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− | {{infobox main| | + | {{Rewrite|reason=Account for new [[detoxifier lung]]}}{{infobox main| |
| name = Lung | | name = Lung | ||
| image = Health item natural.png|Lung | | image = Health item natural.png|Lung | ||
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: {{--|5}} for "Witnessed ally's death" (if fatal and on colonist) | : {{--|5}} for "Witnessed ally's death" (if fatal and on colonist) | ||
: {{--|4}} for "Observed Corpse" (if fatal) | : {{--|4}} for "Observed Corpse" (if fatal) | ||
− | Pawns with the [[Bloodlust]] or [[Psychopath]] traits, or those with an [[Ideoligion]] with [[Ideoligion#Organ use|Organ Use: Acceptable]]{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use. | + | Pawns with the [[Bloodlust]] or [[Psychopath]] [[traits]], or those with an [[Ideoligion]] with [[Ideoligion#Organ use|Organ Use: Acceptable]]{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use. |
Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | ||
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The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances. | The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances. | ||
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ticks|2500}} of work, 2x medicine of | + | Installing the part requires {{ticks|2500}} of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | Removing the part requires {{ticks|2000}} of work, 1x medicine of | + | Removing the part requires {{ticks|2000}} of work, 1x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 0. |
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | ||
== Analysis == | == Analysis == | ||
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Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them). | Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them). | ||
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While worth less than a [[heart]] or [[liver]], a pawn can live with 1 lung and 1 kidney harvested. If the mood penalties don't concern you (or don't exist due to [[Ideoligion]]{{IdeologyIcon}}), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a [[royal tribute collector]]{{RoyaltyIcon}} for the same amount of [[honor]] as a healthy pawn. | While worth less than a [[heart]] or [[liver]], a pawn can live with 1 lung and 1 kidney harvested. If the mood penalties don't concern you (or don't exist due to [[Ideoligion]]{{IdeologyIcon}}), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a [[royal tribute collector]]{{RoyaltyIcon}} for the same amount of [[honor]] as a healthy pawn. | ||
− | + | == Version history == | |
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− | ==Version history== | ||
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* [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable. | * [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable. | ||
* ? (Possibly 1.4) - Market value increased from {{Icon small|silver||400}} [[silver]] to {{Icon small|silver||1000}} [[silver]]. | * ? (Possibly 1.4) - Market value increased from {{Icon small|silver||400}} [[silver]] to {{Icon small|silver||1000}} [[silver]]. |