Editing Low-shield pack

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== Analysis ==
 
== Analysis ==
The low-shield pack is incredibly powerful in the right circumstances. Pawns equipped with shield packs can stand toe-to-toe against entire [[centipede]] raids on open ground. Their use can be also be integrated with other tactics, such as chokepoints with melee blockers to prevent being overrun with melee, while the shield protects colonists from ranged attacks.
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The low-shield pack is incredibly powerful in the right circumstances. Pawns equipped with shield packs can stand toe-to-toe against entire [[centipede]] raids on open ground. Their use can be also be integrated with other tactics, such as chokepoints with melee blockers to prevent being overrun with melee while the shield protects colonists from ranged attacks. Additionally, their instantaneous deployment means they can be used to intercept projectiles like [[Doomsday rocket launcher|doomsday rockets]] already in the air and completely destroy them, potentially protecting even those outside of their radius.  
  
 
It is often much easier to acquire completed packs from NPCs than to farm mechanoid clusters for shield cores. Therefore, the ideal way to get them without deploying is to use melee pawns and either not used ranged or micromanage your ranged pawns to ensure that they don't target anyone near or behind the pawn with the shield pack. [[Bionic leg|Bionic]] or [[archotech leg]]s and/or a [[jump pack]], [[locust armor]], or [[longjump legs]] paired with a strong melee weapon are recommended if the pawn is to be rushed, however use of the [[Psycasts#Skip|Skip]] psycast allows the wearer to be teleported into the middle of as many as 8 melee pawns and quickly downed.
 
It is often much easier to acquire completed packs from NPCs than to farm mechanoid clusters for shield cores. Therefore, the ideal way to get them without deploying is to use melee pawns and either not used ranged or micromanage your ranged pawns to ensure that they don't target anyone near or behind the pawn with the shield pack. [[Bionic leg|Bionic]] or [[archotech leg]]s and/or a [[jump pack]], [[locust armor]], or [[longjump legs]] paired with a strong melee weapon are recommended if the pawn is to be rushed, however use of the [[Psycasts#Skip|Skip]] psycast allows the wearer to be teleported into the middle of as many as 8 melee pawns and quickly downed.
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* [[Version/1.2.2719|1.2.2719]] - Added.
 
* [[Version/1.2.2719|1.2.2719]] - Added.
 
* [[Version/1.2.2753|1.2.2753]] - Renamed from '''Broadshield pack''' to '''Low-shield pack'''. Broadshield Projector renamed to burnout low-shield. Gave the broadshield pack a smaller drawsize, so that its icon/map-icon is more congruent with its appearance on a pawn. AI will now only deploy an NPC's Broadshield pack if the offending attacker is hostile to prevents friendly-fire causing activation.
 
* [[Version/1.2.2753|1.2.2753]] - Renamed from '''Broadshield pack''' to '''Low-shield pack'''. Broadshield Projector renamed to burnout low-shield. Gave the broadshield pack a smaller drawsize, so that its icon/map-icon is more congruent with its appearance on a pawn. AI will now only deploy an NPC's Broadshield pack if the offending attacker is hostile to prevents friendly-fire causing activation.
* [[Version/1.4.3523|1.4.3523]] - Fix: Explosive projectiles disappear when impacting a shield. They now detonate when impacting.
 
  
 
== See Also ==  
 
== See Also ==  

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