Difference between revisions of "Gold"

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| beauty offset = 18
 
| beauty offset = 18
 
| flammability factor = 0.2
 
| flammability factor = 0.2
| market value base = 15
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| market value base = 10
 
| max hit points factor = 0.6
 
| max hit points factor = 0.6
 
| melee blunt damage base = 1.15
 
| melee blunt damage base = 1.15

Revision as of 17:06, 27 December 2016

Gold

Gold b.png

The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.


Type
MaterialMetal
Stack Limit
500

Base Stats

Beauty
−4
Market Value
10
Mass
0.008

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×0.36
Armor - Sharp
×0.72
Beauty
×4+20
Door Opening Speed
×1
Flammability
×0.4
Insulation - Cold
×3
Insulation - Heat
×0
Max Hit Points
×0.6
Melee Blunt Damage
×1
Melee Cooldown
×1
Melee Sharp Damage
×0.75
Rest Effectiveness
×1
Work To Make
×0.9

Gold is a very beautiful and expensive resource. Can sometimes be found off the bodies of raiders, as well as those who pop out of random cryptosleep caskets in buildings around the map, but the primary source is gold veins. You can sell gold to certain traders to get a staggering amount of cash, or craft it into golden sculptures that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful furniture and structures.

Gold art and furniture is the best way to get that coveted "Beautiful Environment" mood bonus for your colonists, though this may be wasteful unless you are swimming in cash already and don't need much extra.

Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.