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| Difficulty affect butchery yield || {{Check}} || By default only Blood and dust (80%) and Losing is fun (90%) have values lower than 100%. Custom difficulties can change it from 0-500% || {{Check}} | | Difficulty affect butchery yield || {{Check}} || By default only Blood and dust (80%) and Losing is fun (90%) have values lower than 100%. Custom difficulties can change it from 0-500% || {{Check}} | ||
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− | | The 66% multiplier for damaged corpses applies to both meat and leather || | + | | The 66% multiplier for damaged corpses applies to both meat and leather || ? || ''As stated in issue'' || ? |
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− | | "euthanize by cut" [[operation]] doesn't cause 66% multiplier for damaged corpses (assuming no other injuries) || | + | | "euthanize by cut" [[operation]] doesn't cause 66% multiplier for damaged corpses (assuming no other injuries) || ? || ''As stated in issue'' || ? |
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− | | The throat cutting done when an animal is tagged for hunting and downed but not dead doesn't cause 66% multiplier for damaged corpses if the animal was downed by some non-damaging means (such as a [[psychic shock lance]] that does not cause a brain burn) || | + | | The throat cutting done when an animal is tagged for hunting and downed but not dead doesn't cause 66% multiplier for damaged corpses if the animal was downed by some non-damaging means (such as a [[psychic shock lance]] that does not cause a brain burn) || ? || ''As stated in issue'' but also what methods for causing that downing without damage and if any of them aren't damage but do cause it? || ? |
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− | | The Animal Sacrifice ritual {{IdeologyIcon}} doesn't cause 66% multiplier for damaged corpses (assuming no other injuries) || | + | | The Animal Sacrifice ritual {{IdeologyIcon}} doesn't cause 66% multiplier for damaged corpses (assuming no other injuries) || ? || ''As stated in issue'' || ? |
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| Malnutrition causes lower meat returns || ? || Multiplier scales linearly between 0% at 0% malnutrtion up to 40% at 100% malnutrition is 40% || ? | | Malnutrition causes lower meat returns || ? || Multiplier scales linearly between 0% at 0% malnutrtion up to 40% at 100% malnutrition is 40% || ? |