Editing RimWorld Wiki:To-do

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2,097: Line 2,097:
  
 
=== New features ===
 
=== New features ===
* Added heatstroke alert for colonists and tame animals.
+
*Added heatstroke alert for colonists and tame animals.
* Added fertility overlay, which shows terrain fertility in an easy-to-see way.
+
*Added fertility overlay, which shows terrain fertility in an easy-to-see way.
* Added terrain affordance overlay, which shows where you can build what in an easy-to-see way.
+
*Added terrain affordance overlay, which shows where you can build what in an easy-to-see way.
* Added an option to choose which kinds of letters pause the game.
+
*Added an option to choose which kinds of letters pause the game.
* Added recipes to burn entire stacks of drugs at once.
+
*Added recipes to burn entire stacks of drugs at once.
* Added a letter to the player when a colonist is kidnapped, noting that there will be chances to get them back.
+
*Added a letter to the player when a colonist is kidnapped, noting that there will be chances to get them back.
  
=== Adjustments ===
+
===Adjustments===
* Prisoner tab now shows slave price, recruitment chance, potential faction relation gain upon release, and information about the last recruiter and their impacting.
+
*Prisoner tab now shows slave price, recruitment chance, potential faction relation gain upon release, and information about the last recruiter and their impacting.
* Added ‘pawn lost’ thought that happens when a pawn is kidnapped or abandoned by their caravan.
+
*Added ‘pawn lost’ thought that happens when a pawn is kidnapped or abandoned by their caravan.
* Added scar pain feedback and reworked how scar pain works. Scars are now assigned an easy-to-understand pain category instead of an obscure number.
+
*Added scar pain feedback and reworked how scar pain works. Scars are now assigned an easy-to-understand pain category instead of an obscure number.
* Trade interface now shows the next restock time for settlements.
+
*Trade interface now shows the next restock time for settlements.
* Open caskets now look different from closed ones.
+
*Open caskets now look different from closed ones.
* Colonists attending a party gain recreation value.
+
*Colonists attending a party gain recreation value.
* Player can now inspect the contents of cryptosleep caskets on a new tab.
+
*Player can now inspect the contents of cryptosleep caskets on a new tab.
* Changed sites to stop and reset forced exit timer when enemies start a battle (for awakening mechanoids and hidden ambushes).
+
*Changed sites to stop and reset forced exit timer when enemies start a battle (for awakening mechanoids and hidden ambushes).
* Rebalanced mechanoid bodypart coverages
+
*Rebalanced mechanoid bodypart coverages
* Tattered apparel and unhappy nudity alerts now shows how many are affected.
+
*Tattered apparel and unhappy nudity alerts now shows how many are affected.
* Smelting, burning and destruction review. Can destroy apparels now same as with weapons. Neolithic ranged weapons can now be burnt.
+
*Smelting, burning and destruction review. Can destroy apparels now same as with weapons. Neolithic ranged weapons can now be burnt.
* Placing turrets now shows min and max range, not just max range.
+
*Placing turrets now shows min and max range, not just max range.
  
 
=== Fixes ===
 
=== Fixes ===
* Fix: Explosions from missed projectiles landing in wall cells could hit things on the other side of the wall.
+
*Fix: Explosions from missed projectiles landing in wall cells could hit things on the other side of the wall.
* Fix: Manhunting animals could attack doors without seeing anyone going through them.
+
*Fix: Manhunting animals could attack doors without seeing anyone going through them.
* Fix: Corpses wouldn’t create corpse bile.
+
*Fix: Corpses wouldn’t create corpse bile.
* Fix: Colonists could play horseshoes from a different room.
+
*Fix: Colonists could play horseshoes from a different room.
* Fix: Can’t give a rescued addict their drug without angering their faction.
+
*Fix: Can’t give a rescued addict their drug without angering their faction.
* Fix: Prisoner gets mood debuff when colonist euthanized.
+
*Fix: Prisoner gets mood debuff when colonist euthanized.
* Fix: No mood penalty for giving bonded animal as a gift if sent by transport pod.
+
*Fix: No mood penalty for giving bonded animal as a gift if sent by transport pod.
* Fix: Pawns with one-arm and alcohol withdrawal are unable to manipulate anything at all.
+
*Fix: Pawns with one-arm and alcohol withdrawal are unable to manipulate anything at all.
* Fix: Pawn with alcohol-induced brain damage are doomed to die.
+
*Fix: Pawn with alcohol-induced brain damage are doomed to die.
* Fix: Uninstalling a trap does not properly roll the chance to trigger the trap.
+
*Fix: Uninstalling a trap does not properly roll the chance to trigger the trap.
* Fix: Crashed ship parts that land on bridges are instantly destroyed
+
*Fix: Crashed ship parts that land on bridges are instantly destroyed
* Fix: If your only colony is on an island, the endgame quest to journey to the ship never occurs.
+
*Fix: If your only colony is on an island, the endgame quest to journey to the ship never occurs.
* Fix: Insects can be tamed and hunted after their hives are destroyed.
+
*Fix: Insects can be tamed and hunted after their hives are destroyed.
* Fix: Power conduit graphic does not display properly on top of grave.
+
*Fix: Power conduit graphic does not display properly on top of grave.
* Fix: Manhunter pack incident not working on high wealth or difficulty.
+
*Fix: Manhunter pack incident not working on high wealth or difficulty.
* Fix: Military commissar backstory missing Social bonus.
+
*Fix: Military commissar backstory missing Social bonus.
* Fix: Allies can sometimes push player pawns out of cover during combat.
+
*Fix: Allies can sometimes push player pawns out of cover during combat.
* Fix: Player can start with pets his pawns can’t keep tame.
+
*Fix: Player can start with pets his pawns can’t keep tame.
  
 
== Beta 19/1.0 Update ==
 
== Beta 19/1.0 Update ==

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)