Medicine

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Medicine

Medical staff use these supplies to heal the wounded.


Type
Medical ItemMedicine
Stack Limit
75

Base Stats

Deterioration Rate
1
Flammability
1
Market Value
25
Mass
0.5
Max Hit Points
100
Medical Potency
0.7

Stat Modifiers





Medicine is an item used in doctoring.

Acquisition

Medicine can either be purchased from traders, looted from raiders, or crafted at a drug lab using: cloth (x3), herbal medicine and neutroamine (skill requirement: medicine 6+ and crafting 3+).

Efficiency

Superior to herbal medicine but inferior to glitterworld medicine.

Best used for treating diseases and infections; misused if for standard injuries (unless a colonist is bleeding out faster than the herbal medicine completes to patch the wound), but not good enough for surgical operations (except if the doctor is bionic and is enhanced with both go-juice and luciferium, or is a trauma savant). It is still adequate against plague and malaria with ordinary beds so long as the patients are resting full time, well-fed, constantly treated and the doctor is healthy with medicine skill 8+ (even without penoxycyline).