Editing Lung

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{infobox main|
+
{{Stub|reason=Compare to [[Kidney]]}}{{infobox main|
 
| name = Lung
 
| name = Lung
 
| image = Health item natural.png|Lung
 
| image = Health item natural.png|Lung
Line 8: Line 8:
 
| hp = 50
 
| hp = 50
 
| flammability = 1.0
 
| flammability = 1.0
| marketvalue  = 1000
+
| marketvalue  = 400
 
| thingCategories = BodyPartsNatural
 
| thingCategories = BodyPartsNatural
 
}}
 
}}
'''Lungs''' are harvestable [[human]] organs that allow a pawn to [[Breathing|breathe]].
+
== Description ==
  
== Acquisition ==
+
The lungs are the primary organs for breathing, their function is to circulate oxygen through blood circulation. Humans have two lungs, a right lung and a left lung, unless removed or destroyed. The tissue of the lungs can be affected by [[Ailments#Asthma|asthma]], commonly related to age, smoking or exposure to harmful substances. Each lung accounts for 50% of a person's breathing. While it is possible to survive with only one, if the remaining one is destroyed or removed the human will die. Moreover, rest efficiency is affected by metabolism and breathing, so humans with damaged lungs will need to sleep longer every day.
{{see also|Human resources#Organ harvesting{{!}}Human resources}}
 
The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Lungs can be directly harvested, but installing a [[detoxifier lung]] {{BiotechIcon}} will also net an organic lung. Removing both lungs will kill the pawn.
 
  
Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can gain potentially tremendous [[mood]] penalties, which all stack:
+
Lungs can be harvested from colonists, prisoners or guests, to be sold, or transplanted into somebody else. Removing a lung from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100. Removing a lung from anyone depresses the victim with -30 mood penalty for 7 days and 7 hours and other colony members with -5 mood penalty for the same amount of time.
: {{--|5}} for "Someone's organ harvested" (any organ); {{--|6}} if colonist was harvested
 
: {{--|6}} for "Someone organ-murdered" (if fatal)
 
: {{--|5}} for "Witnessed ally's death" (if fatal and on colonist)
 
: {{--|4}} for "Observed Corpse" (if fatal)
 
Pawns with the [[Bloodlust]] or [[Psychopath]] traits, or those with an [[Ideoligion]] with [[Ideoligion#Organ use|Organ Use: Acceptable]]{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.
 
 
 
Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
 
 
 
== Summary ==
 
A pawn requires 1 lung to live. Each lung contributes towards 50% of a pawn's [[Breathing]], so losing a lung results in 50% Breathing. Breathing itself affects [[Consciousness]], [[Moving]], and the [[Rest Rate Multiplier]]. A completely removed lung would result in -10% Consciousness, -15% to sleep efficiency, and -20% Moving; Consciousness also reduces a variety of other stats.
 
 
 
The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances.
 
 
 
=== Installation ===
 
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
 
 
 
== Analysis ==
 
{{Rewrite|section=1|reason=Account for new [[detoxifier lung]]}}
 
Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them).
 
 
 
A lung is worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}}, as opposed to a [[kidney]]'s {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}. Lungs also reduce pawn capacity much more than a [[kidney]]. A lost kidney reduces Consciousness by 5% and [[Immunity Gain Speed]] by 25%.
 
 
 
While worth less than a [[heart]] or [[liver]], a pawn can live with 1 lung and 1 kidney harvested. If the mood penalties don't concern you (or don't exist due to [[Ideoligion]]{{IdeologyIcon}}), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a [[royal tribute collector]]{{RoyaltyIcon}} for the same amount of [[honor]] as a healthy pawn.
 
 
 
=== Compared to Detoxifier Lung ===
 
{{Biotech|section=1}}
 
[[Detoxifier lung]]s are lung replacements that are crafted at a [[{{Q|Detoxifier lung|Production Facility 1}}]] after the [[{{Q|Detoxifier lung|Required Research}}]] research project has been completed. Each detoxifier lung requires {{Required Resources|detoxifier lung}}. Installing a detoxifier lung replaces that respective lung; if the lung is in perfect condition, it is also harvested without penalty.
 
 
 
Detoxifier lungs have a part efficiency of {{good|110%}}, and grant {{+|60%}} [[toxic environment resistance]] per installed detoxifier lung up to {{+|100%}}.
 
 
 
==Version history==
 
 
 
* [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable.
 
* ? (Possibly 1.4) - Market value increased from {{Icon small|silver||400}} [[silver]] to {{Icon small|silver||1000}} [[silver]].  
 
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]]
+
[[Category: Medical Item]]
 +
[[Category: Body Part]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: