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** Gestation days reduced by 33%. (This does not include unfertilized egg layers.)
 
** Gestation days reduced by 33%. (This does not include unfertilized egg layers.)
 
** Reduced toxic fallout buildup by 50%.
 
** Reduced toxic fallout buildup by 50%.
 +
** Grass nutrition reduced from 0.7 to 0.5.
 
* Animal filth rate is no longer a virtual stat calculated from body size and petness. Animal filth rate is now a stat defined on animals and humanlikes: FilthMultiplier.
 
* Animal filth rate is no longer a virtual stat calculated from body size and petness. Animal filth rate is now a stat defined on animals and humanlikes: FilthMultiplier.
 
* Increased meat yields by 30%.
 
* Increased meat yields by 30%.
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* Added text to describe the resulting links when placing linkable buildings (such as beds, dressers, end-tables).
 
* Added text to describe the resulting links when placing linkable buildings (such as beds, dressers, end-tables).
 
* Buildings that are not standable and do not have a surface type have items and pawns moved off their blueprints before construction.
 
* Buildings that are not standable and do not have a surface type have items and pawns moved off their blueprints before construction.
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* Doors not owned by the player can be forbidden.
 
* Build designators no longer default to def-defined default if there is none of that type of resource on the map.
 
* Build designators no longer default to def-defined default if there is none of that type of resource on the map.
 
* Prevented important ingredient dilution when stacking/merging meals. Stacking is prohibited between meals with and without human meat.
 
* Prevented important ingredient dilution when stacking/merging meals. Stacking is prohibited between meals with and without human meat.
 
* Saving is temporarily disabled while selecting a world tile at the beginning of the game.
 
* Saving is temporarily disabled while selecting a world tile at the beginning of the game.
 
* Added debug setting: Never force normal speed.
 
* Added debug setting: Never force normal speed.
 +
* Optimized map mesh generation and drawing.
 
* Added a Thing category for wool.
 
* Added a Thing category for wool.
 
* maintenanceCostFactor has a minimum of 1%.
 
* maintenanceCostFactor has a minimum of 1%.
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* The bestowing ceremony is now a gathering that everyone can attend.
 
* The bestowing ceremony is now a gathering that everyone can attend.
 
* Pawns lent to another faction have their wounds tended more competently.
 
* Pawns lent to another faction have their wounds tended more competently.
 +
* Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank.
  
 
===Bugfixes===
 
===Bugfixes===

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