Difference between revisions of "Rice plant"

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(Revamped with more detailed list of pros and cons in its own section. Removed outdated/incorrect information about rice dying in 'gravel'. Changed reference to soil fertility sensitivity so that it no longer implies Rice is particularly sensitive, but does highlight that soil fertility compounds the pros and cons of rice's quick growth.)
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'''Rice plants''' grow faster, but provide less food per harvest, than any other crop. Each plant has a base maturation time of 3 days (or 5.54 days when accounting for nightly resting period) and provides 6 rice per harvest.
  
'''Rice plants''' yields up to 6 [[rice]] after 3 days (or 5.54 days when accounting for nightly resting period) until harvest, making it the most productive crop(in regard of base yield per day) and the fastest food supply to establish a colony, ideal for limited growing seasons, but also makes it the most labor-intensive plant to farm.
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==Comparison to Other Crops==
  
It can be grown in [[hydroponics basin]] and reaches a growth rate of 280%. However, if planted in soil with less than 100% fertility, such as gravel, a rice plant may randomly die during growth and only a small percentage survive long enough to harvest. Thanks to this, '''Rice plants''' are recommended in biomes like a temperate forest or temperate swamp where there is plenty of soil and rich soil.
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Rice Plants' daily nutrition is slightly higher than corn (102.7%) and potatoes (105.4%, in regular soil), however rice's greatest strength is its quick growth: the short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. The frequent harvests also mitigate the damage of losing of a crop to blight, cold snap, heat wave, or fire, and provides a steadier flow of nutrition than slower-growing crops. However, it also means rice requires far more labour to reap and sow for the same nutrition compared to potatoes (183%) and especially corn (366%), and for this reason it is not usually recommended as the primary foodsource past midgame.
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These strengths and weaknesses are multiplied in fertile soil and [[hydroponics basin]]s.  
  
  

Revision as of 22:17, 16 May 2020

Rice plant

Rice plant.png

A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.


Type
PlantsPlants

Base Stats

Flammability
1
Max Hit Points
85

Stat Modifiers

Rice plants grow faster, but provide less food per harvest, than any other crop. Each plant has a base maturation time of 3 days (or 5.54 days when accounting for nightly resting period) and provides 6 rice per harvest.

Comparison to Other Crops

Rice Plants' daily nutrition is slightly higher than corn (102.7%) and potatoes (105.4%, in regular soil), however rice's greatest strength is its quick growth: the short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. The frequent harvests also mitigate the damage of losing of a crop to blight, cold snap, heat wave, or fire, and provides a steadier flow of nutrition than slower-growing crops. However, it also means rice requires far more labour to reap and sow for the same nutrition compared to potatoes (183%) and especially corn (366%), and for this reason it is not usually recommended as the primary foodsource past midgame.

These strengths and weaknesses are multiplied in fertile soil and hydroponics basins.