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− | {{ | + | {{for|the uncraftable [[jade]] variant|jade knife}}{{infobox main|weapon| |
− | {{ | ||
| name = Knife | | name = Knife | ||
− | | image = Knife.png | + | | image = Knife.png|Knife |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
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| damage type = Sharp | | damage type = Sharp | ||
| mass base = 0.5 | | mass base = 0.5 | ||
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| weaponTags = MedievalMeleeBasic, NeolithicMeleeBasic | | weaponTags = MedievalMeleeBasic, NeolithicMeleeBasic | ||
}} | }} | ||
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Knives are low-tier melee weapons, being cheap and fast to produce. | Knives are low-tier melee weapons, being cheap and fast to produce. | ||
− | === Crashlanded === | + | ===Crashlanded start=== |
− | + | A normal [[quality]] [[plasteel]] knife is roughly as strong as a normal steel [[longsword]], and stronger than most other steel weapons. Compared to the longsword, the knife attacks faster for less damage per hit, and is marginally worse against armor. The quick attacks also help colonists with low melee skill (< 6), who might want to train melee due to a passion or a trait like [[brawler]]. | |
− | + | ===Crafted knives=== | |
+ | As you can make knives in a [[crafting spot]], creating knives can be useful in Naked Brutality and other low-resource [[scenario]]s. But, provided you have 2 Crafting, the [[short bow]] should be your go-to weapon. As a ranged weapon, it is better for defense, ''and'' lets you hunt 0% manhunter animals without getting hurt (even docile animals will retaliate in melee). | ||
− | + | In terms of melee weapons, [[Club]]s are your direct crafting spot alternatives. Clubs have 2 advantages over knives: they can be made out of [[wood]], which has nearly the same {{DPS}} as a [[steel]] club, and they have no [[quality]]. While a wood club is worse than a "normal" quality steel knife, they are better than a poor or awful knife. If there are other ore deposits around, a [[plasteel]] knife is better than any club, and a [[uranium]] club is better than a uranium knife. Also note, that as blunt weapons, clubs are less likely to cause bleeding or decapitate limbs. This makes them somewhat worse in combat, but better if you want to capture. | |
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− | + | As soon as you have access to Smithing, the [[gladius]] of the same material is slightly more expensive, but significantly better in combat. Knives could be used to train Crafting skill, but as clubs can be made of wood or stone, they are generally the better option. | |
− | + | {{Weapon Material Table}} | |
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− | {{Weapon | ||
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== Version history == | == Version history == | ||
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</gallery> | </gallery> | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |