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| damage type = Sharp | | damage type = Sharp | ||
| mass base = 0.5 | | mass base = 0.5 | ||
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| weaponTags = MedievalMeleeBasic, NeolithicMeleeBasic | | weaponTags = MedievalMeleeBasic, NeolithicMeleeBasic | ||
}} | }} | ||
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=== Naked Brutality === | === Naked Brutality === | ||
− | As you can make knives in a [[crafting spot]], | + | As you can make knives in a [[crafting spot]], creating knives can be useful in Naked Brutality and other low-resource [[scenario]]s. But, provided you have 2 Crafting, the [[short bow]] should be your go-to weapon. As a ranged weapon, it is generally better for defense, ''and'' lets you hunt 0% manhunter animals without getting hurt (even docile animals will retaliate in melee). |
− | In terms of melee weapons, [[Club]]s are your direct crafting spot alternatives. Clubs have 2 advantages over knives: they can be made out of [[wood]], and they have no [[quality]]. While a steel club is worse than a "normal" quality steel knife, they are better than a poor or awful knife. Also note, that as blunt weapons, clubs are less likely to cause bleeding or decapitate limbs. This makes them somewhat worse in combat, but better if you want to capture | + | In terms of melee weapons, [[Club]]s are your direct crafting spot alternatives. Clubs have 2 advantages over knives: they can be made out of [[wood]], and they have no [[quality]]. While a steel club is worse than a "normal" quality steel knife, they are better than a poor or awful knife. If there are other ore deposits around, a [[plasteel]] knife is better than any club, and a [[uranium]] club is better than a uranium knife. Also note, that as blunt weapons, clubs are less likely to cause bleeding or decapitate limbs. This makes them somewhat worse in combat, but better if you want to capture. |
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=== Crafting knives=== | === Crafting knives=== | ||
− | + | Smiting unlocks a variety of weapons. Despite the [[gladius]], and [[ikwa]] being more expensive, both are ''worse'' than the knife (of the same material/quality). Why is this? | |
− | + | * '''The [[melee verb selection]] system''', introduced in 1.1. The game incorrectly calculates which attacks, or ''verbs'', are used by the weapon (it uses RimWorld 1.0 values). Knives have a "true" DPS of 7.23, rather than the gladius' 7.13. | |
− | * '''The [[melee verb selection]] system''', introduced in 1.1. | + | * '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' A gladius is half as likely to do a Cut attack as a knife. Whenever a Cut attack is rolled, it has a chance to ''cleave''. When a weapon cleaves, it deals 140% damage, spread throughout body parts. |
− | * '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' | + | : While cleaving reduces the chance to destroy body parts, it deals more [[pain]], which gets enemies into [[pain shock]] faster. Pain shock is the most common way to disable enemies in combat, ''much'' more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat. |
− | : While cleaving reduces the chance to destroy body parts, it deals more [[pain]], which gets enemies into [[pain shock]] faster. Pain shock is the most common way to disable enemies in combat, ''much'' more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat. | ||
− | + | [[Mace]]s deal less {{DPS}}, but as they do Blunt damage, they have a substantial niche compared to the knife. Knives are statistically worse than a [[longsword]] of the same material / quality. | |
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− | [[Mace]]s deal less DPS, but as they do Blunt damage, they have a substantial niche compared to the knife. | ||
You could make knives in order to train Crafting skill, but as clubs can be made of wood or stone, they are generally the better option. Once an [[electric smithy]] is available, [[plate armor]] requires more work and can be made out of wood. | You could make knives in order to train Crafting skill, but as clubs can be made of wood or stone, they are generally the better option. Once an [[electric smithy]] is available, [[plate armor]] requires more work and can be made out of wood. | ||
− | {{Weapon | + | {{Weapon Quality Table}} |
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== Version history == | == Version history == | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{nav|weapon|wide}} |
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Knives]] | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Knives]] |