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{{Infobox main
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{{infobox main
 
| name = Marine helmet
 
| name = Marine helmet
 
| image = PoweredArmorHelmet.png
 
| image = PoweredArmorHelmet.png
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Marine helmets are in the middle of the 3 [[power armor]]s, stronger than the [[recon helmet]], and weaker than the [[cataphract helmet]]{{RoyaltyIcon}}. Unlike the [[simple helmet]] and [[flak helmet]], all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.  
 
Marine helmets are in the middle of the 3 [[power armor]]s, stronger than the [[recon helmet]], and weaker than the [[cataphract helmet]]{{RoyaltyIcon}}. Unlike the [[simple helmet]] and [[flak helmet]], all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.  
  
The marine helmet only costs {{Icon Small|plasteel}} 10 [[plasteel]] more than a [[recon helmet]]. And unlike the body armors, helmets do not slow the wearer down. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched.
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The marine helmet only costs {{icon small|plasteel}} 10 [[plasteel]] more than a [[recon helmet]]. And unlike the body armors, helmets do not slow the wearer down. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched.
  
Likewise, [[cataphract helmet]]s {{RoyaltyIcon}} only cost an additional {{Icon Small|plasteel}} 10 [[plasteel]] compared to marine. However, researching [[Research#Cataphract armor|Cataphract armor]] requires 2 of its [[techprint]]s. This can potentially be an issue; but once you can build cataphract helmets, there is little reason not to unless you already have a particularly high quality marine helmet.
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Likewise, [[cataphract helmet]]s {{RoyaltyIcon}} only cost an additional {{icon small|plasteel}} 10 [[plasteel]] compared to marine. However, researching [[Research#Cataphract armor|Cataphract armor]] requires 2 of its [[techprint]]s. This can potentially be an issue; but once you can build cataphract helmets, there is little reason not to unless you already have a particularly high quality marine helmet.
  
 
Without the [[Royalty DLC]], an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such as the [[social impact]] hats or the [[mechlord helmet]].{{BiotechIcon}}
 
Without the [[Royalty DLC]], an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such as the [[social impact]] hats or the [[mechlord helmet]].{{BiotechIcon}}
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
== Styles ==
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==Styles==
 
{{Ideology|No category}}
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
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* [[Prestige marine helmet]] - a variant of the marine helmet that both pleases nobles and improves psychic ability.
 
* [[Prestige marine helmet]] - a variant of the marine helmet that both pleases nobles and improves psychic ability.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

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