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{{Infobox main
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{{infobox main
 
| name = Marine helmet
 
| name = Marine helmet
 
| image = PoweredArmorHelmet.png
 
| image = PoweredArmorHelmet.png
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| insulationcold = 4
 
| insulationcold = 4
 
| insulationheat = 2
 
| insulationheat = 2
| lifestage = Adult
 
 
| coverage =  Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
 
| coverage =  Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
 
| layer = Headgear
 
| layer = Headgear
 
| mass base = 1.5
 
| mass base = 1.5
| has quality = true
 
 
| thingCategories = ArmorHeadgear
 
| thingCategories = ArmorHeadgear
 
| tradeTags = HiTechArmor
 
| tradeTags = HiTechArmor
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Marine helmets are in the middle of the 3 [[power armor]]s, stronger than the [[recon helmet]], and weaker than the [[cataphract helmet]]{{RoyaltyIcon}}. Unlike the [[simple helmet]] and [[flak helmet]], all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.  
 
Marine helmets are in the middle of the 3 [[power armor]]s, stronger than the [[recon helmet]], and weaker than the [[cataphract helmet]]{{RoyaltyIcon}}. Unlike the [[simple helmet]] and [[flak helmet]], all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.  
  
The marine helmet only costs {{Icon Small|plasteel}} 10 [[plasteel]] more than a [[recon helmet]]. And unlike the body armors, helmets do not slow the wearer down. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched.
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The marine helmet only costs {{icon small|plasteel}} 10 [[plasteel]] more than a [[recon helmet]]. And unlike the body armors, helmets do not slow the wearer down. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched. Likewise, [[cataphract helmet]]s only cost an additional {{icon small|plasteel}} 10 [[plasteel]] from marine. However, researching [[Research#Cataphract armor|Cataphract armor]] requires 2 of its [[techprint]]s, which can potentially be an issue.
  
Likewise, [[cataphract helmet]]s {{RoyaltyIcon}} only cost an additional {{Icon Small|plasteel}} 10 [[plasteel]] compared to marine. However, researching [[Research#Cataphract armor|Cataphract armor]] requires 2 of its [[techprint]]s. This can potentially be an issue; but once you can build cataphract helmets, there is little reason not to unless you already have a particularly high quality marine helmet.
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Without the [[Royalty DLC]], an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such [[social impact]] hats or the [[mechlord helmet]]{{BiotechIcon}}.
  
Without the [[Royalty DLC]], an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such as the [[social impact]] hats or the [[mechlord helmet]].{{BiotechIcon}}
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{{Apparel Quality Table}}
  
{{Apparel Stats Table}}
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==Styles==
 
 
== Styles ==
 
 
{{Ideology|No category}}
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
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* 1.1 - Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%).
 
* 1.1 - Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%).
 
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine helmet]]
 
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine helmet]]
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray.
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* 1.3.? - description changed to fix the lore inconsistency as [[Empire#Pawns|Imperial Janissaries]] {{RoyaltyIcon}} don't wear the helmet. ''"Armor like this is often used by imperial janissaries and rapid-incursion space marines."'' -> ''"Armor like this is often used by rapid-incursion space marines."''.
* [[Version/1.3.3066|1.3.3066]] - Now spawns on new [[Empire#Grenadier|Imperial grenadiers]].{{RoyaltyIcon}}
 
* 1.3.? - Description changed to fix the lore inconsistency as [[Empire#Pawns|Imperial Janissaries]] {{RoyaltyIcon}} don't wear the helmet. ''"Armor like this is often used by imperial janissaries and rapid-incursion space marines."'' -> ''"Armor like this is often used by rapid-incursion space marines."''.
 
  
 
== See also ==
 
== See also ==
 
* [[Prestige marine helmet]] - a variant of the marine helmet that both pleases nobles and improves psychic ability.
 
* [[Prestige marine helmet]] - a variant of the marine helmet that both pleases nobles and improves psychic ability.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

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