Property:Note

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Showing 50 pages using this property.
A
Agave is a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave can't be grown by the player. A mature agave plant yields 10 pieces of agave fruit.  +
An '''allowed area''' restricts where colonists can perform work and joy activities. It does not restrict them from pathing outside an allowed area in order to get to their destination. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not both in the [[home area]] and inside their allowed area. For this reason, an allowed area should ideally not be split between two areas, as pawns may unexpectedly walk into dangerous areas.  +
'''Alpaca wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[alpaca]]s. Alpaca wool is a very good insulator, and is therefore recommended in clothing like [[parka]]s and [[tuque]]s.  +
Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events#Beavers!|Alphabeavers event]] triggers. The event will only trigger in [[arid shrubland]] and [[tundra]].  +
'''Ambrosia bushes''' are an exotic [[plant]] in RimWorld which only naturally occur through the [[Event#Ambrosia sprout|ambrosia sprout]] event, and therefore can't be grown by the player. A mature ambrosia bush yields [[File:Ambrosia a.png|16px|Ambrosia|link=Ambrosia]] 4 [[ambrosia]].  +
An '''archotech arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 25% per arm while also offering a significantly more powerful punch attack and acting as a [[body part weapon]].  +
'''Archotech legs''' are a [[artificial body part]] that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs.  +
An '''art bench''' is a [[production]] bench used by colonists assigned to [[Work#Art|Art]] to produce [[sculptures]] out of raw materials.  +
The '''assault rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy.  +
'''Autodoors''' are powered doors that open and close a lot faster than regular doors of the same material.  +
The '''autopistol''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.  +
B
'''Bearskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[grizzly bear]] or [[polar bear]] at a [[butcher table]].  +
A '''bed''' is used by [[colonists]] for sleeping to recover their [[rest]]. There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].  +
The '''bedroll''' is a [[furniture]] item which pawns can sleep in. Bedrolls are portable and can be used by pawns in [[caravan]]s. Bedrolls provide better [[comfort]] and [[Rest Effectiveness|rest effectiveness]] than a [[sleeping spot]], but are inferior to [[bed]]s of the same quality. For recovery from [[injury]] and [[Surgery Success Chance Factor]], bedrolls are equivalent to beds of the same quality.  +
'''Berry bushes''' are a wild [[plant]] that naturally occurs in [[temperate forest]]s, [[temperate swamp]]s, [[tropical rainforest]]s, [[tropical swamp]]s, [[arid shrubland]]s, [[boreal forest]]s, [[cold bog]]s, and [[tundra]]. As with any other bush-type plant, berry bush's growth progress goes back to 30% when harvested, and they can't be grown by the player. A mature berry bush yields 10 [[berries]].  +
A '''bionic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 12.5% per arm while also offering a slightly more powerful punch attack and acting as a [[body part weapon]].  +
A '''Bionic eye''' is an artificial eye that improves sight.  +
A '''bionic jaw''' is an [[artificial body part]] that acts as a replacement for a pawn's natural jaw, increasing the [[Talking]] and [[Eating]] capacities.  +
'''Bionic legs''' are a [[artificial body part]] that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs save the [[archotech leg]].  +
'''Birch trees''' are [[tree]]s that naturally occur in boreal forests and tundras. Birch trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature birch tree yields 30 [[wood]].  +
'''Birdskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers most types of [[bird]]s at a [[butcher table]].  +
'''Bison wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[bison]].  +
'''Bluefur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[muffalo]] at a [[butcher table]].  +
The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.  +
'''Boomrats''' inhabit [[temperate forest]]s, [[temperate swamp]]s, and [[arid shrubland]]s. Be careful of their powerful fire-starting explosion whenever they die, including when they are slaughtered.  +
The '''brewery''' is a [[production]] bench used by [[Work#Cook|cooks]] to produce [[wort]], a precursor to [[beer]].  +
C
'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].  +
A '''carnivore fine meal''' is a variant of the [[fine meal]] created out of meat.  +
A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] created out of meat.  +
Cecropia trees are a plant that only naturally occurs in tropical rainforests. Cecropia trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature cecropia tree yields 20 [[wood]].  +
The '''chain shotgun''' is a very short range, multi-shot [[weapon]] which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.  +
The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.  +
The '''charge rifle''' is a spacer-tech [[weapon]] that fires 3-round bursts. It has good armor penetration, moderate range, and slightly lower accuracy  +
'''Chemfuel''' is a resource used to craft explosive weapons and [[mortar shell|ammunition]] as well as fuel the [[chemfuel powered generator]]s and [[pod launcher]]s. If chemfuel catches fire, it will spark briefly before exploding in a fireball. In spite of the description, it is in no way necessary for neither the construction nor fueling of your [[ship]].  +
The '''chemfuel powered generator''' produces [[power]] from [[chemfuel]]. The generator is an exact analog to the [[wood-fired generator]], only the type of fuel is different.  +
'''Chinchillas''' are small rodents with very soft and valuable fur. If slain, they can be butchered for chinchilla meat and [[chinchilla fur]].  +
'''Chinchilla fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[chinchilla]] at a [[butcher table]].  +
'''Chocolate''' is a [[food]] item which provides a small amount of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to [[Recreation]] of 10% per unit. Contrary to the description, the chocolate requires no further processing and is directly harvested from the [[cocoa tree]].  +
'''Cloth''' is a basic plant-based [[fabric]] that can be grown by planting the [[cotton plant]]. It can be used to create [[clothing]] and a few specialty items like [[carpet]]s. It is 20% more flammable than most other textiles.  +
'''Columns''' are passable [[structure]]s primarily used to hold up [[roof]]s,  +
The '''cooler''' is a device that can be used to lower the [[temperature]] in a room by moving the heat to its other side. This effect can maintain happy colonists during high outdoor temperatures, prevent heat stroke and prevent perishable items like [[food]] from spoiling. It requires [[power]] to operate.  +
The '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].  +
The '''cow''' is a large herbivore best known for its [[milk]] and tasty meat. Males of the species are referred to as '''Bulls''' and can be distinguished by their horns and lack of udders, while females are referred to as '''Cows''' and have the opposite features. Babies of either gender are referred to as '''Calves''' and have the features of adults of their gender.  +
A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.  +
D
The '''death acidifier''' implant destroys all equipped weapons and apparel on the installed pawn on death, preventing them from being captured.  +
A '''deep drill''' extracts resources, such as [[metals]] or [[rock chunks]], from underground deposits.  +
'''Deer''' are herding herbivorous [[animals]] that are found in [[temperate forest]]s, [[temperate swamp]]s, [[boreal forest]]s, and [[cold bog]]s. Males of the species are called '''Bucks''' and can be distinguished by the presense of antlers and larger visual size, while females are called '''Does''' and are visually smaller and lack antlers. Young deer of both genders are light colored and spotted. Despite the visual differences, adult deer of both genders have the same stats and attacks.  +
'''Dentures''' are an [[artificial body part]] that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced [[Talking]] and [[Eating]] efficiency on colonists that have them.  +
'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]]. It is an extremely strong fabric, much more protective than [[cloth]] and most types of [[leather]].  +
'''Devilstrand mushroom''' is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in [[hydroponics]], and is entirely immune to blight. Mature devilstrand yields 6 [[devilstrand]].  +