Difference between revisions of "Poplar tree"

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m (PigeonGuru moved page Poplar Tree to Poplar tree: recapitalization)
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<onlyinclude>
+
{{Define|Plant
{{Plant_Info
+
| category = [[Wild_Plants|Wild Plants]]
|Description=A softwood tree. Grows fast, but yields little useful wood.
+
| description = A softwood tree. Grows fast, but yield little useful wood.
|Name=Poplar Tree
+
| def name = PlantTreePoplar
|Maximum Yield=30
+
| Harvested Product = wood
|Minimum Yield=30
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| In Ground = true
|Growth Time= 15.05
+
| Hydroponic = false
|Hitpoints= 300
+
| default color = (255,255,255)
|Beauty=1
+
| graphic class = Graphic_Random
 +
| graphic path = Things/Plant/TreePoplar
 +
| label = oak tree
 +
| parent name = TreeBase
 +
| path cost = 130
 +
| rotatable = false
 +
| selectable = true
 +
| use hit points = true
 +
| max hit points base = 300
 +
| beauty base = 1
 +
| flammability base = 0.8
 +
| harvest yield = 30
 +
| grow days = 15.05
 +
| fertility min = 0.3
 +
| fertility sensitivity = 0.5
 +
| real grow days = 26
 +
| nutrition per day = 0
 +
| nutrition per day (70) = 0
 +
| nutrition per day (140) = 0
 +
| nutrition per day (230) = 0
 +
| market value = 1.4
 
}}
 
}}
</onlyinclude>
 
Can be cut down by your [[Colonist|colonists]] for wood, using the [[Orders#Chop Wood|'chop wood']] order. Poplar trees grow much faster than their [[Oak Tree|oak]] counterparts, but don't yield as much wood.
 
  
Overall it's the fastest wood-producing tree.
 
  
{{Plant
+
All information here is up-to-date as of Alpha 17b.
|Category=[[Wild_Plants|Wild Plants]]
+
 
|Description=A softwood tree. Grows fast, but yields little useful wood.
+
 
|Fertility Factor=0.5
+
{{Info|Poplar trees are a plant that naturally occurs in arid shrublands and temperate forests. Poplar trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature poplar tree yields 30 [[wood]].}}
|Minimum Fertility=0.3
+
===Growing===
|Harvest Destroys=True
+
Poplar trees have a base growing time of 15.05 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for poplar trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
|Harvested Product=Wood
+
 
|Nutrition=0.50
+
{| {{STDT| c_24 text-center}}
|Sowing Work=150
+
! Ground Type
|In Ground=True
+
| Gravel
|In Hydroponic=False
+
| Soil
}}
+
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Fertility (%)
 +
| 70
 +
| 100
 +
| 140
 +
| 230
 +
|-
 +
! Grow Time (days)
 +
| 30.58
 +
| 26
 +
| 21.66
 +
| -
 +
|-
 +
! Base Yield/day<ref>Per plant</ref>
 +
| 0.98
 +
| 1.15
 +
| 1.38
 +
| -
 +
|}
 +
 
 +
<references />
 +
 
 +
It goes without saying that poplar trees are the best trees to farm for wood in the game, owing to its superior yield per day compared to all other player-growable trees. The only 'tree' that has a superior yield per day compared to poplar when growing in gravel or soil is the [[saguaro cactus]] - but that plant is exclusive to the wilds, and the poplar tree is still better in rich soil.
 +
 
 +
 
 +
===Food Production===
 +
Poplar trees don't yield any human-edible products.
 +
 
 +
 
 +
===Economy===
 +
The poplar tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 +
 
 +
{| {{STDT| c_24 text-center}}
 +
! Ground Type
 +
| Gravel
 +
| Soil
 +
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Raw
 +
| 0.69
 +
| 0.81
 +
| 0.97
 +
| -
 +
|-
 +
! Refined
 +
| 1.04
 +
| 1.22
 +
| 1.47
 +
| -
 +
|}
 +
 
 +
<references />
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Trees]]
 
[[Category:Trees]]

Revision as of 08:55, 29 September 2017

Poplar tree

Poplar tree.png

A softwood tree that grows very fast. Unfortunately, its wood is weak and so it yields less useful material than hardwood trees.


Type
PlantsPlants

Base Stats

Beauty
1
Flammability
0.8
Max Hit Points
200

Stat Modifiers


All information here is up-to-date as of Alpha 17b.


Poplar trees are a plant that naturally occurs in arid shrublands and temperate forests. Poplar trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature poplar tree yields 30 wood.

Growing

Poplar trees have a base growing time of 15.05 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for poplar trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 30.58 26 21.66 -
Base Yield/day[1] 0.98 1.15 1.38 -
  1. Per plant

It goes without saying that poplar trees are the best trees to farm for wood in the game, owing to its superior yield per day compared to all other player-growable trees. The only 'tree' that has a superior yield per day compared to poplar when growing in gravel or soil is the saguaro cactus - but that plant is exclusive to the wilds, and the poplar tree is still better in rich soil.


Food Production

Poplar trees don't yield any human-edible products.


Economy

The poplar tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.69 0.81 0.97 -
Refined 1.04 1.22 1.47 -
  1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.