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== Acquisition ==
 
== Acquisition ==
{{see also|Human resources#Organ harvesting{{!}}Human resources}}
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{{see also|Human resources#Organ harvesting}}
The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Lungs can be directly harvested, but installing a [[detoxifier lung]] {{BiotechIcon}} will also net an organic lung. Removing both lungs will kill the pawn.
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The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]].  
  
Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can gain potentially tremendous [[mood]] penalties, which all stack:
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Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack:
: {{--|5}} for "Someone's organ harvested" (any organ); {{--|6}} if colonist was harvested
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: -5 for "Someone's organ harvested" (any organ); -6 if colonist
: {{--|6}} for "Someone organ-murdered" (if fatal)
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: -6 for "Someone organ-murdered" (if fatal)
: {{--|5}} for "Witnessed ally's death" (if fatal and on colonist)
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: -5 for "Witnessed ally's death" (if fatal and on colonist)
: {{--|4}} for "Observed Corpse" (if fatal)
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: -4 for "Observed Corpse" (if fatal)
Pawns with the [[Bloodlust]] or [[Psychopath]] traits, or those with an [[Ideoligion]] with [[Ideoligion#Organ use|Organ Use: Acceptable]]{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.
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Pawns with the Bloodlust and Psychopath [[trait]], or those with an [[Ideoligion]] with Organ Use: Acceptable{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.
  
 
Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
 
Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders.
  
 
== Summary ==
 
== Summary ==
A pawn requires 1 lung to live. Each lung contributes towards 50% of a pawn's [[Breathing]], so losing a lung results in 50% Breathing. Breathing itself affects [[Consciousness]], [[Moving]], and the [[Rest Rate Multiplier]]. A completely removed lung would result in -10% Consciousness, -15% to sleep efficiency, and -20% Moving; Consciousness also reduces a variety of other stats.  
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A pawn requires 1 lung to live. Each lung contributes towards 50% of a pawn's [[Breathing]], so losing a lung results in 50% Breathing. Breathing itself affects [[Consciousness]], [[Moving]], and the [[Rest Rate Multiplier]]. A completely removed lung would result in -10% Consciousness, -15% to sleep efficiency, and -20% Moving; Consciousness also reduces a variety of other stats. There are no artificial lungs, so a lung must be harvested or bought in order to replace them.
  
 
The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances.  
 
The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances.  
  
=== Installation ===
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===Installation===
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Installing the part requires {{ticks|2500}} of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
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Removing the part requires {{ticks|2000}} of work, 1x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 0.
  
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
 
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
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Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them).
 
Lungs contribute a substantial amount to a pawn's effectiveness. If one is destroyed, you should aim to replace it as quickly as possible. Asthma and permanent injury are less pressing concerns, but are often worth the penalty for organ harvesting. Harvest a lung from a prisoner, or alternatively a guest or worthless colonist (before abandoning them).
  
A lung is worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}}, as opposed to a [[kidney]]'s {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}. Lungs also reduce pawn capacity much more than a [[kidney]]. A lost kidney reduces Consciousness by 5% and [[Immunity Gain Speed]] by 25%.  
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A lung is worth {{icon Small|silver||{{Q|Lung|Market Value Base}}}}, as opposed to a [[kidney]]'s {{icon Small|silver||{{Q|Kidney|Market Value Base}}}}. Lungs also reduce pawn capacity much more than a [[kidney]], which reduces Consciousness by 5% and [[Immunity Gain Speed]] by 25%.  
  
While worth less than a [[heart]] or [[liver]], a pawn can live with 1 lung and 1 kidney harvested. If the mood penalties don't concern you (or don't exist due to [[Ideoligion]]{{IdeologyIcon}}), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a [[royal tribute collector]]{{RoyaltyIcon}} for the same amount of [[honor]] as a healthy pawn.
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While worth less than a [[heart]] or [[liver]], a pawn can live with 1 lung (and/or 1 kidney) harvested. If the mood penalties don't concern you (or don't exist due to [[Ideoligion]]{{IdeologyIcon}}), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn. If you harvest a lung and kidney, you can then donate the prisoner to a Royal Tribute Collector{{RoyaltyIcon}} for the same amount honor of as a healthy pawn.
  
 
=== Compared to Detoxifier Lung ===
 
=== Compared to Detoxifier Lung ===

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