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Alternatively, peg legs can be installed on your [[prisoner]]s, making them easier to stop when starting a prison escape or going [[berserk]]. As peg legs actively make the pawn worse, it isn't recommended to install peg legs on those who you would like to recruit, at least until you can make [[bionic leg]] replacements.
 
Alternatively, peg legs can be installed on your [[prisoner]]s, making them easier to stop when starting a prison escape or going [[berserk]]. As peg legs actively make the pawn worse, it isn't recommended to install peg legs on those who you would like to recruit, at least until you can make [[bionic leg]] replacements.
  
Unlike healthy organic legs, peg legs can be removed; removing them will result in no leg, and removing both will permanently incapacitate a pawn. This is great if you want to keep prisoners long term without them attempting to a break out, such as for selling them, harvesting [[hemogen pack]]s,{{BiotechIcon}} or [[gene extractor|extract genes]]{{BiotechIcon}} from. However, if the [[Dead calm]] gene{{BiotechIcon}} can be applied to them instead, it is superior as they won't require a colonist or [[slave]]{{IdeologyIcon}} to feed them and legs won't have to be reinstalled if they are to be sold.
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Unlike healthy organic legs, peg legs can be removed; removing them will result in no leg, and removing both will permanently incapacitate a pawn. This is great if you just need prisoners to harvest [[hemogen pack]]s{{BiotechIcon}} or [[gene extractor|extract genes]]{{BiotechIcon}} from.
  
 
{{Moving Part Efficiency Table}}
 
{{Moving Part Efficiency Table}}

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