Difference between revisions of "Peg leg"

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{{Define|Body Part
+
{{infobox main|
| image = Wood log
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| name = Peg leg
| def name = PegLeg
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| image = Wood log.png|Peg leg
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| type = Medical Items
 +
| type2 = Body Parts
 
| description = A wood log fashioned into a crude but effective artificial leg.
 
| description = A wood log fashioned into a crude but effective artificial leg.
| is body part = true
+
| class = Medieval
| label = peg leg
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| resources to make = {{icon|wood|1}}
| parent name = AddedBodyPartBase
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| damage type = Blunt
| use hit points = true
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| marketvalue = 1.4
| flammability base = 1.0
 
| market value base = 1.4
 
 
| max hit points base = 30
 
| max hit points base = 30
 
}}
 
}}
{{Info|Peg legs can be made out of one [[wood|wooden log]] by ordering a [[Health#Operations|surgical operation]] on a colonist. It is the worst kind of leg available, but is better than having a missing foot or leg (50% total mobility). Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body.
 
  
Peg legs have 60% efficiency.}}
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{{Info|Peg legs are a prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.}}
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== Acquisition ==
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A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.
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== Analysis ==
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Peg legs have 60% part efficiency. As a pawns [[Moving]] stat relies on both legs, this translates to a 20% reduction in [[Move Speed]] to an otherwise healthy pawn, per peg leg added. This is significantly better than having a disabled or missing foot or leg however, which removes 50% mobility per leg affected.
 +
A peg leg is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects [[Melee Dodge Chance]]. With an 1800% importance placed on movement, the loss of 20% results in loss of dodge chance equivalent to 3.6 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 9.
 +
 
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The end result is that while a peg leg is better than having a missing leg, its replacement with a [[Prosthetic leg|any]] [[Bionic leg|better]] [[Archotech leg|prosthesis]] should be prioritized.
 +
 
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Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.
 +
 
 +
Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
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[[Medical Items]]
 +
[[Body Parts]]

Revision as of 03:49, 30 September 2020

Peg leg

Peg leg

A wood log fashioned into a crude but effective artificial leg.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Market Value
1.4 Silver

Ranged Combat

Creation


Peg legs are a prosthetic replacement for a pawn's leg. It is the worst kind of leg available, but is better than having a missing foot or leg.

Acquisition

A peg leg requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the peg leg is added to the pawn. Notably, when removed the peg leg turns back into a wooden log.

Analysis

Peg legs have 60% part efficiency. As a pawns Moving stat relies on both legs, this translates to a 20% reduction in Move Speed to an otherwise healthy pawn, per peg leg added. This is significantly better than having a disabled or missing foot or leg however, which removes 50% mobility per leg affected. A peg leg is a significant impediment to a pawn as most activities will involve walking. Additionally it also affects Melee Dodge Chance. With an 1800% importance placed on movement, the loss of 20% results in loss of dodge chance equivalent to 3.6 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 9.

The end result is that while a peg leg is better than having a missing leg, its replacement with a any better prosthesis should be prioritized.

Each peg leg results in -10% character quality and thus a 10% reduction in the affected individual's pawn value.

Peg legs will give a mood penalty to colonists with the Body Purist trait because it is a foreign object attached to their body. Transhumanists will gain a bonus.


Medical Items Body Parts