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== Acquisition ==
 
== Acquisition ==
 
{{see also|Human resources#Organ harvesting{{!}}Human resources}}
 
{{see also|Human resources#Organ harvesting{{!}}Human resources}}
The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Lungs can be directly harvested, but installing a [[detoxifier lung]] {{BiotechIcon}} will also net an organic lung. Removing both lungs will kill the pawn.
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The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Lungs can be directly harvested, but installing a [[detoxifier lung]] {{BiotechIcon}} will also net an organic lung.
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Removing both lungs will kill the pawn unless the pawn is also [[Genes#Deathless|Deathless]].{{BiotechIcon}}
  
 
Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can gain potentially tremendous [[mood]] penalties, which all stack:
 
Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can gain potentially tremendous [[mood]] penalties, which all stack:

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