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− | {{infobox main| | + | {{Rewrite|reason=Account for new [[detoxifier lung]]}}{{infobox main| |
| name = Lung | | name = Lung | ||
| image = Health item natural.png|Lung | | image = Health item natural.png|Lung | ||
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== Acquisition == | == Acquisition == | ||
− | {{see also|Human resources#Organ harvesting | + | {{see also|Human resources#Organ harvesting}} |
− | The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]] | + | The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. |
− | Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can | + | Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack: |
− | : | + | : -5 for "Someone's organ harvested" (any organ); -6 if colonist |
− | : | + | : -6 for "Someone organ-murdered" (if fatal) |
− | : | + | : -5 for "Witnessed ally's death" (if fatal and on colonist) |
− | : | + | : -4 for "Observed Corpse" (if fatal) |
− | Pawns with the | + | Pawns with the Bloodlust and Psychopath [[trait]], or those with an [[Ideoligion]] with Organ Use: Acceptable{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use. |
Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | ||
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The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances. | The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances. | ||
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ticks|2500}} of work, 2x medicine of | + | Installing the part requires {{ticks|2500}} of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | Removing the part requires {{ticks|2000}} of work, 1x medicine of | + | Removing the part requires {{ticks|2000}} of work, 1x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 0. |
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | ||
== Analysis == | == Analysis == | ||
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Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them). | Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them). | ||
A lung is worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}}, as opposed to a [[kidney]]'s {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}. Lungs also reduce pawn capacity much more than a [[kidney]]. A lost kidney reduces Consciousness by 5% and [[Immunity Gain Speed]] by 25%. | A lung is worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}}, as opposed to a [[kidney]]'s {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}. Lungs also reduce pawn capacity much more than a [[kidney]]. A lost kidney reduces Consciousness by 5% and [[Immunity Gain Speed]] by 25%. | ||
− | While worth less than a [[heart]] or [[liver]], a pawn can live with 1 lung and 1 kidney harvested. If the mood penalties don't concern you (or don't exist due to [[Ideoligion]]{{IdeologyIcon}}), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a | + | While worth less than a [[heart]] or [[liver]], a pawn can live with 1 lung and 1 kidney harvested. If the mood penalties don't concern you (or don't exist due to [[Ideoligion]]{{IdeologyIcon}}), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a Royal Tribute Collector{{RoyaltyIcon}} for the same amount honor of as a healthy pawn. |
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+ | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable. | * [[Version/0.7.581|0.7.581]] - Item form added, and now harvestable. | ||
* ? (Possibly 1.4) - Market value increased from {{Icon small|silver||400}} [[silver]] to {{Icon small|silver||1000}} [[silver]]. | * ? (Possibly 1.4) - Market value increased from {{Icon small|silver||400}} [[silver]] to {{Icon small|silver||1000}} [[silver]]. |