Difference between revisions of "Power conduit"

From RimWorld Wiki
Jump to navigation Jump to search
Line 28: Line 28:
  
 
== Summary ==
 
== Summary ==
Power conduits transport power. There must be a direct connection to a conduit, [[power switch]], [[battery]], or other power transmiting device for a conduit to recieve power. However, electric appliances, such as an [[electric stove]], can link up to a conduit, battery, or generator up to 6 tiles away.
+
Power conduits transport power. There must be a direct connection to a conduit, [[power switch]], [[battery]], or other power transmiting device for a conduit to, itself, recieve power. However, electric appliances, such as an [[electric stove]], can link up to a conduit, battery, or generator up to 6 tiles away. Anything with the "Reconnect" gizmo can attach to a distant conduit.
  
 
Conduits can be placed under [[wall]]s and [[door]]s, which hides their -2 [[beauty]] penalty. In addition, [[raider]]s must break the wall before the conduit can be attacked, which usually makes the conduit a very low priority target.
 
Conduits can be placed under [[wall]]s and [[door]]s, which hides their -2 [[beauty]] penalty. In addition, [[raider]]s must break the wall before the conduit can be attacked, which usually makes the conduit a very low priority target.

Revision as of 16:58, 30 December 2022

Power conduit

Power conduit

A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.

Base Stats

Type
BuildingPower
Market Value
Silver [Note]
Beauty
-2
HP
80
Flammability
70%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Edifice
false
Terrain Affordance
Light

Creation

Required Research
Electricity
Work To Make
35 ticks (0.58 secs)
Resources to make
Steel 1
Deconstruct yield
nothing
Destroy yield
nothing

A power conduit transmits power from generators or batteries to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain rocks and ores.

Note that, unlike most other construction, when deconstructed, power conduit has 0% chance to produce any valuable material.

Acquisition

Power conduits can be constructed once the Electricity research project has been completed. They require Steel 1 Steel and 35 ticks (0.58 secs) of work.

Summary

Power conduits transport power. There must be a direct connection to a conduit, power switch, battery, or other power transmiting device for a conduit to, itself, recieve power. However, electric appliances, such as an electric stove, can link up to a conduit, battery, or generator up to 6 tiles away. Anything with the "Reconnect" gizmo can attach to a distant conduit.

Conduits can be placed under walls and doors, which hides their -2 beauty penalty. In addition, raiders must break the wall before the conduit can be attacked, which usually makes the conduit a very low priority target.

Short circuit

A conduit can short circuit, damaging a random piece of conduit and discharging all connected stored power from batteries, in an explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (reducing the spread of fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a power switch.

Conduits do not short circuit in the rain, though other appliances can.

Analysis

Batteries connect directly to the wind turbine and the attached coolers, with no conduits. This power grid will only "Zzztt" if the batteries get rained on.

It is possible to avoid using conduits by connecting directly to a generator or battery, which avoids the short circuit event. This is only practical for small setups. Otherwise, conduits in some form are nearly essential for using electricity.