.3555]] - Fix: Animals use human child and adult age rate multipliers.
+
* Fix: Pollution goodwill loss during Archonexus questline.
* [[Version/1.4.3555|1.4.3555]] - Fix: Growth points are gained during deathrest when learning need is frozen.
+
* Fix: Ultraheavy boss mechs are never targetable by lances.
 +
* Fix: Enslaving a pawn removes unwaveringly loyal.
 +
* Fix: 'Missing ideo building' debuff after reforming an ideo, even if the building is present.
 +
* Fix: New joiners can spawn as the children of colonists who grew up in the colony.
 +
* Fix: Prisoners can refuse to attend their own execution due to temperature in the ritual area.
 +
* Fix: Pigskin factions can have quest helper snipers show up without weapons.
 +
* Fix: Impossible relationships appearing with custom xenotypes.
 +
* Fix: Pigskin factions can have quest helper snipers show up without weapons.
 +
* Fix: Animals use human child and adult age rate multipliers.
 +
* Fix: Right clicking injured pawns can cause usage of un-researched bioregeneration cycle.
 +
* Fix: Growth points are gained during deathrest when learning need is frozen.
  
 
=== Big new stuff ===
 
=== Big new stuff ===
* [[Version/1.4.3555|1.4.3555]] - Added a new category of precept: Preferred xenotypes.
+
Added a new category of precept: Preferred xenotypes.
* [[Version/1.4.3555|1.4.3555]] - Single-xenotype NPC factions have a chance to generate with Preferred Xenotypes about themselves.  
+
* Single-xenotype NPC factions have a chance to generate with this belief about themselves.
* [[Version/1.4.3555|1.4.3555]] - For the purposes of precepts, autonomous weapons include colony-controlled mechanoids.
+
 
 +
Other:
 +
* Autonomous weapons include colony-controlled mechanoids for precepts.
  
 
=== Smaller new stuff ===
 
=== Smaller new stuff ===
* [[Version/1.4.3555|1.4.3555]] - Added a UI button for absorbing xenogerms of appropriate targets, to help players understand that this option exists.
+
* Added an option for selecting “no trait” on growth letters some of the time if there are more than two trait choices.
* [[Version/1.4.3555|1.4.3555]] - Added social thoughts for giving a lesson to a child and the child receiving a lesson.
+
* Added a UI button for absorbing xenogerms of appropriate targets, to help players understand that this option exists.
* [[Version/1.4.3555|1.4.3555]] - If a child is unarmed and hasn’t participated in combat at all, raiders will treat them similarly to harmless livestock. This means the raiders will deprioritize them as targets and not hunt them down. It makes unexpected combat more survivable for kids, opens up those “porkchop hiding in the shed” stories and might create some rimworldy strategies.
+
* Added social thoughts for giving a lesson to a child and the child receiving a lesson.
* [[Version/1.4.3555|1.4.3555]] - Melee raiders now ignore non-combatants that aren't in LOS when choosing new targets (previously only ranged-attack raiders did).
+
* If a child is unarmed and hasn’t participated in combat at all, raiders will treat them similarly to harmless livestock. This means the raiders will deprioritize them as targets and not hunt them down. It makes unexpected combat more survivable for kids, opens up those “porkchop hiding in the shed” stories and might create some rimworldy strategies.
* [[Version/1.4.3555|1.4.3555]] - Factionless pawns can spawn with any defined xenotype including those from mods and those which are player-created. Player-created xenotypes must be referred to in an ideoligion, or used as a player starting colonist, to spawn.
+
* Melee raiders now ignore non-combatants that aren't in LOS when choosing new targets (previously only ranged-attack raiders did).
* [[Version/1.4.3555|1.4.3555]] - Added more varieties of yttakin pawn kinds. This means more variety of yttakin raiders and traders.
+
* Factionless pawns can spawn with any defined xenotype including those from mods and those which are player-created. Player-created xenotypes must be referred to in an ideoligion, or used as a player starting colonist, to spawn.
* [[Version/1.4.3555|1.4.3555]] - Display recipe ingredient counts on recipe float menu option tooltip.
+
* Added more varieties of yttakin pawn kinds. This means more variety of yttakin raiders and traders.
 +
* Display recipe ingredient counts on recipe float menu option tooltip.
  
 
=== Miscellaneous ===
 
=== Miscellaneous ===
* [[Version/1.4.3555|1.4.3555]] - Increased the availability of gene packs from various traders.
+
* For the purposes of precepts, autonomous weapons include colony-controlled mechanoids.
* [[Version/1.4.3555|1.4.3555]] - Yttakin factions no longer get desired apparel precepts, because they’re uncomfortable in all clothes.
+
* Increased the availability of gene packs from various traders.
* [[Version/1.4.3555|1.4.3555]] - We now allow the kind trait to apply in addition to other violence-related genes.
+
* Yttakin factions no longer get desired apparel precepts, because they’re uncomfortable in all clothes.
* [[Version/1.4.3555|1.4.3555]] - We now display market value on colony mechs’ inspect pane.
+
* We now allow the kind trait to apply in addition to other violence-related genes.
* [[Version/1.4.3555|1.4.3555]] - Pawn apparel generation takes into account min and max temperature stats per individual pawn rather than per xenotype. This means that yttakin will be less likely to spawn with parkas (they generally don’t need them) and so will look cooler.
+
* We now display market value on colony mechs’ inspect pane.
* [[Version/1.4.3555|1.4.3555]] - When a bloodfeeder feeds on a person, the hemogen they gain is now related to how much blood was left in the target. This solves some logical incoherencies, and an exploit that involved keeping a deathless blood-farm and bloodfeeding on them over and over.  
+
* Pawn apparel generation takes into account min and max temperature stats per individual pawn rather than per xenotype. This means that yttakin will be less likely to spawn with parkas (they generally don’t need them) and so will look cooler.
* [[Version/1.4.3555|1.4.3555]] - As people grow up, their aging rate now smooth scales from child age rate to adult age rate over several years. This prevents the problem of having a lot of 13-year-olds in the colony after raising children.
+
* When a bloodfeeder feeds on a person, the hemogen they gain is now related to how much blood was left in the target. This solves some logical incoherencies, and an exploit that involved keeping a deathless blood-farm and bloodfeeding on them over and over.
* [[Version/1.4.3555|1.4.3555]] - If child enemies are disabled in the storyteller settings, refugees with children will not betray and attack (because that makes children your enemy). We reduced the chance of children spawning in refugee hospitality quests to mitigate balance impact of this.
+
* Reduced the impact and duration of gene loss shock from the gene extractor.
 +
* As people grow up, their aging rate now smooth scales from child age rate to adult age rate over several years. This prevents the problem of having a lot of 13-year-olds in the colony after raising children.
 +
* If child enemies are disabled in the storyteller settings, refugees with children will not betray and attack (because that makes children your enemy). We reduced the chance of children spawning in refugee hospitality quests to mitigate balance impact of this.
 +
* Allow modifying the “child aging rate” and “babies are healthy” storyteller settings even if children are disabled, in case there are already children in the game.
 
* Display recipe ingredient counts on recipe float menu option tooltip.
 
* Display recipe ingredient counts on recipe float menu option tooltip.
* [[Version/1.4.3555|1.4.3555]] - Added a "(disliked food)" parenthetical warning on the right-click menu when telling colonists to feed themselves or a patient a food that the eater would dislike. This helps players predict what will happen.
+
* Added a "(disliked food)" parenthetical warning on the right-click menu when telling colonists to feed themselves or a patient a food that the eater would dislike. This helps players predict what will happen.
* [[Version/1.4.3555|1.4.3555]] - A caregiver feeding a patient will now feed them ideologically-venerated food sources if there are no non-venerated food sources.
+
* A caregiver feeding a patient will now feed them ideologically-venerated food sources if there are no non-venerated food sources.
* [[Version/1.4.3555|1.4.3555]] - Player is given the choice to set mechs to escort when a mechanitor leaves a map.
+
* Improved formatting of the research project content source line in the research UI.
* [[Version/1.4.3555|1.4.3555]] - Ability UI buttons can now shrink like psycasts if there are too many, to avoid covering the screen.
+
* When a deathless pawn takes damage that would have been lethal and falls into a deathrest coma instead, as an additional consequence they lose 3-6% of XP in a random skill. This should make non-death less trivial for these characters and preserve the sense of risk and danger. We’ll tuned this ongoing as needed.
 
+
* Player is given the choice to set mechs to escort when a mechanitor leaves a map.
* [[Version/1.4.3555|1.4.3555]] - If player sends a pregnant colonist on a “pawn lending” quest in a shuttle, and she gives birth during the quest, the baby will be returned with her instead of being kept by the questgiver.  
+
* Hemogen UI gizmo no longer displays when multi-selecting pawns, to reduce clutter.
* [[Version/1.4.3555|1.4.3555]] - Added a thing category for mechanitor body parts (used on stockpile config etc.)
+
* Ability UI buttons can now shrink like psycasts if there are too many, to avoid covering the screen.
* [[Version/1.4.3555|1.4.3555]] - Added a toggle for the glower color picker to disable the darklight-related UI elements for modders that want to re-use the dialog for other things.  
+
* Update the wording of the stillbirth letter to be a bit clearer about the choice of naming the baby, and allow the player to decide not to name the baby.
* [[Version/1.4.3555|1.4.3555]] - Show birth letter for babies born from lent colonists in a PawnLend quest.
+
* Fathers now get a negative thought if their child is stillborn.
* [[Version/1.4.3555|1.4.3555]] - Babies born during a pawn lend quest: If a baby is stillborn they are sent to the colony immediately for burial.
+
* If a baby is stillborn from a surrogate mother, the gene-mother gets a negative thought.
* [[Version/1.4.3555|1.4.3555]] - Display conditional stat affecters from ideoligions in stats page.
+
* Updated the apocriton's description to note that it has a jump launcher.
* [[Version/1.4.3555|1.4.3555]] - Add dev tool to add ideology development points.
+
* If player sends a pregnant colonist on a “pawn lending” quest in a shuttle, and she gives birth during the quest, the baby will be returned with her instead of being kept by the questgiver.  
* [[Version/1.4.3555|1.4.3555]] - Added description to "force xenogerm implantation" command.
+
* Added a thing category for mechanitor body parts (used on stockpile config etc.)
* [[Version/1.4.3555|1.4.3555]] - Shuffle inherited genes before adding them. Added a debug tool to spawn a baby given two parents.
+
* Added a toggle for the glower color picker to disable the darklight-related UI elements for modders that want to re-use the dialog for other things.
* [[Version/1.4.3555|1.4.3555]] - Bringing babies to a safe temperature jobs can now be interrupted.
+
* Pawns away on a PawnLend quest won't have their lactating condition expire if there are any babies with them that can feed.
* [[Version/1.4.3555|1.4.3555]] - Added an alert which displays deathresting pawns who can be safely woken.
+
* Show birth letter for babies born from lent colonists in a PawnLend quest.
 +
* Babies born during a pawn lend quest: If a baby is stillborn they are sent to the colony immediately for burial.
 +
* Display conditional stat affecters from ideoligions in stats page.
 +
* Add dev tool to add ideology development points.
 +
* In the 'Completed scan' message sent when subcore scan is cancelled, changed 'cancel load' to 'cancel scan'.
 +
* Added description to "force xenogerm implantation" command.
 +
* Shuffle inherited genes before adding them. Added a debug tool to spawn a baby given two parents.
 +
* Bringing babies to a safe temperature jobs can now be interrupted.
 +
* Added an alert which displays deathresting pawns who can be safely woken.
 +
* Gene extractors will cancel extraction and eject the victim if they are without power for a cumulative 24 hours.
 +
* Update the lactating hediff's description to mention that it reduces fertility.
 +
* Lactating no longer prevents pregnancy but just applies a 5% fertility factor to the pawn.
 +
* Update the fertility stat to read back any hediffs that are modifying fertility.
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.4.3555|1.4.3555]] - Fix: Pilgrims coming to venerate a relic cause charity believers to get unhappy regardless of outcome.
+
* Fix: Pilgrims coming to venerate a relic cause charity believers to get unhappy regardless of outcome.
* [[Version/1.4.3555|1.4.3555]] - Fix: Custom xenotypes show up with relationships that make no genetic sense.
+
* Fix: Unwaveringly loyal inspect pane text not appearing for slaves.
* [[Version/1.4.3555|1.4.3555]] - Fix: Hair color genes have a chance to not be passed on.
+
* Fix: Kills with body part weapons like knee spike and power claw don't satisfy kill satiety.
* [[Version/1.4.3555|1.4.3555]] - Fix: Genes requiring other genes can be skipped for child genes generation.
+
* Fix: Custom xenotypes show up with relationships that make no genetic sense.
* [[Version/1.4.3555|1.4.3555]] - Fix: HypothermiaRevealed tale displays death by cold even if the subject did not die from hypothermia.
+
* Fix: Hair color genes have a chance to not be passed on.
* [[Version/1.4.3555|1.4.3555]] - Fix: 'No colonists can do this surgery' message appears even when there is a colony paramedic mech.
+
* Fix: Bloodfeed can be used on pawns in mental states.
 +
* Fix: Wastepack cocoon infestation storyteller setting appearing in the wrong spot.
 +
* Fix: Genes requiring other genes can be skipped for child genes generation.
 +
* Fix: Pawns ignore allow zones when hauling to transport pods.
 +
* Fix: HypothermiaRevealed tale displays death by cold even if the subject did not die from hypothermia.
 +
* Fix: 'No colonists can do this surgery' message appears even when there is a colony paramedic mech.
 +
* Fix: Farskipping a pawn into a range of an expired proximity sensor will trigger it again.
  
 
== Version/1.4.3542 ==
 
== Version/1.4.3542 ==
 +
* [[Version/1.4.3542|1.4.3542]] - Fix: Quest lodgers can do the "give up and exit" mental break.
 
* [[Version/1.4.3542|1.4.3542]] - Fix: Missing ideology check when drawing dietary type stat.
 
* [[Version/1.4.3542|1.4.3542]] - Fix: Missing ideology check when drawing dietary type stat.
 +
* [[Version/1.4.3542|1.4.3542]] - Fix: Destroyed pawns can cause issues with deathrest building inspect strings.
  
 
== Version/1.4.3541 ==
 
== Version/1.4.3541 ==
* [[Version/1.4.3541|1.4.3541]] - Disallow baby food and hemogen packs for chemfuel creation recipes.  (Check if this means outright prevents their use or just that they're disabled by default before adding - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]))
+
* [[Version/1.4.3541|1.4.3541]] - Disallow baby food and hemogen packs for chemfuel creation recipes.  (Check if this means outright prevents their use or just that they're disabled by default before adding - [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]))
 
* [[Version/1.4.3541|1.4.3541]] - Adjusted power info text for deathrest buildings.
 
* [[Version/1.4.3541|1.4.3541]] - Adjusted power info text for deathrest buildings.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: Sites where the only player pawns are mechs inside drop pods will auto-remove.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: Sites where the only player pawns are mechs inside drop pods will auto-remove.
 +
* [[Version/1.4.3541|1.4.3541]] - Fix: When the mechanoid faction is disabled, mech bosses will not attack pawns.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: Mech debris can spawn on the anima tree.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: Mech debris can spawn on the anima tree.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: Emancipated slaves that are drafted stay drafted.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: Emancipated slaves that are drafted stay drafted.
 +
* [[Version/1.4.3541|1.4.3541]] - Fix: Overactive temperature warning for baby moving.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: A colony mech that is abandoned at a tile will still consume bandwidth.
 
* [[Version/1.4.3541|1.4.3541]] - Fix: A colony mech that is abandoned at a tile will still consume bandwidth.
  
 
== Version/1.4.3534 ==
 
== Version/1.4.3534 ==
 +
 
* [[Version/1.4.3534|1.4.3534]] - Reduced volume and frequency of yttakin sounds.
 
* [[Version/1.4.3534|1.4.3534]] - Reduced volume and frequency of yttakin sounds.
 
* [[Version/1.4.3534|1.4.3534]] - Added 'humans only' option for bills.
 
* [[Version/1.4.3534|1.4.3534]] - Added 'humans only' option for bills.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Abandoning home doesn't unlink deathrest buildings.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Abandoning home doesn't unlink deathrest buildings.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Deathrest buildings not unlinked on starting new colony for archonexus quest.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Deathrest buildings not unlinked on starting new colony for archonexus quest.
 +
* [[Version/1.4.3534|1.4.3534]] - Fix: Deathrest bonuses are not removed if deathrest gene is removed.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Mechanitor buildings are considered "natural" by natural meditation sources.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Mechanitor buildings are considered "natural" by natural meditation sources.
 +
* [[Version/1.4.3534|1.4.3534]] - Fix: Yttakin settlements can have mortars manned by animals.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Thrall reinforcements can be passive in certain circumstances.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Thrall reinforcements can be passive in certain circumstances.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Genes can be given to children who do not have prerequisite gene.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Genes can be given to children who do not have prerequisite gene.
Line 1,202: Line 1,292:
 
== Version/1.4.3531 ==
 
== Version/1.4.3531 ==
 
* [[Version/1.4.3531|1.4.3531]] - Clarify that the implant genes ability overwrites the target's xenogenes in the tooltip.
 
* [[Version/1.4.3531|1.4.3531]] - Clarify that the implant genes ability overwrites the target's xenogenes in the tooltip.
 +
* [[Version/1.4.3531|1.4.3531]] - Update the comms console spawned message to give more info on mech bosses.
 +
* [[Version/1.4.3531|1.4.3531]] - Added alert for incoming bossgroup.
 +
* [[Version/1.4.3531|1.4.3531]] - Fix: Bossgroup mechs do not attack if mechanoid faction is disabled.
  
 
== Version/1.4.3530 ==
 
== Version/1.4.3530 ==
* [[Version/1.4.3530|1.4.3530]] - Reduce growth points of generated children by ~25%.
+
* Reduce growth points of generated children by ~25%.
* [[Version/1.4.3530|1.4.3530]] - Fertility stat is no longer capped at 100%.
+
* Fertility stat is no longer capped at 100%.
* [[Version/1.4.3530|1.4.3530]] - Deathrest buildings drain hemogen enough to empty over the course of 10 days of deathrest.
+
* Deathrest buildings drain hemogen enough to empty over the course of 10 days of deathrest.
* [[Version/1.4.3530|1.4.3530]] - "Genes regrowing" hediff from gene extraction lasts 12-20 days. (Down from 25)
+
* "Genes regrowing" hediff from gene extraction lasts 12-20 days. (Down from 25)
* [[Version/1.4.3530|1.4.3530]] - Don't display pick up options for drugs that the pawn will drop immediately anyways.
+
* Don't display pick up options for drugs that the pawn will drop immediately anyways.
* [[Version/1.4.3530|1.4.3530]] - Remove addictions when adding chemical dependency genes.
+
* Remove addictions when adding chemical dependency genes.
* [[Version/1.4.3530|1.4.3530]] - Minor adjustments to pigskin and impid pawn kinds. Force them to use faction xenotype set.
+
* Minor adjustments to pigskin and impid pawn kinds. Force them to use faction xenotype set.
* [[Version/1.4.3530|1.4.3530]] - Babies that have fallen asleep in someone's arms no longer immediately wake up.
+
* Babies that have fallen asleep in someone's arms no longer immediately wake up.
* [[Version/1.4.3530|1.4.3530]] - Fix: With toxic fallout active, inspecting items from trade ships causes errors.
+
* Fix: With toxic fallout active, inspecting items from trade ships causes errors.
* [[Version/1.4.3530|1.4.3530]] - Fix: Paramedic not counted as doctor in solo mechanitor run.
+
* Fix: Children gain growth points in cryptosleep.
* [[Version/1.4.3530|1.4.3530]] - Fix: Archonexus quest allows taking mechanoid weapons with you to a new colony.
+
* Fix: Comms console diabolus threat cannot  be called by mechanitors if mech faction is disabled.
* [[Version/1.4.3530|1.4.3530]] - Fix: Psychically bonded pawns in the same caravan still get "psychic bond distance" mood malus in some circumstances.
+
* Fix: Paramedic not counted as doctor in solo mechanitor run.
* [[Version/1.4.3530|1.4.3530]] - Fix: Removing passion-adding genes doesn't revert effect.
+
* Fix: Archonexus quest allows taking mechanoid weapons with you to a new colony.
 +
* Fix: Psychically bonded pawns in the same caravan still get "psychic bond distance" mood malus in some circumstances.
 +
* Fix: Removing passion-adding genes doesn't revert effect.
  
 
== Version/1.4.3529 ==
 
== Version/1.4.3529 ==
* [[Version/1.4.3529|1.4.3529]] - Added missing fill percent for gene and mech buildings.
+
* Added missing fill percent for gene and mech buildings.
* [[Version/1.4.3529|1.4.3529]] - Update go to bed float menu option if pawn is waiting for surgery and no doctors can do it.
+
* Update go to bed float menu option if pawn is waiting for surgery and no doctors can do it.
* [[Version/1.4.3529|1.4.3529]] - Fix: Some mechs cannot load into a shuttle.
+
* Fix exploit: Unwaveringly loyal can be bypassed by enslaving prisoners.
* [[Version/1.4.3529|1.4.3529]] - Fix: Highmates can create bonds with quest visitors and vice versa.
+
* Fix exploit: Capture>Enslave>Imprison>Release recruits pawns immediately.
* [[Version/1.4.3529|1.4.3529]] - Fix: Hemogen extraction can get "stuck" on.
+
* Fix: Some Biotech buildings can have un-reachable fires in the center cell.
* [[Version/1.4.3529|1.4.3529]] - Fix: Deathrest buildings use hemogen when not in use.
+
* Fix: Clicking drums without royalty installed produces a missing royalty message.
* [[Version/1.4.3529|1.4.3529]] - Fix: Growth tier gizmo displays incorrect percent value on bar.
+
* Fix: Some mechs cannot load into a shuttle.
 +
* Fix: Highmates can create bonds with quest visitors and vice versa.
 +
* Fix: Hemogen extraction can get "stuck" on.
 +
* Fix: Babies can carry items in caravans.
 +
* Fix: Deathrest buildings use hemogen when not in use.
 +
* Fix: Some randomly chosen genes not overridden properly.
 +
* Fix: Growth tier gizmo displays incorrect percent value on bar.
 +
* Fix: Giving a pawn xeno and germline hemogenic genes results in two hemogen gizmos.
  
 
== Version/1.4.3528 ==
 
== Version/1.4.3528 ==
* [[Version/1.4.3528|1.4.3528]] - "My child is happy" and related thoughts now can trigger if a pawn is being carried.
+
* "My child is happy" and related thoughts now can trigger if a pawn is being carried.
* [[Version/1.4.3528|1.4.3528]] - Fix: Charity believing pawns will get negative thought from "rejecting" refugees when the quest hasn't even been accepted yet.
+
* Fix: Charity believing pawns will get negative thought from "rejecting" refugees when the quest hasn't even been accepted yet.
* [[Version/1.4.3528|1.4.3528]] - Fix: Letting a pawn die on the world map with wastepacks will not pollute terrain.
+
* Fix: Letting a pawn die on the world map with wastepacks will not pollute terrain.
* [[Version/1.4.3528|1.4.3528]] - Fix: Eye cut out graphics are misaligned.
+
* Fix: Eye cut out graphics are misaligned.
* [[Version/1.4.3528|1.4.3528]] - Fix: Bossgroup drop pods don't use mechanoid drop pods.
+
* Fix: Ancient exostrider remains are failing to generate in swamp maps.
* [[Version/1.4.3528|1.4.3528]] - Fix: Do a better job of displaying hulk body types in the pawn portrait in the rename UI.
+
* Fix: Mechs not entering transport pods.
* [[Version/1.4.3528|1.4.3528]] - Fix: Psychic drone now properly triggers for colonists being carried.
+
* Fix: Lifters can try to haul themselves to a transport pod.
* [[Version/1.4.3528|1.4.3528]] - Fix: Held babies/children will now have thoughts about how their parents are happy.  
+
* Fix: Bossgroup drop pods don't use mechanoid drop pods.
* [[Version/1.4.3528|1.4.3528]] - Fix: Save modlist saving the filtered mod list.
+
* Fix: Mech gestator draw size.
 +
* Fix: Mech charger exceeding 100% full of waste if partially emptied.
 +
* Fix: Do a better job of displaying hulk body types in the pawn portrait in the rename UI.
 +
* Fix: Psychic drone now properly triggers for colonists being carried.
 +
* Fix: Held babies/children will now have thoughts about how their parents are happy.  
 +
* Fix: Save modlist saving the filtered mod list.
  
 
== Version/1.4.3527 ==
 
== Version/1.4.3527 ==
* [[Version/1.4.3527|1.4.3527]] - Update tutorial end message to point players to the correct place for changing storyteller settings.
+
* [[Version/1.4.3527|1.4.3527]] -  
* [[Version/1.4.3527|1.4.3527]] - Reduced mechanitor ship combat points by half.
+
 
* [[Version/1.4.3527|1.4.3527]] - Remove the option to close the birth letter if the player has not yet named the baby and it's the last tick available to do so.
+
 
* [[Version/1.4.3527|1.4.3527]] - Babies born outside the player faction are given a real name instead of just "Baby". Players may still change the name if they adopt the NPC baby within a day of their birth.
+
* Update tutorial end message to point players to the correct place for changing storyteller settings.
* [[Version/1.4.3527|1.4.3527]] - Add a new icon texture for the circle which shows the current color on the copy/paste/change color widget icons.
+
* Growth moment flavor text doesn't appear when a pawn becomes a child.
* [[Version/1.4.3527|1.4.3527]] - Fix: Using reimplant ability doesn't give recipient correct xenotype icon for custom xenotypes.  
+
* Reduced mechanitor ship combat points by half.
* [[Version/1.4.3527|1.4.3527]] - Fix: If a downed enemy is teleported using farskip they will be drafted upon entering the destination map despite being downed.
+
* Remove the option to close the birth letter if the player has not yet named the baby and it's the last tick available to do so.
* [[Version/1.4.3527|1.4.3527]] - Fix: Scenario text cut off if tiny text is disabled.
+
* Babies born outside the player faction are given a real name instead of just "Baby". Players may still change the name if they adopt the NPC baby within a day of their birth.
* [[Version/1.4.3527|1.4.3527]] - Fix: Abandoning colony pawns text doesn't mention mechs.
+
* Add a new icon texture for the circle which shows the current color on the copy/paste/change color widget icons.
* [[Version/1.4.3527|1.4.3527]] - Fix: Hostile pawns try to path to destroyed structures.
+
* Fix: Using reimplant ability doesn't give recipient correct xenotype icon for custom xenotypes.  
* [[Version/1.4.3527|1.4.3527]] - Fix regression: Food consumption absurd during lactation.
+
* Fix: If a downed enemy is teleported using farskip they will be drafted upon entering the destination map despite being downed.
 +
* Fix: Never sleep xenohumans still rest when caravanning alone.
 +
* Fix: Scenario text cut off if tiny text is disabled.
 +
* Fix: Abandoning colony pawns text doesn't mention mechs.
 +
* Fix: Can train shooting and melee on colony mechanoids.
 +
* Fix: Abandoning a colony with mechs in it and making new a base will cause a mech control group error and show mechs are still active.
 +
* Fix: Hostile pawns try to path to destroyed structures.
 +
* Fix regression: Food consumption absurd during lactation.
  
 
== Version/1.4.3525 ==  
 
== Version/1.4.3525 ==  
* [[Version/1.4.3525|1.4.3525]] - Disable growth moment letter for quest lodgers.
+
* Disable growth moment letter for quest lodgers.
* [[Version/1.4.3525|1.4.3525]] - Fix: Clicking on the "carry pawn" checkbox in caravan screen opens health card.
+
* Fix: Temporary work restrictions affect growth moment passion choices.
* [[Version/1.4.3525|1.4.3525]] - Fix: Attempting to absorb a xenogerm of your own colonist displays a warning message saying you'll anger your faction.  
+
* Fix: Errors preventing mechs from acting in very niche circumstances.
* [[Version/1.4.3525|1.4.3525]] - Fix: Babies causing bad thoughts for bigotry ideoligions.  
+
* Fix: Gene assembler artwork has incorrect import settings.  
* [[Version/1.4.3525|1.4.3525]] - Fix: Babies born from parents sharing the same custom xenotype don't inherit all endogenes from parents.
+
* Fix: Clicking on the "carry pawn" checkbox in caravan screen opens health card.
* [[Version/1.4.3525|1.4.3525]] - Fix: Babies born from parents sharing the same custom xenotype don't inherit the xenotype name of parents.
+
* Fix: Shelves cause non-haulable things in the same cell to not affect beauty.
 +
* Fix: Attempting to absorb a xenogerm of your own colonist displays a warning message saying you'll anger your faction.  
 +
* Adjust some quest text to be a bit less dark.  
 +
* Fix: Babies causing bad thoughts for bigotry ideoligions.  
 +
* Fix: Babies born from parents sharing the same custom xenotype don't inherit all endogenes from parents.
 +
* Fix: Babies born from parents sharing the same custom xenotype don't inherit the xenotype name of parents.
  
 
== Version/1.4.3523 ==
 
== Version/1.4.3523 ==
  
 
=== New stuff - base game ===
 
=== New stuff - base game ===
* [[Version/1.4.3523|1.4.3523]] - Painting and color customization  
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Added painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop.
+
 
* [[Version/1.4.3523|1.4.3523]] - Under the “Orders” tab, you can direct colonists to “paint wall”, “paint floor”, and “remove paint.”
+
* Painting and color customization  
* [[Version/1.4.3523|1.4.3523]] - Choose from a large variety of colors to customize your colony!
+
* Added painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop.
* [[Version/1.4.3523|1.4.3523]] - Added many new carpet colors.
+
* Under the “Orders” tab, you can direct colonists to “paint wall”, “paint floor”, and “remove paint.”
 +
* Choose from a large variety of colors to customize your colony!
 +
* Added many new carpet colors.
  
 
==== Turrets, gas, gear, and medicine ====
 
==== Turrets, gas, gear, and medicine ====
* [[Version/1.4.3523|1.4.3523]] - Added new gas health conditions.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Rotten corpses and meat now release disgusting rot stink gas. Colonists that are chronically exposed to rot stink may develop the new “lung rot” disease.
+
 
* [[Version/1.4.3523|1.4.3523]] - Added an explicit “tend (without medicine)” option to drafted pawns which appears after the tend with medicine order.
+
* Added new gas health conditions.
 +
* Rotten corpses and meat now release disgusting rot stink gas. Colonists that are chronically exposed to rot stink may develop the new “lung rot” disease.
 +
* Added recipe for bulk medicine creation.
 +
* Added an explicit “tend (without medicine)” option to drafted pawns which appears after the tend with medicine order.
  
 
==== UI ====
 
==== UI ====
* [[Version/1.4.3523|1.4.3523]] - Completely overhauled the options menu. Options are grouped into different tabs, including a new mod tab. Screenshake was added as a new option.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Completely reworked mods manager and mods mismatch UI.
+
 
* [[Version/1.4.3523|1.4.3523]] - Added tile inspector. View info about a specific tile by holding the “alt” key.
+
* Completely overhauled the options menu. Options are grouped into different tabs, including a new mod tab. Screenshake was added as a new option.
* [[Version/1.4.3523|1.4.3523]] - Added pawn icons to many menus.
+
* Completely reworked mods manager and mods mismatch UI.
* [[Version/1.4.3523|1.4.3523]] - Created a square grid float menu for paint and carpets.
+
* Added tile inspector. View info about a specific tile by holding the “alt” key.
* [[Version/1.4.3523|1.4.3523]] - Weapons are displayed below drafted colonist portraits.
+
* Added pawn icons to many menus.
 +
* Created a square grid float menu for paint and carpets.
 +
* Weapons are displayed below drafted colonist portraits.
  
 
==== Miscellaneous ====
 
==== Miscellaneous ====
* [[Version/1.4.3523|1.4.3523]] - In addition to all the prisoners you got before, now you’ll get a new class of prisoner who is unwaveringly loyal to their home. They can’t be recruited, but they can be sold, sent home for diplomatic benefits, used for gene extraction or blood farming in Biotech, or used in rituals and enslaved in Ideology. (We did it this way because we wanted to make all the uses for prisoners besides recruitment more viable. Adding a new stream of unwaveringly loyal prisoners does that without destroying the population progression balance.) They can be disabled in the storyteller settings.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Starting colonists can begin with certain possessions. These can come from backstories, health conditions, and rarely from a pool of items.
+
 
* [[Version/1.4.3523|1.4.3523]] - Added a toggleable heat overlay that shows the air temperature indoors and outdoors.
+
* In addition to all the prisoners you got before, now you’ll get a new class of prisoner who is unwaveringly loyal to their home. They can’t be recruited, but they can be sold, sent home for diplomatic benefits, used for gene extraction or blood farming in Biotech, or used in rituals and enslaved in Ideology. (We did it this way because we wanted to make all the uses for prisoners besides recruitment more viable. Adding a new stream of unwaveringly loyal prisoners does that without destroying the population progression balance.) They can be disabled in the storyteller settings.
* [[Version/1.4.3523|1.4.3523]] - Added a search bar to the quests list.
+
* Starting colonists can begin with certain possessions. These can come from backstories, health conditions, and rarely from a pool of items.
* [[Version/1.4.3523|1.4.3523]] - Added "bald" hair style.
+
* Added a toggleable heat overlay that shows the air temperature indoors and outdoors.
* [[Version/1.4.3523|1.4.3523]] - Added an option to randomize the menu background every game launch.
+
* Added a search bar to the quests list.
* [[Version/1.4.3523|1.4.3523]] - Added stats for crop growth rate, age, and lifespan and the length of time to clean filth on surfaces
+
* Added "bald" hair style.
* [[Version/1.4.3523|1.4.3523]] - Added prisoner recruitment last resistance reduction info in prisoner tab.
+
* Added an option to randomize the menu background every game launch.
* [[Version/1.4.3523|1.4.3523]] - Added “research bench required” alert.
+
* Added stats for crop growth rate, age, and lifespan and the length of time to clean filth on surfaces
* [[Version/1.4.3523|1.4.3523]] - Added build hopper command to nutrient paste dispenser.
+
* Added prisoner recruitment last resistance reduction info in prisoner tab.
* [[Version/1.4.3523|1.4.3523]] - Drafted colonists can pick up downed people and carry them around.
+
* Added “research bench required” alert.
 +
* Added build hopper command to nutrient paste dispenser.
 +
* Drafted colonists can pick up downed people and carry them around.
  
 
=== Improvements and adjustments - base game ===
 
=== Improvements and adjustments - base game ===
 
==== Performance ====
 
==== Performance ====
* [[Version/1.4.3523|1.4.3523]] - Major startup and load time improvements. Launching RimWorld and loading savegames are both roughly 37% faster. On an example system, this is a startup time improvement from 33 to 21 seconds. Loading a fresh savegame dropped from 7.9 to 4.6 seconds.
+
* [[Version/1.4.3523|1.4.3523]] -  
 +
 
 +
* Major startup and load time improvements. Launching RimWorld and loading savegames are both roughly 37% faster. On an example system, this is a startup time improvement from 33 to 21 seconds. Loading a fresh savegame dropped from 7.9 to 4.6 seconds.
  
 
==== Pawns ====
 
==== Pawns ====
* [[Version/1.4.3523|1.4.3523]] - Colonists can be ordered to re-arm turrets while drafted.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Wild people no longer get mood debuffs for sleeping outside or on the ground.
+
 
* [[Version/1.4.3523|1.4.3523]] - Allow amputation on body parts with scars and other permanent injuries.
+
* Pyromaniacs are happier around fires and get a stacking (up to 4x) mood buff for nearby fires. This includes torches and campfires.
* [[Version/1.4.3523|1.4.3523]] - Very hungry pawns now wake up if there is food available and they aren't very tired.
+
* Colonists can be ordered to re-arm turrets while drafted.
* [[Version/1.4.3523|1.4.3523]] - Pawns kicked out of bed (due to healing completing, bedroom becoming a prison, etc.) are moved to the bottom of the bed to prevent them from interfering with other pawns wanting to use the same bed.
+
* Pawns no longer hunt animals outside their allowed area.
* [[Version/1.4.3523|1.4.3523]] - Wardens take downed pawns to bed so they can medically rest for non-urgent reasons (Eg. building immunity to an infection) and urgent reasons (Eg. need tending or have an operation).
+
* Wild people no longer get mood debuffs for sleeping outside or on the ground.
 +
* Allow amputation on body parts with scars and other permanent injuries.
 +
* “Wimp” trait’s pain shock threshold has been increased from 50% to 60%.
 +
* Very hungry pawns now wake up if there is food available and they aren't very tired.
 +
* Pawns kicked out of bed (due to healing completing, bedroom becoming a prison, etc.) are moved to the bottom of the bed to prevent them from interfering with other pawns wanting to use the same bed.
 +
* Wardens take downed pawns to bed so they can medically rest for non-urgent reasons (Eg. building immunity to an infection) and urgent reasons (Eg. need tending or have an operation).
  
 
==== UI ====
 
==== UI ====
* [[Version/1.4.3523|1.4.3523]] - Screenshot mode no longer draws inspect pane, gizmos, and paths for selected objects.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Adjustments to world creation faction config. Instead of +/- buttons, there is a simple list of factions with an "add" button.
+
 
* [[Version/1.4.3523|1.4.3523]] - Improved pawn name rendering with "disable tiny fonts" active.
+
* Screenshot mode no longer draws inspect pane, gizmos, and paths for selected objects.
* [[Version/1.4.3523|1.4.3523]] - Adjust default medicine settings window. Added a title, increased the size of text and unified the space between elements.
+
* Adjustments to world creation faction config. Instead of +/- buttons, there is a simple list of factions with an "add" button.
* [[Version/1.4.3523|1.4.3523]] - Added small circular dots around the radius of a downed projectile interceptor.
+
* Improved pawn name rendering with "disable tiny fonts" active.
* [[Version/1.4.3523|1.4.3523]] - Display recipe ingredients/products tooltip when hovering over recipe float menu options.
+
* Adjust default medicine settings window. Added a title, increased the size of text and unified the space between elements.
* [[Version/1.4.3523|1.4.3523]] - When multiple identical messages are sent, the original message is highlighted instead of adding a new message.
+
* Added small circular dots around the radius of a downed projectile interceptor.
* [[Version/1.4.3523|1.4.3523]] - Letters are bundled together if they can’t all fit on the screen.
+
* Display recipe ingredients/products tooltip when hovering over recipe float menu options.
 +
* When multiple identical messages are sent, the original message is highlighted instead of adding a new message.
 +
* Letters are bundled together if they can’t all fit on the screen.
  
 
==== Miscellaneous ====
 
==== Miscellaneous ====
* [[Version/1.4.3523|1.4.3523]] - Carried things can now be added to caravans.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Trade menu always shows player currency, even when it is at 0.
+
 
* [[Version/1.4.3523|1.4.3523]] - Updated SFX for a number of designators in the architect menu.
+
* Carried things can now be added to caravans.
* [[Version/1.4.3523|1.4.3523]] - Predators limit their hunting range to the same as their scavenging range.
+
* Trade menu always shows player currency, even when it is at 0.
* [[Version/1.4.3523|1.4.3523]] - Items deteriorate at 3x the regular rate when in an unroofed area during toxic fallout.
+
* Updated SFX for a number of designators in the architect menu.
* [[Version/1.4.3523|1.4.3523]] - Reduced the rate of toxic buildup from game conditions by 20%.
+
* Predators limit their hunting range to the same as their scavenging range.
* [[Version/1.4.3523|1.4.3523]] - Hide pawn headgear when in bed.
+
* Items deteriorate at 3x the regular rate when in an unroofed area during toxic fallout.
* [[Version/1.4.3523|1.4.3523]] - Rename the rest need to sleep (this avoids confusion with pawns that are "resting" but not recovering the rest need)
+
* Reduced the rate of toxic buildup from game conditions by 20%.
* [[Version/1.4.3523|1.4.3523]] - Added stat entries to meals displaying ingredients and dietary type.
+
* Beggar quest asks for max 700 market value items.
* [[Version/1.4.3523|1.4.3523]] - Combined hunger rate and food consumption stats.
+
* Hide pawn headgear when in bed.
* [[Version/1.4.3523|1.4.3523]] - Prevent trees marked for extraction to be cut for construction.
+
* Rename the rest need to sleep (this avoids confusion with pawns that are "resting" but not recovering the rest need)
* [[Version/1.4.3523|1.4.3523]] - Growing zone description now has information on the average and maximum age and maturity of the plants in the zone, if there are any.
+
* Added stat entries to meals displaying ingredients and dietary type.
* [[Version/1.4.3523|1.4.3523]] - Growing zones and stockpiles now have a description for how many cells are in the zone.
+
* Combined hunger rate and food consumption stats.
* [[Version/1.4.3523|1.4.3523]] - Allow players to select Things pawns are holding by either slow clicking, using the widget when the carrying pawn is selected, or using the "next thing in cell" button.
+
* Prevent trees marked for extraction to be cut for construction.
* [[Version/1.4.3523|1.4.3523]] - Add command to pawns and buildings for selecting their held things.
+
* Growing zone description now has information on the average and maximum age and maturity of the plants in the zone, if there are any.
* [[Version/1.4.3523|1.4.3523]] - Locked many dev gizmos behind god mode toggle.
+
* Growing zones and stockpiles now have a description for how many cells are in the zone.
* [[Version/1.4.3523|1.4.3523]] - Backstory mod source is shown if it's not from an official expansion.
+
* Allow players to select Things pawns are holding by either slow clicking, using the widget when the carrying pawn is selected, or using the "next thing in cell" button.
* [[Version/1.4.3523|1.4.3523]] - When selecting a steam geyser, the geothermal generator build gizmo is shown (if unlocked).
+
* Add command to pawns and buildings for selecting their held things.
* [[Version/1.4.3523|1.4.3523]] - Moved ranged weapon, melee weapon, armor, clothing and art stock gen to a tagged based system and adjusted market value selection weight for all items.
+
* Locked many dev gizmos behind god mode toggle.
* [[Version/1.4.3523|1.4.3523]] - Keep selection on things which become despawned in some circumstances.
+
* Backstory mod source is shown if it's not from an official expansion.
* [[Version/1.4.3523|1.4.3523]] - Selection is preserved as a blueprint becomes a frame and finally a finished building.
+
* Colored lights research changed to Advanced Lighting <!--Not in the offical change log but its part of the merging of the diferent lamps and I;m not in a position to check the research def to change it rn - Harakoni -->
 +
* When selecting a steam geyser, the geothermal generator build gizmo is shown (if unlocked).
 +
* Moved ranged weapon, melee weapon, armor, clothing and art stock gen to a tagged based system and adjusted market value selection weight for all items.
 +
* Keep selection on things which become despawned in some circumstances.
 +
* Selection is preserved as a blueprint becomes a frame and finally a finished building.
  
 
=== Improvements and adjustments - Royalty ===  
 
=== Improvements and adjustments - Royalty ===  
* [[Version/1.4.3523|1.4.3523]] - Limit noble wimp to knight or praetor.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Ensure persona weapons are unbound if you leave them on a temporary map.
+
 
 +
* Skip and chaos skip have a max body size set.
 +
* Limit noble wimp to knight or praetor.
 +
* Ensure persona weapons are unbound if you leave them on a temporary map.
  
 
=== Improvements and adjustments - Ideology ===
 
=== Improvements and adjustments - Ideology ===
* [[Version/1.4.3523|1.4.3523]] - “Ideology system inactive” games can set and use all styles of buildings, items and floors.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Moved ideology buildings to new Ideology architect tab.
 
* [[Version/1.4.3523|1.4.3523]] - Downed pawns can perform duties in a ritual if their ritual role allows them to be downed.
 
* [[Version/1.4.3523|1.4.3523]] - Allow style selection in bill configuration dialog in classic mode.
 
* [[Version/1.4.3523|1.4.3523]] - Added a gizmo to blueprints in classic ideology mode that allows changing the built style.
 
* [[Version/1.4.3523|1.4.3523]] - Ensure ideoligions are recalculated after an archonexus win.
 
* [[Version/1.4.3523|1.4.3523]] - Added complex furniture as a prerequisite for reliquary and styling station.
 
* [[Version/1.4.3523|1.4.3523]] - Negative thoughts related to not having enough scarification scars do not apply at very low expectations or lower.
 
* [[Version/1.4.3523|1.4.3523]] - "No slaves in colony" thought does not apply at "Very low" expectations or below.
 
* [[Version/1.4.3523|1.4.3523]] - Rituals are called off if the target is reserved by another pawn during the ritual.
 
* [[Version/1.4.3523|1.4.3523]] - Ritual opportunity letters are skipped for most rituals for the first 10 days of play.
 
* [[Version/1.4.3523|1.4.3523]] - Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
 
* [[Version/1.4.3523|1.4.3523]] - Added “cannot be assigned” reason to pawn portrait tooltip on the ritual begin window.
 
* [[Version/1.4.3523|1.4.3523]] - Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
 
  
 +
* “Ideology system inactive” games can set and use all styles of buildings, items and floors.
 +
* Moved ideology buildings to new Ideology architect tab.
 +
* Downed pawns can perform duties in a ritual if their ritual role allows them to be downed.
 +
* Allow style selection in bill configuration dialog in classic mode.
 +
* Added a gizmo to blueprints in classic ideology mode that allows changing the built style.
 +
* Ensure ideoligions are recalculated after an archonexus win.
 +
* Added complex furniture as a prerequisite for reliquary and styling station.
 +
* Negative thoughts related to not having enough scarification scars do not apply at very low expectations or lower.
 +
* "No slaves in colony" thought does not apply at "Very low" expectations or below.
 +
* Rituals are called off if the target is reserved by another pawn during the ritual.
 +
* Ritual opportunity letters are skipped for most rituals for the first 10 days of play.
 +
* Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
 +
* Added “cannot be assigned” reason to pawn portrait tooltip on the ritual begin window.
 +
* Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
 +
*
 
=== Dev tools ===
 
=== Dev tools ===
* [[Version/1.4.3523|1.4.3523]] - Added a debug option "palette" that allows the user to select a set of debug actions/tools to appear on a resizable and draggable window.
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Debug actions use a node tree for navigation.
+
 
* [[Version/1.4.3523|1.4.3523]] - Added pin icons to the debug menu allowing users to pin multiple debug tools to the palette at once.
+
* Added a debug option "palette" that allows the user to select a set of debug actions/tools to appear on a resizable and draggable window.
* [[Version/1.4.3523|1.4.3523]] - Implemented dev mode camera controls dialog with saveable presets.
+
* Debug actions use a node tree for navigation.
* [[Version/1.4.3523|1.4.3523]] - Added a simple debug tool for framerate/ticks per second performance benchmarking.
+
* Added pin icons to the debug menu allowing users to pin multiple debug tools to the palette at once.
* [[Version/1.4.3523|1.4.3523]] - Added dev add/remove hediff buttons to a pawn’s health card.
+
* Implemented dev mode camera controls dialog with saveable presets.
* [[Version/1.4.3523|1.4.3523]] - Added gear-related debug options to gear screen.
+
* Added a simple debug tool for framerate/ticks per second performance benchmarking.
 +
* Added dev add/remove hediff buttons to a pawn’s health card.
 +
* Added gear-related debug options to gear screen.
  
 
=== Technical ===
 
=== Technical ===
* [[Version/1.4.3523|1.4.3523]] - Replaced CrownType with headTypeDef
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Carpet defs are generated from blueprints, creating variants for each color.
+
 
* [[Version/1.4.3523|1.4.3523]] - Pawns can now path to a destination if the destination is a Thing that's being held.
+
* Converted backstories to use the def system for better moddability and expandability.
* [[Version/1.4.3523|1.4.3523]] - Check if food need is null in MeditationUtility.CanMeditate.
+
* Replaced CrownType with headTypeDef
 +
* Carpet defs are generated from blueprints, creating variants for each color.
 +
* Pawns can now path to a destination if the destination is a Thing that's being held.
 +
* Check if food need is null in MeditationUtility.CanMeditate.
  
 
=== Bugfixes ===
 
=== Bugfixes ===
* [[Version/1.4.3523|1.4.3523]] - Fix: Meals with meat shown as "acceptable for everyone".
+
* [[Version/1.4.3523|1.4.3523]] -  
* [[Version/1.4.3523|1.4.3523]] - Fix: Pawns will now try to make the largest pile possible when dropping an item instead of adding the dropped item to an arbitrary pile. This was causing a loop for pawns trying to merge two stacks in the same cell if they couldn't fully pick up one of the stacks.
+
 
* [[Version/1.4.3523|1.4.3523]] - Fix: Fluid ideology is loaded as non-fluid. (Only new saved ideoligions are affected) Ideoligions loaded from "Create custom (fluid)" are set to fluid. Ideoligions loaded from "Create custom (fixed)" are set to fixed.
+
* Fix: Meals with meat shown as "acceptable for everyone".
* [[Version/1.4.3523|1.4.3523]] - Fix: Some apparel is smeltable when it would not give anything for smelting.
+
* Fix: Pawns will now try to make the largest pile possible when dropping an item instead of adding the dropped item to an arbitrary pile. This was causing a loop for pawns trying to merge two stacks in the same cell if they couldn't fully pick up one of the stacks.
* [[Version/1.4.3523|1.4.3523]] - Fix: Incorrect float menu label for prioritizing surgery when there is medicine available, but none of it matches medicine restriction.  
+
* Fix: Stranger in black can have 0 shooting skill.
* [[Version/1.4.3523|1.4.3523]] - Fix: Wild people can steal ingredients while they are being cooked.
+
* Fix: Fluid ideology is loaded as non-fluid. (Only new saved ideoligions are affected) Ideoligions loaded from "Create custom (fluid)" are set to fluid. Ideoligions loaded from "Create custom (fixed)" are set to fixed.
* [[Version/1.4.3523|1.4.3523]] - Fix: Hidden and temporary factions can own work sites.
+
* Fix: Ritual spectators will stand on beds or in doorways.
* [[Version/1.4.3523|1.4.3523]] - Fix: Having ideology installed in classic mode causes nudity thoughts to be ignored.
+
* Fix: Some apparel is smeltable when it would not give anything for smelting.
* [[Version/1.4.3523|1.4.3523]] - Fix: During ideoligion reform, hairstyle and tattoo changes remain even if reform is canceled.
+
* Fix: Incorrect float menu label for prioritizing surgery when there is medicine available, but none of it matches medicine restriction.
* [[Version/1.4.3523|1.4.3523]] - Fix: You can shoot through some ancient buildings, but can't pass through them.
+
* Fix: Proximity activator is not triggered by skip psycasts happening in its range.  
* [[Version/1.4.3523|1.4.3523]] - Fix: "Cannot feed: No food" displayed while pawn has "nothing" food restriction.
+
* Fix: Wild people can steal ingredients while they are being cooked.
* [[Version/1.4.3523|1.4.3523]] - Fix: Bestower shuttle won't leave if one of the guards is downed or left the map.
+
* Fix: Drug take to inventory in policy can exceed def-defined limit.
* [[Version/1.4.3523|1.4.3523]] - Fix: Shuttle stays forever if all passengers cannot get on board.
+
* Fix: Hidden and temporary factions can own work sites.
* [[Version/1.4.3523|1.4.3523]] - Fix: Zone area restrictions can cause an endless loop of pawns trying to tend to a pawn outside the allowed area.
+
* Fix: Having ideology installed in classic mode causes nudity thoughts to be ignored.
* [[Version/1.4.3523|1.4.3523]] - Fix: Pawns will no longer drop the thing they're carrying when going to pick up another thing as part of a hauling task.
+
* Fix: During ideoligion reform, hairstyle and tattoo changes remain even if reform is canceled.
* [[Version/1.4.3523|1.4.3523]] - Fix: Bestower could suffer from heatstroke with minimal goodwill loss.
+
* Fix: You can shoot through some ancient buildings, but can't pass through them.
* [[Version/1.4.3523|1.4.3523]] - Fix: Classic ideoligion pawns cannot extract skulls.
+
* Fix: "Cannot feed: No food" displayed while pawn has "nothing" food restriction.
* [[Version/1.4.3523|1.4.3523]] - Fix: Shuttle crash quest fails if you have VIP boarded.
+
* Fix: Bestower shuttle won't leave if one of the guards is downed or left the map.
* [[Version/1.4.3523|1.4.3523]] - Fix: Some offenses done to slave upset the slave’s home faction in ways that don’t make sense.
+
* Fix: Shuttle stays forever if all passengers cannot get on board.
* [[Version/1.4.3523|1.4.3523]] - Fix: Public execution can be started for any ideoligion from any ideogram and still get a quality bonus.
+
* Fix: SetBiotuned() method resets the biosculpter timer.
* [[Version/1.4.3523|1.4.3523]] - Fix: Nullified thoughts being counted against food optimality.
+
* Fix: Zone area restrictions can cause an endless loop of pawns trying to tend to a pawn outside the allowed area.
* [[Version/1.4.3523|1.4.3523]] - Fix: Geysers have a deconstruct gizmo in god mode which causes and error when clicked.
+
* Fix: Pawns will no longer drop the thing they're carrying when going to pick up another thing as part of a hauling task.
* [[Version/1.4.3523|1.4.3523]] - Fix: Explosive projectiles disappear when impacting a shield. They now detonate when impacting.
+
* Fix: Sleeping pawns wearing burkas don’t have hair rendered, even though you can see their face/head.
* [[Version/1.4.3523|1.4.3523]] - Fix: Incorrect values given when evaluating how much each item is worth when giving as a gift to other factions.
+
* Fix: Bestower could suffer from heatstroke with minimal goodwill loss.
* [[Version/1.4.3523|1.4.3523]] - Fix: Rebelling slaves could be sold to tribute collectors.
+
* Fix: Classic ideoligion pawns cannot extract skulls.
* [[Version/1.4.3523|1.4.3523]] - Fix: Guilty status for melee and ranged combat cannot be created by drafting a pawn.
+
* Fix: Shuttle crash quest fails if you have VIP boarded.
* [[Version/1.4.3523|1.4.3523]] - Fix: Placing 0 work buildings beside/on mechanoids wakes them up. This can be used as an exploit to trigger mechanoids when hostile raiders are nearby.
+
* Fix: Some offenses done to slave upset the slave’s home faction in ways that don’t make sense.
* [[Version/1.4.3523|1.4.3523]] - Fix: Jumping resets "Fire at will" toggle.
+
* Fix: Public execution can be started for any ideoligion from any ideogram and still get a quality bonus.
* [[Version/1.4.3523|1.4.3523]] - Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
+
* Fix: High Life harvest yield for Drug Use: Essential precept doesn't work.
* [[Version/1.4.3523|1.4.3523]] - Fix: Doctors sometimes go to bed and attempt to start surgery on themselves.  
+
* Fix: Nullified thoughts being counted against food optimality.
* [[Version/1.4.3523|1.4.3523]] - Fix: Missing feedback when trying to tame an animal with no acceptable food.
+
* Fix: Geysers have a deconstruct gizmo in god mode which causes and error when clicked.
* [[Version/1.4.3523|1.4.3523]] - Fix: No feedback when trying to order fire extinguishing from a pawn incapable of firefighting.
+
* Fix: Explosive projectiles disappear when impacting a shield. They now detonate when impacting.
* [[Version/1.4.3523|1.4.3523]] - Fix: When searching in an information panel, clicking any stat will scroll to the top
+
* Fix: Deep drilling job not canceling when forbidden or exhausted the resource.
* [[Version/1.4.3523|1.4.3523]] - Fix: Colonists deconstructing walls even though they are not assigned to construction.
+
* Fix: Incorrect values given when evaluating how much each item is worth when giving as a gift to other factions.
 +
* Fix: Rebelling slaves could be sold to tribute collectors.
 +
* Fix: Berserker trance makes pawn guilty even though they cannot attack allies.
 +
* Fix: Guilty status for melee and ranged combat cannot be created by drafting a pawn.
 +
* Fix: Placing 0 work buildings beside/on mechanoids wakes them up. This can be used as an exploit to trigger mechanoids when hostile raiders are nearby.
 +
* Fix: Jumping resets "Fire at will" toggle.
 +
* Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
 +
* Fix: When forming a caravan, downed pawns are sometimes left behind near the map edge.
 +
* Fix: Permit shuttle fails when sent to a worksite.
 +
* Fix: Bonsai tree reminds of unharvested resources even though it's a decorative plant.
 +
* Fix: Doctors sometimes go to bed and attempt to start surgery on themselves.
 +
* Fix: Relics can stack with other items of the same type.
 +
* Fix: Missing feedback when trying to tame an animal with no acceptable food.
 +
* Fix: No feedback when trying to order fire extinguishing from a pawn incapable of firefighting.
 +
* Fix: When searching in an information panel, clicking any stat will scroll to the top.
 +
* Fix: Pawns resting in caravans don't show the 'Z' icon on their portraits to indicate rest.
 +
* Fix: Resurrected executed prisoners retain the execute option and usually immediately get executed after being resurrected.
 +
* Fix: Colonists deconstructing walls even though they are not assigned to construction.
  
 
== Version/1.3.3387 ==
 
== Version/1.3.3387 ==
 
=== Steam Deck Improvements ===
 
=== Steam Deck Improvements ===
* [[Version/1.3.3387|1.3.3387]] -
 
 
 
* Commands now show "button A" glyph instead of "A" label on Steam Deck.
 
* Commands now show "button A" glyph instead of "A" label on Steam Deck.
 
* When architect search bar is focused on a Steam Deck and the on-screen keyboard is visible, move gizmos up so that they're still visible.
 
* When architect search bar is focused on a Steam Deck and the on-screen keyboard is visible, move gizmos up so that they're still visible.
Line 1,419: Line 1,585:
  
 
=== Ideology Improvements ===
 
=== Ideology Improvements ===
* [[Version/1.3.3387|1.3.3387]] -
 
 
 
* Drum and dance parties can be held in the "Ideology system inactive" mode. Party hard!
 
* Drum and dance parties can be held in the "Ideology system inactive" mode. Party hard!
 
* Relics system now works in "Ideology system inactive" mode. You can do the relic chase, quests, build the reliquaries, and so on.
 
* Relics system now works in "Ideology system inactive" mode. You can do the relic chase, quests, build the reliquaries, and so on.
Line 1,428: Line 1,592:
 
* Ritual opportunity letters are skipped for most rituals for the first 10 days of play.
 
* Ritual opportunity letters are skipped for most rituals for the first 10 days of play.
 
* Adjusted inspect pane and stat readout for relics in classic mode.
 
* Adjusted inspect pane and stat readout for relics in classic mode.
 +
 +
=== Fixes ===
 +
* Fix: Not all precepts are added to memes during fluid ideoligion development.
  
 
== Version/1.3.3326 ==
 
== Version/1.3.3326 ==
Line 1,462: Line 1,629:
  
 
== Version/1.3.3287 ==
 
== Version/1.3.3287 ==
 +
Slowly drowning in unimplemented updates. Remember:
 +
# Implement the change on the page/s
 +
# Add it to the version history of the page/s
 +
# Remove the relevant line from here.
 +
If you can't find a good place to implement the change, leave it for later.
 +
[[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 00:29, 27 February 2022 (UTC)
  
 
=== New feature ===
 
=== New feature ===
* [[Version/1.3.3287|1.3.3287]] - Added a new play option that allows playing with Ideology content active, but without the ideoligions system active. This is appropriate for someone on their first game, or who isn't trying to do something specific with ideoligions. Ideology content includes things like: Ancient complex quests, biosculpter technology, Gauranlen trees, ancient debris, etc.
+
* Added a new play option that allows playing with Ideology content active, but without the ideoligions system active. This is appropriate for someone on their first game, or who isn't trying to do something specific with ideoligions. Ideology content includes things like: Ancient complex quests, biosculpter technology, Gauranlen trees, ancient debris, etc.
  
 
=== UI improvements ===
 
=== UI improvements ===
* [[Version/1.3.3287|1.3.3287]] - Reworked ideoligion setup UI. Classic, custom and load buttons are now selectable elements that take effect when the player hits "next".
+
* Reworked ideoligion setup UI. Classic, custom and load buttons are now selectable elements that take effect when the player hits "next".
* [[Version/1.3.3287|1.3.3287]] - The old "classic" mode is now called "classic-like" and is one of the "mild" presets.
+
* The old "classic" mode is now called "classic-like" and is one of the "mild" presets.
* [[Version/1.3.3287|1.3.3287]] - Meme tooltips now list all prevented precepts instead of just saying how many there are.
+
* Meme tooltips now list all prevented precepts instead of just saying how many there are.
* [[Version/1.3.3287|1.3.3287]] - Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
+
* Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
* [[Version/1.3.3287|1.3.3287]] - Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
+
* We now draw a thin faint box around ideoligion preset selectables, precept and meme boxes. Looks better.
* [[Version/1.3.3287|1.3.3287]] - A "Show all" checkbox on ideo dialog shows all hidden precepts.
+
* Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
* [[Version/1.3.3287|1.3.3287]] - Updated meat eating precept and thought labels and descriptions to better match gameplay.
+
* A "Show all" checkbox on ideo dialog shows all hidden precepts.
 +
* Updated meat eating precept and thought labels and descriptions to better match gameplay.
  
 
=== Tuning - General ===
 
=== Tuning - General ===
* [[Version/1.3.3287|1.3.3287]] - Reduced mechanoid CenterDrop raid arrival mode weight at 1000+ points 3.5 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
+
* Reduced mechanoid CenterDrop raid arrival mode weight at 1000+ points 3.5 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
* [[Version/1.3.3287|1.3.3287]] - Reduced mechanoid RandomDrop raid arrival mode weight at 1000+ points 1.9 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
+
* Reduced mechanoid RandomDrop raid arrival mode weight at 1000+ points 1.9 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
  
 
=== Tuning - Ideoligions ===
 
=== Tuning - Ideoligions ===
* [[Version/1.3.3287|1.3.3287]] - Bigotry precepts don't have associated memes any more, so won't appear unless specifically configured by the player. This reduces annoyances around dealing with bigoted guests and recruits.
+
* Meme FleshPurity no longer forces the anti-biosculpting precept. This should allow players to use biosculpting to recover limbs for their purists so they don't end up being all amputees after a while.
* [[Version/1.3.3287|1.3.3287]] - Remove the carnivore precept requirements from the Rancher meme. Reduce Rancher meme's plant work speed factor from 0.9 to 0.70. Reduce Rancher meme's impact from 3 to 2. This reduces annoyances and fiddliness with carnivore food restrictions, and balances the meme more simply, with an upside to animal raising matched by a downside to crop raising.
+
* Bigotry precepts don't have associated memes any more, so won't appear unless specifically configured by the player. This reduces annoyances around dealing with bigoted guests and recruits.
* [[Version/1.3.3287|1.3.3287]] - Remove most meme associations from vegetarian and carnivore precepts. These shouldn't appear unless player specifically configures them. This should reduce annoyances around food requirements of specific guests or recruits.
+
* Remove the carnivore precept requirements from the Rancher meme. Reduce Rancher meme's plant work speed factor from 0.9 to 0.70. Reduce Rancher meme's impact from 3 to 2. This reduces annoyances and fiddliness with carnivore food restrictions, and balances the meme more simply, with an upside to animal raising matched by a downside to crop raising.
 +
* Remove most meme associations from vegetarian and carnivore precepts. These shouldn't appear unless player specifically configures them. This should reduce annoyances around food requirements of specific guests or recruits.
  
 
=== Misc ===
 
=== Misc ===
* [[Version/1.3.3287|1.3.3287]] - Added a debug tool for spawning meals with specific ingredients.
+
* Added a debug tool for spawning meals with specific ingredients.
* [[Version/1.3.3287|1.3.3287]] - In classic mode, ensure factions generated after initital world gen use the same classic ideoligion.
+
* Improve some charity quest-related message texts.
 +
* In classic mode, ensure factions generated after initital world gen use the same classic ideoligion.
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3287|1.3.3287]] - Fix: Faction ideoligions are not reset on going back from colonist selection screen if the player first chooses classic, then another option.
+
* Fix: Classic mode ideoligions don't start with some classic precepts.
* [[Version/1.3.3287|1.3.3287]] - Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
+
* Fix: Blindness from resurrector mech serum is not cured by biosculpter regen cycle.
* [[Version/1.3.3287|1.3.3287]] - Fix: Non-site psychic emanation and suppression ship parts don't have their gender randomized.
+
* Fix: Faction ideoligions are not reset on going back from colonist selection screen if the player first chooses classic, then another option.
* [[Version/1.3.3287|1.3.3287]] - Fix: Loading classic mode game gives the player non-classic rituals.
+
* Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
* [[Version/1.3.3287|1.3.3287]] - Fix: Execution requires altar or ideogram in classic mode.
+
* Fix: Non-site psychic emanation and suppression ship parts don't have their gender randomized.
* [[Version/1.3.3287|1.3.3287]] - Fix: Research warning doesn't check for minor ideoligions.
+
* Fix: Ideoligion info available on ritual begin dialog in classic mode.
* [[Version/1.3.3287|1.3.3287]] - Fix: Fluid ideoligion with proselytizer gains development points for all conversions, including conversions to other ideoligions.
+
* Fix: Loading classic mode game gives the player non-classic rituals.
 +
* Fix: Execution requires altar or ideogram in classic mode.
 +
* Fix: Research warning doesn't check for minor ideoligions.
 +
* Fix: Fluid ideoligion with proselytizer gains development points for all conversions, including conversions to other ideoligions.
  
 
== Version/1.3.3200 ==
 
== Version/1.3.3200 ==
 +
* [[Version/1.3.3200|1.3.3200]] -
 +
 
=== Combat - Turrets ===
 
=== Combat - Turrets ===
* [[Version/1.3.3200|1.3.3200]] - Reduced uranium slug turret cost per shot from 3 uranium to 2.666.
+
* Reduced uranium slug turret cost per shot from 3 uranium to 2.666.
  
 
=== Combat - Enemies ===
 
=== Combat - Enemies ===
* [[Version/1.3.3200|1.3.3200]] - Added a way to make special per-faction raid strategy probabilities.
+
* Added a way to make special per-faction raid strategy probabilities.
* [[Version/1.3.3200|1.3.3200]] - Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time.
+
* Adjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time.
* [[Version/1.3.3200|1.3.3200]] - Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid.
+
* Breachers no longer want to attack passable player buildings. They only target impassable buildings like walls.
 +
* Selection weight of the most recent raid faction is reduced by 60% when choosing a faction for the next raid.
 +
* Adjusted human factions' raid strategy selection weights for slightly more variation.
  
 
=== Food handling ===
 
=== Food handling ===
* [[Version/1.3.3200|1.3.3200]] - We now vary meal textures depending on ingredients.
+
 
* [[Version/1.3.3200|1.3.3200]] - Food restrictions are automatically applied to pawns from ideoligions that require a specific food type.
+
* We now vary meal textures depending on ingredients.
* [[Version/1.3.3200|1.3.3200]] - Meals now look differently depending on whether they were made from vegetarian, carnivore, or mixed ingredients. This will help you manage stockpiles of food for pawns with different dietary demands.
+
* Food restrictions are automatically applied to pawns from ideoligions that require a specific food type.
* [[Version/1.3.3200|1.3.3200]] - Meal inspect strings now display information regarding their ingredients and who would accept eating them.
+
* Meals now look differently depending on whether they were made from vegetarian, carnivore, or mixed ingredients. This will help you manage stockpiles of food for pawns with different dietary demands.
* [[Version/1.3.3200|1.3.3200]] - With Ideology active, colonists will not automatically merge meals with different food kinds (i.e. meat only or veg only).
+
* Meal inspect strings now display information regarding their ingredients and who would accept eating them.
* [[Version/1.3.3200|1.3.3200]] - Meal-related thoughts now display which meal caused the thought.
+
* With Ideology active, colonists will not automatically merge meals with different food kinds (i.e. meat only or veg only).
* [[Version/1.3.3200|1.3.3200]] - Added food restrictions for meat or veg only meals.
+
* Meal-related thoughts now display which meal caused the thought.
* [[Version/1.3.3200|1.3.3200]] - Added special thing filters for meat and veg ingredient-filled meals.
+
* Added food restrictions for meat or veg only meals.
* [[Version/1.3.3200|1.3.3200]] - Add insect meat food restriction and special things filter.
+
* Added special thing filters for meat and veg ingredient-filled meals.
* [[Version/1.3.3200|1.3.3200]] - Add cannibal food restriction and special thing filter.
+
* Add insect meat food restriction and special things filter.
* [[Version/1.3.3200|1.3.3200]] - Don't apply ate meat thought if vegetarian eats human meat, allow strong cannibal precepts with meat eating negative precepts.
+
* Add cannibal food restriction and special thing filter.
 +
* Don't apply ate meat thought if vegetarian eats human meat, allow strong cannibal precepts with meat eating negative precepts.
  
 
=== Misc improvements ===
 
=== Misc improvements ===
* [[Version/1.3.3200|1.3.3200]] - Reworked how tree-lovers respond to the destruction of trees to be smoother and more consistent. Tree Density ideo precept now has a mood penalty directly proportional to the number of destroyed trees, with no effect from biome.
+
 
* [[Version/1.3.3200|1.3.3200]] - Biosculpter inspect string now says which pawn and cycle will be run while pawn has job to enter in progress.  
+
* Reworked how tree-lovers respond to the destruction of trees to be smoother and more consistent. Tree Density ideo precept now has a mood penalty directly proportional to the number of destroyed trees, with no effect from biome.
* [[Version/1.3.3200|1.3.3200]] - Biosculpter's inspect pane readout now notes if biosculpting cycle is accelerated by precept (i.e. if the pawn is a transhumanist).
+
* Biosculpter inspect string now says which pawn and cycle will be run while pawn has job to enter in progress.  
* [[Version/1.3.3200|1.3.3200]] - Buildings in non-player non-hostile maps can no longer be claimed while there are members of the owner faction active.
+
* When you r-click on a biosculpter with a pawn selected, we now show biosculpter cycles' durations in the context menu.
* [[Version/1.3.3200|1.3.3200]] - Added a loading tip describing fixed wealth mode.
+
* Biosculpter's inspect pane readout now notes if biosculpting cycle is accelerated by precept (i.e. if the pawn is a transhumanist).
 +
* Show biosculpter cycle duration for both normal and transhumanist pawns in cycle button's tooltip.
 +
* Buildings in non-player non-hostile maps can no longer be claimed while there are members of the owner faction active.
 +
* Added a loading tip describing fixed wealth mode.
 +
* Total tend quality info is now only displayed if the hediff disappears after a certain level of tend quality (since it's fairly useless otherwise).
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3200|1.3.3200]] - Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen.
+
* Fix: Caravan fails to leave map if roping pawn removed or mental break while animal still in pen.
* [[Version/1.3.3200|1.3.3200]] - Fix: Newborn animals from other factions don't leave with faction.
+
* Fix: Newborn animals from other factions don't leave with faction.
* [[Version/1.3.3200|1.3.3200]] - Fix: High life precept description doesn't properly display mood range.
+
* Fix: High life precept description doesn't properly display mood range.
* [[Version/1.3.3200|1.3.3200]] - Fix: Less-restrictive nudism precepts are inconsistent with allowed gear.
+
* Fix: Less-restrictive nudism precepts are inconsistent with allowed gear.
* [[Version/1.3.3200|1.3.3200]] - Fix: Special characters on named precepts can break UI.
+
* Fix: Special characters on named precepts can break UI.
* [[Version/1.3.3200|1.3.3200]] - Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters.
+
* Fix: Starting packaged survival meals can be made of ingredients not allowed by ingredient filters.
* [[Version/1.3.3200|1.3.3200]] - Fix: Work speed penalty reasons formatting issues.
+
* Fix: Work speed penalty reasons formatting issues.
* [[Version/1.3.3200|1.3.3200]] - Fix: Trade price tooltip for selling bonus when player's negotiator has ideo leader role.
+
* Fix: Blood from scarification is from cutter, not cuttee.
* [[Version/1.3.3200|1.3.3200]] - Fix: If a hosted guest is imprisoned and enslaved, the gear he is wearing remains locked.
+
* Fix: Psyfocus ritual reward does not recharge psyfocus to max.
* [[Version/1.3.3200|1.3.3200]] - Fix: Meals with no ingredients cause "ate non-meat" thought.
+
* Fix: Trade price tooltip for selling bonus when player's negotiator has ideo leader role.
* [[Version/1.3.3200|1.3.3200]] - Fix: Pawns grow at incorrect rate and do not reach adulthood at the age specified in relevant race defs. - [[User:Cheldra]] does this affect your work with animal growth? Must be checked before this is removed from to-do list. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 01:15, 2 December 2021 (UTC)
+
* Fix: Mortar draws interaction spot when selected.
* [[Version/1.3.3200|1.3.3200]] - Fix: Darkness pawns have a 'outdoors lit' accuracy debuff when targeting something in a cave.
+
* Fix: If a hosted guest is imprisoned and enslaved, the gear he is wearing remains locked.
* [[Version/1.3.3200|1.3.3200]] - Fix: Bestowing ceremony target is undraftable even after ceremony ended.
+
* Fix: Meals with no ingredients cause "ate non-meat" thought.
* [[Version/1.3.3200|1.3.3200]] - Fix: Hackables can be instantly hacked.
+
* Fix: Pawns grow at incorrect rate and do not reach adulthood at the age specified in relevant race defs. - [[User:Cheldra]] does this affect your work with animal growth? Must be checked before this is removed from to-do list. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 01:15, 2 December 2021 (UTC)
* [[Version/1.3.3200|1.3.3200]] - Fix: Raiders attacking non-aggressive roamers.
+
* Fix: Darkness pawns have a 'outdoors lit' accuracy debuff when targeting something in a cave.
* [[Version/1.3.3200|1.3.3200]] - Fix: Vegetarian pawns get mad eating vegetarian-made pemmican.
+
* Fix: Bestowing ceremony target is undraftable even after ceremony ended.
 +
* Fix: Hackables can be instantly hacked.
 +
* Fix: Raiders attacking non-aggressive roamers.
 +
* Fix: Vegetarian pawns get mad eating vegetarian-made pemmican.
  
 
==Version/1.3.3159==
 
==Version/1.3.3159==
 
 
=== Caravan improvements ===
 
=== Caravan improvements ===
* [[Version/1.3.3159|1.3.3159]] - Caravan pawns gathering items now haul items in their inventory to pack animals. This drastically speeds up caravan formation.
+
* Caravan pawns gathering items now haul items in their inventory to pack animals. This drastically speeds up caravan formation.
* [[Version/1.3.3159|1.3.3159]] - Allow caravan pawns to sleep in bed while packing, less dire hunger threshold before eat, and allow pawn to regain excited travel thought after draft.
+
* Allow caravan pawns to sleep in bed while packing, less dire hunger threshold before eat, and allow pawn to regain excited travel thought after draft.
* [[Version/1.3.3159|1.3.3159]] - Change caravan hauling behavior to cancel enroute instead of waiting for arrival if ticks after first item pickup timeout exceeded.
+
* Change caravan hauling behavior to cancel enroute instead of waiting for arrival if ticks after first item pickup timeout exceeded.
* [[Version/1.3.3159|1.3.3159]] - Added a positive thought when pawns have been preparing a caravan for a long time, to reduce pawns going insane from caravan prep.
+
* Added a positive thought when pawns have been preparing a caravan for a long time, to reduce pawns going insane from caravan prep.
* [[Version/1.3.3159|1.3.3159]] - Joy decreases more slowly when a pawn is preparing a caravan.
+
* Joy decreases more slowly when a pawn is preparing a caravan.
* [[Version/1.3.3159|1.3.3159]] - Colonists will now look for food in pack animal inventory if no better food sources available.
+
* Colonists will now look for food in pack animal inventory if no better food sources available.
* [[Version/1.3.3159|1.3.3159]] - Colonists will grab food from pack animal to feed patients if no other food available.
+
* Colonists will grab food from pack animal to feed patients if no other food available.
* [[Version/1.3.3159|1.3.3159]] - Colonists can grab medicine from pack animals.
+
* Colonists can grab medicine from pack animals.
* [[Version/1.3.3159|1.3.3159]] - Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available.
+
* Colonists will take drugs (if assigned or need) from pack animal inventory if no other sources are available.
* [[Version/1.3.3159|1.3.3159]] - Update pen needed alert to take into account hitching post and handling skill for roping removal.
+
* Update pen needed alert to take into account hitching post and handling skill for roping removal.
  
 
=== Archonexus improvements ===
 
=== Archonexus improvements ===
* [[Version/1.3.3159|1.3.3159]] - Add animal pregnancy, gender, and bonded information to archonexus settlement dialog.
+
 
* [[Version/1.3.3159|1.3.3159]] - Sort items players take to new archonexus settlement more in line with usefulness.
+
* Add animal pregnancy, gender, and bonded information to archonexus settlement dialog.
* [[Version/1.3.3159|1.3.3159]] - Update new archonexus settlement confirm dialog always show and warn if all items or relics not selected.
+
* Sort items players take to new archonexus settlement more in line with usefulness.
* [[Version/1.3.3159|1.3.3159]] - Tweak count of items players can bring to new archonexus settlement.
+
* Update new archonexus settlement confirm dialog always show and warn if all items or relics not selected.
* [[Version/1.3.3159|1.3.3159]] - Change archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen.
+
* Tweak count of items players can bring to new archonexus settlement.
* [[Version/1.3.3159|1.3.3159]] - Remove pawn hediffs like hypothermia and malnutrition upon new archonexus settlement.
+
* Change archonexus item selection such that weapons and utility belts are unequipped and must be explicitly chosen.
* [[Version/1.3.3159|1.3.3159]] - Reset pawn food and rest levels when starting new archonexus colony.
+
* Remove pawn hediffs like hypothermia and malnutrition upon new archonexus settlement.
* [[Version/1.3.3159|1.3.3159]] - Add animation after selecting new archonexus settlement to make moment feel more significant.
+
* Reset pawn food and rest levels when starting new archonexus colony.
 +
* Add animation after selecting new archonexus settlement to make moment feel more significant.
  
 
=== Misc improvements ===
 
=== Misc improvements ===
* [[Version/1.3.3159|1.3.3159]] - Ideoligious buildings are no longer expected to be placed in non-home maps.
+
* Ideoligious buildings are no longer expected to be placed in non-home maps.
* [[Version/1.3.3159|1.3.3159]] - Separated "Weapon" stat category into "Weapon (melee)" and "Weapon (ranged)".
+
* Display current and required total tend qualities in the tooltip for hediffs with HediffComp_TendDuration comp. (Muscle parasites, athsma, gut worms, etc...)
* [[Version/1.3.3159|1.3.3159]] - New colony optimism thought is now given to all colonists after the player settles a tile and he had no home map elsewhere and when player abandons his last home map. This makes relocating much more feasible, especially in emergencies.
+
* Separated "Weapon" stat category into "Weapon (melee)" and "Weapon (ranged)".
* [[Version/1.3.3159|1.3.3159]] - Reduced the amount of ancient junk that spawns on newly-generated maps.
+
* New colony optimism thought is now given to all colonists after the player settles a tile and he had no home map elsewhere and when player abandons his last home map. This makes relocating much more feasible, especially in emergencies.
* [[Version/1.3.3159|1.3.3159]] - Blind pawns who venerate trees can now sense nearby trees and enjoy their presence even without sight.
+
* Reduced the amount of ancient junk that spawns on newly-generated maps.
* [[Version/1.3.3159|1.3.3159]] - Update predators hunting across fences tooltip to match current functionality.
+
* Blind pawns who venerate trees can now sense nearby trees and enjoy their presence even without sight.
* [[Version/1.3.3159|1.3.3159]] - Ensure the trigger conditions for scarification/blinding are clear to the player.
+
* Update predators hunting across fences tooltip to match current functionality.
* [[Version/1.3.3159|1.3.3159]] - Right clicking on ancient junk with drafted pawn shows option to attack.
+
* Ensure the trigger conditions for scarification/blinding are clear to the player.
* [[Version/1.3.3159|1.3.3159]] - Unforbid items in pawn inventory if taken by caravan from temporary map.
+
* Right clicking on ancient junk with drafted pawn shows option to attack.
* [[Version/1.3.3159|1.3.3159]] - Animals with paralytic abasia can be tamed or hunted without penalty after a animal hospitality quest ends. Hospitality joiners and prisoners can now arrived paralyzed as well.
+
* Unforbid items in pawn inventory if taken by caravan from temporary map.
* [[Version/1.3.3159|1.3.3159]] - Added range values to darkness combat stats.
+
* Animals with paralytic abasia can be tamed or hunted without penalty after a animal hospitatlity quest ends. Hospitality joiners and prisoners can now arrived paralyzed as well.
* [[Version/1.3.3159|1.3.3159]] - Added charity events for not helping pilgrims.
+
* Added range values to darkness combat stats.
* [[Version/1.3.3159|1.3.3159]] - Added hacking progress stat to hackable things.
+
* Added charity events for not helping pilgrims.
* [[Version/1.3.3159|1.3.3159]] - Clarify age reversal precept.
+
* Added hacking progress stat to hackable things.
 +
* Resurrected pawns with titles that were inherited lose all permits associated with the lost titles.
 +
* Clarify age reversal precept.
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3159|1.3.3159]] - Fix: Royal ascent shuttle can only take 1000kg of colonists
+
* Fix: Royal ascent shuttle can only take 1000kg of colonists
* [[Version/1.3.3159|1.3.3159]] - Fix: "Melee warmup time" is actually ranged warmup time. Melee weapons use only cooldown.
+
* Fix: "Melee warmup time" is actually ranged warmup time. Melee weapons use only cooldown.
* [[Version/1.3.3159|1.3.3159]] - Fix: PainIsVirtue meme doesn't guarantee the presence of scarification precept.
+
* Fix: PainIsVirtue meme doesn't guarantee the presence of scarification precept.
* [[Version/1.3.3159|1.3.3159]] - Fix: Plants previously designated to be grown on buildings aren't cleared when a new plant is selected.
+
* Fix: Burned tree description states it doesn't drop wood when it does.
 +
* Fix: Plants previously designated to be grown on buildings aren't cleared when a new plant is selected.
 +
 
 +
==Version/1.3.3117==
 +
Yet another update. Slowly falling behind here. [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 02:55, 10 September 2021 (UTC)
  
== Version/1.3.3117 ==
 
 
=== Multi-ideo colony viability ===
 
=== Multi-ideo colony viability ===
* [[Version/1.3.3117|1.3.3117]] - Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable.
+
* Pawns of any ideo can now spectate any ritual, even if it's not of their own ideo.
* [[Version/1.3.3117|1.3.3117]] - Allow celebrating rituals for an ideo even if there's not enough members to create an obligation.
+
* Rebalanced social ideo thought opinion offsets to make multi-ideo colonies much more viable.
* [[Version/1.3.3117|1.3.3117]] - Members of ideoligions that dislike diversity get a negative thought from participating in rituals from other ideoligions.
+
* Allow celebrating rituals for an ideo even if there's not enough members to create an obligation.
 +
* Members of ideoligions that dislike diversity get a negative thought from participating in rituals from other ideoligions.
 +
* Ritual setup dialog now says what ideoligion the ritual comes from.
  
 
=== New stuff ===
 
=== New stuff ===
 
+
* Some things, like rock chunks, are now considered beautiful when outdoors but ugly when indoors. This solves a problem where a person standing in a nice forest will think their surroundings are ugly.
* [[Version/1.3.3117|1.3.3117]] - While starting a game with fluid ideoligions, you can now customize and load NPC faction ideoligions.
+
* While starting a game with fluid ideoligions, you can now customize and load NPC faction ideoligions.
* [[Version/1.3.3117|1.3.3117]] - You can now randomize fluid ideos before applying changes.
+
* You can now randomize fluid ideos before applying changes.
* [[Version/1.3.3117|1.3.3117]] - You can now randomize normal memes during fluid ideo reforming.
+
* You can now randomize normal memes during fluid ideo reforming.
 +
* Added a "build door" gizmo that displays when a wall or wall blueprint is selected.
  
 
=== Improvements ===
 
=== Improvements ===
* [[Version/1.3.3117|1.3.3117]] - Blind pawns' stats are now unaffected by light and darkness.
+
* Blind pawns' stats are now unaffected by light and darkness.
* [[Version/1.3.3117|1.3.3117]] - Adjust the role tooltip area on the pawn's social tab.
+
* Adjust the role tooltip area on the pawn's social tab.
* [[Version/1.3.3117|1.3.3117]] - Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen.
+
* Empire will now properly respond to player giving the bestower serious heatstroke or hypothermia or allowing it to happen.
* [[Version/1.3.3117|1.3.3117]] - Some situational ideo thoughts now apply to quest lodgers. Previously, they were totally disabled.
+
* Some situational ideo thoughts now apply to quest lodgers. Previously, they were totally disabled.
* [[Version/1.3.3117|1.3.3117]] - Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded.
+
* Mutilation ritual expectation alert now only shows the pawns who actually want to be scarified or blinded.
* [[Version/1.3.3117|1.3.3117]] - Increased chance for ancient security crates to spawn in ancient complexes.
+
* Increased chance for ancient security crates to spawn in ancient complexes.
* [[Version/1.3.3117|1.3.3117]] - Removed min points limit on security crate spawning in ancient complexes.
+
* Removed min points limit on security crate spawning in ancient complexes.
* [[Version/1.3.3117|1.3.3117]] - We now warn player if important plants like anima trees are marked for cutting or in grow zone.
+
* We now warn player if important plants like anima trees are marked for cutting or in grow zone.
* [[Version/1.3.3117|1.3.3117]] - Improved UI feedback in trade window when pawn refuses to sell another pawn into slavery due to the ideo.
+
* Improved UI feedback in trade window when pawn refuses to sell another pawn into slavery due to the ideo.
* [[Version/1.3.3117|1.3.3117]] - Having a missing tongue now gives a negative mood thought because it's frustrating when you can't speak because your tongue was cut out.
+
* Having a missing tongue now gives a negative mood thought because it's frustrating when you can't speak because your tongue was cut out.
* [[Version/1.3.3117|1.3.3117]] - Improve feedback when we cannot assign a pawn to ritual role by clicking their portrait in the ritual setup dialog.
+
* We now warn the player if they are trying to put a pawn in a regeneration or medic cycle that would not heal any conditions.
* [[Version/1.3.3117|1.3.3117]] - Change to randomized memes for fluid ideo based on feedback.
+
* Improve feedback when we cannot assign a pawn to ritual role by clicking their portrait in the ritual setup dialog.
 +
* Change to randomized memes for fluid ideo based on feedback.
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3117|1.3.3117]] - Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep.
+
* Fix: Cancelling a caravan, then selling those animals, causes them to stay roped to the caravan gathering spot until they sleep.
* [[Version/1.3.3117|1.3.3117]] - Fix: Gauranlen tree miscalculates dryad count on creating seed pod.
+
* Fix: Gauranlen tree miscalculates dryad count on creating seed pod.
* [[Version/1.3.3117|1.3.3117]] - Fix: Text of funeral ritual states bonus awards are available after randomizing name.
+
* Fix: Text of funeral ritual states bonus awards are available after randomizing name.
* [[Version/1.3.3117|1.3.3117]] - Fix: Totemic sculpture is pixelated.
+
* Fix: Totemic sculpture is pixelated.
* [[Version/1.3.3117|1.3.3117]] - Fix: Research command ability icon is pixelated on non-uniform ui scales.
+
* Fix: Selling prisoners doesn't trigger negative thoughts on selling to slavers.
* [[Version/1.3.3117|1.3.3117]] - Fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely.
+
* Fix: Research command ability icon is pixelated on non-uniform ui scales.
* [[Version/1.3.3117|1.3.3117]] - Fix: Wild people can be enslaved while arrested.
+
* Fix: When caravan entering the map and already roped animals are force roped by another pawn, the first pawn potentially gets stuck waiting indefinitely.
* [[Version/1.3.3117|1.3.3117]] - Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns.
+
* Fix: Sunlamp does not trigger blinding light for Darkness pawns.
* [[Version/1.3.3117|1.3.3117]] - Fix: Archonexus quest line cannot be continued if map part holder faction defeated.
+
* Fix: Wild people can be enslaved while arrested.
* [[Version/1.3.3117|1.3.3117]] - Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, and behave oddly.
+
* Fix: Started 10 jobs in 10 ticks when slaves try to visit sick pawn. Slaves can no longer visit sick pawns.
* [[Version/1.3.3117|1.3.3117]] - Fix: Regression - Colonists no longer automatically take yayo and a few other drugs.
+
* Fix: Archonexus quest line cannot be continued if map part holder faction defeated.
* [[Version/1.3.3117|1.3.3117]] - Fix: Pawns ignore food restrictions and bring nutrient paste to prisoner
+
* Fix: Mechanoids can spawn in Ancient Ruins when they are disabled in map generation, and behave oddly.
* [[Version/1.3.3117|1.3.3117]] - Fix: You can assign a role changer of non-player ideo on the ritual config screen.
+
* Fix: Regression * Colonists no longer automatically take yayo and a few other drugs.
* [[Version/1.3.3117|1.3.3117]] - Fix: Bestower sometimes arrives malnourished.  
+
* Fix: When a faction is defeated the faction goodwill number and relation label overlap.
* [[Version/1.3.3117|1.3.3117]] - Fix: Trader caravans have their animals leave the map on arrival when attempting to path through doors.
+
* Fix: Pawns ignore food restrictions and bring nutrient paste to prisoner
* [[Version/1.3.3117|1.3.3117]] - Fix: Cannot plant flowers/bonsai trees in plant pots when there is a floor covering beneath the pot.
+
* Fix: You can assign a role changer of non-player ideo on the ritual config screen.
* [[Version/1.3.3117|1.3.3117]] - Fix: 'No recent raid' thoughts for raiding precepts can occur immediately after reform or archonexus restart.
+
* Fix: Bestower sometimes arrives malnourished.
* [[Version/1.3.3117|1.3.3117]] - Fix: Beggar quest can grant fail and complete bonus simultaneously if the original timer expires after beggars have been given items
+
* Fix: Gaumaker pods can destroy the tree they are spawned from
* [[Version/1.3.3117|1.3.3117]] - Fix: Skip abilities don't update cover grid.
+
* Fix: Ritual timings are 1 day off.
 +
* Fix: Trader caravans have their animals leave the map on arrival when attempting to path through doors.
 +
* Fix: Gaumaker pods can destroy the tree they are spawned from.
 +
* Fix: Cannot plant flowers/bonsai trees in plant pots when there is a floor covering beneath the pot.
 +
* Fix: 'No recent raid' thoughts for raiding precepts can occur immediately after reform or archonexus restart.
 +
* Fix: Wardens stop suppressing slaves if suppression > 50%.
 +
* Fix: Beggar quest can grant fail and complete bonus simultaneously if the original timer expires after beggars have been given items
 +
* Fix: Skip abilities don't update cover grid.
  
 
==Version/1.3.3101==
 
==Version/1.3.3101==
=== New stuff ===
 
 
* [[Version/1.3.3101|1.3.3101]] -
 
* [[Version/1.3.3101|1.3.3101]] -
  
 +
=== New stuff ===
 
* The game now shows the source of each piece of content on its stats card, so you know which expansion/mod something came from. It also shows which expansion/mod each research project came from.
 
* The game now shows the source of each piece of content on its stats card, so you know which expansion/mod something came from. It also shows which expansion/mod each research project came from.
 
* Players can now choose a few items to bring to new archonexus settlement. This is especially helpful for things you really need like luciferium.
 
* Players can now choose a few items to bring to new archonexus settlement. This is especially helpful for things you really need like luciferium.
Line 1,650: Line 1,857:
  
 
=== Improvements ===
 
=== Improvements ===
* [[Version/1.3.3101|1.3.3101]] - Update royal title room requirement grace period to include the first 10 days after a new archonexus settlement.
+
* Update royal title room requirement grace period to include the first 10 days after a new archonexus settlement.
* [[Version/1.3.3101|1.3.3101]] - Draw lines when placing blueprints displaying what would affect Gauranlen trees' connection strength. Display the artificial buildings connection strength loss radius when the tree is selected.
+
* Draw lines when placing blueprints displaying what would affect Gauranlen trees' connection strength. Display the artificial buildings connection strength loss radius when the tree is selected.
* [[Version/1.3.3101|1.3.3101]] - We now remove ship to stars tile from map after new archonexus settlement, confirm the player is okay with this.
+
* We now remove ship to stars tile from map after new archonexus settlement, confirm the player is okay with this.
* [[Version/1.3.3101|1.3.3101]] - On ritual config window, draw a highlight over pawns that can be assigned to a role you're currently hovering over.
+
* On ritual config window, draw a highlight over pawns that can be assigned to a role you're currently hovering over.
* [[Version/1.3.3101|1.3.3101]] - Extractable trees are no longer auto-minifiable in caravan forming dialog.
+
* Extractable trees are no longer auto-minifiable in caravan forming dialog.
* [[Version/1.3.3101|1.3.3101]] - We now hide quests that are ended by starting a new archonexus settlement
+
* We now hide quests that are ended by starting a new archonexus settlement
* [[Version/1.3.3101|1.3.3101]] - Re-enabled random social interactions for bestowing ceremony and fixed it breaking down when pawns start social fighting.
+
* Re-enabled random social interactions for bestowing ceremony and fixed it breaking down when pawns start social fighting.
* [[Version/1.3.3101|1.3.3101]] - Starting with an ideoligion that dislikes animal bonding now causes all starting animals to be unbonded.
+
* Starting with an ideoligion that dislikes animal bonding now causes all starting animals to be unbonded.
* [[Version/1.3.3101|1.3.3101]] - Tweaked the archonexus "choose items to take to new colony" dialog formatting.
+
* Tweaked the archonexus "choose items to take to new colony" dialog formatting.
* [[Version/1.3.3101|1.3.3101]] - The mood bonus for relics in the same room as ritual can be now increased by installing up to 3 relics. Adjusted mood impacts.
+
* The mood bonus for relics in the same room as ritual can be now increased by installing up to 3 relics. Adjusted mood impacts.
* [[Version/1.3.3101|1.3.3101]] - Ideoligion buildings are now only demanded for the player's faction ideoligion and secondary ideoligions that have 3 colonist members or more.
+
* Ideoligion buildings are now only demanded for the player's faction ideoligion and secondary ideoligions that have 3 colonist members or more.
* [[Version/1.3.3101|1.3.3101]] - Destroying rocks with weapons now triggers a bad thought for ideoligions where mining is disapproved.
+
* Destroying rocks with weapons now triggers a bad thought for ideoligions where mining is disapproved.
* [[Version/1.3.3101|1.3.3101]] - Change ritual quality check graphics to look less like togglable ones for better UI clarity.
+
* Change ritual quality check graphics to look less like togglable ones for better UI clarity.
* [[Version/1.3.3101|1.3.3101]] - Don't show anima linking command on every nature focus capable pawn anymore, to reduce UI spam. You can still start it via float command or from anima tree directly.
+
* Don't show anima linking command on every nature focus capable pawn anymore, to reduce UI spam. You can still start it via float command or from anima tree directly.
* [[Version/1.3.3101|1.3.3101]] - Dryad healing pods now heal all negative hediffs including missing body parts. When return to healing pod is toggled on, dryads will return to healing pods if they have any missing parts.
+
*  
* [[Version/1.3.3101|1.3.3101]] - Update descriptions of individualist and collectivist memes.
+
* Dryad healing pods now heal all negative hediffs including missing body parts. When return to healing pod is toggled on, dryads will return to healing pods if they have any missing parts.
* [[Version/1.3.3101|1.3.3101]] - We now avoid using sun blocker as a threat if any colonist or prisoner has an ideo with darkness/tunneler, since it's kind of meaningless to them. <!--This is on the sunblocker page, but it should be mentioned on the ideoligion page somewhere besides the version history - Harakoni --->
+
* Update descriptions of individualist and collectivist memes.
* [[Version/1.3.3101|1.3.3101]] - Add note about work to deconstruct to 'work to build' stat description.
+
* We now avoid using sun blocker as a threat if any colonist or prisoner has an ideo with darkness/tunneler, since it's kind of meaningless to them.
* [[Version/1.3.3101|1.3.3101]] - Adjust some thought descriptions so that they still make sense for blind people.
+
* Add note about work to deconstruct to 'work to build' stat description.
* [[Version/1.3.3101|1.3.3101]] - Removed culture restrictions when choosing ideoligion
+
* Adjust some thought descriptions so that they still make sense for blind people.
* [[Version/1.3.3101|1.3.3101]] - Changed extract tree hotkey to be the same as uninstalling.
+
* Removed culture restrictions when choosing ideoligion
* [[Version/1.3.3101|1.3.3101]] - Smoothed out tree cutting anger thought from the tree connection meme by adding more steps in between the stages.
+
* Changed extract tree hotkey to be the same as uninstalling.
 +
* Smoothed out tree cutting anger thought from the tree connection meme by adding more steps in between the stages.
  
 
===Tuning===
 
===Tuning===
* [[Version/1.3.3101|1.3.3101]] - Reduce intensity of 'ate meat' opinion maluses for vegetarians.
+
* Dryad spawn days reduced from 8 to 6.
* [[Version/1.3.3101|1.3.3101]] - Adjust mood impact of relic-in-ritual-room thought.
+
* Reduce intensity of 'ate meat' opinion maluses for vegetarians.
 +
* Reduced dryad transform delay from 6 days to 5 days.
 +
* Adjust mood impact of relic-in-ritual-room thought.
  
 
===Technical===
 
===Technical===
* [[Version/1.3.3101|1.3.3101]] -
 
 
 
* Change IsPsychicallySensitive from >= to >.
 
* Change IsPsychicallySensitive from >= to >.
 
* Turn psychic sensitivity checks into a property.  
 
* Turn psychic sensitivity checks into a property.  
 
* Reworked chemical satisfaction in CompGiveHediffSeverity to be based on satisfaction per second.  
 
* Reworked chemical satisfaction in CompGiveHediffSeverity to be based on satisfaction per second.  
 +
* Use IsFormingCaravan extension method instead of explicitly looking at pawn's lord job
 
* Add missing gender constants for deity, foeLeader and founder.
 
* Add missing gender constants for deity, foeLeader and founder.
  
 
===Fixes===
 
===Fixes===
* [[Version/1.3.3101|1.3.3101]] -
 
 
 
* Fix: Doctors tending to patients in bed use the medicine in their inventory even if it is worse than available medicine.
 
* Fix: Doctors tending to patients in bed use the medicine in their inventory even if it is worse than available medicine.
 
* Fix: If multiple types of medicine are in a doctor's inventory, they will select the medicine with the lowest medical potency.
 
* Fix: If multiple types of medicine are in a doctor's inventory, they will select the medicine with the lowest medical potency.
Line 1,693: Line 1,900:
 
* Fix: Tree lovers don't care about harvesting / chopping down cocoa trees.
 
* Fix: Tree lovers don't care about harvesting / chopping down cocoa trees.
 
* Fix: If a slave rebels while carrying a person, they can kidnap the carried pawn with no feedback to player.
 
* Fix: If a slave rebels while carrying a person, they can kidnap the carried pawn with no feedback to player.
* Fix: Worshipped terminal quest is failed if you deconstruct the terminal after hacking it.
+
* Fix: Psychically deaf pawns get anima linking alert and can start the ceremony.
 +
* Fix: Worshipped terminal quest is failed if you deconstruct the terminal after hacking it.
 +
* Fix: Ancient beds not showing sleeping pawn body.
 +
* Fix: There are some duplicate ideoligion icons.
 +
* Fix: Animal pen marker animal consumption assumes animals are always hungry, halving reported consumption.
 
* Fix regression: Bestower doesn't care about roof collapsing on top of him.
 
* Fix regression: Bestower doesn't care about roof collapsing on top of him.
 
* Fix: Skeletons don't draw apparel.
 
* Fix: Skeletons don't draw apparel.
Line 1,771: Line 1,982:
 
* Fix: Badly formatted relic name in relic hunt quest description.
 
* Fix: Badly formatted relic name in relic hunt quest description.
  
== Version/1.3.3080 ==
+
==Version/1.3.3080==
 
=== Improvements ===
 
=== Improvements ===
* [[Version/1.3.3080|1.3.3080]] - Increased plant harvest yield stats' max values. (''Note: that this needs more integration than just a update to the [[Plant Harvest Yield]] page, as it has rammifications to other aspects of the game and wiki inc. guides, strategies, and analyses. - [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]))
+
* Increased plant harvest yield stats' max values. (''Note: that this needs more integration than just a update to the [[Plant Harvest Yield]] page, as it has rammifications to other aspects of the game and wiki inc. guides, strategies, and analyses. - [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]))
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3080|1.3.3080]] - Fix: Pawns who prefer indoors do outdoor joy activities
+
* Fix: Pawns who prefer indoors do outdoor joy activities
* [[Version/1.3.3080|1.3.3080]] - Fix: Dryads can bond with pawns other than the connected one.
+
* Fix: Dryads can bond with pawns other than the connected one.
* [[Version/1.3.3080|1.3.3080]] - Fix: Deserter quest doesn't count as raiding.
+
* Fix: Deserter quest doesn't count as raiding.
* [[Version/1.3.3080|1.3.3080]] - Fix: Rusted car only appears in north orientation.
+
* Fix: Rusted car only appears in north orientation.
* [[Version/1.3.3080|1.3.3080]] - Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map
+
* Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map
* [[Version/1.3.3080|1.3.3080]] - Fix: Dryad can spawn over graves.
+
* Fix: Dryad and Gaumaker pods can spawn over graves.
  
 
== Version/1.3.3076 ==
 
== Version/1.3.3076 ==
Line 1,798: Line 2,009:
  
 
== Version/1.3.3074 ==
 
== Version/1.3.3074 ==
* [[Version/1.3.3074|1.3.3074]] - Allowed saving all ideos and allowed saving ideos in-game.
+
* [[Version/1.3.3074|1.3.3074]] -  
* [[Version/1.3.3074|1.3.3074]] - Allow non-ideo members to participate in leader speech.
+
 
* [[Version/1.3.3074|1.3.3074]] - Change animal products and processed food to not generate negative thoughts related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered.
+
* Allowed saving all ideos and allowed saving ideos in-game.
* [[Version/1.3.3074|1.3.3074]] - Beggars can now be given items when they are traveling to their wait destination.
+
* Allow non-ideo members to participate in leader speech.
* [[Version/1.3.3074|1.3.3074]] - Ideo UI Role apparel requirements float menu now lists the incompatibility reason.
+
* Change animal products and processed food to not generate negative thoughts related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered.
* [[Version/1.3.3074|1.3.3074]] - Dryads of not the correct caste will return to the tree first when connection strength drops enough to be unable to support the current number of dryads.
+
* Beggars can now be given items when they are traveling to their wait destination.
 +
* Ideo UI Role apparel requirements float menu now lists the incompatibility reason.
 +
* Dryads of not the correct caste will return to the tree first when connection strength drops enough to be unable to support the current number of dryads.
  
 
=== Fixes: ===
 
=== Fixes: ===
* [[Version/1.3.3074|1.3.3074]] - Fix: Diversity of thought calculates the percentage of pawns with another ideo by dividing against all spawned pawns of the faction including animals, slaves and prisoners.
+
* Fix: ProblemCauser quest can fire with mech cluster even if mechanoids disabled.
* [[Version/1.3.3074|1.3.3074]] - Fix: Lovers/Spouses sharing a bed in barracks get "sleeping alone" thought.
+
* Fix: Diversity of thought calculates the percentage of pawns with another ideo by dividing against all spawned pawns of the faction including animals, slaves and prisoners.
* [[Version/1.3.3074|1.3.3074]] - Fix: Initial player ideo can be set multiple times on different ideos if the user revisits the configure ideo page before starting a game.
+
* Fix: Lovers/Spouses sharing a bed in barracks get "sleeping alone" thought.
* [[Version/1.3.3074|1.3.3074]] - Fix: Starting leader speech from a ritual focus bypasses some checks, like being able to speak.
+
* Fix: Initial player ideo can be set multiple times on different ideos if the user revisits the configure ideo page before starting a game.
* [[Version/1.3.3074|1.3.3074]] - Fix: Bestower pawns can engage in social fighting, breaking the ceremony.
+
* Fix: Starting leader speech from a ritual focus bypasses some checks, like being able to speak.
 +
* Fix 5234: Pawns can build turrets when prohibited by precepts.
 +
* Fix: Bestower pawns can engage in social fighting, breaking the ceremony.
 +
 
 +
==Version/1.3.3072==
  
== Version/1.3.3072 ==
+
* Having 1 or 2 colonists of a player's original [[ideoligion]] boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion. This is configurable in difficulty settings. This makes it easier to expand an ideoligion starting from just one person.
* [[Version/1.3.3072|1.3.3072]] - Having 1 or 2 colonists of a player's original [[ideoligion]] boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion. This is configurable in difficulty settings. This makes it easier to expand an ideoligion starting from just one person.
+
* When a pawn is connected to multiple [[gauranlen tree]]s, they prioritize pruning the tree with the biggest difference between desired connection strength and current.
* [[Version/1.3.3072|1.3.3072]] - Auto-slaughter config allows you to control bonded animal slaughter specifically.
+
* Auto-slaughter config allows you to control bonded animal slaughter specifically.
* [[Version/1.3.3072|1.3.3072]] - Suspend [[dryads]] currently in cocoons.
+
* Suspend [[dryads]] currently in cocoons.
* [[Version/1.3.3072|1.3.3072]] - Fix: Dryads prioritize rest over drafted follow.
+
* Fix: Women constantly using the styling station to get a beard that they are not allowed to have.
* [[Version/1.3.3072|1.3.3072]] - Fix: Royal titles wanting personal bedrooms don't like love clusters. Bed room owners are now calculated by love cluster rather than pawn relationship pair.
+
* Fix: Dryads prioritize rest over drafted follow.
* [[Version/1.3.3072|1.3.3072]] - Fix: Members of a love cluster that have a single bed get "slept alone" thoughts.
+
* Fix: Royal titles wanting personal bedrooms don't like love clusters. Bed room owners are now calculated by love cluster rather than pawn relationship pair.
 +
* Fix: Checking all beds instead of just humanlike ones for room owner.
 +
* Fix: Members of a love cluster that have a single bed get "slept alone" thoughts.
  
== Version/1.3.3067 ==
+
==Version/1.3.3067==
 
=== Improvements ===
 
=== Improvements ===
* [[Version/1.3.3067|1.3.3067]] - Blind people no longet get the darkness mood debuff.
+
* Blind people no longet get the darkness mood debuff.
* [[Version/1.3.3067|1.3.3067]] - Reduced min colony wealth to 150k for firing archonexus endgame quest.
+
* Reduced min colony wealth to 150k for firing archonexus endgame quest.
* [[Version/1.3.3067|1.3.3067]] - Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
+
* Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
* [[Version/1.3.3067|1.3.3067]] - Allow starting the bestowing ceremony via right click.
+
* Allow starting the bestowing ceremony via right click.
* [[Version/1.3.3067|1.3.3067]] - Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
+
* Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
* [[Version/1.3.3067|1.3.3067]] - Building damage factors are drawn for projectile weapons in their info card.
+
* Building damage factors are drawn for projectile weapons in their info card.
* [[Version/1.3.3067|1.3.3067]] - Mechanoid breach raids spawn with one breacher.
+
* Metallic fence and walls now use stuff-specific ui and blueprint graphics.
* [[Version/1.3.3067|1.3.3067]] - Breach raids never have 'drop-in' arrival mode.
+
* Mechanoid breach raids spawn with one breacher.
* [[Version/1.3.3067|1.3.3067]] - Prisoners now produce a mood malus if they escape.
+
* Breach raids never have 'drop-in' arrival mode.
* [[Version/1.3.3067|1.3.3067]] - Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
+
* Prisoners now produce a mood malus if they escape.
 +
* Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.3.3067|1.3.3067]] - Fix: Pawns can end up with overlapping apparel requirements.
+
* Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead
* [[Version/1.3.3067|1.3.3067]] - Fix: Desired apparel was generated as apparel requirement but not available when manually selecting it
+
* Fix: Pawns can end up with overlapping apparel requirements.
* [[Version/1.3.3067|1.3.3067]] - Fix: If you design an ideoligion which has two words in its pawn "noun" you will not be able to bring people to trial.
+
* Fix: Desired apparel was generated as apparel requirement but not available when manually selecting it
* [[Version/1.3.3067|1.3.3067]] - Fix: Pawns walking over structures causes construction to halt.
+
* Fix: If you design an ideoligion which has two words in its pawn "noun" you will not be able to bring people to trial.
* [[Version/1.3.3067|1.3.3067]] - Fix: Stacking building damage factors don't display if they have the same value.
+
* Fix: Pawns walking over structures causes construction to halt.
* [[Version/1.3.3067|1.3.3067]] - Fixes to anima tree linking feedback for spectator role.
+
* Fix: Trees adjacent to no-cut growing zones are cut down.
 +
* Fix: Stacking building damage factors don't display if they have the same value.
 +
* Fix: Typo on anima tree linking ritual.
 +
* Fixes to anima tree linking feedback for spectator role.
 +
 
 +
==1.3.3066==
 +
* [[Version/1.3.3066|1.3.3066]]
  
== 1.3.3066 ==
 
 
=== Pens and animals ===
 
=== Pens and animals ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Pen system: Create pens for your farm animals to keep them organized and safe.
 
* Pen system: Create pens for your farm animals to keep them organized and safe.
 
* Pen marker: Build a pen by placing a pen marker in an enclosed room or fenced off area. Once placed, you can assign a certain set of animals to the pen and handlers will bring the correct animals over. Pen markers have an “auto cut” option which will periodically designate inedible plants in the pen to be cut.
 
* Pen marker: Build a pen by placing a pen marker in an enclosed room or fenced off area. Once placed, you can assign a certain set of animals to the pen and handlers will bring the correct animals over. Pen markers have an “auto cut” option which will periodically designate inedible plants in the pen to be cut.
Line 1,857: Line 2,080:
  
 
=== Miscellaneous ===
 
=== Miscellaneous ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Added facial hair for pawns. The style of hair is based on the pawn’s background.
 
* Added facial hair for pawns. The style of hair is based on the pawn’s background.
 
* Added visual wound and prosthetic overlays on pawns.
 
* Added visual wound and prosthetic overlays on pawns.
Line 1,865: Line 2,086:
 
=== Improvements and adjustments: Base game ===
 
=== Improvements and adjustments: Base game ===
 
=== Goodwill ===
 
=== Goodwill ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* All goodwill changes are now multiplied by 1.25x when moving towards natural goodwill.
 
* All goodwill changes are now multiplied by 1.25x when moving towards natural goodwill.
 
* Goodwill with factions gradually shifts towards the faction’s natural goodwill.
 
* Goodwill with factions gradually shifts towards the faction’s natural goodwill.
Line 1,873: Line 2,092:
  
 
=== Animals and plants ===
 
=== Animals and plants ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Raiders no longer actively attack passive colony animals.
 
* Raiders no longer actively attack passive colony animals.
 
* Animals tab life stage tooltip now also shows the animal's exact age.
 
* Animals tab life stage tooltip now also shows the animal's exact age.
Line 1,895: Line 2,112:
  
 
=== Combat, weapons, gear ===
 
=== Combat, weapons, gear ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Grenade users are more aware of grenades they’ve thrown and do not run forward into them.
 
* Grenade users are more aware of grenades they’ve thrown and do not run forward into them.
 
* When a pawn is drafted while eating from inventory they will return the food to their inventory.
 
* When a pawn is drafted while eating from inventory they will return the food to their inventory.
 
* Pawns can take medicine into their inventory.
 
* Pawns can take medicine into their inventory.
 +
* Drafted pawns can tend to others in the field. They will use medicine if they are carrying any.
 
* Reduced building killed leavings from 50% to 25%. Reduce deconstruct leavings from 75% to 50%. This doesn't affect various special buildings like mech cluster condition causers.
 
* Reduced building killed leavings from 50% to 25%. Reduce deconstruct leavings from 75% to 50%. This doesn't affect various special buildings like mech cluster condition causers.
  
 
=== Pawns ===
 
=== Pawns ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Drafted pawns can be ordered to repair buildings. This is separate from the "prioritize" order.
 
* Drafted pawns can be ordered to repair buildings. This is separate from the "prioritize" order.
 
* On the health tab, hovering over a specific hediff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff.
 
* On the health tab, hovering over a specific hediff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff.
Line 1,914: Line 2,128:
 
* Pawn passion generation now applies a random (gaussian) offset to how many passions are generated. The number of passion types for every pawn is totally randomized, and then these passions are applied to the pawn’s existing highest skills. Older pawns no longer have far more passions than young pawns.
 
* Pawn passion generation now applies a random (gaussian) offset to how many passions are generated. The number of passion types for every pawn is totally randomized, and then these passions are applied to the pawn’s existing highest skills. Older pawns no longer have far more passions than young pawns.
 
* Changed the "Want to sleep with x" thought to "Sleeping alone". Sharing a bed with any lover or spouse will prevent this thought.
 
* Changed the "Want to sleep with x" thought to "Sleeping alone". Sharing a bed with any lover or spouse will prevent this thought.
 +
* Pawns now try a lot harder to avoid wearing tattered apparel.
 
* On a pawn’s gear tab, equipped utility items (shock lance, jump pack, etc.) are listed under “other equipment”.
 
* On a pawn’s gear tab, equipped utility items (shock lance, jump pack, etc.) are listed under “other equipment”.
 
* Assigning pawns to beds updates the room role, if possible.
 
* Assigning pawns to beds updates the room role, if possible.
 
* Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command.
 
* Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command.
 +
* Guests with "AllWork" disabled will no longer opportunistically haul.
 
* Recruit difficulty and resistance refactor. Removed concept of “resistance chance” for recruitment attempts. Added initial resistance range to pawnKindDef.
 
* Recruit difficulty and resistance refactor. Removed concept of “resistance chance” for recruitment attempts. Added initial resistance range to pawnKindDef.
 
* Pawns with the “Cannibal’ trait no longer dislike killing prisoners or harvesting their organs. They also get a mood buff from wearing human leather apparel, and an opinion boost from other cannibals while wearing human leather apparel.
 
* Pawns with the “Cannibal’ trait no longer dislike killing prisoners or harvesting their organs. They also get a mood buff from wearing human leather apparel, and an opinion boost from other cannibals while wearing human leather apparel.
Line 1,925: Line 2,141:
  
 
=== Caravans ===
 
=== Caravans ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Optimized caravan automatic food selection.
 
* Optimized caravan automatic food selection.
 
* Caravan speed: Caravan speed solely depends on carried mass, ridden animals, and terrain movement difficulty. Pawn speed no longer impacts caravan speed. Some animals (horses, donkeys, dromedaries) can be ridden by caravan members which boosts caravan speed. Downed pawns do not slow caravans down, but you still need at least one non-downed non-slave to operate the caravan.
 
* Caravan speed: Caravan speed solely depends on carried mass, ridden animals, and terrain movement difficulty. Pawn speed no longer impacts caravan speed. Some animals (horses, donkeys, dromedaries) can be ridden by caravan members which boosts caravan speed. Downed pawns do not slow caravans down, but you still need at least one non-downed non-slave to operate the caravan.
  
 
=== Miscellaneous ===
 
=== Miscellaneous ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Refactored incident selection. The system first selects whether or not to increase colony population, then finds an incident matching the selection.
 
* Refactored incident selection. The system first selects whether or not to increase colony population, then finds an incident matching the selection.
 
* Quests on the historical tab now have a tint to indicate if they were completed, expired, or failed.
 
* Quests on the historical tab now have a tint to indicate if they were completed, expired, or failed.
Line 1,948: Line 2,160:
  
 
=== Improvements and adjustments: Royalty ===
 
=== Improvements and adjustments: Royalty ===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* The bestowing ceremony is now a gathering that everyone can attend.
 
* The bestowing ceremony is now a gathering that everyone can attend.
 
* Pawns lent to another faction have their wounds tended more competently.
 
* Pawns lent to another faction have their wounds tended more competently.
  
 
===Bugfixes===
 
===Bugfixes===
* [[Version/1.3.3066|1.3.3066]] -
 
 
 
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
 
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
 +
* Fix: Food binging pawns try to eat recreational drugs.
 
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.
 
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.
 
* Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree.
 
* Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree.
Line 1,966: Line 2,175:
 
* Fix: Brawler guards can still arrive with ranged weapons.  
 
* Fix: Brawler guards can still arrive with ranged weapons.  
 
* Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B.
 
* Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B.
 +
* Fix: During food binges, sometimes pawns will use recreational drugs.
 
* Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload.
 
* Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload.
 
* Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans.
 
* Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans.
 
* Fix: Stun psycast does not interrupt minigun salvo.
 
* Fix: Stun psycast does not interrupt minigun salvo.
 +
* Fix: Typos in backstories.
 
* Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned.
 
* Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned.
 
* Fix: Animals that are assigned to follow during field work wait until the end of their current job to do so.
 
* Fix: Animals that are assigned to follow during field work wait until the end of their current job to do so.
 
* Fix: Hospitality refugee quest can fail if the player attempts to arrest a refugee in an aggro mental state.
 
* Fix: Hospitality refugee quest can fail if the player attempts to arrest a refugee in an aggro mental state.
 
* Fix: Trade caravans will approach the colony anima tree and shrines as a gathering point for trade, rather than the colony proper if they enter the colony map closer to an anima tree.
 
* Fix: Trade caravans will approach the colony anima tree and shrines as a gathering point for trade, rather than the colony proper if they enter the colony map closer to an anima tree.
 +
* Fix: Anima trees can display negative meditation values.
 
* Fix: Bestowing quest doesn’t give the correct information if the pawn doesn’t have an assigned throne.
 
* Fix: Bestowing quest doesn’t give the correct information if the pawn doesn’t have an assigned throne.
 
* Fix: Word of Joy counts as a hostile act.
 
* Fix: Word of Joy counts as a hostile act.
 
* Fix: Pawn having a mental break on entering a hostile map is drafted.
 
* Fix: Pawn having a mental break on entering a hostile map is drafted.
* Fix: Pawn having a mental break on caravan is drafted upon entering a map.
 
 
* Fix: Some monument buildings have enclosed floored areas.
 
* Fix: Some monument buildings have enclosed floored areas.
 +
* Fix: Changing temperature display mode (C to F) doesn’t update temperature readout immediately.
 
* Fix: Lent pawns tended to horribly by the host faction.
 
* Fix: Lent pawns tended to horribly by the host faction.
 +
* Fix: Anima trees can display negative meditation values.
 
* Fix: Too much honor for Yeoman ceremony : ceremony failed - impossible to gain the yeoman psylevel.
 
* Fix: Too much honor for Yeoman ceremony : ceremony failed - impossible to gain the yeoman psylevel.
 
* Fix: Bestower can social fight and die while waiting for ceremony. Don't make the bestower faction hostile if he was guilty.
 
* Fix: Bestower can social fight and die while waiting for ceremony. Don't make the bestower faction hostile if he was guilty.
 +
* Fix: Pawn having a mental break on caravan is drafted upon entering a map.
 
* Fix: Bleed rate total does not accurately represent bleed rates on pawns with health scales other than 1.
 
* Fix: Bleed rate total does not accurately represent bleed rates on pawns with health scales other than 1.
 +
* Fix: No feedback on anima tree right click if pawn cannot use natural focus or already is max level.
 
* Fix: Rescue shuttle lands on crashed shuttle and wipes it.
 
* Fix: Rescue shuttle lands on crashed shuttle and wipes it.
  
 
== Update 1.2.2753 ==
 
== Update 1.2.2753 ==
* [[Version/1.2.2753|1.2.2753]] - <s>When forming a caravan, animals now instantly go to the caravan packing spot instead of waiting for a colonist to take them. This speeds up the caravan formation process significantly.</s> DONE. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 18:54, 2 April 2021 (UTC)
+
* [[Version/1.2.2753|1.2.2753]] -  
* [[Version/1.2.2753|1.2.2753]] - You can now place blueprints separately for different types of buildings in a monument, so you can make them of different materials.
+
Not as major as the main ones, but there are important some changes. Have started implementing some. Need help to do them all though [[User:Harakoni|Harakoni]] ([[User talk:Harakoni|talk]]) 07:13, 12 September 2020 (UTC)
* [[Version/1.2.2753|1.2.2753]] - If you have a menu with a very large number of commands, as in a powerful psycaster, some of them will be displayed smaller.
+
* <s>When forming a caravan, animals now instantly go to the caravan packing spot instead of waiting for a colonist to take them. This speeds up the caravan formation process significantly.</s> DONE. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 18:54, 2 April 2021 (UTC)
* [[Version/1.2.2753|1.2.2753]] - Use drug commands are now condensed onto a single command if a pawn carries more than one drug type.
+
* You can now place blueprints separately for different types of buildings in a monument, so you can make them of different materials.
* [[Version/1.2.2753|1.2.2753]] - Allow right clicking on the shuttle with multiple pawns selected to load all allowed ones.
+
* If you have a menu with a very large number of commands, as in a powerful psycaster, some of them will be displayed smaller.
* [[Version/1.2.2753|1.2.2753]] - We now automatically add appropriate bedrolls to caravan.
+
* Use drug commands are now condensed onto a single command if a pawn carries more than one drug type.
* [[Version/1.2.2753|1.2.2753]] - Added a warning confirmation for calling for resources that would cause the caravan to be immobile.
+
* Allow right clicking on the shuttle with multiple pawns selected to load all allowed ones.
* [[Version/1.2.2753|1.2.2753]] - Allow quick loading via permit shuttle from non-home maps with no hostiles.
+
* We now automatically add appropriate bedrolls to caravan.
 +
* Added a warning confirmation for calling for resources that would cause the caravan to be immobile.
 +
* Allow quick loading via permit shuttle from non-home maps with no hostiles.
  
 
===Adjustments===
 
===Adjustments===
* [[Version/1.2.2753|1.2.2753]] - Changed psychic droner to start off with medium bad strength as baseline and when spawned on sites its determined by points now, same as the 'raw' gamecondition.
+
* Changed psychic droner to start off with medium bad strength as baseline and when spawned on sites its determined by points now, same as the 'raw' gamecondition.
* [[Version/1.2.2753|1.2.2753]] - Make pawns count as guilty while in aggro mental state.
+
* Make pawns count as guilty while in aggro mental state.
* [[Version/1.2.2753|1.2.2753]] - Food and medicine renamed to travel supplies
+
* Food and medicine renamed to travel supplies
* [[Version/1.2.2753|1.2.2753]] - Apparel with utility now has a score offset to make AI more likely to automatically wear it.
+
* Apparel with utility now has a score offset to make AI more likely to automatically wear it.
* [[Version/1.2.2753|1.2.2753]] - Colonists and pack animals unload inventory automatically once farskipped to a player home map.
+
* Farskip now affects colony animals if not on the home map.
* [[Version/1.2.2753|1.2.2753]] - Added quest look target when bestowing ceremony cannot be accepted due to threat.
+
* Colonists and pack animals unload inventory automatically once farskipped to a player home map.
* [[Version/1.2.2753|1.2.2753]] - Ensure auto-selected travel supplies doesn't exceed caravan mass capacity.
+
* Added quest look target when bestowing ceremony cannot be accepted due to threat.
* [[Version/1.2.2753|1.2.2753]] - <s>Don't autoselect [[beer]], [[ambrosia]], flowers or [[insect jelly]] in the form caravan dialog.</s> Detail not needed. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 19:14, 2 April 2021 (UTC)
+
* Ensure auto-selected travel supplies doesn't exceed caravan mass capacity.
* [[Version/1.2.2753|1.2.2753]] - Member stripped goodwill penalty increased from 10 to 40.
+
* Removed full-map light up effect of all strikes except orbital beam.
* [[Version/1.2.2753|1.2.2753]] - Improve meditation and medical rest priorities to allow meditation for pawns with healing injuries if they're on meditation schedule.
+
* <s>Don't autoselect [[beer]], [[ambrosia]], flowers or [[insect jelly]] in the form caravan dialog.</s> Detail not needed. [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 19:14, 2 April 2021 (UTC)
 +
* Member stripped goodwill penalty increased from 10 to 40.
 +
* Improve meditation and medical rest priorities to allow meditation for pawns with healing injuries if they're on meditation schedule.
  
 
=== Fixes ===
 
=== Fixes ===
* [[Version/1.2.2753|1.2.2753]] - Fix: Colonist with a sick thought won't meditate at all.
+
* Fix: Colonist with a sick thought won't meditate at all.
* [[Version/1.2.2753|1.2.2753]] - Fix: Becoming neutral/allied with imperials after taking the deserter quest then entering their site allows you to take the neuroformers without a fight.
+
* Fix: Becoming neutral/allied with imperials after taking the deserter quest then entering their site allows you to take the neuroformers without a fight.
* [[Version/1.2.2753|1.2.2753]] - Fix: Colonist pods returning from a 'pawn lend' quest can roof punch.
+
* Fix: Auto mortars are always active.
* [[Version/1.2.2753|1.2.2753]] - Fix: Rescuing downed noble ends shuttle rescue [[quest]].
+
* Fix: Colonist pods returning from a 'pawn lend' quest can roof punch.
* [[Version/1.2.2753|1.2.2753]] - Fix: Its possible to arrest non-violent/downed pawns and not have their faction notified of member captured.
+
* Fix: Psylink neuroformers that are in a storage area do not appear on a resource readout.
* [[Version/1.2.2753|1.2.2753]] - Fix: Meditation preventing pawn from attending a gathering or giving speech.
+
* Fix: Rescuing downed noble ends shuttle rescue [[quest]].
* [[Version/1.2.2753|1.2.2753]] - Fix: Condition causer can be spawned ontop of power conduits (wiping them).
+
* Fix: Its possible to arrest non-violent/downed pawns and not have their faction notified of member captured.
* [[Version/1.2.2753|1.2.2753]] - Fix: Finding throne room spot for bestowing ceremony does not work if throne is blocked in front and back.
+
* Fix: Meditation preventing pawn from attending a gathering or giving speech.
* [[Version/1.2.2753|1.2.2753]] - Fix: If the "Insect spawning rate" custom difficulty setting was set to zero, it caused insect/mech hives to spawn every tick once they reached their next spawn time.
+
* Fix: Condition causer can be spawned ontop of power conduits (wiping them).
* [[Version/1.2.2753|1.2.2753]] - Fix: Bestowing ceremony escorte can be used as a fighting force. There will now be negative effects if they are killed.
+
* Fix: Finding throne room spot for bestowing ceremony does not work if throne is blocked in front and back.
* [[Version/1.2.2753|1.2.2753]] - Fix: Bestower goes to wrong room for ceremony (added fallbacks when no spot in thronerome can be found).
+
* Fix: If the "Insect spawning rate" custom difficulty setting was set to zero, it caused insect/mech hives to spawn every tick once they reached their next spawn time.
* [[Version/1.2.2753|1.2.2753]] - Fix: Animals refusing to eat reachable food when restricted to an area.
+
* Fix: Bestowing ceremony escorte can be used as a fighting force. There will now be negative effects if they are killed.
* [[Version/1.2.2753|1.2.2753]] - Fix: Can't rescue invisible colonists.
+
* Fix: Bestower goes to wrong room for ceremony (added fallbacks when no spot in thronerome can be found).
* [[Version/1.2.2753|1.2.2753]] - Fix: Sick pawns falling out of bed because of trying to do meditation for joy
+
* Fix: Animals refusing to eat reachable food when restricted to an area.
 +
* Fix: Can't rescue invisible colonists.
 +
* Fix: Sick pawns falling out of bed because of trying to do meditation for joy
 +
 
 +
== 1.2.2719 and 1.1.2654 Update ==
 +
[[Version/1.2.2719|1.2.2719]] and [[Version/1.1.2654|1.1.2654]] Update
 +
 
 +
As always. This time around, no need to strikeout completed items- just delete them right away. '''[[User:PigeonGuru|PigeonGuru]]''' ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 04:51, 20 August 2020 (UTC)
 +
 
 +
The 1.2 release of RimWorld adds a variety of new content and a few new systems.
 +
 
 +
There are a few major parts to this update.
  
== Version/1.2.2719 ==
 
 
===New stuff: Base game===
 
===New stuff: Base game===
* [[Version/1.2.2719|1.2.2719]] - Raid loot generation: Previously raids would just drop whatever rewards were associated with the characters in that raid. Now, each raid generates a single core reward like a stack of drugs, medicine, jade, or plasteel. The reward is chosen semi-randomly according to the raider faction, and placed in the inventory of a few of the raiders. This allows us and users to accurately tune raid rewards, and solves issues where higher difficulties got bigger rewards.
+
* Raid loot generation: Previously raids would just drop whatever rewards were associated with the characters in that raid. Now, each raid generates a single core reward like a stack of drugs, medicine, jade, or plasteel. The reward is chosen semi-randomly according to the raider faction, and placed in the inventory of a few of the raiders. This allows us and users to accurately tune raid rewards, and solves issues where higher difficulties got bigger rewards.
* [[Version/1.2.2719|1.2.2719]] - Automatic caravan setup: The caravan setup screen now automatically loads enough food and medicine for the journey. This can be overridden if desired. This interface was also restructured to ask for the route first, and to clean up placement of some UI elements. Overall, caravan forming takes less effort and fewer clicks.
+
 
* [[Version/1.2.2719|1.2.2719]] - New system for handling time limits on caravan encounter maps. Previously on encounter maps, the player caravan was just automatically reformed after a certain amount of time. Now, the colonists will be detected by enemies after some time. Later, enemy reinforcements will begin arriving to attack. The player can choose when to leave, and this scenario can play out even on maps where other enemies remain (e.g. If player is executing a siege).
+
* Automatic caravan setup: The caravan setup screen now automatically loads enough food and medicine for the journey. This can be overridden if desired. This interface was also restructured to ask for the route first, and to clean up placement of some UI elements. Overall, caravan forming takes less effort and fewer clicks.
 +
 
 +
* New system for handling time limits on caravan encounter maps. Previously on encounter maps, the player caravan was just automatically reformed after a certain amount of time. Now, the colonists will be detected by enemies after some time. Later, enemy reinforcements will begin arriving to attack. The player can choose when to leave, and this scenario can play out even on maps where other enemies remain (e.g. If player is executing a siege).
 +
 
 +
* Direct button to use drugs from inventory: This makes combat drugs more usable.
  
 
=== New stuff: Royalty expansion ===
 
=== New stuff: Royalty expansion ===
* [[Version/1.2.2719|1.2.2719]] - Bandits set up problem causer incident: This is a new way hostiles can threaten you besides raiding you. Now, sometimes they will set up a camp near your colony from which they will harass you using some kind of problem causer device, like a weather controller or smoke spewer. You have to attack the camp and eliminate it.
+
* Bandits set up problem causer incident: This is a new way hostiles can threaten you besides raiding you. Now, sometimes they will set up a camp near your colony from which they will harass you using some kind of problem causer device, like a weather controller or smoke spewer. You have to attack the camp and eliminate it.
* [[Version/1.2.2719|1.2.2719]] - Abasia disease incident: This random incident makes someone in the colony get paralytic abasia, which paralyzes them for a while.
+
* Abasia disease incident: This random incident makes someone in the colony get paralytic abasia, which paralyzes them for a while.
* [[Version/1.2.2719|1.2.2719]] - Blood rot disease incident: This random incident makes someone in the colony get blood rot, which requires regular medical treatment for a while.
+
* Blood rot disease incident: This random incident makes someone in the colony get blood rot, which requires regular medical treatment for a while.
* [[Version/1.2.2719|1.2.2719]] - Abasia joiner incident: In this random incident, someone joins you, but they have paralytic abasia, so they must recover from that before they can work. It's your choice whether you want to heal them and let them join, or handle them another way.
+
* Abasia joiner incident: In this random incident, someone joins you, but they have paralytic abasia, so they must recover from that before they can work. It's your choice whether you want to heal them and let them join, or handle them another way.
  
 
=== Improvements and adjustments ===
 
=== Improvements and adjustments ===
* [[Version/1.2.2719|1.2.2719]] - Underground resources readout now shows what resource is in each underground cell and how many there are.
+
* Underground resources readout now shows what resource is in each underground cell and how many there are.
* [[Version/1.2.2719|1.2.2719]] - Monument placing feedback is improved. When you try to place a monument, now the specific reason it can't be placed is highlighted on the map and noted in a message.
+
* Monument placing feedback is improved. When you try to place a monument, now the specific reason it can't be placed is highlighted on the map and noted in a message.
* [[Version/1.2.2719|1.2.2719]] - Map generator doesn't generate little inaccessible islands any more (since they break various aspects of gameplay).
+
* Map generator doesn't generate little inaccessible islands any more (since they break various aspects of gameplay).
* [[Version/1.2.2719|1.2.2719]] - On the research tab, we now draw icons for techprint faction and research bench requirements (the latter as hyperlinks).
+
* On the research tab, we now draw icons for techprint faction and research bench requirements (the latter as hyperlinks).
* [[Version/1.2.2719|1.2.2719]] - Quest helpers no longer spawn with the greedy trait.
+
* Quest helpers no longer spawn with the greedy trait.
* [[Version/1.2.2719|1.2.2719]] - Sort transporter contents list so humans are unloaded first, followed by animals, then by items.
+
* Sort transporter contents list so humans are unloaded first, followed by animals, then by items.
* [[Version/1.2.2719|1.2.2719]] - Pawns of the same home faction (i.e. quest lodgers) will no longer arrest each other.
+
* Pawns of the same home faction (i.e. quest lodgers) will no longer arrest each other.
  
 
=== Technical ===
 
=== Technical ===
* [[Version/1.2.2719|1.2.2719]] - Added temporary factions system. These are used in the refugee quest, but can be used in other places as well.
+
* Added temporary factions system. These are used in the refugee quest, but can be used in other places as well.
  
 
=== Bugfixes ===
 
=== Bugfixes ===
* [[Version/1.2.2719|1.2.2719]] - Fix: Joy meditation can cause pawns to fall out of bed.
+
* Fix: [[Anima tree]] doesn't heal properly.
* [[Version/1.2.2719|1.2.2719]] - Fix: Haircuts don't display their partly-transparent sections. This mostly made the shaved haircut invisible.
+
* Fix: Joy meditation can cause pawns to fall out of bed.
* [[Version/1.2.2719|1.2.2719]] - Fix: Many neural heat gizmos shown if many psycasters are selected.
+
* Fix: [[Condition causer]] destroyed message sent whenever it was despawned instead of just when it was actually destroyed.
* [[Version/1.2.2719|1.2.2719]] - Fix: Pawns interrupting their throne meditation for other jobs.
+
* Fix: Haircuts don't display their partly-transparent sections. This mostly made the shaved haircut invisible.
* [[Version/1.2.2719|1.2.2719]] - Fix: LOS calcs for purpose of royal aid don't match LOS for guns.
+
* Fix: Many neural heat gizmos shown if many psycasters are selected.
* [[Version/1.2.2719|1.2.2719]] - Fix: Pawn can get random [[inspiration]] while not capable of being conscious.
+
* Fix: Pawns interrupting their throne meditation for other jobs.
* [[Version/1.2.2719|1.2.2719]] - Fix: Peace talks can generate for factions with goodwill rewards disabled. <!-- That turning off goodwill rewards outright disables peace talks should be explicitly mentioned in the text -->
+
* Fix: LOS calcs for purpose of royal aid don't match LOS for guns.
* [[Version/1.2.2719|1.2.2719]] - Fix: Thoughts about not being master of a bonded animal appear even if pawn is too low-skilled to be master of their bonded animal.
+
* Fix: Pawn can get random [[inspiration]] while not capable of being conscious.
* [[Version/1.2.2719|1.2.2719]] - Fix: Banishing quest lodgers causes "banished" thoughts.
+
* Fix: Peace talks can generate for factions with goodwill rewards disabled.
* [[Version/1.2.2719|1.2.2719]] - Fix: Manhunter animal [[quest]] and [[event|incedent]] don't cap out at 100 animals.
+
* Fix: Thoughts about not being master of a bonded animal appear even if pawn is too low-skilled to be master of their bonded animal.
* [[Version/1.2.2719|1.2.2719]] - Fix: Psylink counts as an artificial part for a [[traits#transhumanist|transhumanist]].
+
* Fix: Banishing quest lodgers causes "banished" thoughts.
* [[Version/1.2.2719|1.2.2719]] - Fix: Pawns not gaining comfort from throne while meditating.
+
* Fix: Manhunter animal [[quest]] and [[event|incedent]] don't cap out at 100 animals.
* [[Version/1.2.2719|1.2.2719]] - Fix: Pawn in cryptosleep requires bedroom.
+
* Fix: Psylink counts as an artificial part for a [[traits#transhumanist|transhumanist]].
* [[Version/1.2.2719|1.2.2719]] - Fix: Some [[raid]] pawn kind defs allow Brawler trait while having ranged weapons.
+
* Fix: Pawns not gaining comfort from throne while meditating.
* [[Version/1.2.2719|1.2.2719]] - Fix: It's possible to use doors as electricity-less coolers.
+
* Fix: While paused, musical instruments constantly loop, this also occurs while in the trade menu.
* [[Version/1.2.2719|1.2.2719]] - Fix: Pawns meditate in bed without being sick. They should go for a better meditation spot.
+
* Fix: Pawn in cryptosleep requires bedroom.
* [[Version/1.2.2719|1.2.2719]] - Fix: [[Mechanoids]] not waking up if you [[Psycasts#skip|skip]] them.
+
* Fix: Some [[raid]] pawn kind defs allow Brawler trait while having ranged weapons.
* [[Version/1.2.2719|1.2.2719]] - Fix: Non-royal colonists will not wear royal apparel even if outfit requires it.
+
* Fix: It's possible to use doors as electricity-less coolers.
* [[Version/1.2.2719|1.2.2719]] - Fix: Wild men who are incapable of violence can hunt animals for food.
+
* Fix: Just claimed artificial structures don't affect nature focus objects.
* [[Version/1.2.2719|1.2.2719]] - Fix: [[Shuttle]]s sometimes land on natural roofs.
+
* Fix: Pawns meditate in bed without being sick. They should go for a better meditation spot.
* [[Version/1.2.2719|1.2.2719]] - Fix: Some enemies spawn with [[smoke launcher]]s who shouldn't.
+
* Fix: [[Mechanoids]] not waking up if you [[Psycasts#skip|skip]] them.
 +
* Fix: Non-royal colonists will not wear royal apparel even if outfit requires it.
 +
* Fix: Wild men who are incapable of violence can hunt animals for food.
 +
* Fix: [[Shuttle|Shuttles]] sometimes land on natural roofs.
 +
* Fix: Some enemies spawn with [[smoke launcher]]s who shouldn't.
  
== Version/1.1.2654 ==
 
 
=== Improvements ===
 
=== Improvements ===
* [[Version/1.1.2654|1.1.2654]] - Reworked how destroyed buildings generate slag so small buildings don't generate giant slag blooms; they'll leave steel behind instead.
+
* Reworked how destroyed buildings generate slag so small buildings don't generate giant slag blooms; they'll leave steel behind instead.
* [[Version/1.1.2654|1.1.2654]] - Implemented toggle for anima trees that toggles whether building ghosts are showing connections to meditation foci or not.
+
* Implemented toggle for anima trees that toggles whether building ghosts are showing connections to meditation foci or not.
  
 
=== Tuning ===
 
=== Tuning ===
* [[Version/1.1.2654|1.1.2654]] - Increase rewards per points for quests game-wide.
+
* Increase rewards per points for quests game-wide.
* [[Version/1.1.2654|1.1.2654]] - Reduce the threat points for fights generated off the home map, and increase bandit camp quest rewards.
+
* Reduce the threat points for fights generated off the home map, and increase bandit camp quest rewards.
* [[Version/1.1.2654|1.1.2654]] - <s>Double the rate of nuzzling by animals to buff mood-oriented pets.</s> Already done. [[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 08:13, 22 September 2021 (UTC)
+
* <s>Double the rate of nuzzling by animals to buff mood-oriented pets.</s> Already done. [[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 08:13, 22 September 2021 (UTC)
* [[Version/1.1.2654|1.1.2654]] - Extend the thought for when you buried someone in a sarcophagus.
+
* Extend the thought for when you buried someone in a sarcophagus.
* [[Version/1.1.2654|1.1.2654]] - Reduce monument sizes about 15%.
+
* Reduce monument sizes about 15%.
* [[Version/1.1.2654|1.1.2654]] - Toxic fallout: Reduce base chance from 0.14 to 0.12.
+
* Increase toxic fallout earliestDay from 20 to 60. Reduce base chance from 0.14 to 0.12. Increase volcanic winter earliest day from 30 to 60.
* [[Version/1.1.2654|1.1.2654]] - Reduce chance for diseases in caravans by 4x.
+
* Reduce chance for diseases in caravans by 4x.
* [[Version/1.1.2654|1.1.2654]] - Min market value for neuroformer quest rewards reduced from 720 to 600.  
+
* Min market value for neuroformer quest rewards reduced from 720 to 600.  
* [[Version/1.1.2654|1.1.2654]] - Reduced the selection weight of hostile factions as quest askers to 15%.
+
* Reduced the selection weight of hostile factions as quest askers to 15%.
* [[Version/1.1.2654|1.1.2654]] - Disabled paralysis in hospitality quests.
+
* Disabled paralysis in hospitality quests.
 +
 
 +
=== Fixes ===
 +
* Fix: Lodgers with blood rot and abasia spawn with equipment that immediately gets dropped.
  
 
== 1.1 Update ==
 
== 1.1 Update ==
Line 2,165: Line 2,404:
 
* Adjusted doctors and patients work priorities a bit so they do urgent work first
 
* Adjusted doctors and patients work priorities a bit so they do urgent work first
 
* Most crafting benches are now uninstallable and reinstallable
 
* Most crafting benches are now uninstallable and reinstallable
 +
* Colonists will now take pemmican to inventory (like meals)
 
* Ores mined by non-colonists (e.g. insects) now spawn forbidden
 
* Ores mined by non-colonists (e.g. insects) now spawn forbidden
 
* Animals' melee damage now scales with life stage
 
* Animals' melee damage now scales with life stage
Line 2,181: Line 2,421:
 
* Table search radius 25 -> 32
 
* Table search radius 25 -> 32
 
* The “expectations” thoughts progress more rapidly.
 
* The “expectations” thoughts progress more rapidly.
 +
* Doubled initial blight size, increase spread rate by 30%.
 
* Wounds are 50% less likely to become permanent scars.
 
* Wounds are 50% less likely to become permanent scars.
 
* Removed the impact of item hit points on various stats: Apparel armor rating, apparel insulation, shield belt max energy, melee weapon damage, ranged weapon accuracy.
 
* Removed the impact of item hit points on various stats: Apparel armor rating, apparel insulation, shield belt max energy, melee weapon damage, ranged weapon accuracy.
Line 2,190: Line 2,431:
 
==== Plants ====
 
==== Plants ====
 
* Newly-seeded trees and other such plants are now faster to cut down than mature ones. -----The cut/harvest time lerps from 30% of normal just after sowing, up to 100% when the plant is mature.
 
* Newly-seeded trees and other such plants are now faster to cut down than mature ones. -----The cut/harvest time lerps from 30% of normal just after sowing, up to 100% when the plant is mature.
 +
 +
==== Buildings ====
 +
* Slowed constructing buildings with all stone types by 20%
  
 
==== Animal ====
 
==== Animal ====

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