Difference between revisions of "Materials"

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__NOTOC__
  
== [[Lumber]] ==
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'''Materials''' are the most basic resources. They are used for [[structure]]s, [[buildings]], [[apparel]], [[weapons]] and more.
{{List|Lumber}}
 
  
== [[Metals]] ==
+
== Stuff ==
{{List|Metal}}
+
Materials are grouped in five [[Property:Stuff Category|stuff categories]]:
 +
*'''[[Stony]]''' for all types of stone.
 +
*'''[[Metallic]]''' for all metals.
 +
*'''[[Woody]]''' for wood.
 +
*'''[[Leathery]]''' for all leathers.
 +
*'''[[Fabric]]''' for all fabrics.
  
== [[Stone]] ==
+
So called "stuffable" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.
{{List|Stone}}
+
 
[[Category:Resources]]
+
== Comparison table ==
 +
The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.
 +
 
 +
* Fabrics and leathers can't be used for [[weapons]], [[door]]s and [[bed]]s
 +
* Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
  
==Comparison Table==
+
{{#ask: [[Stuff Category::+]]
 +
  | named args = yes
 +
  | ?Stuff Category
 +
  | ?Market Value Base = Market Value
 +
  | ?Beauty Factor
 +
  | ?Beauty Offset
 +
  | ?Work To Make Factor
 +
  | ?Work To Build Factor
 +
  | ?Work To Build Offset # ticks
 +
  | ?Max Hit Points Factor
 +
  | ?Flammability Factor
 +
  | ?Armor - Sharp Factor
 +
  | ?Armor - Blunt Factor
 +
  | ?Armor - Heat Factor
 +
  | ?Insulation - Cold Factor = Insulation - Cold (&deg;C)
 +
  | ?Insulation - Heat Factor = Insulation - Heat (&deg;C)
 +
  | ?Melee Blunt Damage Factor
 +
  | ?Melee Sharp Damage Factor
 +
  | ?Melee Cooldown Factor
 +
  | ?Door Opening Speed Factor
 +
  | ?Rest Effectiveness Factor
 +
  | limit = 100
 +
  | link = subject
 +
  | mainlabel = Name
 +
  | sort = Stuff Category, Name
 +
}}
  
{| {{STDT|sortable c_25 text-center}}
+
{{nav|materials|wide}}
|-
+
[[Category:Resources]]
! style="width: 95px;" |Material
 
! Stuff Type
 
! Armor - Blunt
 
! Armor - Heat
 
! Armor - Sharp
 
! Insulation - Cold
 
! Insulation - Heat
 
! Door Opening Speed
 
! Melee Blunt Damage
 
! Melee Sharp Damage
 
! Melee Cooldown
 
! Work To Make
 
! Mass
 
! Max Hit Points Factor
 
! Market Value
 
! Beauty
 
! Flammability Factor
 
|-
 
! style="text-align:left;" |{{Icon small|Gold}} Gold
 
| {{Q|Gold|Kind}}
 
| &times;{{Q|Gold|Armor - Blunt Factor}}
 
| &times;{{Q|Gold|Armor - Heat Factor}}
 
| &times;{{Q|Gold|Armor - Sharp Factor}}
 
| &times;{{Q|Gold|Insulation - Cold Factor}}
 
| &times;{{Q|Gold|Insulation - Heat Factor}}
 
| &times;{{Q|Gold|Door Opening Speed Factor}}
 
| &times;{{Q|Gold|Melee Blunt Damage Factor}}
 
| &times;{{Q|Gold|Melee Sharp Damage Factor}}
 
| &times;{{Q|Gold|Melee Cooldown Factor}}
 
| &times;{{Q|Gold|Work To Make Factor}}
 
| {{Q|Gold|Mass Base}}
 
| &times;{{Q|Gold|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Gold|Market Value Base}}
 
| &times;{{Q|Gold|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Gold|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Plasteel}} Plasteel
 
| {{Q|Plasteel|Kind}}
 
| &times;{{Q|Plasteel|Armor - Blunt Factor}}
 
| &times;{{Q|Plasteel|Armor - Heat Factor}}
 
| &times;{{Q|Plasteel|Armor - Sharp Factor}}
 
| &times;{{Q|Plasteel|Insulation - Cold Factor}}
 
| &times;{{Q|Plasteel|Insulation - Heat Factor}}
 
| &times;{{Q|Plasteel|Door Opening Speed Factor}}
 
| &times;{{Q|Plasteel|Melee Blunt Damage Factor}}
 
| &times;{{Q|Plasteel|Melee Sharp Damage Factor}}
 
| &times;{{Q|Plasteel|Melee Cooldown Factor}}
 
| &times;{{Q|Plasteel|Work To Make Factor}}
 
| {{Q|Plasteel|Mass Base}}
 
| &times;{{Q|Plasteel|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Plasteel|Market Value Base}}
 
| &times;{{Q|Plasteel|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Plasteel|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Silver}} Silver
 
| {{Q|Silver|Kind}}
 
| &times;{{Q|Silver|Armor - Blunt Factor}}
 
| &times;{{Q|Silver|Armor - Heat Factor}}
 
| &times;{{Q|Silver|Armor - Sharp Factor}}
 
| &times;{{Q|Silver|Insulation - Cold Factor}}
 
| &times;{{Q|Silver|Insulation - Heat Factor}}
 
| &times;{{Q|Silver|Door Opening Speed Factor}}
 
| &times;{{Q|Silver|Melee Blunt Damage Factor}}
 
| &times;{{Q|Silver|Melee Sharp Damage Factor}}
 
| &times;{{Q|Silver|Melee Cooldown Factor}}
 
| &times;{{Q|Silver|Work To Make Factor}}
 
| {{Q|Silver|Mass Base}}
 
| &times;{{Q|Silver|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Silver|Market Value Base}}
 
| &times;{{Q|Silver|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Silver|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Steel}} Steel
 
| {{Q|Steel|Kind}}
 
| &times;{{Q|Steel|Armor - Blunt Factor}}
 
| &times;{{Q|Steel|Armor - Heat Factor}}
 
| &times;{{Q|Steel|Armor - Sharp Factor}}
 
| &times;{{Q|Steel|Insulation - Cold Factor}}
 
| &times;{{Q|Steel|Insulation - Heat Factor}}
 
| &times;{{Q|Steel|Door Opening Speed Factor}}
 
| &times;{{Q|Steel|Melee Blunt Damage Factor}}
 
| &times;{{Q|Steel|Melee Sharp Damage Factor}}
 
| &times;{{Q|Steel|Melee Cooldown Factor}}
 
| &times;{{Q|Steel|Work To Make Factor}}
 
| {{Q|Steel|Mass Base}}
 
| &times;{{Q|Steel|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Steel|Market Value Base}}
 
| &times;{{Q|Steel|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Steel|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Uranium}} Uranium
 
| {{Q|Uranium|Kind}}
 
| &times;{{Q|Uranium|Armor - Blunt Factor}}
 
| &times;{{Q|Uranium|Armor - Heat Factor}}
 
| &times;{{Q|Uranium|Armor - Sharp Factor}}
 
| &times;{{Q|Uranium|Insulation - Cold Factor}}
 
| &times;{{Q|Uranium|Insulation - Heat Factor}}
 
| &times;{{Q|Uranium|Door Opening Speed Factor}}
 
| &times;{{Q|Uranium|Melee Blunt Damage Factor}}
 
| &times;{{Q|Uranium|Melee Sharp Damage Factor}}
 
| &times;{{Q|Uranium|Melee Cooldown Factor}}
 
| &times;{{Q|Uranium|Work To Make Factor}}
 
| {{Q|Uranium|Mass Base}}
 
| &times;{{Q|Uranium|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Uranium|Market Value Base}}
 
| &times;{{Q|Uranium|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Uranium|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Wood}} Wood
 
| Woody
 
| &times;{{Q|Wood|Armor - Blunt Factor}}
 
| &times;{{Q|Wood|Armor - Heat Factor}}
 
| &times;{{Q|Wood|Armor - Sharp Factor}}
 
| &times;{{Q|Wood|Insulation - Cold Factor}}
 
| &times;{{Q|Wood|Insulation - Heat Factor}}
 
| &times;{{Q|Wood|Door Opening Speed Factor}}
 
| &times;{{Q|Wood|Melee Blunt Damage Factor}}
 
| &times;{{Q|Wood|Melee Sharp Damage Factor}}
 
| &times;{{Q|Wood|Melee Cooldown Factor}}
 
| &times;{{Q|Wood|Work To Make Factor}}
 
| {{Q|Wood|Mass Base}}
 
| &times;{{Q|Wood|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Wood|Market Value Base}}
 
| &times;{{Q|Wood|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Wood|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Granite blocks}} Granite
 
| {{Q|Granite blocks|Kind}}
 
| {{Q|Granite blocks|Armor - Blunt Factor|-}}
 
| {{Q|Granite blocks|Armor - Heat Factor|-}}
 
| {{Q|Granite blocks|Armor - Sharp Factor|-}}
 
| {{Q|Granite blocks|Insulation - Cold Factor|-}}
 
| {{Q|Granite blocks|Insulation - Heat Factor|-}}
 
| &times;{{Q|Granite blocks|Door Opening Speed Factor}}
 
| &times;{{Q|Granite blocks|Melee Blunt Damage Factor}}
 
| &times;{{Q|Granite blocks|Melee Sharp Damage Factor}}
 
| &times;{{Q|Granite blocks|Melee Cooldown Factor}}
 
| &times;{{Q|Granite blocks|Work To Make Factor}}
 
| {{Q|Granite blocks|Mass Base}}
 
| &times;{{Q|Granite blocks|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Granite blocks|Market Value Base}}
 
| &times;{{Q|Granite blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Granite blocks|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Limestone blocks}} Limestone
 
| {{Q|Limestone blocks|Kind}}
 
| {{Q|Limestone blocks|Armor - Blunt Factor|-}}
 
| {{Q|Limestone blocks|Armor - Heat Factor|-}}
 
| {{Q|Limestone blocks|Armor - Sharp Factor|-}}
 
| {{Q|Limestone blocks|Insulation - Cold Factor|-}}
 
| {{Q|Limestone blocks|Insulation - Heat Factor|-}}
 
| &times;{{Q|Limestone blocks|Door Opening Speed Factor}}
 
| &times;{{Q|Limestone blocks|Melee Blunt Damage Factor}}
 
| &times;{{Q|Limestone blocks|Melee Sharp Damage Factor}}
 
| &times;{{Q|Limestone blocks|Melee Cooldown Factor}}
 
| &times;{{Q|Limestone blocks|Work To Make Factor}}
 
| {{Q|Limestone blocks|Mass Base}}
 
| &times;{{Q|Limestone blocks|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Limestone blocks|Market Value Base}}
 
| &times;{{Q|Limestone blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Limestone blocks|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Marble blocks}} Marble
 
| {{Q|Marble blocks|Kind}}
 
| {{Q|Marble blocks|Armor - Blunt Factor|-}}
 
| {{Q|Marble blocks|Armor - Heat Factor|-}}
 
| {{Q|Marble blocks|Armor - Sharp Factor|-}}
 
| {{Q|Marble blocks|Insulation - Cold Factor|-}}
 
| {{Q|Marble blocks|Insulation - Heat Factor|-}}
 
| &times;{{Q|Marble blocks|Door Opening Speed Factor}}
 
| &times;{{Q|Marble blocks|Melee Blunt Damage Factor}}
 
| &times;{{Q|Marble blocks|Melee Sharp Damage Factor}}
 
| &times;{{Q|Marble blocks|Melee Cooldown Factor}}
 
| &times;{{Q|Marble blocks|Work To Make Factor}}
 
| {{Q|Marble blocks|Mass Base}}
 
| &times;{{Q|Marble blocks|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Marble blocks|Market Value Base}}
 
| &times;{{Q|Marble blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Marble blocks|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Sandstone blocks}} Sandstone
 
| {{Q|Sandstone blocks|Kind}}
 
| {{Q|Sandstone blocks|Armor - Blunt Factor|-}}
 
| {{Q|Sandstone blocks|Armor - Heat Factor|-}}
 
| {{Q|Sandstone blocks|Armor - Sharp Factor|-}}
 
| {{Q|Sandstone blocks|Insulation - Cold Factor|-}}
 
| {{Q|Sandstone blocks|Insulation - Heat Factor|-}}
 
| &times;{{Q|Sandstone blocks|Door Opening Speed Factor}}
 
| &times;{{Q|Sandstone blocks|Melee Blunt Damage Factor}}
 
| &times;{{Q|Sandstone blocks|Melee Sharp Damage Factor}}
 
| &times;{{Q|Sandstone blocks|Melee Cooldown Factor}}
 
| &times;{{Q|Sandstone blocks|Work To Make Factor}}
 
| {{Q|Sandstone blocks|Mass Base}}
 
| &times;{{Q|Sandstone blocks|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Sandstone blocks|Market Value Base}}
 
| &times;{{Q|Sandstone blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Sandstone blocks|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Slate blocks}} Slate
 
| {{Q|Slate blocks|Kind}}
 
| {{Q|Slate blocks|Armor - Blunt Factor|-}}
 
| {{Q|Slate blocks|Armor - Heat Factor|-}}
 
| {{Q|Slate blocks|Armor - Sharp Factor|-}}
 
| {{Q|Slate blocks|Insulation - Cold Factor|-}}
 
| {{Q|Slate blocks|Insulation - Heat Factor|-}}
 
| &times;{{Q|Slate blocks|Door Opening Speed Factor}}
 
| &times;{{Q|Slate blocks|Melee Blunt Damage Factor}}
 
| &times;{{Q|Slate blocks|Melee Sharp Damage Factor}}
 
| &times;{{Q|Slate blocks|Melee Cooldown Factor}}
 
| &times;{{Q|Slate blocks|Work To Make Factor}}
 
| {{Q|Slate blocks|Mass Base}}
 
| &times;{{Q|Slate blocks|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Slate blocks|Market Value Base}}
 
| &times;{{Q|Slate blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Slate blocks|Flammability Factor}}
 
|-
 
! style="text-align:left;" |{{Icon small|Jade}} Jade
 
| {{Q|Jade|Kind}}
 
| &times;{{Q|Jade|Armor - Blunt Factor}}
 
| &times;{{Q|Jade|Armor - Heat Factor}}
 
| &times;{{Q|Jade|Armor - Sharp Factor}}
 
| &times;{{Q|Jade|Insulation - Cold Factor}}
 
| &times;{{Q|Jade|Insulation - Heat Factor}}
 
| &times;{{Q|Jade|Door Opening Speed Factor}}
 
| &times;{{Q|Jade|Melee Blunt Damage Factor}}
 
| &times;{{Q|Jade|Melee Sharp Damage Factor}}
 
| &times;{{Q|Jade|Melee Cooldown Factor}}
 
| &times;{{Q|Jade|Work To Make Factor}}
 
| {{Q|Jade|Mass Base}}
 
| &times;{{Q|Jade|Max Hit Points Factor}}
 
| {{Icon small|Silver}} {{Q|Jade|Market Value Base}}
 
| &times;{{Q|Jade|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 
| &times;{{Q|Jade|Flammability Factor}}
 
|}
 

Latest revision as of 12:10, 28 December 2022

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles


Materials are the most basic resources. They are used for structures, buildings, apparel, weapons and more.

Stuff[edit]

Materials are grouped in five stuff categories:

So called "stuffable" buildings and items (walls, armchairs, longswords, plate armor etc.) have stuff tags. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.

Comparison table[edit]

The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.

  • Fabrics and leathers can't be used for weapons, doors and beds
  • Stone can't be used for apparel. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
NameStuff CategoryMarket ValueBeauty FactorBeauty OffsetWork To Make FactorWork To Build FactorWork To Build OffsetMax Hit Points FactorFlammability FactorArmor - Sharp FactorArmor - Blunt FactorArmor - Heat FactorInsulation - Cold (°C)Insulation - Heat (°C)Melee Blunt Damage FactorMelee Sharp Damage FactorMelee Cooldown FactorDoor Opening Speed FactorRest Effectiveness Factor
BioferriteBioferrite
Metallic
0.750.2502.52.520.751.10.50.52.500.91.3110.86
Alpaca woolFabric3.81.51111.70.3601.13016
Bison woolFabric2.71.51111.70.3601.12612
ClothFabric1.511111.20.3600.181818
DevilstrandFabric5.53.2111.30.41.40.3632024
HyperweaveFabric95.5112.40.420.542.882626
Megasloth woolFabric2.71.51111.70.801.13412
Muffalo woolFabric2.71.51111.70.3601.12812
Sheep woolFabric2.71.51111.70.3601.12610
SynthreadFabric42.3111.30.70.940.260.92222
BearskinLeathery3.41.9111.311.120.241.52020
BirdskinLeathery1.8111110.670.141.51010
BluefurLeathery2.31.3111.310.810.241.52016
CamelhideLeathery2.31.3111.310.810.241.51624
Chinchilla furLeathery6.53.611110.670.141.53016
Dog leatherLeathery21111.310.810.241.51416
Dread leatherLeathery3.51111.3511.270.241.52012
Elephant leatherLeathery2.421.6111.511.120.241.51412
FoxfurLeathery3.5211110.810.211.52016
Guinea pig furLeathery52.8110.610.670.141.53818
Heavy furLeathery3.31.85111.511.240.241.53014
Human leatherLeathery4.21111.310.640.241.51212
LightleatherLeathery1.9111110.540.141.51212
LizardskinLeathery2.11.211110.810.271.51212
Panthera furLeathery31.7111.310.930.241.51624
PatchleatherLeathery1.5111110.450.190.999
PigskinLeathery1.91111.310.640.241.51212
PlainleatherLeathery2.11111.310.810.241.51616
Rhinoceros leatherLeathery4.22.4111.511.290.241.51414
ThrumbofurLeathery14811212.080.361.53422
WolfskinLeathery31.7111.311.020.241.52416
GoldMetallic104200.90.90.60.40.720.360.363010.75111
PlasteelMetallic9102.22.22.801.140.550.65300.91.10.811
SilverMetallic126110.70.40.720.360.363010.85111
SteelMetallic1.9101110.40.90.450.63011111
UraniumMetallic60.501.91.92.501.080.540.65301.51.11.10.751
Granite blocksStony0.9101.361401.7010.651.30.450.9
JadeStony52.5101.450.500.90.450.54301.511.311
Limestone blocksStony0.9101.361401.55010.61.30.450.9
Marble blocksStony0.91.3511.155.51401.2010.61.30.450.9
Sandstone blocksStony0.91.101.151401.4010.51.30.450.9
Slate blocksStony0.91.101.361401.3010.61.30.450.9
WoodWoody1.2100.70.70.6510.540.540.4840.90.411.21