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* Insects will no longer attack the colony when harmed by raiders
 
* Insects will no longer attack the colony when harmed by raiders
 
* Hives will no longer spawn close to enemy bases
 
* Hives will no longer spawn close to enemy bases
 +
* Item deterioration rate now takes into account several factors, including being outdoors, being unroofed, and being in water
 
* No more random deaths from meteorites falling on colonists
 
* No more random deaths from meteorites falling on colonists
 
* Caravan members now slowly gain social recreation when the caravan is not moving
 
* Caravan members now slowly gain social recreation when the caravan is not moving
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* The “expectations” thoughts progress more rapidly.
 
* The “expectations” thoughts progress more rapidly.
 
* Wounds are 50% less likely to become permanent scars.
 
* Wounds are 50% less likely to become permanent scars.
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* Refactored how [[apparel]] insulation is calculated to be simpler, and rebalanced all apparel and stuff insulation stats.
 
* Removed the impact of item hit points on various stats: Apparel armor rating, apparel insulation, shield belt max energy, melee weapon damage, ranged weapon accuracy.
 
* Removed the impact of item hit points on various stats: Apparel armor rating, apparel insulation, shield belt max energy, melee weapon damage, ranged weapon accuracy.
 
* Small adjustments to some [[biome]] [[disease]] frequencies and animal densities
 
* Small adjustments to some [[biome]] [[disease]] frequencies and animal densities

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