Medicine

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Medicine

Medical staff use these supplies to heal the wounded.


Type
Medical ItemMedicine
Stack Limit
75

Base Stats

Deterioration Rate
1
Flammability
1
Market Value
25
Mass
0.5
Max Hit Points
100
Medical Potency
0.7

Stat Modifiers




Medicine is used to improve outcomes when treating a colonist's injury(s), to remove or install body parts/replacements, and to build hospital beds.

As of Alpha 15 (August 28st, 2016), you can now produce medicine from herbal medicine, neutroamine and cloth. This requires research and the building Drug lab.

As of Alpha 16 (December 20th, 2016), treatments are now of any quality from 0-100%, rather than being 'good' or normal treatments. This directly affects the recovery rate from illnesses. Higher quality medicine improves the overall quality of the treatment.

Healing is done by colonists with the medicine skill enabled. The patient needs to have patient enabled and be in a bed. Medicine is not required, but will improve the chance of a good treatment drastically, allow for the healing of multiple small injuries in one go and double the amount of experience gained by the doctor.

Good Treatment doubles a colonist's heal rate and reduces the chance of any lasting effect from an injury.

As doctoring greatly depends on consciousness, sight and manipulation, having a doctor with bionic eyes and hands greatly improves the effectiveness of your medicine.

Doctoring stats Consciousness Sight Manipulation
Base Healing Quality - 70% 90%
Healing Speed 100% 80% 90%
Surgery Success Chance 100% 40% 40%

The table above describes the importance of a doctors consciousness, sight and manipulation. For example: if a doctor has only 75% manipulation, his healing quality and healing speed is reduced by 25% * 90% = 22.5%, while his surgery success chance is reduced by 25% * 40% = 10%.


As of Alpha 16 (December 20th, 2016), the below table is obsolete as 'good' treatments are replaced by a treatment quality value ranging from 0-100%.

Resource Shortage

No Medicine

Sometimes resources are scarce and treatment has to go forward without any medicine. This guarantees bad treatment quality from any but the most experienced and/or enhanced of doctors.

Chance for Good Treatment
0 3 6 9 12 15 18 20
Normally 13% 22%
Medical Bed 5% 19% 28%
Fully Bionic Doctor 29% 52% 76% 99% 100% 100%
Fully Bionic Doctor & Medical Bed 3% 36% 60% 84% 100% 100% 100%

Growable Medicine

Herbal medicine.png

Herbal Medicine

A pack of herbal concoctions typically extracted from the Healroot plant. Less potent than industrial pharmaceuticals.

Herbal medicine is a cheaper and easier to obtain form of medicine. This is the only medicine that can be obtained via farming Healroot, generally making it very useful for new colonies with limited silver. It serves with most of the functions of normal medikits with the exception of not being as effective as medikits. However, it cannot serve as materials for a hospital bed.

Chance for Good Treatment
0 3 6 9 12 15 18 20
Normally
Medical Bed
Fully Bionic Doctor 15% 34% 52% 71% 83%
Fully Bionic Doctor & Medical Bed 2% 21% 40% 60% 79% 92%


Imported Medicine

Medicine.png

Medikits

Medical staff use these supplies to heal the wounded.

Medikits can be bought from traders, taken from raiders or produced by colonists using a Drug lab. Combat traders carry large quantities of them at a discount price to encourage violence and raise demand for their other goods.

Chance for Good Treatment
0 3 6 9 12 15 18 20
Normally 16% 35% 53% 72% 84%
Medical Bed 3% 22% 41% 61% 80% 93%
Fully Bionic Doctor 2% 51% 94% 100% 100% 100% 100% 100%
Fully Bionic Doctor & Medical Bed 7% 58% 100% 100% 100% 100% 100% 100%


Glitterworld medicine.png

Glitterworld Medicine

Advanced medical supplies from a high-tech glitterworld.

Glitterworld medicine can be bought from traders. Each one comes with a copy of Doctoring for Dummies, giving even colonists without any skill a high chance for a good treatment.

Chance for Good Treatment
0 3 6 9 12 15 18 20
Normally 44% 100% 100% 100% 100% 100% 100% 100%
Medical Bed 52% 100% 100% 100% 100% 100% 100% 100%
Fully Bionic Doctor 100% 100% 100% 100% 100% 100% 100% 100%
Fully Bionic Doctor & Medical Bed 100% 100% 100% 100% 100% 100% 100% 100%